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NO NEED FOR MODERATION!
I don't even know if that's what he says, but it is a BLAST to get someone with it..especially a raw one. My first one was raw against a Millia who was spamming the same mixup over and over. I was amazingly pleased to slang that buster on her!
Besides that, fuck Sol and his 'everything seems safe' azz.
Also, I can't beat a Zato in a set to save my life. I can't deal with the Eddie-assisted mixup shenanigans AT ALL. Once I get jammed up, I lose absurd amounts of life in a short period of time and it makes me big sad/mad. I'll figure it out at some point!
I went into the Japan lobby last night and got touched up by a May before the connection went wonky.
Mostly, I really need to figure out how to lab against certain things. The computer is obviously incapable of playing the game like a human so that just doesn't give me the reps I need. More than anything, it seems like the computer doesn't use meter well. And they allow way too many 'walk up' busters. I didn't get a regular buster on someone until day 3 (I cornered a Zato and won a match with it...still lost the set tho!).
I'm on the 8th floor after a few days of playing online. I don't feel outclassed per se, but I have run into a few folks who play GG like 'do a safe-seeming mix-up that I have practiced for 2 weeks, run away for 5 seconds, repeat'. I'm not good enough to keep good pressure and solid punishes on that style just yet. But I'm getting there!
>https://www.guiltygear.com/ggst/en/news/obt/ > >beta runs feb 18 - 21 on PSN. no PS+ required. it starts on >the 17th if you preorder. this beta is very promising. it >has tutorial and training modes, local versus and versus CPU >modes, 13 characters playable (no anji), and network play >featuring their rollback code that was developed in-house. >even if the rollback netcode is not good it should at least be >usable, which is more than can be said for the netcode in the >last beta > >with this beta approaching we're finally getting some more >footage of the game in action. it looks good. it seems very >neutral heavy which is a welcome change from the oppressive >oki of the xrd series. they got rid of some legacy guilty >gear stuff but there is still a lot of guilty gear in this >game: anti-air conversions into P juggle into super, lots of >roman cancelling, dust combos, fishing for random hits and >converting into massive damage, dragon installs. i believe >that blitz is gone. i didn't see any just frame blocking but >i think that property was absorbed into faultless defense. >check out some matches: > >axl vs ramlethal - https://youtu.be/El0N-CwImF8 >ky kiske vs giovanna - https://youtu.be/IEOuqGjM6-I >sol badguy vs nagoriyuki - https://youtu.be/tSaNhmTYONI > >gamespot footage (3 matches) - https://youtu.be/F9Wy1k-Rrko
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