10. "Yea too many complaints" In response to Reply # 9
It's just like Forsaken. They've gotta do something to make this game more fun, me and my friends just spend most of our time running fools on Gambit. The constant grinding for the same weapons and the slow level climb does become repetitive.
sometimes u gotta leave ur inner nigger in the bank vault. - desus
Developer Bungie and publisher Activision are splitting up, an industry-shaking divorce that will see the shared world shooter series Destiny enter fully into Bungie’s control.
This development comes after years of tension between the two companies—tension that has existed since before the first Destiny even shipped. Bungie, the studio that created and has led development on the franchise, told employees during a team meeting this afternoon, framing it as fantastic news for a studio that has long grown sick of dealing with its publisher. Employees cheered and popped champagne, according to one person who was there.
“We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny,” Bungie said in a blog post today. “Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.”
Destiny, which first launched in September 2014, has had a long and rocky road through expansions, updates, and a sequel. The most recent major entry in the franchise, Destiny 2: Forsaken, was beloved by players but failed to meet Activision’s sales standards.
One of the most significant tensions between Bungie and Activision had long been the annualized schedule, which mandated the release of a new Destiny game or expansion every fall. Now, separated from Activision, Bungie will no longer be constrained to that schedule. “We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months,” the company said, “as well as surprising our community with some exciting announcements about what lies beyond.”
For now, it appears to be business as usual for Destiny 2. Activision said on Twitter this afternoon that the game would remain on Blizzard’s Battle.net, and Bungie says the transition is “already underway in its early stages.”
Bungie also has a brand new game in development thanks to a $100 million investment from NetEase.
The news comes during a rough time for Activision, which recently went through an executive shake-up and has been cutting costs at its biggest subsidiary, Blizzard. Activision’s stable of mega-franchises has grown significantly smaller, having abandoned Skylanders and now lost Destiny. Two of the publisher’s other studios, High Moon and Vicarious Visions, had been working on expansions and content for Destiny 2. It’s unclear what they will helm next.
It’s also full circle for Bungie, which created Halo for Microsoft, was then purchased by Microsoft, and negotiated its independence from Microsoft in 2007. At the meeting to announce that deal, employees cheered, too.
19. "Trying to get back in" In response to Reply # 0
We'll see how I do balancing this with my Apex and MLB The Show dailies, though I can see the latter falling away as it tends to do this time of year.
The one thing I'm a little annoyed/confused by is I received a message from PSN in the middle of September saying the Forsaken Annual Pass was available for free, but when I got everything re-installed and booted up the Eververse was still offering me Forsaken for $25 and saying I didn't have that content, and there's so much going on for a guy who fell off early in the Osiris campaign that I can't tell for sure if I have that stuff or if it really even matters at this point until I run out of other stuff to do in the Warmind and Shadowkeep campaigns?
I'll say one thing, coming back from Apex, Destiny 2 actually doesn't feel as perfect as a shooter as I remember it/Destiny feeling earlier this decade. It felt...sticky and sluggish, kind of. I couldn't really find sensitivity settings that felt totally right in my hour or so with it yesterday, but I've also never actively tried to flip between two shooters before since it's never really been my genre so maybe that's just a known phenomenon to other people?
20. "I've turned my controller sensitivity up to the max" In response to Reply # 19
I'm ultra frustrated with the sluggishness of the gameplay now that I spent so much time on Apex. Even maxing out the sensitivity, it's still too slow. I hope this isn't the case on PC. I'm gonna do Stadia instead of building a PC right now.
21. "RE: I've turned my controller sensitivity up to the max" In response to Reply # 20 Wed Oct-02-19 09:30 PM by Steve O Tron v2
I haven't played on PS4 in a long time, but on PC the game feels much faster due to the larger FOV. You shouldn't feel too slow if you're on mouse and keyboard as well, because turning on controller is pretty bad.
I had initially turned it down to 3, actually. Now I need it at 7 or 8, and it feels mostly like the Destiny I remember. Running strikes and leading in kills despite having very little idea what our actual goal is since there are so many new ones.
It's the only FPS I've been so efficient in kills and that's always been part of the draw for me. Especially compared to how suck ass I am at anything besides support in Apex.
22. "i'm hopping back in on PC. cross save setup was simple" In response to Reply # 0 Fri Oct-04-19 01:38 PM by bearfield
i'm pleased that i can transfer over my ps4 character and play on my preferred platform for free. i completed vanilla d2 story but was put off by the end game grind so i dropped it. there appear to be a lot of significant mechanical and systems changes implemented since vanilla in addition to the normal season pass type content so i'm interested to see exactly how much better d2 is now
24. "plays great on PC at 120 fps" In response to Reply # 0
now i see why the cs:go and other FPS pros like high frame rates so much. this is the only AAA game i can run at a frame rate this high without severely compromising visual fidelity. i was expecting to run at 60 tops so this is a great bonus
i love the changes they've made to the armor and weapon mods. it seems like you can slot a gun into your preferred play style now, when previously it felt like you built around a good exotic weapon drop. it's still a little grindy for my taste but the base experience of moving and shooting is unparalleled so i kind of don't care about the grind. there is a ton of content to burn through since i stopped playing about 18 months ago. i might not even get the paid DLC since it seems like it's geared towards end game players. i'm very much enjoying hopping in for a few strikes or quest goals for about 45 minutes a night