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Subject: "Street Fighter V season 3 / 2018" Previous topic | Next topic
Wonderl33t
Member since Jul 11th 2002
21405 posts
Thu Jan-11-18 10:48 AM

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"Street Fighter V season 3 / 2018"


  

          

New year, new season, new post...

Arcade Edition!

Season 3 DLC characters: Sakura, Blanka, Falke, Cody, G, Sagat
http://cdn3-www.playstationlifestyle.net/assets/uploads/2017/12/DQu7IoWVoAAEWxn-2-555x312.jpg

Season 3 patch notes - apparently, the Capcom Unity blog post and the PDF file are missing things that the other one has, so here are both:
http://www.capcom-unity.com/strumslinger/blog/2018/01/09/patch-notes-for-street-fighter-v-arcade-edition
https://game.capcom.com/cfn/sfv/pdf/en/adjustmentsaever.pdf

There are tons of individual character changes...wow. I'm not sure that I like having so many changes at once. I feel like there will be a shock period where we have to adjust to many simple interactions behaving differently.

Another couple of great additions are a player 2 rematch option, and in practice mode, you can activate color shading that indicates frame advantage. This really surprised me because I thought part of the Street Fighter mythos was letting the mathmeticians figure out the frames. MK and KI have had frame data and hitboxes in practice mode for years. But better late than never.

Another interesting change is that an extra hit of scaling was added for combos extended by V trigger (I'm looking at you, Laura v trigger combos who seem to have no scaling at all).

And of course, the new V triggers and combo extenders are the real meat of season 3 changes. Feel free to discuss your character's changes (apologies to those who started to on the old thread).

Zeku changed nothing significant. It looks like he was built to be set for season 3, which is logical. For Guile, the only noteworthy things I see are a nerf to bazooka knee, which is/was OP, and an increase in the forward movement of sobat. They also increased the startup of backfist, so this makes it seem like they're forcing the use (aka spam) of sobat over that of backfist, which Guile players should have been doing anyway.

Here we go.
______________________________
http://i.imgur.com/v2ye7l2.jpg

  

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Topic Outline
Subject Author Message Date ID
Laura's changes are so tasteful.
Jan 11th 2018
1
I like what I saw from the training mode additions.
Jan 11th 2018
2
I been playing around with Ken lately
Jan 13th 2018
4
Still waiting on Sagat but...
Jan 13th 2018
3
I don’t think the command throw nerf is that bad
Jan 13th 2018
5
They just snuck out a dope VTII showcase
Jan 13th 2018
6
Eff it. Ordered AE on disc
Jan 14th 2018
7
I'm actually hype for the upgrades.... Tuesday can't come fast enough
Jan 14th 2018
8
Dang, 14.2GB download
Jan 16th 2018
9
I woke up and checked to preload, and it was all ready to go...
Jan 16th 2018
10
G might be Q after all:
Jan 16th 2018
11
that would be cool.
Feb 05th 2018
72
after this finished downloading, I started this game...
Jan 16th 2018
12
Yeah, they polished the shit out of this, kudos
Jan 16th 2018
13
      Polished is a good word for it
Jan 16th 2018
14
feels like an actual 1.0 release | PC fight stick recommendations?
Jan 17th 2018
15
Kolin set-ups are looking dirty this season
Jan 17th 2018
16
disgusting
Jan 18th 2018
23
re: PC sticks
Jan 18th 2018
30
everybody is *really* going to hate Abigail this year
Jan 17th 2018
17
Capcom wants Cool Kid to make CapCup for the ratings.
Jan 17th 2018
18
      the salt when I eat one of his VT command grabs
Jan 17th 2018
19
Ryu is life right now
Jan 17th 2018
20
he looks so fun yo
Jan 18th 2018
21
since S3 (and the game, really) is still offense-heavy it makes sense if
Jan 18th 2018
22
Ken’s VTII leads to hella damage tho
Jan 18th 2018
24
      yeah I'm still trying to figure out how to use it
Jan 18th 2018
27
           I gave up on Ken's VT2
Jan 18th 2018
28
Wait... he got the Dray Kick? Let me check this out
Jan 18th 2018
29
At the moment
Jan 19th 2018
33
      she did, in 2016
Jan 19th 2018
38
WTF at this shit
Jan 18th 2018
25
Because people who just bought AE would have gotten everything free
Jan 18th 2018
26
how does v-trigger activation/canceling work?
Jan 19th 2018
31
you can VT cancel most normals
Jan 19th 2018
32
      RE: you can VT cancel most normals
Jan 19th 2018
34
           RE: you can VT cancel most normals
Jan 19th 2018
35
They're done something with the latency or frame buffer or negative edge...
Jan 19th 2018
36
S2 felt off like that to me as well.
Jan 19th 2018
37
      i'm not complaining. it feels good to finally not get blown up
Jan 19th 2018
39
how are we dealing with Abigail's VT2?
Jan 20th 2018
40
Forward jump if he does it raw.
Jan 20th 2018
41
dang i'm a scrub
Jan 22nd 2018
42
RE: dang i'm a scrub
Jan 22nd 2018
43
      thanks for the advice
Jan 22nd 2018
44
I'm about to make the switch to Ken
Jan 24th 2018
45
man, you might as well skip right ahead to Akuma.
Jan 24th 2018
46
on paper yeah
Jan 25th 2018
50
from a full screen away
Jan 24th 2018
47
Fireballs are life yo
Jan 25th 2018
49
      ...
Jan 25th 2018
51
           his Ryu sonned me BEFORE AE DROPPED
Jan 25th 2018
53
                I could wax poetic for hours about them
Jan 26th 2018
57
                Your fireball control is very impressive
Jan 26th 2018
60
                     RE: Your fireball control is very impressive
Jan 27th 2018
64
                Which season was this?
Jan 26th 2018
61
                     yeah, it was last month when Ryu was trash
Jan 26th 2018
62
Ken finally got another dope costume though.
Jan 25th 2018
48
LMAO
Jan 25th 2018
52
Don't forget Evo JP is this weekend, y'all.
Jan 25th 2018
54
all killers.
Jan 26th 2018
55
      will there be any kolin players there?
Jan 26th 2018
56
           Momochi. I meant to say Kolin, not Karin.
Jan 26th 2018
58
           Momochi won a tourney with Kolin
Jan 26th 2018
59
           look up DNG Tachikawa. he's beasting with Kolin this weekend
Jan 26th 2018
63
Juri won Evo.
Jan 28th 2018
65
felt like Evo 2017 during grand finals.
Jan 28th 2018
66
Infil's Juri was relentless
Jan 28th 2018
67
minor bug fix already on its way.
Feb 01st 2018
68
That is mighty, mighty fast
Feb 02nd 2018
69
      that patch will drop this month
Feb 02nd 2018
70
      RE: That is mighty, mighty fast
Feb 04th 2018
71
Blanka reveal trailer
Feb 12th 2018
73
I'm dying that he got a command grab.
Feb 12th 2018
74
He looks like a very fun character.
Feb 13th 2018
78
      No armor moves, but his VTI gives him a guardbreak move.
Feb 13th 2018
79
           He's gotta have fairly low HP to balance things out, right?
Feb 14th 2018
80
                1000 health and 1000 stun, so normal
Feb 14th 2018
82
ranked is frustrating
Feb 12th 2018
75
it's not just you.
Feb 12th 2018
76
tried casuals or battle lounge?
Feb 12th 2018
77
RE: ranked is frustrating
Feb 14th 2018
81
      thanks for posting this
Feb 14th 2018
83
      you gotta fight crazy with crazy
Feb 14th 2018
84
           I love wake up command throwing fake meaties
Feb 14th 2018
85
closing in on 1k ranked matches
Mar 16th 2018
86
good summary.
Mar 17th 2018
87
excellent points
Mar 19th 2018
88
      RE: excellent points
Mar 20th 2018
89
           CFN ID: Foigrias
Mar 20th 2018
90
                RE: CFN ID: Foigrias
Mar 20th 2018
94
                     thanks for the constructive criticism
Mar 21st 2018
95
                     .
Apr 19th 2018
117
                     re: replays
Apr 19th 2018
118
If you don't like that game that's fair, but let me say this.
Mar 20th 2018
91
      RE: If you don't like that game that's fair, but let me say this.
Mar 20th 2018
92
           RE: If you don't like that game that's fair, but let me say this.
Mar 20th 2018
93
Season 3.5 balance patch hits tomorrow, April 3:
Apr 02nd 2018
96
way people are talking it's like everyone got the hammer
Apr 02nd 2018
97
Sucks for people that have to adjust in the middle of the season
Apr 02nd 2018
98
A grind within the grind for the pros.
Apr 03rd 2018
99
that reads like a lot of nerfs. is this normally how SFV patches go?
Apr 03rd 2018
100
      This is not usual.
Apr 03rd 2018
101
           that's what we want...but
Apr 04th 2018
102
                Yeah. I'm just saying it's been their goal
Apr 04th 2018
103
Menat :(
Apr 06th 2018
104
Lost almost 1500 points and dropped back to plat since the patch.
Apr 06th 2018
105
I stress too much in quick play to worry about comp
Apr 07th 2018
106
MIGHT AS WELL BE. the struggle is the same
Apr 07th 2018
107
Props for sticking with Laura to do it.
Apr 18th 2018
114
      Don't check my replays now.
Apr 18th 2018
115
           Lol. You got it. nm
Apr 18th 2018
116
Falke trailer:
Apr 16th 2018
108
first time since I really agree with the animation criticisms
Apr 17th 2018
109
she's animated like a KOF character
Apr 18th 2018
111
      I got the same vibe nm
Apr 18th 2018
113
let's talk wakeup defense
Apr 18th 2018
110
RE: let's talk wakeup defense
Apr 18th 2018
112
      good advice. seemed to work instantly tonight
Apr 19th 2018
119
      RE: good advice. seemed to work instantly tonight
Apr 22nd 2018
121
      yeah. this is pretty comprehensive.
Apr 19th 2018
120
three seasons and two-and-a-half years later...
Jul 07th 2018
122
RE: three seasons and two-and-a-half years later...
Jul 10th 2018
123
ranked point awards aren't good
Jul 10th 2018
124
I can't make myself grind ranked seriously until Sagat comes out
Jul 10th 2018
125
I lost like 1000 points when S2 came out
Jul 10th 2018
126
shit, you are just a little bit away
Jul 10th 2018
127
      oh yeah i'm still going for it
Jul 11th 2018
129
thanks
Jul 10th 2018
128
Hell yeah. Glad to see you still grinding
Aug 17th 2018
142
      that ranked down re-grind is serious
Aug 20th 2018
146
plat
Jul 17th 2018
130
congrats!
Jul 19th 2018
131
Good shit fam
Jul 22nd 2018
132
man. Congrats!
Jul 30th 2018
133
yo!!! you made quick work of it
Aug 17th 2018
143
G actually seems dope. more interested in him than Sagat right now.
Aug 09th 2018
134
He seems like he has some interesting potential
Aug 09th 2018
135
RE: G actually seems dope. more interested in him than Sagat right now.
Aug 10th 2018
136
I feel they waited too long to get Sagat in the game
Aug 10th 2018
137
      I saw someone mention on Twitter
Aug 10th 2018
138
           RE: I saw someone mention on Twitter
Aug 10th 2018
139
           yep. i'm having a lot of success walking sagats into the corner
Aug 10th 2018
140
Sitting just under 9,000 LP, but I dropped down to Gold for a stretch
Aug 17th 2018
141
I'm about to start grinding ranked soon
Aug 18th 2018
144
i'm treading water ~9k as well
Aug 20th 2018
145
      I actually do better against higher ranks (to a degree)
Aug 20th 2018
147
man fuck this game
Aug 25th 2018
148
i be playing Notorious7 a lot too. i hate fighting Falke
Aug 25th 2018
149
i'm starting to enjoy footsies in this game
Sep 06th 2018
150
lmao, I used to *own* this guy
Sep 06th 2018
151

IkeMoses
Charter member
70580 posts
Thu Jan-11-18 05:08 PM

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1. "Laura's changes are so tasteful."
In response to Reply # 0


  

          

She got serious nerfs.

St.MK is only a whiff punish button now. A very good one, but it's not going to be the 5 frame terror it was in Season 2.

The system-wide VT combo scaling takes the teeth out of the dreaded Laura Special. That along with her Trigger I being 3 bars now should dead the "robbery character" thing.

Not to mention, most of her frame traps are gone and she got hit with the command throw nerf (an extra 8 frames of recovery on whiff) without receiving any damage or positioning buffs (like Mika).

But she got serious buffs too. St.MP is one of the anti-air buttons to get that system-wide blessing. Canceling claps into Trigger is dope, and clap dash cancels in VT I are going to be nutso (even though they drain 50% of the meter). VT I EX claps are damn near Aegis Reflectors now because they last all day.

VT II looks fun, but hard to use right now.

All in all, they addressed all the things that makes it suck to play against Laura without making her a bad character AND giving her some extra toys to play with.

-30-
You know it's drama, but it sound real good.

  

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will_5198
Charter member
59759 posts
Thu Jan-11-18 05:23 PM

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2. "I like what I saw from the training mode additions."
In response to Reply # 0


  

          

I've always thought that frame advantage/disadvantage is one of the hardest things to grasp when you start playing people who know what they're doing. making it visually easier to understand is a step.

Ken looks worse but we'll see. hard to tell since the patch notes are so vague -- any hitbox/hurtbox change could be a buff or nerf since they offered no explanation.

fuck Rashid. fuck Abigail. fuck Guile.

--------

  

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Mafamaticks
Member since Jan 12th 2004
4033 posts
Sat Jan-13-18 12:52 PM

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4. "I been playing around with Ken lately"
In response to Reply # 2


  

          

I'm worried about that too. But the SRK and Tatsu damage increases are cool. Increased walk speed is always a nice buff

  

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Mafamaticks
Member since Jan 12th 2004
4033 posts
Sat Jan-13-18 11:36 AM

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3. "Still waiting on Sagat but..."
In response to Reply # 0
Sat Jan-13-18 11:36 AM by Mafamaticks

  

          

Ryu looks like he's gonna benefit from the system changes and the nerfed characters more than anything else.

He does have Donkey kick, which means I don't have to spend meter to hit confirm on a crouching opponent.

VT2 will put the fear in people, which will allow me to throw fireballs and control space. Or parry and crumple for 250 damage if you feeling froggy.

EX Fireball V-Trigger cancel is nice. Fireballs in VT1 are even better.

He's still too honest for this game but he should be more viable this time around.

Back in season 1 grapplers were complaining about SRKs because they couldn't run their mixups, and Capcom nerfed SRKs system wide. Chickens came home to roost, cause now they got added recovery frames on a whiffed command throw.




  

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IkeMoses
Charter member
70580 posts
Sat Jan-13-18 01:20 PM

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5. "I don’t think the command throw nerf is that bad"
In response to Reply # 3


  

          

It allows punishes off of back jumps, but command throws have always been high risk/high reward. Whiffing them is always a blow up.

The only thing we won’t see now is stuff like Mena baiting Tokido into back jumping and punishing with CA. He won’t be able to recover in time for that.

-30-
You know it's drama, but it sound real good.

  

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IkeMoses
Charter member
70580 posts
Sat Jan-13-18 02:30 PM

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6. "They just snuck out a dope VTII showcase"
In response to Reply # 0


  

          

https://youtu.be/zBTvYRclqtE

It’s 20 minutes long, but there are timestamps for the characters you want to skip to.

-30-
You know it's drama, but it sound real good.

  

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spenzalii
Member since Jan 02nd 2004
9902 posts
Sun Jan-14-18 04:23 PM

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7. "Eff it. Ordered AE on disc"
In response to Reply # 0


  

          

Looks like the SFV game we should have got from the jump (at least feature wise). Probably get the S3 pass too and see what the game is hitting for finally. Played more IV in the last year

<-- Dave Thomas knows what's up...
__________________________

Jay: Look here homie, any nigga can get a hit record. This here is about respect.
Game: Like Gladys Knight.
Jay: Aretha Franklin.
Game: Word, I like her too.
Jay: Nigga...

  

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Dr Claw
Member since Jun 25th 2003
128695 posts
Sun Jan-14-18 06:18 PM

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8. "I'm actually hype for the upgrades.... Tuesday can't come fast enough"
In response to Reply # 0


  

          

  

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chillinCHiEF
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39812 posts
Tue Jan-16-18 02:38 PM

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9. "Dang, 14.2GB download"
In response to Reply # 0


  

          

Shoulda got that damn gigabit internet.

  

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IkeMoses
Charter member
70580 posts
Tue Jan-16-18 02:55 PM

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10. "I woke up and checked to preload, and it was all ready to go..."
In response to Reply # 9


  

          

but i had to go to work so i didn't even get to do training mode

-30-
You know it's drama, but it sound real good.

  

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IkeMoses
Charter member
70580 posts
Tue Jan-16-18 03:39 PM

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11. "G might be Q after all:"
In response to Reply # 0


  

          

https://twitter.com/wolfgangfist_/status/953367484350033921

-30-
You know it's drama, but it sound real good.

  

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normal35762
Member since Oct 20th 2004
12906 posts
Mon Feb-05-18 10:40 AM

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72. "that would be cool."
In response to Reply # 11


  

          

  

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Dr Claw
Member since Jun 25th 2003
128695 posts
Tue Jan-16-18 09:33 PM

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12. "after this finished downloading, I started this game..."
In response to Reply # 0


  

          

and man, it was so hype. I had seen that intro before on YouTube or whatnot, but watching it at home just made it feel like "damn... this is an event".

From a presentation aspect they've gone all out to embellish things.

using Sakura now. she's kinda... awkward.

  

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BigReg
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Tue Jan-16-18 10:07 PM

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13. "Yeah, they polished the shit out of this, kudos"
In response to Reply # 12


  

          

The UI layout is basically the same but because of the change in icons/design choices feels easier to read. The character fight screen feels hype; the intro like you mentioned. I am amped to dive right the fuck back in

Hopefully MvC:Infinate can get the same treatment in 2019, lol.

  

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spenzalii
Member since Jan 02nd 2004
9902 posts
Tue Jan-16-18 11:31 PM

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14. "Polished is a good word for it"
In response to Reply # 13


  

          

I'll dig in more over the week, especially the arcade mode, but the presentation is quite lovely and the modes make it feel more like a complete game rather than a $60 beta or eSport only title.

Need to recharge my fightstick tonight and get back to it

<-- Dave Thomas knows what's up...
__________________________

Jay: Look here homie, any nigga can get a hit record. This here is about respect.
Game: Like Gladys Knight.
Jay: Aretha Franklin.
Game: Word, I like her too.
Jay: Nigga...

  

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bearfield
Member since Mar 10th 2005
7335 posts
Wed Jan-17-18 03:41 PM

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15. "feels like an actual 1.0 release | PC fight stick recommendations?"
In response to Reply # 0


  

          

love the changes to the UI. the character models seem to have additional polish as well but that might be due to me finally getting some time with the PC version after watching matches being played on ps4 via twitch

i think kolin is the character for me. i like her ground oki bc it reminds of my main in guilty gear (ramlethal). not crazy about backdash moves though. i could never master those in any fighting game

---------------------------------------------------------------

i cannot play this game on DS4 or XOne controllers. can anyone recommend an entry level stick for PC? just looking for something to get the job done but also doesn't feel like mushy with bad, shallow buttons

  

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will_5198
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Wed Jan-17-18 03:50 PM

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16. "Kolin set-ups are looking dirty this season"
In response to Reply # 15


  

          

https://twitter.com/uo_uo_uo/status/953654402442715137

I have a way outdated 360 Hori stick I use on PC -- no fancy Sanwa buttons/levers but it's gotten the job done for 1,000 combined hours between USF4/SFV (and a few light, salty tosses across the room).

the Hori RAP series are cool. I don't like the stock matte buttons but you can get those switched out (Arcade Shock does it for you: https://arcadeshock.com/collections/hori-arcade-sticks/ps4). personally I want to get a Razer Panthera next.

--------

  

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bearfield
Member since Mar 10th 2005
7335 posts
Thu Jan-18-18 02:00 AM

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23. "disgusting"
In response to Reply # 16
Thu Jan-18-18 02:04 AM by bearfield

  

          

>https://twitter.com/uo_uo_uo/status/953654402442715137

i think oki is currently my favorite thing about fighting games. i'm not great at it but i love it

>I have a way outdated 360 Hori stick I use on PC -- no fancy
>Sanwa buttons/levers but it's gotten the job done for 1,000
>combined hours between USF4/SFV (and a few light, salty tosses
>across the room).

apparently i still own a functioning hori ex2 for the 360 and it just works when you plug it into the pc. game plays much better now

  

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Dr Claw
Member since Jun 25th 2003
128695 posts
Thu Jan-18-18 07:15 PM

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30. "re: PC sticks"
In response to Reply # 15


  

          

>i cannot play this game on DS4 or XOne controllers. can
>anyone recommend an entry level stick for PC? just looking
>for something to get the job done but also doesn't feel like
>mushy with bad, shallow buttons

back in the day I used to use the X360 SFIV SE + some kind of driver (for X360 controllers... it's been a long while though). HRAP4Kai works on PC (as well as PS3/4)

I have one of those, need to go try it out on MAME

  

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will_5198
Charter member
59759 posts
Wed Jan-17-18 05:22 PM

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17. "everybody is *really* going to hate Abigail this year"
In response to Reply # 0


  

          

WTF was Capcom doing with this character

--------

  

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IkeMoses
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70580 posts
Wed Jan-17-18 05:35 PM

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18. "Capcom wants Cool Kid to make CapCup for the ratings."
In response to Reply # 17


  

          

-30-
You know it's drama, but it sound real good.

  

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will_5198
Charter member
59759 posts
Wed Jan-17-18 05:38 PM

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19. "the salt when I eat one of his VT command grabs"
In response to Reply # 18


  

          

I will lose five more matches in a row after that just thinking about it

--------

  

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Mafamaticks
Member since Jan 12th 2004
4033 posts
Wed Jan-17-18 11:01 PM

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20. "Ryu is life right now"
In response to Reply # 0


  

          

After poking people with fireballs all day and then landing a donkey kick that sends them back to the other end of the screen?

I know niggas is tight about that lol

  

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IkeMoses
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21. "he looks so fun yo"
In response to Reply # 20


  

          

-30-
You know it's drama, but it sound real good.

  

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will_5198
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22. "since S3 (and the game, really) is still offense-heavy it makes sense if"
In response to Reply # 20


  

          

he's a tank, like Guile. an old-school shoto wall.

I might mess with him myself. Ken got left behind with his second V-Trigger.

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IkeMoses
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24. "Ken’s VTII leads to hella damage tho"
In response to Reply # 22


  

          

just don’t try to use it as an anti-air because you’ll die.

-30-
You know it's drama, but it sound real good.

  

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will_5198
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27. "yeah I'm still trying to figure out how to use it"
In response to Reply # 24


  

          

you could always pop VT1 relatively safely. VT2 has a lot of the same confirms but you actually have to confirm it. the fact you can't AA using VT2 into big damage is a turn-off.

mashing full shinryuken into CA is kinda nice, but that's a lot of resources to sit on. like I said, I got to play with it more but overall I think VT1 is going to be the better choice for most every match-up.

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Mafamaticks
Member since Jan 12th 2004
4033 posts
Thu Jan-18-18 07:03 PM

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28. "I gave up on Ken's VT2"
In response to Reply # 27


  

          

I'm gonna wait and see if someone else can do something with but for now i only use it to punish Guile's booms

  

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Dr Claw
Member since Jun 25th 2003
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Thu Jan-18-18 07:11 PM

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29. "Wait... he got the Dray Kick? Let me check this out"
In response to Reply # 20


  

          

  

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Numba_33
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33. "At the moment"
In response to Reply # 20


  

          

Ryu and Abigail are the only characters that have moves that literally bounce the opponent off the edge of the screen back towards you and can allow for further hits, correct? Does R.Mika have that capability? I'm surprised she doesn't have a move where she bounces you off the screen and you can command grab the opponent into a DDT or something to that effect.

"Sean sparks like John Starks, nah, Sean ball like John Wall" - Rest In Power Forever Sean Price.

  

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will_5198
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38. "she did, in 2016"
In response to Reply # 33


  

          

>I'm surprised she doesn't have a
>move where she bounces you off the screen and you can command
>grab the opponent into a DDT or something to that effect.

and it was a big pile of bullshit. she can only do it when you're in the corner now.

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Kira
Member since Nov 14th 2004
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Thu Jan-18-18 10:14 AM

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25. "WTF at this shit"
In response to Reply # 0


  

          

Why did they nerf all the easy ways to make fight money?

Is Kolin always so annoying to deal with? I say this as someone that mains Ed by the way. HATE on me, I dare you.

Free previewing a character needs to be a thing from now on. What's the verdict on Zeku?

  

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IkeMoses
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26. "Because people who just bought AE would have gotten everything free"
In response to Reply # 25


  

          

They already got two seasons worth of characters out the gate. Keeping FM the way it was would have basically given seasons 3, 4, and 5 to them free.

I’m not exaggerating. I earned 1.8 million FM, enough for 18 characters, before AE dropped by just doing the story modes and easy survival with all the characters. I only completed normal survival with two characters, and I’ve never completed hard or extreme survival at all. I did all of season 1’s trials, but I didn’t finish the season 2 trials for four characters. So I earned three seasons for free (in two seasons) while leaving a lot of shit on the table.

As it stands now, new players can easily do the easy single player shit and earn enough FM for four characters. Then they can level up those four to earn the other two.

-30-
You know it's drama, but it sound real good.

  

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bearfield
Member since Mar 10th 2005
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Fri Jan-19-18 02:17 PM

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31. "how does v-trigger activation/canceling work?"
In response to Reply # 0
Fri Jan-19-18 02:20 PM by bearfield

  

          

can you only do it out of certain attacks? is it not a true cancel and closer to a string? i'm definitely treating it like a guilty gear roman cancel, which i'm fully aware is a different thing, but old habits die hard

when i'm watching pro matches i generally see the activation/cancel out of a crush counter but i assume they're doing that as a confirm. when i actually play the game and try to activate/cancel v-trigger it seems like i can only do it after certain attacks

still adjusting to the pace of this game. it's very slow but it's still kind of tricky to confirm anything. 3 hit combos take off 33% health. defensive options are pretty weak. i'm trying to re-learn footsies but it's not going well

  

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IkeMoses
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32. "you can VT cancel most normals"
In response to Reply # 31
Fri Jan-19-18 03:10 PM by IkeMoses

  

          

but only some specials. it depends on the character.

the frame advantage you're at upon activation is also dependent on what you used to cancel into VT. so you might get a true combo afterward or you might just be in a favorable position.

you're using Kolin, right?

i don't think she can VT cancel most of her specials, but she can with her v-skill and her v-skill target combos for the most part.

-30-
You know it's drama, but it sound real good.

  

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bearfield
Member since Mar 10th 2005
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34. "RE: you can VT cancel most normals"
In response to Reply # 32
Fri Jan-19-18 04:05 PM by bearfield

  

          

>but only some specials. it depends on the character.

i think this is my problem. i keep trying to cancel out of specials. i should be looking for confirms from normals into cancels

>the frame advantage you're at upon activation is also
>dependent on what you used to cancel into VT. so you might get
>a true combo afterward or you might just be in a favorable
>position.

right. i'm starting to see how it works. do people VT cancel for frame trapping purposes? edit: i guess the activation animation would defeat the purpose of frame trapping. is there any other non-combo circumstance where one would VT cancel?

>i don't think she can VT cancel most of her specials, but she
>can with her v-skill and her v-skill target combos for the
>most part.

what do you mean by this? she can cancel her specials and target combos in VT mode?

  

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IkeMoses
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35. "RE: you can VT cancel most normals"
In response to Reply # 34


  

          


>right. i'm starting to see how it works. do people VT cancel
>for frame trapping purposes? edit: i guess the activation
>animation would defeat the purpose of frame trapping. is
>there any other non-combo circumstance where one would VT
>cancel?

you can VT cancel for combo extensions or to make something that's unsafe on block safe. those are the two most common uses. people are usually fishing for a hit confirm so they can get a big combo with their VT activation.

the activation animation is not a factor because the opponent is frozen during it (you can actually eat an opponent's inputs with a VT activation).

>>i don't think she can VT cancel most of her specials, but
>she
>>can with her v-skill and her v-skill target combos for the
>>most part.
>
>what do you mean by this? she can cancel her specials and
>target combos in VT mode?

No, I'm talking about the activation into V-Trigger. Kolin can't cancel most of her specials into V-Trigger, but I think she can off of her V-Skill parry and her target combos.

-30-
You know it's drama, but it sound real good.

  

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IkeMoses
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36. "They're done something with the latency or frame buffer or negative edge..."
In response to Reply # 0


  

          

I don't know what it is.

Laura's Step Elbow, the f+HP move, used to be very hard to do WITHOUT the follow up. So it was a very risky thing to do on block. The Step Elbow alone is safe, only -2 on block. But the target combo is -8, so you're basically eating heavy buttons every time you miss the confirm.

Since AE, though? I never get the target combo when I don't want it. And my execution is SLOPPY. Other Lauras in the discord are swearing it has something to do with the input latency rumors.

-30-
You know it's drama, but it sound real good.

  

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will_5198
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37. "S2 felt off like that to me as well."
In response to Reply # 36


  

          

gotten used to S3 pretty quick, but I'm sure they did something

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IkeMoses
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39. "i'm not complaining. it feels good to finally not get blown up"
In response to Reply # 37


  

          

for my messy inputs.

now i just get blown up for my messy neutral game.

-30-
You know it's drama, but it sound real good.

  

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will_5198
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40. "how are we dealing with Abigail's VT2?"
In response to Reply # 0


  

          

I messed around in training and Ken can only dash up throw or CA. neutral jump works but the timing is tight because the hitbox is so huge.

it's dejin + psycho crusher with unlimited armor. move is fucked!

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IkeMoses
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41. "Forward jump if he does it raw."
In response to Reply # 40


  

          

I don’t know about the unblockable set ups yet, though.

-30-
You know it's drama, but it sound real good.

  

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bearfield
Member since Mar 10th 2005
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Mon Jan-22-18 02:45 PM

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42. "dang i'm a scrub"
In response to Reply # 0


  

          

coasted up to ultra bronze and now i'm having a lot of trouble making meaningful progress. a lot of it is matchup-specific. i don't know how to fight character x bc i'm encountering x for the first time. i've seen a million ryus and sakuras. 80+ matches in and i've only seen one kolin, and there are probably 15 characters i haven't fought against yet. i'm also being fairly predictable and not playing a good neutral game. once i get a knockdown and my setups going i'm usually good but input errors and wakeup reversals can end that pretty quickly

i forgot how counter-y street fighter is. most of the game seems to be punishing unsafe attacks. there are universal strategies that everyone (at least in bronze) seems to use. there is a a LOT of turtle-ing and running away. ground oki setups are unreliable with the way street fighter handles knock down tech-ing. i'm having fun though

  

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will_5198
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43. "RE: dang i'm a scrub"
In response to Reply # 42


  

          

>i don't know how to fight character x bc
>i'm encountering x for the first time.

yeah, most of early ranked is figuring out how to beat the cheap/unknown stuff. I don't like to lab so I get hit by anything that's more advanced than Gold level.

>i've seen a million
>ryus and sakuras. 80+ matches in and i've only seen one
>kolin, and there are probably 15 characters i haven't fought
>against yet.

the newest character always gets a lot of play. Ryu is forever popular; probably the match-up I am most comfortable with aside from a Ken mirror because I've played it the most. Kentards are everywhere as well.

once you get to Silver you'll see a lot more character variety.

>i forgot how counter-y street fighter is. most of the game
>seems to be punishing unsafe attacks. there are universal
>strategies that everyone (at least in bronze) seems to use.

Bronze is about who can not kill themselves first. and you'll get out of Silver just by learning all your punishes.

>there is a a LOT of turtle-ing and running away. ground oki
>setups are unreliable with the way street fighter handles
>knock down tech-ing. i'm having fun though

it's got its flaws (as do most every SF) but I love it nonetheless. it's fun and accessible to me.

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bearfield
Member since Mar 10th 2005
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44. "thanks for the advice"
In response to Reply # 43


  

          

>it's got its flaws (as do most every SF) but I love it
>nonetheless. it's fun and accessible to me.

i do like that it's not as intense as something like guilty gear or blazblue. i love playing GG with my main but that game can be mentally and physically draining. SFV offers a lot of the same kinds of problems for me to solve but it's a little less demanding. the mind games are still there. fast reactions are still needed. it's a lighter experience, which is fine

  

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Mafamaticks
Member since Jan 12th 2004
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Wed Jan-24-18 03:31 PM

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45. "I'm about to make the switch to Ken"
In response to Reply # 0


  

          

Ryu is effective but he's a lot like Tim Duncan. I get to style on niggas with Ken. And I still get to throw fireballs

  

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IkeMoses
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46. "man, you might as well skip right ahead to Akuma."
In response to Reply # 45


  

          

-30-
You know it's drama, but it sound real good.

  

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Mafamaticks
Member since Jan 12th 2004
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50. "on paper yeah"
In response to Reply # 46


  

          

but Akuma don't have overhead to tatsu to SRK

  

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will_5198
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47. "from a full screen away"
In response to Reply # 45


  

          

>And I still get to throw fireballs

Ken's fireball game is a risky poke/death wish

Ken forever tho

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Mafamaticks
Member since Jan 12th 2004
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49. "Fireballs are life yo"
In response to Reply # 47


  

          

I like outsmarting people in neutral more than winning so I always gravitate to fireball characters. It's the best and the worst poke in the game depending on how well you can place them.

If you place them well they just get frustrated and jump into a SRK, then you broke them. If you don't then you just eat jump in combos all day.

  

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Wonderl33t
Member since Jul 11th 2002
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Thu Jan-25-18 11:14 AM

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51. "..."
In response to Reply # 49


  

          

I've been training up on young Zeku ever since we ran into each other on casual matchmaking last week or whenever it was. Damn your fireball game. Lol.
______________________________
http://i.imgur.com/v2ye7l2.jpg

  

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IkeMoses
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53. "his Ryu sonned me BEFORE AE DROPPED"
In response to Reply # 51


  

          

by just chucking plasma in my face.

i think our set ended up being like 15-5. haha

-30-
You know it's drama, but it sound real good.

  

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Mafamaticks
Member since Jan 12th 2004
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57. "I could wax poetic for hours about them"
In response to Reply # 53


  

          

it's a really interesting concept within Street Fighter. You literally live or die by how well you throw them.

  

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IkeMoses
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60. "Your fireball control is very impressive"
In response to Reply # 57


  

          

Considering their relative weakness in SFV.

-30-
You know it's drama, but it sound real good.

  

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Wonderl33t
Member since Jul 11th 2002
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64. "RE: Your fireball control is very impressive"
In response to Reply # 60


  

          

Yeah. The risk-reward of fireball is really bad in V, so the commitment to them is very impressive.
______________________________
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Numba_33
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61. "Which season was this?"
In response to Reply # 53


  

          

Was this the second season, when Ryu was one of the weakest tiered characters?

"Sean sparks like John Starks, nah, Sean ball like John Wall" - Rest In Power Forever Sean Price.

  

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IkeMoses
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62. "yeah, it was last month when Ryu was trash"
In response to Reply # 61


  

          

-30-
You know it's drama, but it sound real good.

  

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will_5198
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48. "Ken finally got another dope costume though."
In response to Reply # 45


  

          

that Monster Hunter is top-level.

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Dr Claw
Member since Jun 25th 2003
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52. "LMAO"
In response to Reply # 45


  

          

>Ryu is effective but he's a lot like Tim Duncan. I get to
>style on niggas with Ken. And I still get to throw fireballs

this is basically the best description of Ryu and Ken ever

  

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IkeMoses
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54. "Don't forget Evo JP is this weekend, y'all."
In response to Reply # 0


  

          

-30-
You know it's drama, but it sound real good.

  

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will_5198
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55. "all killers. "
In response to Reply # 54


  

          

- F-Champ may be a shithead but gotdamn his Sim is beautiful to watch. Sim's new VT looks like it has a ton of potential, which is great considering how neutered VT1 became.

- Seth Killian on the mic for SFV!

- Momochi gone to the Karin side...

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bearfield
Member since Mar 10th 2005
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Fri Jan-26-18 02:58 AM

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56. "will there be any kolin players there?"
In response to Reply # 55
Fri Jan-26-18 03:00 AM by bearfield

  

          

does poongko still play her?

i would love to see her played by someone who knows what they are doing so i can get a better idea of how to play her effectively

  

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will_5198
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58. "Momochi. I meant to say Kolin, not Karin."
In response to Reply # 56


  

          

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Mafamaticks
Member since Jan 12th 2004
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Fri Jan-26-18 09:26 AM

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59. "Momochi won a tourney with Kolin"
In response to Reply # 56


  

          

and he played some matches with her yesterday.

From what I saw, his VT2 Kolin is silent murder. I'm sad he dropped Ken but her buttons are a better fit for him.

  

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IkeMoses
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63. "look up DNG Tachikawa. he's beasting with Kolin this weekend"
In response to Reply # 56
Fri Jan-26-18 06:53 PM by IkeMoses

  

          

Poongko's been using her today too.

-30-
You know it's drama, but it sound real good.

  

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IkeMoses
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65. "Juri won Evo."
In response to Reply # 0


  

          

Over Rashid.

Think about your existence.

Daigo vs. Tokido was a classic too.

-30-
You know it's drama, but it sound real good.

  

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will_5198
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66. "felt like Evo 2017 during grand finals."
In response to Reply # 65


  

          

young kid getting broken over two sets by the veteran master.

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BigReg
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Sun Jan-28-18 01:15 PM

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67. "Infil's Juri was relentless"
In response to Reply # 65


  

          

Good match; particularly funny since one of the grips ive been reading post AE is how Juri still sucks, lol

  

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will_5198
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Thu Feb-01-18 09:38 PM

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68. "minor bug fix already on its way."
In response to Reply # 0


  

          

https://game.capcom.com/cfn/sfv/systemfault/132233

already killed Abigail's VT2. .

■Abigail

◇Bug: During the forward movement of the max-charge Metro Crash, Abigail gained an unintended number of armor hits.

◇Fix: Fixed so that Abigail will have two hits of armor during the forward-movement attack portion of max-charge Metro Crash.

--------

  

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Numba_33
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Fri Feb-02-18 09:02 AM

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69. "That is mighty, mighty fast"
In response to Reply # 68


  

          

I wonder if that'll drop before Sagat is available. I'm guessing Capcom doesn't want any carnage in top level tournaments. Good on them.

"Sean sparks like John Starks, nah, Sean ball like John Wall" - Rest In Power Forever Sean Price.

  

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IkeMoses
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70. "that patch will drop this month"
In response to Reply # 69


  

          

i wouldn’t expect Sagat before like October, tho.

-30-
You know it's drama, but it sound real good.

  

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Wonderl33t
Member since Jul 11th 2002
21405 posts
Sun Feb-04-18 01:02 PM

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71. "RE: That is mighty, mighty fast"
In response to Reply # 69


  

          

Yeah. Bug fixes get released as soon as they're ready. Balance patches have a more calculated release time.
______________________________
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Laz aka Black Native
Member since Mar 18th 2009
5462 posts
Mon Feb-12-18 03:23 PM

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73. "Blanka reveal trailer "
In response to Reply # 0


  

          

https://www.youtube.com/watch?v=U8PjGQuentU

Furious Styles: https://blacknative.bandcamp.com/album/furious-styles

Black Confederate on iTunes:
https://itunes.apple.com/us/album/black-confederate-single/id940282326

Video to Black Confederate: http://youtu.be/jbpAQ4qzkqY

PSN: WakandanKing
Follow

  

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IkeMoses
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Mon Feb-12-18 04:41 PM

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74. "I'm dying that he got a command grab."
In response to Reply # 73


  

          

-30-
You know it's drama, but it sound real good.

  

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Numba_33
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Tue Feb-13-18 09:30 AM

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78. "He looks like a very fun character."
In response to Reply # 73


  

          

I wish I could play this game so I could pick this character up. Also looks like he'll induce a ton of salt, especially from projectile based characters, outside of Guile since I don't think all of his booms has a long recovery frames, but I could be wrong there.

Also, I could be wrong once again, but did that preview show any of his moves with armor, so does his electricity serve as armor?

"Sean sparks like John Starks, nah, Sean ball like John Wall" - Rest In Power Forever Sean Price.

  

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IkeMoses
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79. "No armor moves, but his VTI gives him a guardbreak move."
In response to Reply # 78


  

          

-30-
You know it's drama, but it sound real good.

  

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Numba_33
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Wed Feb-14-18 10:45 AM

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80. "He's gotta have fairly low HP to balance things out, right?"
In response to Reply # 79


  

          

Dude seem unbeatable in the right hands, especially if you end up in the corner. I suppose grappling based characters will be a good/great counter against him since he needs to stay close to do substantial damage. And I suppose good Dhalsim and/or Menat players will do work against him as well to keep him at distance.

"Sean sparks like John Starks, nah, Sean ball like John Wall" - Rest In Power Forever Sean Price.

  

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IkeMoses
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Wed Feb-14-18 12:30 PM

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82. "1000 health and 1000 stun, so normal"
In response to Reply # 80


  

          

he’ll probably be a pain online, but he doesn’t look too cheap.

-30-
You know it's drama, but it sound real good.

  

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bearfield
Member since Mar 10th 2005
7335 posts
Mon Feb-12-18 05:08 PM

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75. "ranked is frustrating"
In response to Reply # 0
Mon Feb-12-18 05:13 PM by bearfield

  

          

i feel like a lot of the matches are a matter of me getting destroyed by whatever cheesy tactic my opponent is using while trying to find the right punish button. i'm constantly getting matched up with people with several thousand matches under their belt, which seems a little unfair considering i just eclipsed 500 matches total (i think). coming into this game a little late definitely has a lot to do with that but i still feel like i should be facing people of a similar experience level up to a certain point. maybe silver is that point? that said, i marvel at seeing someone with 10k+ matches and a 36% win rate. how does that even happen?

very rarely i will get a good match where my opponent is about the same skill level and/or experience as me and plays like a normal human. mostly the matches are against opponents with way more experience and knowledge of the game or someone who doesn't know what they're doing. sometimes both

i think i'm slowly coming to the conclusion that i really like kolin but i hate street fighter v. maybe i just hate ranked

  

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IkeMoses
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76. "it's not just you."
In response to Reply # 75


  

          

you don't really come across people trying to play the game until you get to like Ultra Silver or Gold.

or at least that was my experience.

i think a lot of people are still trying to adjust to the new patch too. it's pretty different from the previous season. so people are probably more random than usual.

-30-
You know it's drama, but it sound real good.

  

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will_5198
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77. "tried casuals or battle lounge?"
In response to Reply # 75


  

          

>i think i'm slowly coming to the conclusion that i really like
>kolin but i hate street fighter v. maybe i just hate ranked

--------

  

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Wonderl33t
Member since Jul 11th 2002
21405 posts
Wed Feb-14-18 11:34 AM

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81. "RE: ranked is frustrating"
In response to Reply # 75


  

          

Bronze and Silver in ranked is a looney bin. I went through the same thing when I picked up SFV online. I can't even count how many times I've been hit by a double dash-up sweep, or random low forward cancelled straight into super. It took me something like a year and a half to get out of silver.

One problem I had early on was trying to play reactively/defensively against the random wacko stuff. The problem is that it you can't win doing that - you have to make your own offense. Because if you anti air the guy four times, but he lands a fierce jump in one time for full combo, that's still a net win for him.

So the thing I had to start figuring out is when to throw out my own stuff (not just anti-airs and punishing unsafe stuff). Purist SF strategy says don't random sweep, don't push buttons on wakeup, don't wakeup DP, etc. But you actually need to do those things against the wackos because they're pushing buttons and doing stuff when they don't really have advantage. Aka fake pressure. Is someone doing a double dash up + buttons after knocking you down? Throw out a jab. There's a good chance that they don't really have the frames to do that double dash + buttons. Or is someone relentlessly walking up or dashing up? Throw out a sweep to shut it down. Is someone spamming normals in neutral? Throw out a light DP in neutral. Basically, don't be afraid to challenge their BS. And you'll find out quickly whether it's BS. If you get knocked down, and throw out that wakeup jab and get counterhit, then their pressure is real. If you land the jab, then it's either fake pressure or their timing is shit (either way is a win). You don't need to go full-on Tasmanian devil like your opponent, but you can go a little porcupine.

Another example is how I personally use Young Zeku. I mostly use him against wackos and hyperactive opponents because his stuff is so unsafe, but against an opponent who never blocks, it lands. Sweep, run slide, random shoulder. All unsafe, but they nail hyperactive opponents.

I know you didn't ask for this advice, but bronze and silver is such a madhouse, and I've been there before. I'm still not too far out of it as I'm only in regular gold. But the amount of improvement needed to beat bronzes and silvers 9/10 is not as much as it may seem.

>i feel like a lot of the matches are a matter of me getting
>destroyed by whatever cheesy tactic my opponent is using while
>trying to find the right punish button. i'm constantly
>getting matched up with people with several thousand matches
>under their belt, which seems a little unfair considering i
>just eclipsed 500 matches total (i think). coming into this
>game a little late definitely has a lot to do with that but i
>still feel like i should be facing people of a similar
>experience level up to a certain point. maybe silver is that
>point? that said, i marvel at seeing someone with 10k+
>matches and a 36% win rate. how does that even happen?
>
>very rarely i will get a good match where my opponent is about
>the same skill level and/or experience as me and plays like a
>normal human. mostly the matches are against opponents with
>way more experience and knowledge of the game or someone who
>doesn't know what they're doing. sometimes both
>
>i think i'm slowly coming to the conclusion that i really like
>kolin but i hate street fighter v. maybe i just hate ranked


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bearfield
Member since Mar 10th 2005
7335 posts
Wed Feb-14-18 09:34 PM

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83. "thanks for posting this"
In response to Reply # 81
Wed Feb-14-18 09:51 PM by bearfield

  

          

the combination of:

• learning the minutiae of various characters' blockstrings (why is everything so fucking safe/+ in this game?) and spacing
• the randomness of insane button mashers
• various blends of cheese
• my trash execution
• my trash ~10 year old hori ex2

was really getting to me and making me think i was very bad at this game instead of just going through growing pains. over the past 3-4 days i regressed from ranked ~89k and almost in super silver to ranked ~160k and in ultra bronze. not a good feeling at all. but reading this:

>Bronze and Silver in ranked is a looney bin. I went through
>the same thing when I picked up SFV online. I can't even
>count how many times I've been hit by a double dash-up sweep,
>or random low forward cancelled straight into super. It took
>me something like a year and a half to get out of silver.

made me feel a little better about struggling with ranked

>One problem I had early on was trying to play
>reactively/defensively against the random wacko stuff. The
>problem is that it you can't win doing that - you have to make
>your own offense. Because if you anti air the guy four times,
>but he lands a fierce jump in one time for full combo, that's
>still a net win for him.

this is my problem. i'm playing way too passively to try to read them and then when i can't read them because they're doing weird shit i get destroyed

>So the thing I had to start figuring out is when to throw out
>my own stuff (not just anti-airs and punishing unsafe stuff).
>Purist SF strategy says don't random sweep, don't push buttons
>on wakeup, don't wakeup DP, etc. But you actually need to do
>those things against the wackos because they're pushing
>buttons and doing stuff when they don't really have advantage.
> Aka fake pressure. Is someone doing a double dash up +
>buttons after knocking you down? Throw out a jab. There's a
>good chance that they don't really have the frames to do that
>double dash + buttons. Or is someone relentlessly walking up
>or dashing up? Throw out a sweep to shut it down. Is someone
>spamming normals in neutral? Throw out a light DP in neutral.
> Basically, don't be afraid to challenge their BS. And you'll
>find out quickly whether it's BS. If you get knocked down,
>and throw out that wakeup jab and get counterhit, then their
>pressure is real. If you land the jab, then it's either fake
>pressure or their timing is shit (either way is a win). You
>don't need to go full-on Tasmanian devil like your opponent,
>but you can go a little porcupine.

generally if i can get my offense going i can win because kolin's setups and mixups are pretty great, even with V-I. i struggle a lot in defense but that extends to all the fighting games i play. my neutral isn't much better, partly due to the last year or so of playing a character in guilty gear with only one good neutral button. kolin's buttons are kind of trash, too. s.MP, c.MP, s.LK, and 4HK are about it, and none of them are particularly good. i'm currently lab'ing confirms off of s.LK and s.HP just to get something consistent going in neutral when i do manage to connect

>Another example is how I personally use Young Zeku. I mostly
>use him against wackos and hyperactive opponents because his
>stuff is so unsafe, but against an opponent who never blocks,
>it lands. Sweep, run slide, random shoulder. All unsafe, but
>they nail hyperactive opponents.
>
>I know you didn't ask for this advice, but bronze and silver
>is such a madhouse, and I've been there before. I'm still not
>too far out of it as I'm only in regular gold. But the amount
>of improvement needed to beat bronzes and silvers 9/10 is not
>as much as it may seem.

the advice is more than welcome. thanks for the empathy and advice

  

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will_5198
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Wed Feb-14-18 09:56 PM

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84. "you gotta fight crazy with crazy"
In response to Reply # 81


  

          

>One problem I had early on was trying to play
>reactively/defensively against the random wacko stuff. The
>problem is that it you can't win doing that - you have to make
>your own offense.

opponent waking up with sweep? dash up dragon punch after a knockdown!

--------

  

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IkeMoses
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Wed Feb-14-18 10:40 PM

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85. "I love wake up command throwing fake meaties"
In response to Reply # 84


  

          

-30-
You know it's drama, but it sound real good.

  

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bearfield
Member since Mar 10th 2005
7335 posts
Fri Mar-16-18 02:14 PM

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86. "closing in on 1k ranked matches"
In response to Reply # 0
Fri Mar-16-18 02:16 PM by bearfield

  

          

i'm probably not going to continue playing once i hit 1k

currently at ~52% win rate and hovering around the ultra silver mark. i can't seem to get too deep into ultra silver without going on a bad loss streak. i don't feel bad at all about my performance considering this is the first SF game i've played since i stopped playing USFIV several years ago

the main issue i have with this game is the guessing. every reset/wakeup situation is a guessing game with serious consequences if you guess wrong and there are several resets/wakeups per match. i understand why the game is designed like this (it makes for fantastic viewing) but it's too frustrating for me to play at this level. i imagine that if i really put time in and got to gold the experience would be a little better but i'd rather devote that time to a game more suited to my tastes

the ranked matchmaking experience in SFV is easily the one of the worst online video game experiences i've ever had and it's mostly because of how this game rewards risky play. losing a round to someone who is clearly button mashing and doing wild things is maddening because it goes against my 25+ years of playing fighting games. you're not supposed to wakeup tatsu. you're not supposed to wall bounce a 5th time in a row with vega even though i've air thrown you out of the previous 4. but people do it anyway because that one time it hits they can take off more damage off one confirm than i can with 4 air throws. that's ridiculous

some people who play this game are real dirtbags. my blacklist of people who yolo/gimmick their way through a quick two rounds and then refuse a rematch numbers in the hundreds

i still have no idea how to fight several characters because i've only played against them 10-15 times. a good 30% of my matches have been against 4 characters (ryu, akuma, blanka, sakura). that's mind-boggling to me. this roster is huge. why doesn't anyone play weird characters?

i may give up on ranked and just chill in battle lounge for a little while and hope to run into people who actually want to play the game

  

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will_5198
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Sat Mar-17-18 07:40 PM

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87. "good summary."
In response to Reply # 86
Sat Mar-17-18 07:41 PM by will_5198

  

          

SFV dice rolls feel worse because the damage + stun are so high. you can outplay someone, eat one random move into 300 damage, then guess right on the knockdown 50/50 or die due to the stun.

I have a lot of fun with it though, because it's otherwise pretty basic. overall it's my favorite SF to play, but won't be for everyone.

just like I love watching Third Strike but don't fuck with it due to the skill barrier (parries, charge partitioning...oh yeah and unblockables). some people hated whiffing normals for meter in Third Strike and the horribly unbalanced roster (talk about playing against the same four characters...). Alpha series was beautiful but it's got some real jacked up systems that are abused at high level. Super Turbo has some SFV bullshit x 50 and it's beloved/hated. IV was known as Sleep Fighter, Knockdown Fighter, etc.

so yeah, SFV is definitely unique in certain ways that some people like and others don't. sounds like you got enough of the experience to find out which side you fall on, which is cool.

--------

  

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bearfield
Member since Mar 10th 2005
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Mon Mar-19-18 02:09 PM

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88. "excellent points"
In response to Reply # 87


  

          

assuming a fighting game is given to be "broken" in some way, at least SFV's "broken"-ness ties directly with the mind of the user and isn't some weird exploitable animation or mechanic. it's mostly high (and very very low) level mind games. the roster is fairly balanced for general use as well, even though some characters are highly favored over others at certain skill levels. and the barrier to entry is lower than other games because the execution is easier. it's a good game but i think it's just not for me

  

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Wonderl33t
Member since Jul 11th 2002
21405 posts
Tue Mar-20-18 11:21 AM

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89. "RE: excellent points"
In response to Reply # 88


  

          

What's your CFN ID? I was going to check out a replay or two of yours, but bearfield didn't turn up anything. Only if you care to post it. No problem if not.
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bearfield
Member since Mar 10th 2005
7335 posts
Tue Mar-20-18 01:35 PM

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90. "CFN ID: Foigrias"
In response to Reply # 89


  

          

feel free to add me

  

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Wonderl33t
Member since Jul 11th 2002
21405 posts
Tue Mar-20-18 10:52 PM

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94. "RE: CFN ID: Foigrias"
In response to Reply # 90


  

          

Will do. I just watched your set of three with the Ryu where you lost the first match and won the second two. In general, you jump a bit much and sometimes give up your space advantage. And the reason it was excessive was that the Ryu wasn't throwing many fireballs, so he could have anti aired you many times. I do think you did a good job of taking the space he'd give. Several times, he walked backward half the stage, and you walked forward (or jumped, which I'd again recommend against there) to take the space he was giving you. You also had him in the corner a few times, and the only major critique I have there is that you jumped in on him a few times when you had him cornered. You give up your space advantage when you do that, and possibly put yourself in the corner. And again, this is while he's not really throwing fireballs. It's okay to jump if a guy is unscrupulously spamming fireballs. If you have any other replays you'd like checked out, please let me know. The dates are on there, so just let me know the opponent and time stamp. I'm trying to up my knowledge of the game as much as I can, and I enjoy looking at footage.
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bearfield
Member since Mar 10th 2005
7335 posts
Wed Mar-21-18 02:24 AM

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95. "thanks for the constructive criticism"
In response to Reply # 94
Wed Mar-21-18 02:28 AM by bearfield

  

          

i do get a little jumpy. i think it's because i practiced crossup lk → target combo → parabellum → ca so many times in training mode waiting for fights. and i love her j.hk. i'm going to try some matches without jumping, or at least only jumping when i know i'm not going to get anti air-ed

my corner control needs work too. often i just go for the above combo because it usually hits but i imagine i'd be way better off backing up a little bit to catch jump ins and controlling space with 2mp and 4hk. it's poor use of an advantageous position to just jump in and assume they won't block the crossup and i won't mess up the fairly strict timing of j.lk → 2lp to start my ca combo

i'm mostly in replays on gg and sfv to see what i did right so i can build on it but that's probably a good way to reinforce bad habits. i'm going to watch more replays of me losing and see if i can pick up on more bad habits of mine. bad habits i already know of are trying to jab anti air when they're too close (i should be using 2hp) and getting into predictable patterns when i'm pressuring. 2mp → 2mp is something i do way too much of because it tends to work but mostly because i can't quite get the spacing correct to follow up 2mp with 5lk → light parabellum, despite my ability to confirm that sequence consistently in training mode

i'll try to find some interesting or noteworthy replays for you

  

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bearfield
Member since Mar 10th 2005
7335 posts
Thu Apr-19-18 12:01 AM

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117. "."
In response to Reply # 95
Thu Apr-19-18 12:11 AM by bearfield

  

          

.

  

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bearfield
Member since Mar 10th 2005
7335 posts
Thu Apr-19-18 12:10 AM

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118. "re: replays"
In response to Reply # 94
Thu Apr-19-18 12:12 AM by bearfield

  

          

3 good sets against opponents of similar skill tonight if you want to check them out:

11.18.18 ~11:00 PM CST

4BBE9CC75 against last_hatian
4BBE9D49C against EdNeddy
4BBE9DD19 against Domyouji

y'alls advice and constructive criticism is helping a lot. i appreciate it

  

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Mafamaticks
Member since Jan 12th 2004
4033 posts
Tue Mar-20-18 02:25 PM

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91. "If you don't like that game that's fair, but let me say this."
In response to Reply # 86
Tue Mar-20-18 02:31 PM by Mafamaticks

  

          

I went into SF4 thinking "oh i been playing SF since i was a kid so I should whip up on everybody." When I started losing I started to blame the game because "them niggas ain't playing REAL street fighter." I had to humble myself and relearn the game cause I been playing it wrong for years before I learned to play it right. It stuff that I don't like about the game (and still don't)

The game can't reward risky play but also at the same time have unfavorable guessing situations where one wrong move will have you face serious consequences. That contradicts itself.

You're gonna play nutty players in Gold. Shit even in Platinum. There are gonna be nutty players in Battle Lounge too. Battle Lounge ain't no Shangri-La. Shit half the time you get niggas that are way better than you joining just to troll or get some easy wins.

If you get hit with a jump in after AA'ing 4 times in a row, then you got outplayed plain and simple. It sucks and it can get frustrating, but you gotta be able to take the L and learn from it so it doesn't happen again. Don't put stock in the leagues, put stock in getting better as a player. Don't play to win, play to learn. The wins will come. You can't blame the game for having bad players. You can't expect everyone to play your game either.


Everybody loses to gimmicks until they learn how to deal with them. It happens. You have to lose to them in order to counter them later on. At the end of the day, let them keep those little bullshit wins, because it's not gonna teach them how to be a better player.


Since you're still in Silver, you won't see a lot of variety between characters. If you wanna grind match ups, you'll have to hit up the character discords.

  

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bearfield
Member since Mar 10th 2005
7335 posts
Tue Mar-20-18 03:46 PM

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92. "RE: If you don't like that game that's fair, but let me say this."
In response to Reply # 91
Tue Mar-20-18 04:16 PM by bearfield

  

          

>The game can't reward risky play but also at the same time
>have unfavorable guessing situations where one wrong move will
>have you face serious consequences. That contradicts itself.

my opponent fishing for a crush counter or command grab on my wakeup is pretty risky and very rewarding if it works. if i guess wrong in that situation i'm screwed. if i guess correctly i can get a punish

>If you get hit with a jump in after AA'ing 4 times in a row,
>then you got outplayed plain and simple. It sucks and it can
>get frustrating, but you gotta be able to take the L and learn
>from it so it doesn't happen again. Don't put stock in the
>leagues, put stock in getting better as a player. Don't play
>to win, play to learn. The wins will come. You can't blame the
>game for having bad players. You can't expect everyone to play
>your game either.

i figured this out when i was picking up guilty gear last year. my goal in playing fighting games is to get better at them and to learn what i can from every matchup. winning is a byproduct of getting better (paraphrasing daigo)

i don't necessarily mind losing if i learned something in the match. the problem is that i don't always feel that i gained usable knowledge when i lose against someone who is playing weird or gimmicky or mashy. i didn't figure out something new about that character, just how that one person plays that character

>Everybody loses to gimmicks until they learn how to deal with
>them. It happens. You have to lose to them in order to counter
>them later on. At the end of the day, let them keep those
>little bullshit wins, because it's not gonna teach them how to
>be a better player.

i realize a lot of this is growing pains stuff and learning the animations and blockstrings of a few dozen characters takes time. it's exacerbated by the fact that i keep playing against ryu and akuma over and over. i know what those characters can do. give me a rashid (6 matches out of 1k+) or juri (~15 matches) so i can learn something new

  

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Wonderl33t
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93. "RE: If you don't like that game that's fair, but let me say this."
In response to Reply # 92


  

          

>i don't necessarily mind losing if i learned something in the
>match. the problem is that i don't always feel that i gained
>usable knowledge when i lose against someone who is playing
>weird or gimmicky or mashy. i didn't figure out something new
>about that character, just how that one person plays that
>character

When this happens, it helps to go back and look at the replay. That's pretty common, I think -- not being able to immediately think back and realize what went wrong.

>i realize a lot of this is growing pains stuff and learning
>the animations and blockstrings of a few dozen characters
>takes time. it's exacerbated by the fact that i keep playing
>against ryu and akuma over and over. i know what those
>characters can do. give me a rashid (6 matches out of 1k+) or
>juri (~15 matches) so i can learn something new

That is pretty frustrating. You pretty much have to seek out someone on a discord, message board etc to fight in order to level up your individual matchup knowledge for lesser-used characters. Youtube videos and reading frame data only goes so far.

Another option is to learn that character yourself and use him or her in matches. That's what I did with Rashid, and I ended up maining him for the better part of a year.


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IkeMoses
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96. "Season 3.5 balance patch hits tomorrow, April 3:"
In response to Reply # 0


  

          

http://www.capcom-unity.com/strumslinger/blog/2018/04/01/street-fighter-v-arcade-edition-season-3-balance-update

Abby got hit with the hammer, Rashid got hit with the hammer, Laura got hit with another hammer even though she ain’t recovered from the last time.

-30-
You know it's drama, but it sound real good.

  

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Dr Claw
Member since Jun 25th 2003
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97. "way people are talking it's like everyone got the hammer"
In response to Reply # 96


  

          

people out here posting Ed's face on Dan's body (they need to give us the GOAT in the next season)

  

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Mafamaticks
Member since Jan 12th 2004
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98. "Sucks for people that have to adjust in the middle of the season"
In response to Reply # 96


  

          

I don't really give a shit honestly cause I'm still waiting on Sagat. That and I can't really play as much as I want to because of work and shit.

I'm still gonna stick with Ken until then cause it's not like I'm invested in anyone else besides Sagat

  

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Numba_33
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99. "A grind within the grind for the pros."
In response to Reply # 96


  

          

Should be interesting to see how this will affect things for the professional players since they appear to be traveling a lot more with the changes to the pro tour points and all.

Are there any professional players main-ing with Blanka yet? Dude looks like such a fun character since he can literally fly across the screen, but I have to imagine there aren't too many professional players willing to risk their earnings to experiment like that with a new character.

"Sean sparks like John Starks, nah, Sean ball like John Wall" - Rest In Power Forever Sean Price.

  

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bearfield
Member since Mar 10th 2005
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100. "that reads like a lot of nerfs. is this normally how SFV patches go?"
In response to Reply # 96


  

          

i'm used to dota and guilty gear patches where they mostly lightly buff everyone and only nerf if something is game breaking or exploitable. this 3.5 changelog has a lot of "increased recovery frames" and "reduced active frames." maybe that will make blockstring pressure a little easier to deal with?

  

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IkeMoses
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101. "This is not usual."
In response to Reply # 100


  

          

I think the general goal at Capcom, even before SFV and late into SFIV, has been to buff the weak and lightly nerf the strong to try to make every character viable.

This is a particularly nerf heavy patch very early into the season.

It’s leaving a lot of people scratching their heads.

I’m not saying the changes are bad, but they are uncharacteristically drastic.

-30-
You know it's drama, but it sound real good.

  

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will_5198
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102. "that's what we want...but"
In response to Reply # 101


  

          

>I think the general goal at Capcom, even before SFV and late
>into SFIV, has been to buff the weak and lightly nerf the
>strong to try to make every character viable.

Capcom SFV patches in general have not made a ton of overall sense. I mean, they actually made FANG worse with the S2 patches.

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IkeMoses
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103. "Yeah. I'm just saying it's been their goal"
In response to Reply # 102


  

          

Not necessarily what they've accomplished.

This patch seems a little extra so soon, though.

-30-
You know it's drama, but it sound real good.

  

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will_5198
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104. "Menat :("
In response to Reply # 0


  

          

this might be Ken's worst match-up now. he literally has no way to get in, and she outclasses all his buttons. you have to play reckless as hell to give yourself any shot.

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IkeMoses
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105. "Lost almost 1500 points and dropped back to plat since the patch."
In response to Reply # 0


  

          

I might still make diamond by the end of this season, but I'm finna be grayer than Obama.

-30-
You know it's drama, but it sound real good.

  

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Rjcc
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106. "I stress too much in quick play to worry about comp"
In response to Reply # 105
Sat Apr-07-18 03:32 AM by Rjcc

  

          

wait, this isn't the overwatch thread,

www.engadgethd.com - the other stuff i'm looking at

  

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IkeMoses
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107. "MIGHT AS WELL BE. the struggle is the same"
In response to Reply # 106


  

          

-30-
You know it's drama, but it sound real good.

  

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Wonderl33t
Member since Jul 11th 2002
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Wed Apr-18-18 04:30 PM

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114. "Props for sticking with Laura to do it."
In response to Reply # 105


  

          

I should check your replays. I hardly see Lauras anymore.
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IkeMoses
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115. "Don't check my replays now."
In response to Reply # 114


  

          

Give me another month or two to figure this shit out. haha It's been ugly.

-30-
You know it's drama, but it sound real good.

  

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Wonderl33t
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116. "Lol. You got it. nm"
In response to Reply # 115


  

          


______________________________
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will_5198
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108. "Falke trailer:"
In response to Reply # 0
Mon Apr-16-18 09:10 PM by will_5198

  

          

https://www.youtube.com/watch?v=XBzUChPwD7c

smh at the animations.

S1 cast is fine, but since then it's been greatness, disasters, and a lot of in-between. Sakura is just painful to watch and Falke looks like she's made out of a cardboard cutout.

--------

  

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IkeMoses
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109. "first time since I really agree with the animation criticisms"
In response to Reply # 108


  

          

they look weird.

hopefully it looks less weird unedited.

-30-
You know it's drama, but it sound real good.

  

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bearfield
Member since Mar 10th 2005
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111. "she's animated like a KOF character "
In response to Reply # 108
Wed Apr-18-18 03:07 PM by bearfield

  

          

it's weirdly stiff and jumpy

  

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Wonderl33t
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113. "I got the same vibe nm"
In response to Reply # 111


  

          


______________________________
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bearfield
Member since Mar 10th 2005
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110. "let's talk wakeup defense"
In response to Reply # 0


  

          

after going through replays and taking mental notes during fights i've found that i generally lose when i find myself in the the knockdown cycle. i get knocked down, then i guess the opponent's wakeup oki. generally i guess/read wrong and have to sit through a few knockdowns until i guess/read correctly and can get back to neutral. usually i'm dead/stunned before i can accomplish that

i know there are almost always 5-6 options on wakeup: 3f/4f button, neutral jump (maybe back jump too), block (usually low), anticipated throw break, reversal (also anticipated), and backdash. my problem is that in a 3 round set against a person i've never played against i'm usually unable to catch their patterns until at least 2 rounds. i'm also still learning the oki setups for many characters since there are a several of them i have <30 matches experience against (out of ~1400!!)

so what are you supposed to do against someone like birdie or alex with great oki buttons and command throws? i feel like i can't 3f because i'll get crush countered. i can't block because i'll get command thrown. jumping gets me tagged out of the air for another reset. backdashing seems like the best bet but it's still a 50/50 situation. even against characters without command throws most wakeup situations feel like the above. i'm guessing (especially in the first 2 rounds) and when i guess wrong i eat 35% damage and a gang of stun. are you supposed to just take the throws? is this why throw looping was nerfed?

  

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Wonderl33t
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112. "RE: let's talk wakeup defense"
In response to Reply # 110


  

          

Wakeup defense is very hard, so try to not get too discouraged. I think the #1 thing that helps with wakeup defense is knowing what your opponent's options are midscreen. Not that many wakeup situations are true 50-50s where your opponent can meaty throw or strike. I would hazard that most midscreen wakeup situations are not subject to meaty throws. Many are, but I feel like that's not the majority case.

Unfortunately, knowing what your opponent's options are is very character-specific, aka requires broad game knowledge and lab time. For example, Zangief can put you in a true 50-50 after heavy SPD or EX SPD, but not light or medium SPD. That's on you to know because they all look similar, only having slight variations in the altitude of the SPD and slight variations in spacing post-attack. Also, if you get DP'd out of the air vs on the ground, your opponent has more time to get close to you because you're falling from much higher up in the air, for example. So there are also situational things like that. If you don't know whether your opponent has the frames to walkup/dashup meaty throw, then I suggest hitting buttons and see if you eat their attack. To me, it's worth risking the damage to get the knowledge.

You can also go to practice mode and re-create the sequence. Choose the character you went against, set the CPU dummy to do a wakeup 3F, then do the move and try to meaty, dash-in meaty, or whatever was happening to you in the match.

Another thing that helps a lot is to recognize tick throw situations, and this is usually point-blank crouch jab, from my experience (certainly varies). It's whatever has minimal pushback and keeps you in throw range. Get used to processing whether the meaty attack leaves you in throw range, and act accordingly. If you are in throw range, consider late tech. If not, keep blocking and watch for a walkup grab.

Here are my very quick, off-the-top wakeup option rankings -
1. block and let the pushback do the work for you. Possibly eat a throw, but it's better than getting combo'd.
2. late tech if they are in throw range (which again, is not as often as you might think).
3. delayed jab/whatever your fastest move is (although, vulnerable to shimmy just like late tech is)
4. reversal DP, but this is situational. It's best to do it when you can afford to eat the punish, or earlier in the match so that it will mess with your opponent's head more. Also, know the risk-reward. I'm much more likely to wakeup DP or wakeup super if it will win me the round. Especially if it's 0-0 or I'm up a round and I can afford to lose a round.
5. mash your fastest normal

The problem with neutral jumping is that if your opponent has good wakeup pressure, their attack will recover in time to anti air you (AA jab generally works against a point blank NJ), which puts you right back into the oki blender. So you should generally only do this if you're reading command grab. I'll do it when I'm trying to bait Giefs into wakeup super, for example.

The problem with backdashing is that if you get hit, it's a counterhit guaranteed, which means a crush counter if your opponent hits you with a CC normal. I feel like a wakeup 3F/4F is better than backdashing because you at least give yourself the chance to hit them if their timing is off. However, in the corner, the payoff of a backdash is bigger than neutral jumping because, since you have nowhere to go, it puts you at point blank range so you can punish or at least apply your own pressure and fight out of the corner. I see people do this mostly against R. Mikas.

>so what are you supposed to do against someone like birdie or
>alex with great oki buttons and command throws? i feel like i
>can't 3f because i'll get crush countered. i can't block
>because i'll get command thrown. jumping gets me tagged out
>of the air for another reset. backdashing seems like the best
>bet but it's still a 50/50 situation. even against characters
>without command throws most wakeup situations feel like the
>above. i'm guessing (especially in the first 2 rounds) and
>when i guess wrong i eat 35% damage and a gang of stun. are
>you supposed to just take the throws? is this why throw
>looping was nerfed?

I say this with zero sarcasm - step 1 is don't get knocked down. If you're at close spacing and you're afraid to throw out a button, then you should walk back, jump back, whatever (backdash is okay at longer distances) to get yourself out of the situation. Reset the spacing so you can try to start your own offense. If you choose to stand in there and hit a button, you're rolling the dice of possibly getting counterhit, knocked down, etc. You could gain from the situation, but why not reset the spacing and go for something with higher probability than 50-50? That's my outlook on it.

And to answer your last two questions, yes, you're generally better off just taking the throw, and yes, this is why throw loops were nerfed. So even in the corner, most forward throw loops are gone.


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bearfield
Member since Mar 10th 2005
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119. "good advice. seemed to work instantly tonight"
In response to Reply # 112
Thu Apr-19-18 12:13 AM by bearfield

  

          

see post 118

  

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Wonderl33t
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121. "RE: good advice. seemed to work instantly tonight"
In response to Reply # 119


  

          

Nothing stood out too much on the replays (part of that is my lack of knowledge of Kolin). One thing you could try to hone in is avoid whiffing normals. You didn't do it too much, but it's still one way to reduce taking unnecessary damage.
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will_5198
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120. "yeah. this is pretty comprehensive."
In response to Reply # 112


  

          

>Unfortunately, knowing what your opponent's options are is
>very character-specific, aka requires broad game knowledge and
>lab time.

this is easiest and hardest part about wake-up defense (and higher level fighting games in general, to me). every character has a bunch of variations on what they can and cannot get away with after a knockdown. I hate labwork so I go the hard route and figure things out with experience...but as mentioned, you may be put in certain character-specific situations only a few times out of hundreds of matches.

*lots* of stuff isn't real after a knockdown; you can back-roll, backdash, 3F/4F and jump out of more stuff than you think. unfortunately you just have to do the homework to find out.

SFIV had strong throw tech and backdash options on defense (the first was an option select and the second had lots of invincibility frames due to unblockable focus attacks). SFV was made to neuter those specific defensive tactics, for better or worse.

>However, in the corner, the payoff of a backdash is bigger
>than neutral jumping because, since you have nowhere to go, it
>puts you at point blank range so you can punish or at least
>apply your own pressure and fight out of the corner. I see
>people do this mostly against R. Mikas.

yeah, backdash can save you in the corner because you can get air-reset even when hit, and fuck up their combo.

>I say this with zero sarcasm - step 1 is don't get knocked
>down. If you're at close spacing and you're afraid to throw
>out a button, then you should walk back, jump back, whatever
>(backdash is okay at longer distances) to get yourself out of
>the situation. Reset the spacing so you can try to start your
>own offense. If you choose to stand in there and hit a
>button, you're rolling the dice of possibly getting
>counterhit, knocked down, etc. You could gain from the
>situation, but why not reset the spacing and go for something
>with higher probability than 50-50? That's my outlook on it.

I would add to vary your rises when you do get knocked down. at my level, 90 percent of the time my opponent (and myself) has several go-to set-ups for quick-rises (which is the most common), but less options for normal rise and back-rolls. even if they do have those options covered, they still have to guess/read it, and the timing is usually tougher (my meaties are way easier against quick-rising, and I miss more on normal wake-ups).

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will_5198
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122. "three seasons and two-and-a-half years later..."
In response to Reply # 0


  

          

...finally Platinum.

I need a long break from ranked now

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Wonderl33t
Member since Jul 11th 2002
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Tue Jul-10-18 11:01 AM

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123. "RE: three seasons and two-and-a-half years later..."
In response to Reply # 122
Tue Jul-10-18 11:01 AM by Wonderl33t

  

          

Congrats! That's great. It's quite a grind, so I'd agree that you deserve a rest.

I rarely play ranked... when I do, I usually gain 300-500 points, but the rarely part is that I rarely have the motivation to get on and grind. I'm close to super gold and my win % lately is pretty high.
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bearfield
Member since Mar 10th 2005
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Tue Jul-10-18 02:18 PM

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124. "ranked point awards aren't good"
In response to Reply # 123
Tue Jul-10-18 02:28 PM by bearfield

  

          

>I rarely play ranked... when I do, I usually gain 300-500
>points, but the rarely part is that I rarely have the
>motivation to get on and grind. I'm close to super gold and
>my win % lately is pretty high.

i can go 2-1 with someone on my tier and gain maybe 50-60 points. or i can go 2-1 with someone one tier lower than me and gain only 15-25 points. and this is just based on whatever tier they happen to be in. they could have 17k matches with a 72% win rate and still be in super gold. or they could be one of those weird smurf/fighter ID reset players with 200 wins with a 95% win rate that seem to exist only to take points from you. rematching in ranked is rarely worth the effort imo

https://imgur.com/e4O6kby

  

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Mafamaticks
Member since Jan 12th 2004
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Tue Jul-10-18 03:28 PM

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125. "I can't make myself grind ranked seriously until Sagat comes out"
In response to Reply # 124


  

          

I got tired of learning a character only to have to relearn that character when another season comes out, when ultimately I'm just waiting on Sagat anyway. I think I'm Super gold, but I been gold forever.

I haven't even played S3 yet. I don't know any changes or anything.

  

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will_5198
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126. "I lost like 1000 points when S2 came out"
In response to Reply # 125


  

          

it for sure is a grind to relearn all the fake/real frame traps and different meaties that other characters can use with every major patch. the minor pushback on Ken's LP in S3 has killed my muscle memory, since LP > TC whiffs half the time now.

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will_5198
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127. "shit, you are just a little bit away"
In response to Reply # 124


  

          

you might as well go for it. you've progressed more in five months than I did in 20.

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bearfield
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Wed Jul-11-18 01:19 AM

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129. "oh yeah i'm still going for it"
In response to Reply # 127


  

          

my current goal in SFV is to hear the announcer say, "you are ranked in the top 10,000 players in the world." maybe "5,000"... i basically want to be able to go to a local tournament and not get washed

  

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will_5198
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Tue Jul-10-18 09:39 PM

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128. "thanks"
In response to Reply # 123


  

          

ranked is a lot of plateauing to me -- to get Platinum (or really any rank) you can't just beat other Ultra/Super Golds, you have to beat Platinums that have 2000-3000 more points than you. that's why it's frustrating/tough getting those last 800 points at every rank level, because you have to adjust to the next rank before you even reach it.

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IkeMoses
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Fri Aug-17-18 11:07 PM

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142. "Hell yeah. Glad to see you still grinding"
In response to Reply # 122
Fri Aug-17-18 11:13 PM by IkeMoses

  

          

I know it ain’t easy with Ken neither.

Having been down in the gold ranks this season, I know how much of a blood bath it was.

-30-
You know it's drama, but it sound real good.

  

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will_5198
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Mon Aug-20-18 07:35 PM

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146. "that ranked down re-grind is serious"
In response to Reply # 142


  

          

>Having been down in the gold ranks this season, I know how
>much of a blood bath it was.

when you level down and have to rank back up, it's like some kind of hex is cast and you can *never* guess right. of course, when I start winning I'm 10/10 on wake-up dps...

Ken is still OK online but he gets absolutely murdered by a few characters. usually whenever I was close to Platinum I'd get Menat-Sim-Menat-Guile-Guile-Chun as my opponents

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bearfield
Member since Mar 10th 2005
7335 posts
Tue Jul-17-18 01:21 AM

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130. "plat"
In response to Reply # 0
Tue Jul-17-18 01:23 AM by bearfield

  

          

i'd like to thank, in no particular order

• puffco
• og wax
• hrap hayabusa
• the fine SFV players of high-tech for dispensing invaluable advice on not getting destroyed in the wakeup cycle, constructive criticism, and general encouragement. seriously, guys. thanks. i likely would not have been able to get to this point without this board

  

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will_5198
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Thu Jul-19-18 08:00 AM

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131. "congrats!"
In response to Reply # 130


  

          

only took six months from scratch, to boot

Diamond seems impossible (14K) but maybe I'll start the grind over for Super Platinum

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Mafamaticks
Member since Jan 12th 2004
4033 posts
Sun Jul-22-18 10:39 PM

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132. "Good shit fam"
In response to Reply # 130


  

          

  

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Wonderl33t
Member since Jul 11th 2002
21405 posts
Mon Jul-30-18 09:44 AM

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133. "man. Congrats!"
In response to Reply # 130


  

          

That's quite a jump in a short time. Great job!

>i'd like to thank, in no particular order
>
>• puffco
>• og wax
>• hrap hayabusa
>• the fine SFV players of high-tech for dispensing
>invaluable advice on not getting destroyed in the wakeup
>cycle, constructive criticism, and general encouragement.
>seriously, guys. thanks. i likely would not have been able
>to get to this point without this board
>
>

  

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IkeMoses
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Fri Aug-17-18 11:08 PM

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143. "yo!!! you made quick work of it"
In response to Reply # 130


  

          

-30-
You know it's drama, but it sound real good.

  

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will_5198
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Thu Aug-09-18 02:38 PM

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134. "G actually seems dope. more interested in him than Sagat right now."
In response to Reply # 0


  

          

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Sleepy
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Thu Aug-09-18 06:31 PM

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135. "He seems like he has some interesting potential"
In response to Reply # 134


  

          

As a character I think he has all the tools to be awesome.

You're such pests...now, what is it you want? In your depths of your ignorance, what is it you want? Well, whatever it is you want, I can't deliver because I just don't see it. - Orson Welles


Never Tired, Always Sleepy

  

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jimaveli
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Fri Aug-10-18 07:53 AM

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136. "RE: G actually seems dope. more interested in him than Sagat right now."
In response to Reply # 134


  

          

>

He’s totally Gill in disguise, right?

But yeah, he seems pretty bossy and dope. I have already seen much evil with him.

https://youtu.be/ZXbA6EeX03s

  

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Dr Claw
Member since Jun 25th 2003
128695 posts
Fri Aug-10-18 09:51 AM

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137. "I feel they waited too long to get Sagat in the game"
In response to Reply # 134


  

          

and then I actually use him and I'm like... "this dude ain't -really- changed"

  

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will_5198
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Fri Aug-10-18 10:29 AM

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138. "I saw someone mention on Twitter"
In response to Reply # 137


  

          

that everyone who is excited for Sagat is going to remember he's a slow, zoning character who has to be played at perfect distances...and drop him

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jimaveli
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Fri Aug-10-18 01:38 PM

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139. "RE: I saw someone mention on Twitter"
In response to Reply # 138


  

          

>that everyone who is excited for Sagat is going to remember
>he's a slow, zoning character who has to be played at perfect
>distances...and drop him

It’s a great trick to have more folks excited about G(ill).

  

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bearfield
Member since Mar 10th 2005
7335 posts
Fri Aug-10-18 03:44 PM

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140. "yep. i'm having a lot of success walking sagats into the corner"
In response to Reply # 138


  

          

it shouldn't be that easy

  

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IkeMoses
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Fri Aug-17-18 11:07 PM

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141. "Sitting just under 9,000 LP, but I dropped down to Gold for a stretch"
In response to Reply # 0


  

          

The struggle was real, but now it’s over. Probably won’t hit my goal of Diamond this season, but I’ma reach that Ultra Plat, hell or high water. Hopefully I can put a dent into it before Spider-Man comes out.

I think the game is in a great place right now. There are characters who are ass and need buffs (Gief), but this is the least top heavy the game has been. Akuma, Cammy, Menat, and Guile are strong, but they all can get touched.

G and Sagat got the game feeling brand new. GQ is gonna rob fools blind, but I think Sagat is more “real” lowkey, even if he feels too honest for SFV right now.

Hope y’all been good, yo.

-30-
You know it's drama, but it sound real good.

  

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Mafamaticks
Member since Jan 12th 2004
4033 posts
Sat Aug-18-18 08:39 PM

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144. "I'm about to start grinding ranked soon"
In response to Reply # 141


  

          

I been caught up with studying, TV shows, thotting, and Horizon Zero & Mafia 3.

  

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bearfield
Member since Mar 10th 2005
7335 posts
Mon Aug-20-18 02:30 PM

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145. "i'm treading water ~9k as well"
In response to Reply # 141


  

          

this game keeps throwing unfavorable ultra gold matchups at me. they're trying to drag me down to ultra gold and i do not want to go back there! there's something about the prospect of losing a bunch of points to a lower ranked player that kills my calm and confidence. also i'm learning that i can generally wash people that have a positive win rate but anyone under 45% i have a lot of trouble beating. it's all those double dash sweeps and wakeup tatsus...

  

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will_5198
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Mon Aug-20-18 07:41 PM

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147. "I actually do better against higher ranks (to a degree)"
In response to Reply # 145
Mon Aug-20-18 07:41 PM by will_5198

  

          

whenever you play a rank lower than you, the salt/craziness is real

of course ultra platinums are probably saying the same about me when I follow up a blocked roundhouse into ex DP ("my turn!")

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bearfield
Member since Mar 10th 2005
7335 posts
Sat Aug-25-18 10:27 PM

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148. "man fuck this game"
In response to Reply # 0


  

          

https://steamcommunity.com/sharedfiles/filedetails/?id=1493181366
https://steamcommunity.com/sharedfiles/filedetails/?id=1493181267

https://imgur.com/e4O6kby

  

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IkeMoses
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Sat Aug-25-18 10:39 PM

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149. "i be playing Notorious7 a lot too. i hate fighting Falke"
In response to Reply # 148


  

          

-30-
You know it's drama, but it sound real good.

  

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bearfield
Member since Mar 10th 2005
7335 posts
Thu Sep-06-18 01:02 AM

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150. "i'm starting to enjoy footsies in this game"
In response to Reply # 0


  

          

a lot

related: i hate kolin's buttons. they're all trash. medium punches are kind of ok. i don't really know how to use her standing heavy punch. i know it's a good whiff punish button but i'm not good at whiff punishing. maybe i'm using MP when i should be using HP

would love some feedback on the following matches where i emphasized neutral play:


9.6.18 ~10:40 PM CST

set vs W1NT3RS

replay id 4BFEBE211 and 4BFEBE694


set vs Se7venNin9

replay id 4BFEBF1D7 and 4BFEBF566



please ignore my input errors and failed punish attempts. i know i need to work on my wakeup defense (still). i feel like i'm missing a lot of punishes by not cancelling 2LP into ex parabellum. probably throwing too many unsafe icicles too

  

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will_5198
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Thu Sep-06-18 09:27 AM

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151. "lmao, I used to *own* this guy"
In response to Reply # 150


  

          

>9.6.18 ~10:40 PM CST
>
>set vs W1NT3RS
>
>replay id 4BFEBE211 and 4BFEBE694

I swear, every time it was 2-0. he ranked up over me recently so I don't see him as much, but I crack up playing him because I always guess right and win all the scrambles.

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