303421, good summary. Posted by will_5198, Sat Mar-17-18 07:40 PM
SFV dice rolls feel worse because the damage + stun are so high. you can outplay someone, eat one random move into 300 damage, then guess right on the knockdown 50/50 or die due to the stun.
I have a lot of fun with it though, because it's otherwise pretty basic. overall it's my favorite SF to play, but won't be for everyone.
just like I love watching Third Strike but don't fuck with it due to the skill barrier (parries, charge partitioning...oh yeah and unblockables). some people hated whiffing normals for meter in Third Strike and the horribly unbalanced roster (talk about playing against the same four characters...). Alpha series was beautiful but it's got some real jacked up systems that are abused at high level. Super Turbo has some SFV bullshit x 50 and it's beloved/hated. IV was known as Sleep Fighter, Knockdown Fighter, etc.
so yeah, SFV is definitely unique in certain ways that some people like and others don't. sounds like you got enough of the experience to find out which side you fall on, which is cool.
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