66. "Regarding the dialogue trees, an easy fix would be to not" In response to In response to 64
make players go through ALL of the dialogue options before getting to the current dialogue. For example at the base when you’re talking to NPCs, there is new dialogue after every main quest. If you skip any conversations though you have to go through all the old dialogue from quests that you completed a MINUTE ago before you get to current stuff. They should just let you skip all the old conversations and go straight to whatever is current.