71. "RE: would love to read HT's thoughts on this game" In response to In response to 70
>what do y'all think about: > >• drive gauge >• game balance >• your main >• presentation >• world tour mode >• netcode > >still haven't picked this up. still waiting for a character >that grabs me. a.k.i. could be interesting. maybe kolin >comes back and i get pulled in. watching online tourneys here >and there. i see folks blowing through their drive gauge >without any fear of burnout state, and not even on combos that >kill. is there less neutral compared to previous games? >seems like drive gauge cancels embolden players and rushdown >is the order of the day after some flirty footsies
I'm stuck right around 3 stars platinum. And that area in ranked is not all that fun. There's a sad mix of bad players who have basically ONE setplay/routine they repeat over and over and some people who are...how do I sayyyyy...straight up bitches. Every now and again, you can find a match that is both fun and challenging, but its too rare at the level I'm stuck at now.
My main is currently Manon. As soon as I saw her character design, I wanted to try her. I had no idea that she'd be as 'high end' as she was. But really, if the opponent stays on the ground and milks drive gauge a certain way, she's not all that difficult to deal with for real at mid-levels. I'm thinking of taking up a pocket Ryu. Or a Honda. Maybe even Kimberly even though she sure does seem to die pretty fast.
I'm currently HORRIBLE at incorporating drive rush into my approaches/offense in general. I miss out on damage that way ALL THE TIME.
And yes...some people be mindlessly throwing out Drive rushes and finding shady ways out of it. Drive rushes --> lazy fishing normal --> into drive impact = the devil with certain characters. I hate it with a passion. And some people's entire offense is based on milking that.
I'm trying to parry more too but its kinda not great unless you perfect parry.