28. "To be clear, I didn't take any offense from the episode" In response to In response to 27
I just couldn't stop laughing at the premise whenever it came up. And I think I said this in my first post, but I even get why they would think picking a fighting game was clever, and on paper / in the abstract, it's a strong choice. But why would a company making a fighting game devote any man power at all to designing avatars that have genitals, developing systems for those genitals to interact with each other and then code physical stimuli into the operating system?
You can read any number of articles on how long it takes to make games, how complicated it is just to make any generic piece of art, I just couldn't ever believe that a fighting game would find the time to figure all of that out before something like Second Life, or even Grand Theft Auto would. The episode felt so satisfied with its big thematic swings that it didn't take any time to ask or answer any of the questions it raised.
I don't think it was a bad episode, but it was squarely mid-tier for the show, which I feel like at its best doesn't just offer up a disturbing/thought-provoking idea ("15 Million Merits", "Shut Up and Dance") but justifies and interrogates it as well ("The Entire History of You", "Be Right Back").