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Forum nameHigh-Tech
Topic subjectStreet Fighter 6
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=306079
306079, Street Fighter 6
Posted by will_5198, Mon Feb-21-22 10:22 PM
teaser dropped this weekend.

https://www.youtube.com/watch?v=qJeSwc3Kamw

all I can say so far:

- I'm glad the series is continuing with a main game (I have 980 hours on my Steam copy of SFV, but haven't played it consistently in two years)

- they better be working on a better logo; it looks like a shitty generic eSports badge
306080, Can't tell if it's PS exclusive again.
Posted by JFrost1117, Tue Feb-22-22 12:25 AM
I haven't tried with the PS5 controller, but I couldn't get the feel of SFV with the DualShock controller at all. I couldn't do any move I could normally do on Xbox.
306081, Really hope it’s not
Posted by L_O_Quent, Tue Feb-22-22 03:21 AM
5 lost a lot by being an exclusive.
306087, 5 lost a lot for a lot of reasons, PS4 exclusive notwithstanding
Posted by spenzalii, Tue Feb-22-22 12:51 PM
That game at launch felt like something only for eSports gamers and hardcore tourney heads, with little to no single player options for a while. I kept up on the upgrades as they trickled down, but V never sat with me like IV did.

I don't think the divide was as big as players going from II to III, but the divide was definitely felt.
306084, I think I'm retired
Posted by Mafamaticks, Tue Feb-22-22 10:30 AM
I haven't played SFV in a while either. Strive is collecting dust. I hate getting bodied but I don't have enough time to lab and shit like that anymore.

It better have proper rollback though.
306090, i mean you have to lose to know how to win
Posted by bearfield, Wed Feb-23-22 06:34 PM
i play strive 4-5 hours a week, rarely labbing proper, just practicing combos while i wait for matches. i am getting by just fine in the park (unranked). however i don't have the patience to grind celestial. that is truly a frustrating process. for now i am good with being "stuck" on rank 10 and occasionally finding really good matchups in the park where we play 10-20 matches. i plan on entering NLBC strive tournament one of these days while i am still within the specified region
306092, I might be too..or at least really tired
Posted by jimaveli, Thu Feb-24-22 11:10 AM
>I haven't played SFV in a while either. Strive is collecting
>dust. I hate getting bodied but I don't have enough time to
>lab and shit like that anymore.
>
>It better have proper rollback though.

Strive is so beautiful. But I barely have/take the time to dig into it. And I can't make myself take the time to learn anyone other than Potemkin and a lazy/bad Leo.

And I stopped trying to get to Celestial pretty fast when it became clear that people were running scared on Floor 10. AKA folks were trying to cherry pick, run from matchups, etcetera.

So if I had a winning streak going? No one would fight me for a loooooong time. And hell, if someone was actually willing to fight me, I just assumed they were fully prepared to play in the most 'foot on the ropes/hand full of tights' way possible and either kill me dead with the repeat mixup until it works style or the get a life lead then run like a bitch for the rest of the round to win via timeout.

I'm too straight up for all of that shit. If I'm playing a game, I'm playing a game and I ain't hardly trying to run from anyone. If I win, cool. If I lose, cool. If I play you and I didn't enjoy it cuz setplay and/or running, I probably won't rematch. But not playing someone cuz of a character or win streak? Man, forget all of that. If I'm doing that, then I probably shouldn't be playing the game.
306093, just play in the park/unranked. lots of players in there also learning
Posted by bearfield, Thu Feb-24-22 01:36 PM
ranked in fighting games always sucks. always some folks cheesing or playing lame to protect/inflate their rank and they are unavoidable. i only play ranked to get up to a certain level so i get matched with better players
306094, I did after 4 lol. Like I just don't have the dedication anymore
Posted by Lach, Thu Feb-24-22 06:50 PM
but I keep buying them all and all other fighting games. But now my son is the the sensei and I just watch smh.
306086, Will this be the first one without Ono?
Posted by Numba_33, Tue Feb-22-22 10:59 AM
Or am I totally out of my element in that regard?
306089, I think Ono was gone in the middle of SF5
Posted by Mafamaticks, Wed Feb-23-22 05:02 PM
pretty early if I'm not mistaken. Woshige had the reigns since then
306095, Can’t wait to see more. I’m the only one here still playing V tho.
Posted by IkeMoses, Fri Feb-25-22 05:43 AM
306096, RE: Can’t wait to see more. I’m the only one here still playing V tho.
Posted by jimaveli, Fri Feb-25-22 01:00 PM
>

Yeah. I peek in here and there on it. And I eventually buy the characters, but the days of me putting in lots of time on SFV are long gone. Between this and Strive, I'll get back in sometime in the spring. My next thing to try is NBA2k22, my first 2k in a really long time. I'm going to find some sliders and then try to get to it!

Oddly enough, the game I keep going back to is Enter The Gungeon. I tried a little EXIT the Gungeon too. EtG is 1 hour in and out and still a blast for me to play while I'm listening to something else. And I don't always play with Gunslinger/Lich either. I've been enjoying Paradox quite a bit too. I'm not at 100% yet. I don't know if I'll get all the way there, but I'm going for it!
306099, Street Fighter the only game I really sink time into anymore
Posted by IkeMoses, Sat Feb-26-22 12:44 AM
I’ll play three or four big single player games a year, but for the most part if I turn my console on it’s for SF.

I’m fine with this. I ain’t played 2K since like 2016. I don’t play shooters past the first month. I dabble in other fighting games. I only got time to really go in on one thing, and I’ve decided SF my one thing.
306098, I do love that early vanilla craziness
Posted by will_5198, Fri Feb-25-22 06:40 PM
the broken shenanigans upon release are fun
306100, Judging by the reactions, that vanilla period gonna be packed
Posted by IkeMoses, Sat Feb-26-22 12:45 AM
Should be fun.
306102, RE: Can’t wait to see more. I’m the only one here still playing V tho.
Posted by Amon, Sun Feb-27-22 01:25 PM
I'm always down to spar.

PSN: Amonumental
CFN: Amonster
306105, added you to the CFN friends list
Posted by IkeMoses, Sun Feb-27-22 10:43 PM
PSN: IkeMoses
CFN: JusDoIt
306266, What did folks think about yesterday's reveals?
Posted by Numba_33, Fri Jun-03-22 07:29 AM
It appears the full cast was leaked as well. I'm assuming Capcom wasn't behind the full leakage since I imagine the full cast won't be available when the game launches, especially not for free. I can't see Capcom forgoing that sweet DLC money.

It also appears as if there will be single player action this go around based on the small snippets of a main character walking around what looks like Final Fight's Metro City. That might sucked a non-serious fighting game player such as myself in. That and the fact that I also saw online that simplistic non-motion based commands are going to be added to the game.

Seems like Capcom will hardcore into revamping Street Fighter. I hope the netcode will be up to snuff with all the added stuff that's packed in.
306268, The series seems to be on a Star Trek tic-tock cycle
Posted by spenzalii, Fri Jun-03-22 04:41 PM
SFI - Meh
SFII - Great
SFIII = Meh, except to the hardcore
SFIV - Great
SFV - Hard sell (though nowhere near as bad as ST5. That's the Bruno of the film series)
SFVI - ???

I do hope they put something in for single player, but I'm not sure I want that to be a lightly skinned Final Fight either. I'm sure I'll buy it, and sure I'll upgrade at least 2 of my fightsticks to work (I have a wireless Happ based PS4/PS3 stick in the works that I've got to get the PS5 add on for. My Sanwa/Seimitsu sticks will wait for the next wave of PCBs to drop).
306269, That leak is the launch roster. Not DLC.
Posted by IkeMoses, Sat Jun-04-22 01:00 AM
It’s not unprecedented. SFIV launched with 25 characters too.

It’s going to be big yo.
306270, I know I said I was retired, but I didn't mean it.
Posted by Mafamaticks, Sun Jun-05-22 12:42 PM
I'm gonna play on PC exclusively this time around.

Mods for the commentators are gonna be hype
306271, PC prolly the smart move.
Posted by IkeMoses, Sun Jun-05-22 04:54 PM
It’ll probably have a buttery ass high framerate option.

Max settings running at 120fps I bet this shit looks NUTS.

Not that I’ll ever know, I’ll be on PS5. I just hope there’s full crossplay with all the systems.
306309, I'm playing 5 again
Posted by Mafamaticks, Mon Jul-11-22 09:48 PM
a monitor with no latency makes so much difference.

Part of the reason I stopped playing was because I thought I was too old to confirm Ken's cr.MK into SRK on reaction. On this monitor I can do it pretty consistently.

I can't check dashes as much as I want but I'm sure I'd be able to on PC
306278, Which definitely means the leak was fake.
Posted by Numba_33, Fri Jun-10-22 10:00 AM
Interesting how much work Capcom is putting into SFVI. I wonder what made the Capcom devs so humble. Now I won't feel so bad for wanting to look at the full roster with more attention.

I did notice that Dee Jay was one of the characters in the main roster. Sucks that he's a charge character, but I suppose I'll have to pick up that game for certain to play with my fellow countryman despite the fact I stink in playing fighting games.
306303, I’ve actually been maining Dee Jay in Hyper SFII
Posted by IkeMoses, Wed Jul-06-22 05:42 AM
People forget (or don’t know) that Dee Jay is actually top tier in Super Turbo. He’s mad fun, and I was also somebody who avoided charge characters until very recently.

He’s on my shortlist of potential mains for SF6, along with Lil Kim.
306273, Bruh this versus screen intro...
Posted by Mafamaticks, Tue Jun-07-22 08:28 AM
https://www.youtube.com/watch?v=MYknNbaDEy0
306282, it almost looks like an NRS game. not enjoying the hitstun animations
Posted by bearfield, Mon Jun-13-22 03:50 PM
it's a little janky. i'm sure they will figure it out. SFV looked awful before it released and ended up being a great product. i do like the utility of the drive gauge. people keep saying "focus attacks are back" but it looks more like blitz from guilty gear xrd rev2 to me. SFV became (relatively) wild after a slow start. hopefully SFVI starts off a little more wild than SFV did so it can go to crazier places in the future
306400, Based on the more recent gameplay footage
Posted by Numba_33, Fri Sep-30-22 08:48 AM
it looks a little less janky and stiff, if I'm interpreting what you typed correctly. I believe some of the movement for SF6 is motion captured and not just completely animated, so you are correct with the NRS comparison.

The number of mechanics I'm seeing in the recent gameplay footage is pretty interesting. Pretty cool how defense will be rewarded in SF6. Should make for some hype tournament moments for sure.
306286, Looking forward to it
Posted by chillinCHiEF, Tue Jun-14-22 03:26 PM
I fell off paying attention to SFV during the pandemic when everything went online. Also hype that it's coming to more platforms since I mostly play on Xbox these days.
306287, absolutely gorgeous after 4 and 5 being mad ugly
Posted by BrooklynWHAT, Tue Jun-14-22 05:48 PM
306288, hifight's drive system breakdown
Posted by bearfield, Wed Jun-15-22 12:35 AM
https://www.youtube.com/watch?v=RagJF4CllG0

it really is the all-in-one gauge:

• parry
• overdrive (ex)
• guard crush
• v-reversal
• fadc (kind of)
306359, Glad they have a good amount of new characters to start the game with.
Posted by normal35762, Mon Aug-15-22 09:05 AM
Wanna see what the story modes are gonna be like.
306366, Yipes and crew are currently streaming SF6
Posted by Mafamaticks, Sat Aug-27-22 05:03 PM
they've had time with the game so it should be lit.

It's on IFC Yipes's & NYCFurby's twitch channels
306370, RE: Street Fighter 6
Posted by jimaveli, Tue Aug-30-22 11:49 AM
It is wild playing a SF without crush counters. It is EASY to forget that its not 100% big money damage time when someone whiffs a yolo SRK.

As always, I'm excited for what SF6 is going to have. It looks like they've made some strong decisions about what they want the game to be so far. It is just a matter of how the characters mix in with it.

And I'm interested in what kind of story they're going to put together too: old Ryu, broke Ken, where is the evil folks?, what about G? All of that stuff.

>teaser dropped this weekend.
>
>https://www.youtube.com/watch?v=qJeSwc3Kamw
>
>all I can say so far:
>
>- I'm glad the series is continuing with a main game (I have
>980 hours on my Steam copy of SFV, but haven't played it
>consistently in two years)
>
>- they better be working on a better logo; it looks like a
>shitty generic eSports badge
306385, A bunch of info dropped during TGS
Posted by Mafamaticks, Thu Sep-15-22 04:21 PM
https://www.youtube.com/c/streetfighter/videos

Closed beta coming up that you can apply for too.

306389, RE: A bunch of info dropped during TGS
Posted by jimaveli, Thu Sep-22-22 03:33 PM
>https://www.youtube.com/c/streetfighter/videos
>
>Closed beta coming up that you can apply for too.
>
>

I applied (PS5) but I'm not optimistic. We'll see!

And I'm never great at these games (I don't put the time in and my twitch is declining), but I always get hype for them. 3 hit when I was in college and they didn't get the console releases in a timely manner. But I still had an arcade nearby where I could play it a little bit.

I bought 4 pretty fast and put hella hours on it. I sat 5 down a bunch of different times but still enjoyed it overall.

6 looks pretty lovely. And they got me with 'broke Ken' and wondering what these new villains are gonna be up to. And it looks like they took offense to talk that their characters don't have enough tools so some of these characters appear to have a lot of stuff going for them. I'm interested for sure.
306406, Beta test this weekend
Posted by jimaveli, Wed Oct-05-22 09:26 PM
>teaser dropped this weekend.
>
>https://www.youtube.com/watch?v=qJeSwc3Kamw
>
>all I can say so far:
>
>- I'm glad the series is continuing with a main game (I have
>980 hours on my Steam copy of SFV, but haven't played it
>consistently in two years)
>
>- they better be working on a better logo; it looks like a
>shitty generic eSports badge

We will see how it goes!
306407, I ain't get no invite
Posted by Mafamaticks, Thu Oct-06-22 08:29 AM
but some of the streamers I've been following have one so I'll try to watch.
306408, RE: I ain't get no invite
Posted by jimaveli, Sat Oct-08-22 12:59 AM
>but some of the streamers I've been following have one so
>I'll try to watch.

Boo. Not sure what the hell Capcom was doing with the invites. I put in for and got it. I was shocked. Ps5.

I’m trying to do some justice to it. It’s pretty damn gorgeous to look at for sure. And the ‘tone’ of the game is dark in a good way. I’m excited to see some of the confirmed characters in this. I’m guessing Akuma is finna be out of hand on this.

Early on, you can’t be on the scene just throwing out shit or you’re gonna get your broth seasoned. I think people have been playing games where a bunch of stuff is plus on block. I was going to town on some people for a while…people were playing footsies with sweeps.

The lobby setup is pretty good, it’s easy to roll up and spectate, and if you and someone get a good set going, you can just keep on fighting. Imagine that!

When you hit someone, it HITS. Fierce and roundhouses especially.

The different level specials are interesting too.

Drive Meter seems like a good time. And when someone goes into burnout mode, the heat is on their azzes fo sho!

Im playing with broke ass/fugitive Ken so far. He’s a good familiar time of course. And they made sure he didn’t look goofy this time. I need to jump to Ryu for a while then get to Kimberly. She seems like a fun mix of Guy, Claw, and maybe a couple of others.

And duh, Guile is still Guile. You’re not doing any yolo shit against a devoted Guile. He hits like a truck too so you don’t have to fuck around for a long time to find out.
306409, RE: Beta test this weekend
Posted by Amon, Sat Oct-08-22 06:42 PM
CFN: Amonster
Xbox: Amonumental

306410, RE: Beta test this weekend
Posted by jimaveli, Wed Oct-12-22 05:03 PM
>CFN: Amonster
>Xbox: Amonumental
>
>

My 25-year ago Ken would've been no match for whatever you were bringing I'm sure!

It took me like a day to remember that Ken's run extends combos. And even by Sunday night, there was still some good combos that I couldn't make myself even try to pull off. I didn't start ducking into emptier surveys to try to hit the lab for a good while.

I gave a few people the biz with my Street Fighter 101 shit tho! I got the biz from pretty much every Guile I dealt with. I just wasn't getting enough damage when I would get in. And Guile, like always, is THE yolo punisher.

Overall though, I REALLY like how SF6 'feels' in that beta. Its like a bonkers mix of SF3 and SF4 in the best ways. And really, it seems like you've gotta DO SOMETHING or you're gonna get waxed by the whole cast cuz everyone can do you in something dirty it seems. That's fun.

306411, I paid for a key and was able to get in Saturday night
Posted by Mafamaticks, Thu Oct-13-22 11:00 AM
I wanted to play Kimberly but I didn't wanna spend what time I had left in training mode all day so I went with Ken. I was having a blast. Buttons are easier to whiff punish, drive impact keeps things interesting, and the drive gauge is a dope ass mechanic.

SF 101 got me to Diamond rank and I was barely using the SF6 stuff. The most I did on Saturday evening was be mindful of our drive gauges. People would spend all their gauge early in the match and I'd just make them pay for it. Developing strats around the gauge is gonna be fun as shit.

I didn't really start using the SF6 mechanics until Sunday. Drive Impact was annoying at first but by the second day my reactions were getting better so I was able to start punishing them. Whiff punishing a button then going into parry rush into a fat ass combo into corner carry is mad satisfying.

My last game of the beta I was trying out some shit in training mode against a Ken player and he was up 4-0. I got sick of losing and started playing for real.

Ran 6 straight on him right before the beta shut down. Hold that shit till next year fam.

I'm interested in seeing how grapplers work in SF6. I wanna play Manon and go back to my Abel roots but I like having a DP and a fireball.
306413, RE: I paid for a key and was able to get in Saturday night
Posted by jimaveli, Thu Oct-13-22 05:06 PM
>I wanted to play Kimberly but I didn't wanna spend what time
>I had left in training mode all day so I went with Ken. I was
>having a blast. Buttons are easier to whiff punish, drive
>impact keeps things interesting, and the drive gauge is a dope
>ass mechanic.
>
>SF 101 got me to Diamond rank and I was barely using the SF6
>stuff. The most I did on Saturday evening was be mindful of
>our drive gauges. People would spend all their gauge early in
>the match and I'd just make them pay for it. Developing strats
>around the gauge is gonna be fun as shit.
>
>I didn't really start using the SF6 mechanics until Sunday.
>Drive Impact was annoying at first but by the second day my
>reactions were getting better so I was able to start punishing
>them. Whiff punishing a button then going into parry rush into
>a fat ass combo into corner carry is mad satisfying.
>
>My last game of the beta I was trying out some shit in
>training mode against a Ken player and he was up 4-0. I got
>sick of losing and started playing for real.
>
>Ran 6 straight on him right before the beta shut down. Hold
>that shit till next year fam.
>
>I'm interested in seeing how grapplers work in SF6. I wanna
>play Manon and go back to my Abel roots but I like having a DP
>and a fireball.

I couldn't make myself do parry rush with any kind of consistency. It was too fast for me to do it and know what to expect.

And yes, I'm very interested in how the hosses will work in this game. I'm guessing that people who try to roll up with rushdowns with holes are gonna get their meats totally lumped.

I love Drive Impact. I too got to the point where I could bait it, react to it, and of course, punish the shit out it. And even better, I could program people to be scared to do it. Which of course means I get to use it too.
306412, the social aspects look wild
Posted by L_O_Quent, Thu Oct-13-22 12:08 PM
hope it doesn't turn into a cesspool
306501, ^
Posted by normal35762, Tue Apr-11-23 04:31 AM
306502, haven't seen a character i'm interested in playing just yet
Posted by bearfield, Tue Apr-11-23 01:25 PM
prefer a mid-range neutral character with a little rushdown and setplay like kolin in SFV or ky in strive. my interest in SF6 grows with each video i watch but can't seem to locate a character that "fits my hands." we'll see what happens with DLC chars, or maybe i'm overlooking someone very obviously suited to my playstyle. will stick with strive for now, and the new granblue release whenever it comes out
306503, weezy f baby and the f stands for Fighting game Footsies on Four twenty
Posted by bearfield, Wed Apr-12-23 06:25 PM
https://twitter.com/StreetFighter/status/1646272179590561793?s=20

Street Fighter
@StreetFighter
Tune in to the #SF6Showcase for an extended final look at Street Fighter 6 with over 30 minutes of big news and announcements.

🎤 Hosted by Lil Wayne (
@LilTunechi
)
📅 Date - April 20
🕒 Time - 3:00PM PT
📺 Watch - http://bit.ly/SF6ShowcaseYouTube
306507, Praise the Lord, this is coming to Xbox.
Posted by JFrost1117, Thu Apr-20-23 05:47 PM
I never got the hang of SF5 on the PS5 controller. I'm hoping I fair much better on a controller I actually like.
306510, Xbox is all I needed to hear
Posted by L_O_Quent, Tue Apr-25-23 05:20 PM
306519, open beta 5/19 -22 | 8 characters + cross play
Posted by bearfield, Tue May-09-23 12:20 PM
ryu, ken, juri, chun, guile, kimberly, luke, and jamie

ps5, xbox series s/x, steam

still not seeing a character i want to play but will give this a shot by dusting off my vs series ken
306532, these character guide videos aren't great
Posted by bearfield, Thu May-18-23 06:02 PM
i guess they are trying to find a sweet spot to reach both seasoned and new players but they just end up feeling anemic and not that informative. wouldn't be mad at all if they went the strive route of overview -> special move demonstrations -> summary over the course of 2-5 minutes
306535, Am I the only one who gets annoyed with all the fluff?
Posted by Lach, Fri May-19-23 01:07 PM
I'm old now and having all these menus and videos and clicking and clacking to get to play a fighting game annoys me to no end. I cut the beta off. I thought I was going to just download and play real quick before I had to do something. Nope! That just made me grumpy lol
306536, bro I just wanted to fight I got two steps into the creator and stopped
Posted by Rjcc, Sun May-21-23 08:24 PM

www.engadgethd.com - the other stuff i'm looking at
306539, says a lot that they are leading with that in the onboarding
Posted by bearfield, Mon May-22-23 05:18 PM
at least the core gameplay looks great (i couldn't be bothered to get past the character creator either) so i guess capcom is all in on expanding the player base with this open world custom character stuff
306538, RE: Am I the only one who gets annoyed with all the fluff?
Posted by jimaveli, Mon May-22-23 12:08 PM
>I'm old now and having all these menus and videos and
>clicking and clacking to get to play a fighting game annoys me
>to no end. I cut the beta off. I thought I was going to just
>download and play real quick before I had to do something.
>Nope! That just made me grumpy lol

Luckily, I was in the closed betas so I didn't have to do none of that.

I only had to change my controls back to classic. I did one fight with Modern controls by accident with Luke (I was rolling with Ken or Jamie) because I didn't realize that my settings weren't right. I took a powerful asswhoopin.

My barely there Jamie took a ugly mirror match beatdown late last night too! It was good to see him in better hands tho..he's gonna be pretty fun.

I'm ready for the whole thing to come out so I can roll up on one of the bigs. I'm excited and I think it is going to go well.
306541, yeah I'm looking forward to the full game
Posted by Lach, Tue May-23-23 10:24 AM
I want to get back into SF and Tekken this year
306559, I want to see Manon
Posted by jimaveli, Fri Jun-02-23 01:55 PM
In talented hands. She seems diabolical.

It is cool when the new characters seem like they have something to offer.

Six feels like Capcom trying to do SF3 again but do it in a way where it works better out of the gate: new characters taking up lots of space for example. They even gave people Luke at the end of SF5 to make sure people had a chance to know some stuff was coming. BUT THIS TIME, they also made sure to get all of the OG 8 on the scene right out of the gate. And people BE loving on Cammy so they were wise to get her in early too. Throw in a jazzed up Dee Jay AND basically THawk's kid and its a party. Now people can sit back and wait on Fei Long (and Akuma).

>teaser dropped this weekend.
>
>https://www.youtube.com/watch?v=qJeSwc3Kamw
>
>all I can say so far:
>
>- I'm glad the series is continuing with a main game (I have
>980 hours on my Steam copy of SFV, but haven't played it
>consistently in two years)
>
>- they better be working on a better logo; it looks like a
>shitty generic eSports badge
306560, Ultimate Version copped.
Posted by JFrost1117, Fri Jun-02-23 09:46 PM
I never got into the demo, so I’m going in fully blind.
306561, I'm down.
Posted by jetblack, Sat Jun-03-23 09:33 AM
Come get served.

PSN: Jetblack
306564, Skipped SF V. But since I got it and the full IV package through PS+
Posted by Nodima, Mon Jun-05-23 02:32 AM
I bought the $85 package here.

Playing World Tour mainly because I'm really rusty...like to the point I've unlocked Ken as a mentor and am struggling to reliably bust out HIS moves...and it's a slow burn, but they definitely managed to wedge character progression into a Street Fighter game. It doesn't live up to the potential Yakuza vibes of the previews, but it is fairly silly. Edit: and depending on how deep you're into the series, it has plenty of fun references the deeper you go. They even seem to call out the mainstream fans like me that pretty much only play II and IV sometimes...one very minor side character specifically tells you to Google them, lol.

Also, I'm starting to see hints of some of the gameplay charm of Tekken 3's old story mode. The first time I had to take the train across town, just after learning L1 and R1 added different effects to my attacks, was a real fun time.

I really don't remember special attacks being this finnicky on a regular Dualshock in SFIV though. I've also used Chun-Li and the Roman gal and I feel like any special I pull out is mostly luck. I wish Sakura were back, she was my favorite back when I still had friends in town who'd come over to do couch marathons. It'll be a while before I dig into the actual characters I think, but it seems like Manon might be sort of what I'm looking for in this one?

~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
306566, Seems poppin moves off might be at least a little tied to affinity/stats?
Posted by Nodima, Mon Jun-05-23 05:03 PM
Since the weekly challenge was doing cabinet matches I gave actual Ken a shot and had much better luck putting out what I wanted (though I’m still hella mashy of course) and now that my WT character is lvl 23 with Ken ranked up to 11 he seems to be having a better go also.

One thing that’s frustrating though is that I definitely have controls set to classic in WT but R1 is still parry instead of a heavy, which makes it really hard to switch between WT and regular fights. I’m not sure what’s going on there.

~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
306568, I'm dumb/the game's dumb, lol
Posted by Nodima, Mon Jun-05-23 10:29 PM
You have to set controls for P1, P2 AND Avatar to have universal Classic across battle hub and WT. Points for intricacy/nuance I guess, but man...


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
306569, AND ALSO, now that I've done more cabinet battles in the BH
Posted by Nodima, Tue Jun-06-23 07:21 AM
I think I love the idea of allowing Classic vs. Modern in unranked fights, because for someone like me that only knows the old ways but accidentally burned the tomes (and was never that good to begin with) so long as you note the control mode early and catch what the other person is going for, it encourages more thoughtful play really quickly.

I've never thought about blocking/parrying, let alone even spacing, as much as some of these matches force me to. And to their credit, at least this early in the game (always a caveat with fighters these days, especially one like SF approaching MK levels of popularity) Classic definitely has the edge on Modern so long as Classic reads Modern and develops a gameplan.

Very cool game, holy shit!

~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
306577, RE: AND ALSO, now that I've done more cabinet battles in the BH
Posted by jimaveli, Mon Jul-17-23 08:34 AM
I still hate when I see that 'M' cuz its almost always gonna be a Luke or Gief and their easy input shenanigans. Especially Gief.

I started with Manon and I'm still on that. Haha! I didn't know she was gonna be upper level. I just knew she had a harsh anti-air, some LONG pokes, and a little throw drama for turtling people. She can still get rushed down and jabbed to death so I don't buy that she's totally busted. I had some Kimberly player wax me something fierce..actually good Kens too. But most of the tomfoolery folks? Manon has some tools for them. IE: it took me 2 fights to figure out how to deal with a Blanka. Once I saw it work, I got hella comfortable.

I dealt with an AGGRESSIVE Guile over the weekend who sank my battleship. It was great to see what a not full of shit Guile could do.

Also and in closing, fuck Dee Jay. Haha.

>I think I love the idea of allowing Classic vs. Modern in
>unranked fights, because for someone like me that only knows
>the old ways but accidentally burned the tomes (and was never
>that good to begin with) so long as you note the control mode
>early and catch what the other person is going for, it
>encourages more thoughtful play really quickly.
>
>I've never thought about blocking/parrying, let alone even
>spacing, as much as some of these matches force me to. And to
>their credit, at least this early in the game (always a caveat
>with fighters these days, especially one like SF approaching
>MK levels of popularity) Classic definitely has the edge on
>Modern so long as Classic reads Modern and develops a
>gameplan.
>
>Very cool game, holy shit!
>
>~~~~~~~~~
>"This is the streets, and I am the trap." � Jay Bilas
>http://www.popmatters.com/pm/archive/contributor/517
>Hip Hop Handbook: http://tinyurl.com/ll4kzz
306565, Reviews look great so far. I'll cop in a bit
Posted by spenzalii, Mon Jun-05-23 02:07 PM
Need to upgrade one or 2 of my fight sticks to properly work on PS5, as I haven't played on a pad for ages. There's the typical run on parts that supply chain issued didn't help, but I'll be good to go soon enough.
306570, I'm liking the perks of having adult children lol
Posted by Lach, Tue Jun-06-23 08:36 AM
My kids be spending their own money on games now and I have their gamer IDs logged in on my systems to download. And since they like digital copies, I'm having a ball :)
306575, my guy really played the long game and came out a winner
Posted by Rjcc, Tue Jul-04-23 08:12 PM
here's your crown, king

www.engadgethd.com - the other stuff i'm looking at
306578, yeah I use to be playing Halo 2 with yall with a baby on my lap
Posted by Lach, Mon Jul-17-23 04:46 PM
trying to grab the controller from me. Now we're here! LOL
306571, I bought it on a humbug
Posted by Sleepy, Thu Jun-08-23 06:13 PM
FOMO and the great demo made me mad I didn't pre-order. And it was out everywhere. I ended up getting there last PS4 copy at GameStop. Got a deluxe.

This game is incredible so far. Biggest gripe I have is that is so hard to search for friends.
306581, would love to read HT's thoughts on this game
Posted by bearfield, Tue Jul-25-23 07:21 PM
what do y'all think about:

• drive gauge
• game balance
• your main
• presentation
• world tour mode
• netcode

still haven't picked this up. still waiting for a character that grabs me. a.k.i. could be interesting. maybe kolin comes back and i get pulled in. watching online tourneys here and there. i see folks blowing through their drive gauge without any fear of burnout state, and not even on combos that kill. is there less neutral compared to previous games? seems like drive gauge cancels embolden players and rushdown is the order of the day after some flirty footsies
306582, RE: would love to read HT's thoughts on this game
Posted by jimaveli, Thu Jul-27-23 12:50 PM
>what do y'all think about:
>
>• drive gauge
>• game balance
>• your main
>• presentation
>• world tour mode
>• netcode
>
>still haven't picked this up. still waiting for a character
>that grabs me. a.k.i. could be interesting. maybe kolin
>comes back and i get pulled in. watching online tourneys here
>and there. i see folks blowing through their drive gauge
>without any fear of burnout state, and not even on combos that
>kill. is there less neutral compared to previous games?
>seems like drive gauge cancels embolden players and rushdown
>is the order of the day after some flirty footsies

I'm stuck right around 3 stars platinum. And that area in ranked is not all that fun. There's a sad mix of bad players who have basically
ONE setplay/routine they repeat over and over and some people who are...how do I sayyyyy...straight up bitches. Every now and again, you can find a match that is both fun and challenging, but its too rare at the level I'm stuck at now.

My main is currently Manon. As soon as I saw her character design, I wanted to try her. I had no idea that she'd be as 'high end' as she was. But really, if the opponent stays on the ground and milks drive gauge a certain way, she's not all that difficult to deal with for real at mid-levels. I'm thinking of taking up a pocket Ryu. Or a Honda. Maybe even Kimberly even though she sure does seem to die pretty fast.

I'm currently HORRIBLE at incorporating drive rush into my approaches/offense in general. I miss out on damage that way ALL THE TIME.

And yes...some people be mindlessly throwing out Drive rushes and finding shady ways out of it. Drive rushes --> lazy fishing normal --> into drive impact = the devil with certain characters. I hate it with a passion. And some people's entire offense is based on milking that.

I'm trying to parry more too but its kinda not great unless you perfect parry.
306583, as far as presentation...
Posted by jimaveli, Thu Jul-27-23 02:24 PM
The game is casually gorgeous to me. I hate that the 'walking through the place' pre-fight thing isn't part of the ranked fights. I love the music. I love the characters all having their own little cool parts of the intro. And don't start me on when the 2 characters have specific interactions. I'm a sucker for all of that stuff.

World Tour is whatever...I tried to bother with it at first but now I hop on, do way too little labbing, then I jump into ranked to see if I can find a few decent fights in ranked. It is fine for what it is but it is a slog. You CAN create some impressively broken fighters if you use your mind in the dirtiest way possible while doing the creation.

Netcode is mostly good. They DO need to do something about people disconnecting right before they lose. It happens far too often and no game should let that slide in this day and age. Unless I'm doing something wrong, you can't easily go in and block them after they disconnect on you.

Other notes:

Yes, offense and shenanigan setups are big business on this game. If you don't like that in your fighting games, SF6 will drive you crazy...especially as you're getting started. And it is basically the whole cast who can mow you down like nobody's business if you don't know the setups. You can't just sit back and try to block or you're very dead. Even the typical Guile 'hide and sonic boom' tomfoolery has to be escalated or that style isn't really gonna work for long.

Sad as it is, I enjoy fighting Dhalsim a lot. Its shady bullcrap pretty much the whole time but a decent Dhalsim forces me to fight to get in and I feel really good IF I finally do.

I'm more accustomed to Dee Jay but still...no luv for him and his shenanigans. Also, I'm not so in love with fighting against Ken and Ryu makes me hate the game all the way around, but that's normal for me on every game.

>what do y'all think about:
>
>• drive gauge
>• game balance
>• your main
>• presentation
>• world tour mode
>• netcode
>
>still haven't picked this up. still waiting for a character
>that grabs me. a.k.i. could be interesting. maybe kolin
>comes back and i get pulled in. watching online tourneys here
>and there. i see folks blowing through their drive gauge
>without any fear of burnout state, and not even on combos that
>kill. is there less neutral compared to previous games?
>seems like drive gauge cancels embolden players and rushdown
>is the order of the day after some flirty footsies

306587, EVO 2023
Posted by will_5198, Mon Aug-07-23 10:27 PM
just caught the SF6 top six (no more top eight? I don't mind the format but shows how long I've stopped checking the FGC) and was entertained, despite knowing next to nothing about the game's mechanics

always lovely to see the power of Ken in the hands of a master, this time AngryBird embracing the inherent retardation of the character with the balance of calculated execution

I thought Punk might finally take EVO in SF but alas, another year passes and the USA remains free in the biggest fighting game franchise every created
306588, RE: EVO 2023
Posted by jimaveli, Sat Aug-19-23 05:45 PM
>just caught the SF6 top six (no more top eight? I don't mind
>the format but shows how long I've stopped checking the FGC)
>and was entertained, despite knowing next to nothing about the
>game's mechanics
>
>always lovely to see the power of Ken in the hands of a
>master, this time AngryBird embracing the inherent retardation
>of the character with the balance of calculated execution
>
>I thought Punk might finally take EVO in SF but alas, another
>year passes and the USA remains free in the biggest fighting
>game franchise every created

Sometimes, the threat of something is far more of a big deal than an opponent actually doing the something. The easy and brutal confirm and convert combos that some of the characters have are bonkers for a SF game. You can start thinking you're playing GG Strive or a tag game up in there sometimes.

And don't start me on Marissa. At all. If she gets you, you can go from early round to basically dead in no time on some Tekken bounce and juggle all over the stage shit.

I'm kinda over my Dee Jay disdain after seeing that MOST of his shenanigans have reasonable counters once you know them. I always love when one knows they've been figured out. You can see them freeze and not know what else to try. Usually, its gonna be shimmy then cheap sliding kick. If I perfect parry it, I feel their mental battleship sinking in disbelief. Its adorable stuff really. But hey, sometimes a Dee Jay still gets me with the bullshit.

But yeah..right now, most of the complaining from the real SF6 players who are way better than me is about Ken and Cammy. Ken is a corner carry king with hella convertible stuff that HURTS. And Cammy...well..is Cammy. Absurdly safe but dangerous normals, ignorant damage, and she's FAST. Like Chun-Li without most of the difficulty and again...GTFOH damage it seems.
306591, Does the new ctrl scheme help with charge characters?
Posted by JFrost1117, Thu Aug-31-23 08:56 PM
I normally stick to my quarter-circle gang and leave it at that.
306593, Yes, in that you can reliably launch their moves.
Posted by Nodima, Thu Aug-31-23 09:43 PM
As a fellow "charge? as in, like, a bull rush?" SF guy dating back to SF2T it's novel to play as Guile and actually do something beyond the iconic jab. While I got pulled away from the game about a month after it came out so I have no idea how Classic vs. Modern has shaken out online, I remember this was a big part of that debate, whether charge characters might be too accessible to button mashers.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
306595, I tested my theory.
Posted by JFrost1117, Fri Sep-01-23 01:02 PM
Like, yay for me that I can finally do a Sonic Boom and flask kick, but now I’d need to practice a lot to understand when and where to do it in a match.
306594, Trying to get back into this...understandably daunting months later
Posted by Nodima, Thu Aug-31-23 10:15 PM
Luckily there happens to be maintenance scheduled tonight so I can only play World Tour and Arcade.

I kinda fell off World Tour right before the second tournament, for me as a low-mid skilled guy it just seemed like too many of the fights were boiling down to "damn, how would I have possibly won that without all those health items?" and it kinda sapped the energy out of the room for me.

But I was also pretty married to Ryu and Ken's movesets just because they're the core of the game, so coming back I wanted to finally put some time into Lily. Sakura was my favorite in SFIV (the last SF I played anything like regular) and Lily seems the most like her, with the added benefit that her moves are the same inputs as what I'm used to.

Plus she's my kinda gal. Feels bad when I suck and she gets all bruised up compared to how everybody else mostly just collects dirt on their clothes.

Plus I realized I bought the character pack, apparently, so I may as well finish World Tour and at least see through each character's arcade mode story arc. A.K.I. seems like she's for freaks and I'll be interested to see how Akuma turns out.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
306631, I'm still having fun with this game
Posted by Sleepy, Tue Nov-07-23 02:53 PM
I jump in the battle hub usually and have a match or two. A.K.I. is a lot of fun, but she's a lot of work to be effective. But I'm enjoying the game it's still fun for me.