>just caught the SF6 top six (no more top eight? I don't mind >the format but shows how long I've stopped checking the FGC) >and was entertained, despite knowing next to nothing about the >game's mechanics > >always lovely to see the power of Ken in the hands of a >master, this time AngryBird embracing the inherent retardation >of the character with the balance of calculated execution > >I thought Punk might finally take EVO in SF but alas, another >year passes and the USA remains free in the biggest fighting >game franchise every created
Sometimes, the threat of something is far more of a big deal than an opponent actually doing the something. The easy and brutal confirm and convert combos that some of the characters have are bonkers for a SF game. You can start thinking you're playing GG Strive or a tag game up in there sometimes.
And don't start me on Marissa. At all. If she gets you, you can go from early round to basically dead in no time on some Tekken bounce and juggle all over the stage shit.
I'm kinda over my Dee Jay disdain after seeing that MOST of his shenanigans have reasonable counters once you know them. I always love when one knows they've been figured out. You can see them freeze and not know what else to try. Usually, its gonna be shimmy then cheap sliding kick. If I perfect parry it, I feel their mental battleship sinking in disbelief. Its adorable stuff really. But hey, sometimes a Dee Jay still gets me with the bullshit.
But yeah..right now, most of the complaining from the real SF6 players who are way better than me is about Ken and Cammy. Ken is a corner carry king with hella convertible stuff that HURTS. And Cammy...well..is Cammy. Absurdly safe but dangerous normals, ignorant damage, and she's FAST. Like Chun-Li without most of the difficulty and again...GTFOH damage it seems.