300775, i agree that it's not unfair most of the time Posted by bearfield, Wed Sep-28-16 02:01 PM
and that the crux of the gameplay is being patient and balancing careful planning with improvising when something unexpected happens. i see why people are into that. the risk vs. reward dynamic can be thrilling
however i feel like when i fail in games like xcom, darkest dungeon, and ftl it's because of something the game did that was completely out of my control. i don't like that feeling. when i fail i want it to be because i pressed the wrong button or didn't have the correct timing or had a bad plan. for me a lot of the appeal of video games is being in complete control of the situation. i just don't get that from games that heavily rely on rng
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