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Subject: "Biggest graphical jump between consoles" Previous topic | Next topic
LeroyBumpkin
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Wed May-23-18 07:26 PM

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"Biggest graphical jump between consoles"


  

          

With the news from Sony that the PS5 (or whatever it's going to be called)
is "at least 3 years away", I got to thinking about this console generation
compared to the previous.

In the article below they stated that this generation for Sony
was the longest they've gone between consoles (8 years).

Was there a big graphical jump between the PS3/XBOX 360 vs. the PS4/XB1?
Or a better question, what console launch had the biggest graphical jump?



ARTICLE
The next PlayStation is at least three years away.
https://www.polygon.com/2018/5/23/17384050/ps5-release-date-sony

https://digife.com

  

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Topic Outline
Subject Author Message Date ID
PS1/N64/Saturn to GC/DC/PS2/Xbox
May 23rd 2018
1
This generation jump would get my vote
May 23rd 2018
2
Define the 3D consoles era.
May 24th 2018
3
RE: PS1/N64/Saturn to GC/DC/PS2/Xbox
May 25th 2018
4
I legit skipped the entire generation because of this:
May 25th 2018
5
I wouldn't say graphics got worse.
May 31st 2018
9
polygons were fucking amazing
Jun 04th 2018
11
I hear you BUT the Saturn...
Jul 20th 2018
18
y'all crazy
May 25th 2018
6
i'll never forget playing Mario 64 in a Toys R Us preview display
May 28th 2018
8
RE: y'all crazy
Jun 04th 2018
10
The former weren’t horrendous but gen1 to 2 was the biggest jump
Jun 24th 2018
13
colecovision > NES brought the industry back from the dead
May 27th 2018
7
When I went from Atari 5200 to NES my jaw dropped
Jun 04th 2018
12
      i wanted the 5200 so bad!! They had a very good Pac Man port...
Jun 27th 2018
14
Cartridge capacity topped out at what 16mb vs cd-rom 700mb
Jul 01st 2018
15
I remember all of them and PS1 blew my mind
Jul 13th 2018
16
I'd have to go 16-bit to 32 bit era
Jul 16th 2018
17
Y'all confusing game design/quality with GRAPHICS
Jul 21st 2018
19
SNES/Genesis to PS1
Jul 21st 2018
20
Biggest jump was from 8-bit to 16bit, imo.
Jul 26th 2018
21

IkeMoses
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Wed May-23-18 07:46 PM

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1. "PS1/N64/Saturn to GC/DC/PS2/Xbox"
In response to Reply # 0
Wed May-23-18 07:47 PM by IkeMoses

  

          

The first batch of 3D consoles were horrendous and get worse by the year.

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obsidianchrysalis
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Wed May-23-18 09:04 PM

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2. "This generation jump would get my vote"
In response to Reply # 1


  

          

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LeroyBumpkin
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Thu May-24-18 12:39 PM

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3. "Define the 3D consoles era."
In response to Reply # 1
Thu May-24-18 12:40 PM by LeroyBumpkin

  

          

Are you talking N64/PS2/XBOX?

https://digife.com

  

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Wonderl33t
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Fri May-25-18 12:53 PM

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4. "RE: PS1/N64/Saturn to GC/DC/PS2/Xbox"
In response to Reply # 1


  

          

This has to be it. Hell, going from SNES/Genesis to N64/PS1, graphics got WORSE.
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IkeMoses
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Fri May-25-18 01:01 PM

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5. "I legit skipped the entire generation because of this:"
In response to Reply # 4


  

          

>This has to be it. Hell, going from SNES/Genesis to N64/PS1,
>graphics got WORSE.

Didn't own a console at all from like 1997-2005.

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squeeg
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9. "I wouldn't say graphics got worse."
In response to Reply # 4
Thu May-31-18 06:42 PM by squeeg

  

          

But Genesis and SNES games have definitely aged better. Going back to well-designed 2D graphics is far easier than returning to early 3D forays. Detailed sprites with good art direction will always beat out primitive polygons.


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Rjcc
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11. "polygons were fucking amazing"
In response to Reply # 4


          

even the shitty low-res 3d we had on saturn and playstation made games look more like the way you'd always imagined them.

www.engadgethd.com - the other stuff i'm looking at

  

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13Rose
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18. "I hear you BUT the Saturn..."
In response to Reply # 4


  

          

Those 2D games on Saturn (particularly the fighters) were and are amazing. Beautiful pieces of work. The 3D stuff...no comment.

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will_5198
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Fri May-25-18 09:21 PM

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6. "y'all crazy"
In response to Reply # 1


          

the first-gen 3D consoles were an *amazing* jump. you went from StarFox, where you could count the number of polygons, to something like Wipeout (first-generation PS1)? stunningly different.

when new games came out, the majority of the reviews were solely about the graphics! everyone was slack-jawed for years, and then just when you thought you hit a standard, something like Tekken 3 would come out and blow you away again.

PS1/Saturn/N64 have definitely aged the worst because of frame rate (30 FPS used to be acceptable, and even into the 20s was standard) and high resolution advances. but that era was a graphical marvel for the time.

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wrecknoble
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Mon May-28-18 12:04 PM

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8. "i'll never forget playing Mario 64 in a Toys R Us preview display"
In response to Reply # 6


  

          

before the console even came out

I was 12 years old at the time and went in with my dad to buy a birthday gift for a classmate's upcoming party

I had been following all the news I could about the "Ultra 64" and was an avid Nintendo head with a subscription to Nintendo Power etc

and playing Mario 64 blew me the f** away. god damn. it was so impressive that even my dad was like "when does this system come out?" and ended up letting me pre-order it

we had a rule in the house that we couldn't buy the next gen console unless we sold the previous gen one first, and you can bet that my older brother and I started posting up ads at our local grocery store bulletin board the very next day lol

i think all the graphical advances since then have been built upon the foundation set by the N64 and PS1

but that leap from 2D side-scrolling and "faux" 3D (ala Star Fox) to full on 360 degree movement (Mario 64) was INSANE

this archived IGN article sums it up nicely:

----

http://ca.ign.com/articles/2011/09/24/nintendo-64-launching-a-legacy

Changing the Game:

On June 23, 1996 -- the system's launch day in Japan -- the N64 became the first home console in history to feature an analog stick as its primary control scheme for interfacing with video games. Three months later, on September 29, the system would make its way to North America. No one at the time knew quite what an impact this new control scheme would have on this burgeoning industry, but it wouldn't take the world long to figure it out.

Though now it seems the transition from D-pad to analog was a no-brainer, at the time it was a bold move to say the least. Atari and Sony had flirted with the technology in the past, each releasing some form of precursor to the concept. However, the only game company that can claim to have pioneered and popularized the now-standard control device for three-dimensional games is Nintendo.

It was a gamble, as the company effectively wagered the success of an entire system on this gray piece of plastic. If gamers had rejected it in favor of the D-pad, their shiny new system would have lost the one thing that allowed it to shine above the competition. The company as a whole might have faded into obscurity.

Luckily for Nintendo, the gamble paid off.

This new controller, which marked a huge departure from the NES and SNES days, allowed gamers to aim with precision, and to manipulate game worlds and characters more accurately than ever before. Unlike Nintendo's patented D-pad, which only supported eight different directional inputs, the analog stick allowed for full 360-degree control. Console gamers could now affect 3D games in ways that previously only PC gamers could, as well as in ways that no gamer had before.

The One That Started it All:

While having only one thumbstick on a home console controller now seems blasphemous, when the system first launched it was a revolution. This new control scheme did more than just affect the games themselves -- it started an enduring trend in console development. A year and four days after the announcement of the N64's control set-up, Sony unleashed the Dual Analog controller, a device that worked fine for the Playstation, but wouldn't fully realize its potential until the release of the PlayStation 2.

The original thought that lead to the revolutionary dual analog set up can essentially be boiled down to, "Hey, what if there were two of those things?" As such, even the almighty dual analog setup can attribute its standardization to the N64's analog stick.

Though Nintendo would eventually go on to challenge the concept with the use of motion controls for its wildly successful Wii system, a dual analog interface is still the preferred control method for video games (even Nintendo is jumping back on board with the upcoming Wii U). In other words, this one, seemingly trivial innovation in many ways defined modern gaming. Not too shabby, right?

The Birth of New Gaming Opportunities:

While considered by many to now be outdated, the N64 controller was at first a dream come true for gamers, even allowing for the creation of new gameplay types. It also offered the first real chance to successfully craft a first-person shooter for anything other than a mouse and keyboard. The ease of aiming with the analog stick helped popularize the first person shooter genre on home consoles, with the fan favorite GoldenEye 007 becoming the first successful non-PC based shooter.

Super Mario 64, a title we'll discuss at length in a future article, was the true revolution in play control that the world was waiting for. This game set the standard for how a character should interact with a 3D environment and, more importantly, what it should feel like for the player to maneuver said character. In fact, it's still considered by many to be the largest leap forward in play control any single game has ever made. That's why it's no surprise that many top developers, such as Gabe Newell and Cliff Bleszinski, have stated that the game was a huge influence to them as creators.

Although developers tinkered with the idea of three-dimensional graphics on the Super Nintendo, they had never wielded the proper technology to fully realize their dreams. Even if the Super Nintendo had come equipped with the horsepower to pull it off, it still would not have been the same without a thumbstick. It took a device like that and a game like Mario 64 to show gamers (as well as game creators) what they could expect from 3D games.

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Wonderl33t
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Mon Jun-04-18 10:28 AM

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10. "RE: y'all crazy"
In response to Reply # 6


  

          

It's true that my take is somewhat hindsight, but I'm also very biased toward good sprite graphics. Even at in the day of the N64 I couldn't understand why people liked the 9 FPS tornado of triangles better than sprites. Titles like Star Fox and Wave Race blew me away at the time, though, no doubt.

>the first-gen 3D consoles were an *amazing* jump. you went
>from StarFox, where you could count the number of polygons, to
>something like Wipeout (first-generation PS1)? stunningly
>different.
>
>when new games came out, the majority of the reviews were
>solely about the graphics! everyone was slack-jawed for years,
>and then just when you thought you hit a standard, something
>like Tekken 3 would come out and blow you away again.
>
>PS1/Saturn/N64 have definitely aged the worst because of frame
>rate (30 FPS used to be acceptable, and even into the 20s was
>standard) and high resolution advances. but that era was a
>graphical marvel for the time.


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LA2Philly
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13. "The former weren’t horrendous but gen1 to 2 was the biggest jump"
In response to Reply # 1


  

          

That was when exponential tech finally got harnessed into home consoles. Watching my brother fire up Soul Calibur is one of the few times I’ve truly been slack jawed in amazement

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My_SP1200_Broken_Again
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7. "colecovision > NES brought the industry back from the dead"
In response to Reply # 0


  

          

...a game like SMB, Metroid or Zelda was some shit I couldn't even imagine in 1982 when i thought DKjr on coleco was THE shit...


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Lach
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Mon Jun-04-18 04:12 PM

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12. "When I went from Atari 5200 to NES my jaw dropped"
In response to Reply # 7


  

          

First time messing with Gyromite and I was hooked.
My shock moments after that was in this order
Wave Rave on N64,
Soul Calibur on Dreamcast
Tekken Tag on PS2
Call of Duty 2 on Xbox 360 in HD since it was the first console game I saw in HD.

Now graphics don't wow me in the same fashion but damn do AC Origins and God War 4 look incredible in 4K.

  

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My_SP1200_Broken_Again
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14. "i wanted the 5200 so bad!! They had a very good Pac Man port..."
In response to Reply # 12


  

          

...plus you could PAUSE the game?!??!?! that was pretty incredible to me as a kid, haha



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ShinobiShaw
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15. "Cartridge capacity topped out at what 16mb vs cd-rom 700mb"
In response to Reply # 0


  

          

the leap from SNES/Genesis to Dreamcast/PS1 was the biggest.

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L_O_Quent
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16. "I remember all of them and PS1 blew my mind "
In response to Reply # 0


  

          

The offspring :-D

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spenzalii
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17. "I'd have to go 16-bit to 32 bit era"
In response to Reply # 0


  

          

Genesis & SNES to Saturn & PS1. Granted, your early polygon games have not aged as well. But going from sprites to playable polygons by itself was a HUGE jump. Every other console iteration has been evolutionary, as the ability to push more polygons at a faster frame rate and higher resolution continues to up the ante (even within that same console generation). But the 32 bit era was a revolution, as polygons simply couldn't be done (with a few notable exceptions, like Starfox) those 16 bit machines

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Orbit_Established
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Sat Jul-21-18 04:07 PM

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19. "Y'all confusing game design/quality with GRAPHICS"
In response to Reply # 0


  

          


SNES/Genesis to Saturn/PS1 etc may not have been
a leap forward GAME wise, but graphically it was
easily the biggest

Battle Arena: Tohinden -- as a fighting game it
might not have been great, but the first time I dodged some
shit by being able to dive into the screen and the camera
flipped around!?!? I almost fainted, it was do dope.

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rorschach
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Sat Jul-21-18 10:41 PM

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20. "SNES/Genesis to PS1"
In response to Reply # 0


  

          

and it's not even close.

  

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PlanetInfinite
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Thu Jul-26-18 11:45 AM

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21. "Biggest jump was from 8-bit to 16bit, imo."
In response to Reply # 0


  

          

Developers and console manufacturers found ways to work within the limitations of the cartridge based system.

Look at the difference between the first Super Mario on NES and Super Mario on SNES. Metroid vs Super Metroid. SNES had mode 7 graphics and Genesis actually had the ability to emulate 3D graphics.

The color palette from the NES was 54 (400+ if you include the tinting effects) while the SNES had 32,000 and could show off 256 colors at once (which is why we got that sick photorealistic Shaq Fu title screen).

And that's not even just in graphics. Sound quality was a major improvement between those generations. Stereo sound, orchestrations/arrangements, simulated voice processing.

The graphical jump from 16-bit > CD-era games was a technological achievement but it's all just throwing horsepower behind proprietary graphic chipsets and making shit more realistic. 16 bit era was devs actually getting complex with the tools they had on hand.

  

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