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>>Because they listen to fun music and make a lot of money >fast >>every time this dude calls and this kid drives. take job, >take >>cash, ride in car, go home. fun! > >I can go to work and make a lot of money and not like anybody, >and thats a legal job. Liking or trusting anybody doing an >illegal heist job in a movie is ridiculous. If this was a war >movie, then yes, trust and camaraderie is believable. In this, >its a bit of a stretch to suddenly trust a complete stranger >whose name you don't even know and will probably never see >again hopefully. Just using codenames is a signal to not catch >feelings.
Ocean's series, Gone in 60 Seconds, either Italian Job, every other 15 minutes of Three Kings, hell two of the guys in Ronin liked each other, The Usual Suspects guys wanted to get the job done and go home. Maybe like is the wrong word; what I'm getting at is that almost every line of dialogue between these criminals is antagonistic and feels like they want everyone else to fail. Compare this diner scene to the one from Reservoir Dogs; they're somewhat similar in construction, except there's a human factor to Reservoir Dogs that makes it relatable. The diner scene here is just "time to give Baby a reason to really not like these guys" and feels shoehorned in.
It REALLY bothers me, and I can't name another movie off top where this is the case but it's certainly something that comes up in video games a lot. It strikes me as yearning for an "edgy" feel with blunt instruments. Like I said earlier, even something as simple as the glasses gag during Bernthal's scene went a long way toward making that scene bearable for me. Something to make it seem like these characters are having fun in this fun movie.
>>Again, if Doc never uses the same crew twice, yet Hamm/GF >and >>Bats show back up right away, Doc clearly has hitters he >goes >>back to the well for, so I just don't buy all the mistrust >and >>attempts to one up each other. Or Doc is secretly an idiot. >> > >If he says he doesn't use the same people twice, its obvious >this is a special case which ends up supporting why he doesn't >use the same people twice. Yes, it was clearly a bad idea.
I'd have to see the movie again but I got the impression everyone is familiar with Doc from past experience when we first meet them. I found the basic logic of Doc's syndicate easy to follow but in practice the film made it a little murky for me.
>>I feel like I want to reiterate all my problems with this >>movie are with the last...45 minutes? I'd watch the first >hour >>right now. >> >> > >i had some problems with the last like 3 minutes. I just >wasn't expecting anything more than nuanced car stunt editing >tho so i got more than my money's worth
Me too, I guess I just feel like I got a movie that tried to have some nuance by giving us backstories for all the characters, sneaking their real names in when possible and giving the film a bad guy that never dies. Like I said, three heists, Baby completes his contract and hits the road with his girl. It's a simpler movie, and it's the simpler movie I expected to get. Less dialogue, less character moments, less plot, more cars, more music, more style. That first hour was almost perfect for me; the more it became a regular revenge/one last job movie with a villain the less interested I was.
~~~~~~~~~ "This is the streets, and I am the trap." � Jay Bilas http://www.popmatters.com/pm/archive/contributor/517 Hip Hop Handbook: http://tinyurl.com/ll4kzz
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