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>there's nothing different choice wise compare to an iphone >and the experience is just as good. >
I'll be upfront, Android is good, it works really well for some people. Whenever I use android OS it just feels foreign. "Good" is not in my consideration for shitting on Android.
>you don't use android, so you wouldn't know what the >difference is between the various OS levels. >
So this is where I get annoyed. Whenever I've ever had to design for Android devices it quickly becomes a headache because I end up having to read through the differences (affordances) between the systems. DPI? Well, then, which one? IDPI, MDPI, HDPI, XHDPI, XXHDPI, XXXHDPI - which, ok, fine, apple, same thing (kinda) but because of the massive range of handsets on the market, shit gets real fucky. Which DPI and version of OS are we referencing?
When it comes to Apple, I just grab the human interface guidelines, find the damn thing I'm trying to figure out and move on with my life.
I get it, that there is consumer benefit with not being tied into This Thing or Nothing Else™️, but it makes my life hell.
I haent done an android project in a while so maybe there are tools that have made this a bit easier.
and, I admit that I just checked device sizes and apple has a fuck ton of sizes available - BUT, there is a consistent rule for pixel density
>unlike iOS, the system apps aren't tied to the OS level, so >even jumping from 10 to 11 for example may not be that >noticeable, because you already got the latest updates for >Google Maps, or gmail or whatever independently of the OS >update. >
thats nice, still, in the past, when I needed to know about some basics like OS defaults, I would get frustrated because the answer could vary and there was often no straight forward answer.
>what you think it's like isn't what it is in practice. > >www.engadgethd.com - the other stuff i'm looking at
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