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Before I post, TL;DR summary:
-XMB doesn't mean what you think it means. -The latest company press releases have both platforms with 14m online users. -This idea of community is mostly in your head. -Killing the PS2 would have been retarded. -PS3 is selling better year over year compared to 360. They're hardly in slo mo, and neither should be compared to the Wii.
>people would actually use it more.
First of all, the XMB is just the user interface for the menus. All it refers to is the fact that it uses icons and horizontal/vertical scrolling to select things (as opposed to a cursor or something like that). The 360's user interface, now that they've gotten rid of the blades, is pretty much the same in the sense that things scroll vertically and horizontally. The only big difference between the interfaces are the options available, the ads in the 360 interface and the fact that things that scroll vertically on the PS3 tend to scroll horizontally on the 360.
It's hard to argue the interface is the problem when it's so similar to the 360's now (unless you just really need an effeminate acting avatar bouncing around and waving while you scroll past various advertisements), so on to the next point...
>all this shit about PSN this PSN that. there aint no online >community. Yea, they have Home now, but there is no connection >with home and the video games u own. i understand this is a >beta, but i dont think they know how theyre gonna connect Home >to the online gaming community.
A community is what you make of it. For me, there ain't much of an online community for 360 outside of the folks on OKP that I know have 360s...pretty much the same thing as my PSN friends list. Other than having some sort of shared experience outside of games like OKP, Neogaf, Shoryuken or what have you, there isn't going to be much of a community formed within the service as a whole; it's generally going to boil down to certain players playing certain games. Even in XBL, you tend to get different types of gamers in different games. L4D players tend to be nicer than Halo players, who tend to be a lot nicer than Gears players, etc. etc. Since communication is done on a small scale on the actual systems (chats are generally one on one; parties only allow for 8 people), its practically impossible to foster any sense of community without an outside resource like a message board.
Really, Home is about the closest thing to recreating a sort of online community feel within the limitations of the system. Although the second life-ish interface isn't my thing, the stuff that they're promising could in theory replace organizational tasks that typically occur outside of the system. Right now it isn't much of anything, but it has potential and it's something different. i applaud their effort at the very least.
>they can only blame themselves. They wanted developers to >build their own communities and even those are failing. >I know many people bought 360s due to the strong online >community. Theres separate communities in each game, but >theyre all part of one big ass one. plus the servers actually >fucking work 99% of the time (except for last holiday >season).
Outside of a few instances like LBP, the servers for PS3 games have been great in my experience. Furthermore, a lot of PS3 games use dedicated servers as opposed to peer to peer stuff. Even when you have shortcomings like LBP, there tends to be an equivalent screw up on XBL. Gears 2 has you waiting 5 minutes for a laggy connection half the time...is that what you're paying $50 a month for?
>I think the real selling point is...if ur gonna have the same >games as 360, u have to give the customer a reason to purchase >it for ur system. A lot of games emphasize online play >nowadays for replay value.
>If it means i have to pay $50 a year for a newly >designed/rethought PSN, ill do it. Just give me a reason.
That's nice for you and those who care, but to a lot of people online isn't that big of a deal where they feel the need to pay for it. Also, despite the huge emphasis on online, there are just as many PSN users as there are XBL users:
http://www.1up.com/do/newsStory?cId=3171383
Honestly, if it wasn't for Netflix, I would probably just let my Live subscription lapse this year. I don't play nearly enough games online for it to be worth it, and the ones I do play frequently (SF2HDR as of late) work just fine on PS3.
>Although PS2s still sell. they shouldve killed it off a year >ago, maybe more. M$ killed xbox immediately, eliminating >another one of their products interfering with sales (although >xboxes werent selling as much as PS2s)
Why would they kill a product that's pure profit to possibly create less comp for a product that is costing them money with each unit sold? MS killed the original Xbox because it was losing them tons of money and barely outselling the Gamecube (the difference between Big N and MS last gen was that Ninty was actually making money). That's not the case with the PS2, and it would make no sense from a business standpoint to kill the device prematurely.
>all these things add up and i think Sony needs to realize that >they really fucked up. Theyre in slow motion while M$ and >Nintendo are at full speed.
Funny thing, they're actually outselling Microsoft worldwide per year (8.4m per yr vs 8.3), so they aren't really in slow motion at all. MS has a pretty good foothold in the US compared to Sony, which is impressive...but if Sony is losing the battle here, it's a massacre over in Japan. Comparing either to Nintendo's pace is retarded; they're outselling both MS and Sony combined in just about every territory.
If you're referring to standing still in terms of what each console has added to gaming, you're wrong there too. I think where MS has made strides in software and GUI, Sony has made strides in hardware and open standards. Off the shelf hard drives, flash memory, usb headsets, bluetooth headsets, USB controllers (a godsend for fighting game fans), printers, etc. work with the system...hell, you can even install Linux on the thing without voiding your warranty. Nintendo obviously innovated in motion controls, although Sony bit their steez there.
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