15. "i agree that it's not unfair most of the time" In response to In response to 12
and that the crux of the gameplay is being patient and balancing careful planning with improvising when something unexpected happens. i see why people are into that. the risk vs. reward dynamic can be thrilling
however i feel like when i fail in games like xcom, darkest dungeon, and ftl it's because of something the game did that was completely out of my control. i don't like that feeling. when i fail i want it to be because i pressed the wrong button or didn't have the correct timing or had a bad plan. for me a lot of the appeal of video games is being in complete control of the situation. i just don't get that from games that heavily rely on rng