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Forum nameHigh-Tech
Topic subjectStreet Fighter 6
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=306079
306079, Street Fighter 6
Posted by will_5198, Mon Feb-21-22 10:22 PM
teaser dropped this weekend.

https://www.youtube.com/watch?v=qJeSwc3Kamw

all I can say so far:

- I'm glad the series is continuing with a main game (I have 980 hours on my Steam copy of SFV, but haven't played it consistently in two years)

- they better be working on a better logo; it looks like a shitty generic eSports badge
306080, Can't tell if it's PS exclusive again.
Posted by JFrost1117, Tue Feb-22-22 12:25 AM
I haven't tried with the PS5 controller, but I couldn't get the feel of SFV with the DualShock controller at all. I couldn't do any move I could normally do on Xbox.
306081, Really hope it’s not
Posted by L_O_Quent, Tue Feb-22-22 03:21 AM
5 lost a lot by being an exclusive.
306087, 5 lost a lot for a lot of reasons, PS4 exclusive notwithstanding
Posted by spenzalii, Tue Feb-22-22 12:51 PM
That game at launch felt like something only for eSports gamers and hardcore tourney heads, with little to no single player options for a while. I kept up on the upgrades as they trickled down, but V never sat with me like IV did.

I don't think the divide was as big as players going from II to III, but the divide was definitely felt.
306084, I think I'm retired
Posted by Mafamaticks, Tue Feb-22-22 10:30 AM
I haven't played SFV in a while either. Strive is collecting dust. I hate getting bodied but I don't have enough time to lab and shit like that anymore.

It better have proper rollback though.
306090, i mean you have to lose to know how to win
Posted by bearfield, Wed Feb-23-22 06:34 PM
i play strive 4-5 hours a week, rarely labbing proper, just practicing combos while i wait for matches. i am getting by just fine in the park (unranked). however i don't have the patience to grind celestial. that is truly a frustrating process. for now i am good with being "stuck" on rank 10 and occasionally finding really good matchups in the park where we play 10-20 matches. i plan on entering NLBC strive tournament one of these days while i am still within the specified region
306092, I might be too..or at least really tired
Posted by jimaveli, Thu Feb-24-22 11:10 AM
>I haven't played SFV in a while either. Strive is collecting
>dust. I hate getting bodied but I don't have enough time to
>lab and shit like that anymore.
>
>It better have proper rollback though.

Strive is so beautiful. But I barely have/take the time to dig into it. And I can't make myself take the time to learn anyone other than Potemkin and a lazy/bad Leo.

And I stopped trying to get to Celestial pretty fast when it became clear that people were running scared on Floor 10. AKA folks were trying to cherry pick, run from matchups, etcetera.

So if I had a winning streak going? No one would fight me for a loooooong time. And hell, if someone was actually willing to fight me, I just assumed they were fully prepared to play in the most 'foot on the ropes/hand full of tights' way possible and either kill me dead with the repeat mixup until it works style or the get a life lead then run like a bitch for the rest of the round to win via timeout.

I'm too straight up for all of that shit. If I'm playing a game, I'm playing a game and I ain't hardly trying to run from anyone. If I win, cool. If I lose, cool. If I play you and I didn't enjoy it cuz setplay and/or running, I probably won't rematch. But not playing someone cuz of a character or win streak? Man, forget all of that. If I'm doing that, then I probably shouldn't be playing the game.
306093, just play in the park/unranked. lots of players in there also learning
Posted by bearfield, Thu Feb-24-22 01:36 PM
ranked in fighting games always sucks. always some folks cheesing or playing lame to protect/inflate their rank and they are unavoidable. i only play ranked to get up to a certain level so i get matched with better players
306094, I did after 4 lol. Like I just don't have the dedication anymore
Posted by Lach, Thu Feb-24-22 06:50 PM
but I keep buying them all and all other fighting games. But now my son is the the sensei and I just watch smh.
306086, Will this be the first one without Ono?
Posted by Numba_33, Tue Feb-22-22 10:59 AM
Or am I totally out of my element in that regard?
306089, I think Ono was gone in the middle of SF5
Posted by Mafamaticks, Wed Feb-23-22 05:02 PM
pretty early if I'm not mistaken. Woshige had the reigns since then
306095, Can’t wait to see more. I’m the only one here still playing V tho.
Posted by IkeMoses, Fri Feb-25-22 05:43 AM
306096, RE: Can’t wait to see more. I’m the only one here still playing V tho.
Posted by jimaveli, Fri Feb-25-22 01:00 PM
>

Yeah. I peek in here and there on it. And I eventually buy the characters, but the days of me putting in lots of time on SFV are long gone. Between this and Strive, I'll get back in sometime in the spring. My next thing to try is NBA2k22, my first 2k in a really long time. I'm going to find some sliders and then try to get to it!

Oddly enough, the game I keep going back to is Enter The Gungeon. I tried a little EXIT the Gungeon too. EtG is 1 hour in and out and still a blast for me to play while I'm listening to something else. And I don't always play with Gunslinger/Lich either. I've been enjoying Paradox quite a bit too. I'm not at 100% yet. I don't know if I'll get all the way there, but I'm going for it!
306099, Street Fighter the only game I really sink time into anymore
Posted by IkeMoses, Sat Feb-26-22 12:44 AM
I’ll play three or four big single player games a year, but for the most part if I turn my console on it’s for SF.

I’m fine with this. I ain’t played 2K since like 2016. I don’t play shooters past the first month. I dabble in other fighting games. I only got time to really go in on one thing, and I’ve decided SF my one thing.
306098, I do love that early vanilla craziness
Posted by will_5198, Fri Feb-25-22 06:40 PM
the broken shenanigans upon release are fun
306100, Judging by the reactions, that vanilla period gonna be packed
Posted by IkeMoses, Sat Feb-26-22 12:45 AM
Should be fun.
306102, RE: Can’t wait to see more. I’m the only one here still playing V tho.
Posted by Amon, Sun Feb-27-22 01:25 PM
I'm always down to spar.

PSN: Amonumental
CFN: Amonster
306105, added you to the CFN friends list
Posted by IkeMoses, Sun Feb-27-22 10:43 PM
PSN: IkeMoses
CFN: JusDoIt
306266, What did folks think about yesterday's reveals?
Posted by Numba_33, Fri Jun-03-22 07:29 AM
It appears the full cast was leaked as well. I'm assuming Capcom wasn't behind the full leakage since I imagine the full cast won't be available when the game launches, especially not for free. I can't see Capcom forgoing that sweet DLC money.

It also appears as if there will be single player action this go around based on the small snippets of a main character walking around what looks like Final Fight's Metro City. That might sucked a non-serious fighting game player such as myself in. That and the fact that I also saw online that simplistic non-motion based commands are going to be added to the game.

Seems like Capcom will hardcore into revamping Street Fighter. I hope the netcode will be up to snuff with all the added stuff that's packed in.
306268, The series seems to be on a Star Trek tic-tock cycle
Posted by spenzalii, Fri Jun-03-22 04:41 PM
SFI - Meh
SFII - Great
SFIII = Meh, except to the hardcore
SFIV - Great
SFV - Hard sell (though nowhere near as bad as ST5. That's the Bruno of the film series)
SFVI - ???

I do hope they put something in for single player, but I'm not sure I want that to be a lightly skinned Final Fight either. I'm sure I'll buy it, and sure I'll upgrade at least 2 of my fightsticks to work (I have a wireless Happ based PS4/PS3 stick in the works that I've got to get the PS5 add on for. My Sanwa/Seimitsu sticks will wait for the next wave of PCBs to drop).
306269, That leak is the launch roster. Not DLC.
Posted by IkeMoses, Sat Jun-04-22 01:00 AM
It’s not unprecedented. SFIV launched with 25 characters too.

It’s going to be big yo.
306270, I know I said I was retired, but I didn't mean it.
Posted by Mafamaticks, Sun Jun-05-22 12:42 PM
I'm gonna play on PC exclusively this time around.

Mods for the commentators are gonna be hype
306271, PC prolly the smart move.
Posted by IkeMoses, Sun Jun-05-22 04:54 PM
It’ll probably have a buttery ass high framerate option.

Max settings running at 120fps I bet this shit looks NUTS.

Not that I’ll ever know, I’ll be on PS5. I just hope there’s full crossplay with all the systems.
306309, I'm playing 5 again
Posted by Mafamaticks, Mon Jul-11-22 09:48 PM
a monitor with no latency makes so much difference.

Part of the reason I stopped playing was because I thought I was too old to confirm Ken's cr.MK into SRK on reaction. On this monitor I can do it pretty consistently.

I can't check dashes as much as I want but I'm sure I'd be able to on PC
306278, Which definitely means the leak was fake.
Posted by Numba_33, Fri Jun-10-22 10:00 AM
Interesting how much work Capcom is putting into SFVI. I wonder what made the Capcom devs so humble. Now I won't feel so bad for wanting to look at the full roster with more attention.

I did notice that Dee Jay was one of the characters in the main roster. Sucks that he's a charge character, but I suppose I'll have to pick up that game for certain to play with my fellow countryman despite the fact I stink in playing fighting games.
306303, I’ve actually been maining Dee Jay in Hyper SFII
Posted by IkeMoses, Wed Jul-06-22 05:42 AM
People forget (or don’t know) that Dee Jay is actually top tier in Super Turbo. He’s mad fun, and I was also somebody who avoided charge characters until very recently.

He’s on my shortlist of potential mains for SF6, along with Lil Kim.
306273, Bruh this versus screen intro...
Posted by Mafamaticks, Tue Jun-07-22 08:28 AM
https://www.youtube.com/watch?v=MYknNbaDEy0
306282, it almost looks like an NRS game. not enjoying the hitstun animations
Posted by bearfield, Mon Jun-13-22 03:50 PM
it's a little janky. i'm sure they will figure it out. SFV looked awful before it released and ended up being a great product. i do like the utility of the drive gauge. people keep saying "focus attacks are back" but it looks more like blitz from guilty gear xrd rev2 to me. SFV became (relatively) wild after a slow start. hopefully SFVI starts off a little more wild than SFV did so it can go to crazier places in the future
306400, Based on the more recent gameplay footage
Posted by Numba_33, Fri Sep-30-22 08:48 AM
it looks a little less janky and stiff, if I'm interpreting what you typed correctly. I believe some of the movement for SF6 is motion captured and not just completely animated, so you are correct with the NRS comparison.

The number of mechanics I'm seeing in the recent gameplay footage is pretty interesting. Pretty cool how defense will be rewarded in SF6. Should make for some hype tournament moments for sure.
306286, Looking forward to it
Posted by chillinCHiEF, Tue Jun-14-22 03:26 PM
I fell off paying attention to SFV during the pandemic when everything went online. Also hype that it's coming to more platforms since I mostly play on Xbox these days.
306287, absolutely gorgeous after 4 and 5 being mad ugly
Posted by BrooklynWHAT, Tue Jun-14-22 05:48 PM
306288, hifight's drive system breakdown
Posted by bearfield, Wed Jun-15-22 12:35 AM
https://www.youtube.com/watch?v=RagJF4CllG0

it really is the all-in-one gauge:

• parry
• overdrive (ex)
• guard crush
• v-reversal
• fadc (kind of)
306359, Glad they have a good amount of new characters to start the game with.
Posted by normal35762, Mon Aug-15-22 09:05 AM
Wanna see what the story modes are gonna be like.
306366, Yipes and crew are currently streaming SF6
Posted by Mafamaticks, Sat Aug-27-22 05:03 PM
they've had time with the game so it should be lit.

It's on IFC Yipes's & NYCFurby's twitch channels
306370, RE: Street Fighter 6
Posted by jimaveli, Tue Aug-30-22 11:49 AM
It is wild playing a SF without crush counters. It is EASY to forget that its not 100% big money damage time when someone whiffs a yolo SRK.

As always, I'm excited for what SF6 is going to have. It looks like they've made some strong decisions about what they want the game to be so far. It is just a matter of how the characters mix in with it.

And I'm interested in what kind of story they're going to put together too: old Ryu, broke Ken, where is the evil folks?, what about G? All of that stuff.

>teaser dropped this weekend.
>
>https://www.youtube.com/watch?v=qJeSwc3Kamw
>
>all I can say so far:
>
>- I'm glad the series is continuing with a main game (I have
>980 hours on my Steam copy of SFV, but haven't played it
>consistently in two years)
>
>- they better be working on a better logo; it looks like a
>shitty generic eSports badge
306385, A bunch of info dropped during TGS
Posted by Mafamaticks, Thu Sep-15-22 04:21 PM
https://www.youtube.com/c/streetfighter/videos

Closed beta coming up that you can apply for too.

306389, RE: A bunch of info dropped during TGS
Posted by jimaveli, Thu Sep-22-22 03:33 PM
>https://www.youtube.com/c/streetfighter/videos
>
>Closed beta coming up that you can apply for too.
>
>

I applied (PS5) but I'm not optimistic. We'll see!

And I'm never great at these games (I don't put the time in and my twitch is declining), but I always get hype for them. 3 hit when I was in college and they didn't get the console releases in a timely manner. But I still had an arcade nearby where I could play it a little bit.

I bought 4 pretty fast and put hella hours on it. I sat 5 down a bunch of different times but still enjoyed it overall.

6 looks pretty lovely. And they got me with 'broke Ken' and wondering what these new villains are gonna be up to. And it looks like they took offense to talk that their characters don't have enough tools so some of these characters appear to have a lot of stuff going for them. I'm interested for sure.
306406, Beta test this weekend
Posted by jimaveli, Wed Oct-05-22 09:26 PM
>teaser dropped this weekend.
>
>https://www.youtube.com/watch?v=qJeSwc3Kamw
>
>all I can say so far:
>
>- I'm glad the series is continuing with a main game (I have
>980 hours on my Steam copy of SFV, but haven't played it
>consistently in two years)
>
>- they better be working on a better logo; it looks like a
>shitty generic eSports badge

We will see how it goes!
306407, I ain't get no invite
Posted by Mafamaticks, Thu Oct-06-22 08:29 AM
but some of the streamers I've been following have one so I'll try to watch.
306408, RE: I ain't get no invite
Posted by jimaveli, Sat Oct-08-22 12:59 AM
>but some of the streamers I've been following have one so
>I'll try to watch.

Boo. Not sure what the hell Capcom was doing with the invites. I put in for and got it. I was shocked. Ps5.

I’m trying to do some justice to it. It’s pretty damn gorgeous to look at for sure. And the ‘tone’ of the game is dark in a good way. I’m excited to see some of the confirmed characters in this. I’m guessing Akuma is finna be out of hand on this.

Early on, you can’t be on the scene just throwing out shit or you’re gonna get your broth seasoned. I think people have been playing games where a bunch of stuff is plus on block. I was going to town on some people for a while…people were playing footsies with sweeps.

The lobby setup is pretty good, it’s easy to roll up and spectate, and if you and someone get a good set going, you can just keep on fighting. Imagine that!

When you hit someone, it HITS. Fierce and roundhouses especially.

The different level specials are interesting too.

Drive Meter seems like a good time. And when someone goes into burnout mode, the heat is on their azzes fo sho!

Im playing with broke ass/fugitive Ken so far. He’s a good familiar time of course. And they made sure he didn’t look goofy this time. I need to jump to Ryu for a while then get to Kimberly. She seems like a fun mix of Guy, Claw, and maybe a couple of others.

And duh, Guile is still Guile. You’re not doing any yolo shit against a devoted Guile. He hits like a truck too so you don’t have to fuck around for a long time to find out.
306409, RE: Beta test this weekend
Posted by Amon, Sat Oct-08-22 06:42 PM
CFN: Amonster
Xbox: Amonumental

306410, RE: Beta test this weekend
Posted by jimaveli, Wed Oct-12-22 05:03 PM
>CFN: Amonster
>Xbox: Amonumental
>
>

My 25-year ago Ken would've been no match for whatever you were bringing I'm sure!

It took me like a day to remember that Ken's run extends combos. And even by Sunday night, there was still some good combos that I couldn't make myself even try to pull off. I didn't start ducking into emptier surveys to try to hit the lab for a good while.

I gave a few people the biz with my Street Fighter 101 shit tho! I got the biz from pretty much every Guile I dealt with. I just wasn't getting enough damage when I would get in. And Guile, like always, is THE yolo punisher.

Overall though, I REALLY like how SF6 'feels' in that beta. Its like a bonkers mix of SF3 and SF4 in the best ways. And really, it seems like you've gotta DO SOMETHING or you're gonna get waxed by the whole cast cuz everyone can do you in something dirty it seems. That's fun.

306411, I paid for a key and was able to get in Saturday night
Posted by Mafamaticks, Thu Oct-13-22 11:00 AM
I wanted to play Kimberly but I didn't wanna spend what time I had left in training mode all day so I went with Ken. I was having a blast. Buttons are easier to whiff punish, drive impact keeps things interesting, and the drive gauge is a dope ass mechanic.

SF 101 got me to Diamond rank and I was barely using the SF6 stuff. The most I did on Saturday evening was be mindful of our drive gauges. People would spend all their gauge early in the match and I'd just make them pay for it. Developing strats around the gauge is gonna be fun as shit.

I didn't really start using the SF6 mechanics until Sunday. Drive Impact was annoying at first but by the second day my reactions were getting better so I was able to start punishing them. Whiff punishing a button then going into parry rush into a fat ass combo into corner carry is mad satisfying.

My last game of the beta I was trying out some shit in training mode against a Ken player and he was up 4-0. I got sick of losing and started playing for real.

Ran 6 straight on him right before the beta shut down. Hold that shit till next year fam.

I'm interested in seeing how grapplers work in SF6. I wanna play Manon and go back to my Abel roots but I like having a DP and a fireball.
306413, RE: I paid for a key and was able to get in Saturday night
Posted by jimaveli, Thu Oct-13-22 05:06 PM
>I wanted to play Kimberly but I didn't wanna spend what time
>I had left in training mode all day so I went with Ken. I was
>having a blast. Buttons are easier to whiff punish, drive
>impact keeps things interesting, and the drive gauge is a dope
>ass mechanic.
>
>SF 101 got me to Diamond rank and I was barely using the SF6
>stuff. The most I did on Saturday evening was be mindful of
>our drive gauges. People would spend all their gauge early in
>the match and I'd just make them pay for it. Developing strats
>around the gauge is gonna be fun as shit.
>
>I didn't really start using the SF6 mechanics until Sunday.
>Drive Impact was annoying at first but by the second day my
>reactions were getting better so I was able to start punishing
>them. Whiff punishing a button then going into parry rush into
>a fat ass combo into corner carry is mad satisfying.
>
>My last game of the beta I was trying out some shit in
>training mode against a Ken player and he was up 4-0. I got
>sick of losing and started playing for real.
>
>Ran 6 straight on him right before the beta shut down. Hold
>that shit till next year fam.
>
>I'm interested in seeing how grapplers work in SF6. I wanna
>play Manon and go back to my Abel roots but I like having a DP
>and a fireball.

I couldn't make myself do parry rush with any kind of consistency. It was too fast for me to do it and know what to expect.

And yes, I'm very interested in how the hosses will work in this game. I'm guessing that people who try to roll up with rushdowns with holes are gonna get their meats totally lumped.

I love Drive Impact. I too got to the point where I could bait it, react to it, and of course, punish the shit out it. And even better, I could program people to be scared to do it. Which of course means I get to use it too.
306412, the social aspects look wild
Posted by L_O_Quent, Thu Oct-13-22 12:08 PM
hope it doesn't turn into a cesspool