1. "I was a beast in my group" In response to Reply # 0
It's always weird to think about how this kind of gaming just isn't a part of my life anymore, nobody I know as an adult plays video games or if they do it's all online shooters or sports games. I probably couldn't be caught dead playing a split screen game, either. But it was such a novelty to plug four controllers into a console and huddle around a 19" CRT back then...
I called the Facility level the "Fakillity" because of how beastly I was on it. One thing that never gets brought up with the N64 controller - and why I think it gets so much hate - is that it was inadvertently designed for left-handers. I was a beast in every first person game I played for that console in a way I've never been since.
I'll also take Golden Gun or License to Kill in the Library, but my move was generally just straight up Death Match in the Facility playing as 006.
3. "facility is an awesome level" In response to Reply # 1
hiding in the bathroom was fun, wether it was planting proximity mines on its way there or hiding in a stall with pistols. when i found out how to jump back into the vent i thought it would be a killer advantage but it wasnt.
caverns was dope too.
theres something about being able to play in person with people. even if split-screen doesnt make sense in this type of game it did add to the fun.
10. "Yeah we def frowned on anyone choosing Oddjob" In response to Reply # 9
I love that game though, still do. I tried playing with friend's recently and they couldn't get into it. I was still having fun like the old days. But I'm good so that might be a factor. Shout out to my cats who love the sound of that 44 magnum barking.
12. "Automatically pressed the reset button if someone selected him" In response to Reply # 0
Not up in here!!!
_______________________________________ You ain't the only one whose got problems. You ain't the only one who knows pain. Get up off your ass and just solve them. You still got a chance to try to change, try the shit again. Devin tha Dude
19. "i never once played Goldeneye and its still great. here's why:" In response to Reply # 0
one of the best ways to measure how dope a game was, at least back in the late 90's/early 00's, was if you could watch other people play and be invested just as much as the players and be having fun not even touching the controller.
like someone said earlier, whole dorm room full of people when only two or four people are playing.
22. "It's not just the multiplayer stuff; they really were clever at solo" In response to Reply # 20
Still a ton of stuff in Goldeneye and Perfect Dark that you just don't see in modern shooters, or even a lot of shooters that followed in their generation. The difficulty isn't just enemies that take more bullets or do more damage or less ammo or body armor on the ground, but completing extra tasks, finishing the level in an increasingly tight amount of time while still having to do more, things that would totally changed how you moved through a level and whether a decorative room on Agent was suddenly the most important room in the world on 007 mode.
There's another line from this interview when they get to talking about how speedrunning has kept this game relevant in the modern era more than anything else; these guys put a level in the game (Facility, again) that was incredibly important in terms of learning mechanics, weapons and enemy behavior, had a pretty good number of side rooms containing items you needed to proceed, and one of the cooler end-level set pieces in games (especially consoles) to that point...and then said do it all in under two minutes if you want to truly be 007.
They still don't make games like that often, they just get "harder".