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>Spaceship building is boundless once you have the cash and get >the hang of it. Weapon drops are damn near Borderlands-ish. >I've gotten some crazy guns that aren't even legendary or rare >that are powerful as all get out.
I loot every person I kill for their gun just to see if its a better modified version of what I have. Head shot does wonders with most. I found a Deadeye and a modified Coachman from a side mission and now hunting for parts to modify them.
> >I really think a lot of the criticism of the game is sorta >nitpicky, but some is valid. > >Nitpicky: > >1. You don't "fly" your ship except in space above a planet. >You really don't circumnavigate planets either. But as far as >I know, Bethesda never promised us a No Man's Sky or Elite >Dangerous type sim. Everyone knew going in this was first and >foremost an RPG. > >2. Loading screens. Yes there could be less of them, but on >the latest hardware it's not bad at all.
Load screens are pretty quick on my PC. On my series X they arent that bad either. But still too many
> >3. It's a Bethesda game, not innovative enough. Bullshit. Same >folk buy Madden, 2K and COD every year cause they know what >they are getting. Bethesda knows what works for their >audience. > >4. The writing isn't emotional/engaging enough. Honestly, I >think this just came from people who are still invested in >Console WArZ and wanted to review bomb the latest hyped game. >The writing is fine so far. > >Valid: > >1. You don't "fly" your ship except in space above a planet. >For you to have a ship, there should be a little more to do in >the ship. I would have loved if they had ship based missions >like Star Wars Squadrons/Chorus/Everspace 2 > >2. Menus/Maps. Some of the navigation should be in game and >not through the pause menu. Ground maps of cities are >absolute garbage. They're really only there for you to be able >to fast travel from point to point. If you're looking for >layout, you're SOL.
So it wasnt just me. These menus are frustrating. Hopping from place to place should not be this cumbersome
> >3. NPC Animations. They really haven't come that far from FO >4. They are a little better in terms of the framing and using >different angles, but most of the time your are looking >straight on at someone like you're in a Wes Anderson film and >most npc's still have that "hey i'm animated but still somehow >dead inside" look on their face. Even when the voice acting is >really good for the dialog. > > > >None of these things concern me that much as if you look at >Bethesda's track record, this game will be updated and >expanded. And like FO4 and Skyrim, i'm sure they will have an >update dedicated solely to crafting/base building. Which is >exciting, cause the base game has SO much exploration, >content, combat, mystery, crafting, building to do. It's a joy >to play if you're an RPG player. > >I landed on a random moon the other day and stumbled upon a >huuuuuge base loaded with loot, enemies and other mysteries to >unravel. And that was a rando base. Not even part of a main >quest. This thing is gonna be fun to ramble around for months. >
My best loot are from side missions from (as you said) rando bases on moons or finding abandoned facilities taken over my pirates and killing their leader. ___________________________________ http://instagram.com/mrellsberry
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