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Subject: "RE: it's not a good look at the game." Previous topic | Next topic
Nodima
Member since Jul 30th 2008
15297 posts
Thu Mar-02-17 10:56 AM

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17. "RE: it's not a good look at the game."
In response to In response to 14
Thu Mar-02-17 11:06 AM by Nodima

  

          

>>But the combat itself is so crisp
>
>what do you mean by "crisp?" it looks floaty and
>animation-driven.

It has the complexity of The Witcher 3's combat in that different enemies have specific weaknesses (including, which is probably a Monster Hunter thing, weak points) and swapping weapons and abilities is on-the-fly via a slow motion screen that doesn't pause the action, but you feel in control on the level of Uncharted 4. In that sense, it's certainly animation driven in that you're not canceling or doing super complex combos ala DmC or a fighting game, but it's super fun to set enemies up for failure and like somebody else said, any time you forget you have options other than your basic arrows you're in for a real bad time with the medium and larger sized enemies.

It is also very satisfying to wrangle a herd with a bunch of stun ropes, tie them all down while they're spazzing out and then just crit them one by one to loot them. Coupled with the beautiful world (and I'm still just in the starter zone) it's fun to just wander around hunting things so I can buy the slingshot and sniper bow.

One of my favorite things to do lately has been finding huge herds with a few Grazers, hitting their Blaze canisters with a fire arrow and watching the chaos ensue as a chain of explosions rips through the herd and leaves me to pick off the crippled stragglers.

Just for the visual, I also love doing the power slide, drawing my bow, going into slow motion focus and trying to hit a Watcher in the eye. The robot animations are consistently awesome when they're aggravated, and they look super cool in slow motion. Also, in an early cinematic they show Aloy doing a power slide under an enemy to hit its weak point, and that's definitely a thing that's relevant to certain robots later on.

I will say, if you've grown weary of the climbing in Uncharted or Assassin's Creed, you'll either be really happy or really bored with what this game does. You don't need to hold a button and you often don't even need to actively jump from ledge to ledge, as 80% of the time simply holding up will get Aloy from hand-hold to hand-hold. It's the most poorly designed bit of the game so far for me because when you DO get held up by a need to find the next hand-hold it can sometimes leave me confused for two or three minutes as to where I'm supposed to go. They do the yellow platform handholding like Uncharted thing but they also do the white platform handholding like Witcher and it leads to some real confusion because while the yellow one are always grippable, sometimes the white is just art, though not very often. But it is a weird design choice.

I still haven't done much human combat yet, but I thought it all felt just fine in what little I played. Again, this may be because I'm playing on Hard and the game really gives me the sense its Hard difficulty is a very fairly balanced challenge compared to how I feel about most Hard modes, so it could just be that Medium difficulty is pretty primed to get you moving through the story. I don't have an answer for that. Like I said in the first post, I neeeeever play Hard modes other than random second play throughs on games I really love, but I rarely play those more than 50% of the way through, so the fact that I'm really enjoying Hard here is a big credit to the game IMO (for comparison, The Last of Us is a game I frequently hear felt built for Hard modes, but I couldn't get into it that way).

The melee doesn't have much variety from what I've seen but it has a fun balance of being quite dangerous because one hit, even several hours in, from most basic enemies can send you reeling, and its also got a pretty good stretch on it that makes it really reliable for hunting animals and finishing off crippled robots.


the arrows seem to travel slowly and curve
>to their target, skeleton archers in dark souls-style. that
>may be an end of game thing. there's no weight or heft behind
>anything.

I feel the exact opposite, so maybe that's just looking at the game versus watching it more than anything. Aloy feels a little weird during the tutorial sequence but main game feels fine, and the early bows have pretty long draw times that put major import behind each arrow you fire. There's nothing more disappointing and tension building than a robot moving its head just as you release your arrow, missing the critical hit and alerting the entire herd to your presence. Suddenly you're scrambling all over the zone, flipping from weapon to weapon desperate for a way to whittle 7 enemies down to one and realizing you hadn't rooted up any medical herbs in a while because you got overconfident you were getting powerful enough to take some hits, only to go from 290 to 80 health in a single kick and jump to the edge of your seat to get your dodges on point.


~~~~~~~~~
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Horizon: Zero Dawn (Ps4) [View all] , mrshow, Mon Feb-20-17 11:51 PM
 
Subject Author Message Date ID
apparently it's a technical masterpiece
Feb 21st 2017
1
This title makes me want a PS4. it looks ridiculously good
Feb 21st 2017
2
^^^ same ^^^
Feb 24th 2017
8
everyone at work who played it is digging it
Feb 21st 2017
3
Was skeptical at first
Feb 21st 2017
4
Why do this and Zelda have to drop the same week??
Feb 21st 2017
5
This whole month is insane, it's basically Holiday 2017
Feb 22nd 2017
6
RE: Horizon: Zero Dawn (Ps4)
Feb 22nd 2017
7
quick look
Feb 28th 2017
9
looks boring as shit.
Mar 01st 2017
10
If you're going by a video instead of playing it then maybe
Mar 01st 2017
11
it's not a good look at the game.
Mar 01st 2017
12
RE: it's not a good look at the game.
Mar 01st 2017
14
     
           RE: it's not a good look at the game.
Mar 02nd 2017
18
           i need to see early gameplay
Mar 02nd 2017
19
                here's 2 clips of me fighting an early boss machine in the wild
Mar 03rd 2017
20
                     doesn't look very interesting. i'm sure it's intense in the moment
Mar 04th 2017
22
I'm still early, but it doesn't seem like combat is the real point of it...
Mar 01st 2017
13
      it does seem like a whole > sum of parts game
Mar 01st 2017
15
      The combat so far is pretty terrible.
Mar 03rd 2017
21
Just gorgeous
Mar 01st 2017
16
Logged on to say...
Mar 10th 2017
23
Folks here still playing this?
Mar 16th 2017
24
Some kind of "expansion" is in the works:
Mar 16th 2017
25
RE: Some kind of "expansion" is in the works:
Mar 16th 2017
26
RE: Some kind of "expansion" is in the works:
Mar 22nd 2017
31
I beat it and was extremely satisfied
Mar 17th 2017
27
Beat the game last night.
Mar 27th 2017
32
Still playing
Mar 17th 2017
28
It got put on the back burner for Zelda
Mar 17th 2017
29
I'd probably do the same if I had the choice
Mar 17th 2017
30
Shit, I just bought it on Saturday
Mar 28th 2017
33
i finished Tuesday. loved it.
Apr 07th 2017
34
finished it
May 01st 2017
35
100% Complete/Platinum.
May 01st 2017
36
      gotta admit most of the challenges came off too esoteric to me.
May 01st 2017
37
           Which particular ones?
May 02nd 2017
38
                basically all of them.
May 04th 2017
39
Got the armor
Jun 10th 2017
40
I get so lazy with the armor
Jun 12th 2017
41
      I didn't get it until after I finished the game because I missed one pow...
Jun 12th 2017
43
just picked this up for $40 on psn sale...
Jun 12th 2017
42
It's solid game.
Jun 14th 2017
46
      oh yeah!!!! i'm hooked.. having a blast...
Jul 10th 2017
50
E3: DLC this year, new maps and beasts *slight apoilrs*
Jun 13th 2017
44
Banuk are my favorite tribe in the game
Jun 14th 2017
45
Pre-ordered it last night.
Jul 13th 2017
53
New Game+ and Ultra Hard update came out today.
Jul 06th 2017
47
I was forced to beat the game again
Jul 07th 2017
48
      You ain't have to beat it over
Jul 07th 2017
49
           RE: You ain't have to beat it over
Jul 10th 2017
51
                I wonder if you can still just sprint through that chaotic one
Jul 10th 2017
52
Finally getting into this. Man this thing is pretty
Jul 24th 2017
54
Pretty solid game
Jul 24th 2017
55
      Finally brought down a Stormbird.
Jul 24th 2017
56
The Frozen Wilds dropped today
Nov 07th 2017
57
I got a New Game+ run waiting for it
Nov 07th 2017
58
Chasing a goat nearly got me murked
Nov 10th 2017
59
I copped on Black Friday for 30 bucks, bout to see what it's tawnbout
Dec 06th 2017
60
That game looks dope as fuck.
Dec 06th 2017
61
Got back into it.
Dec 07th 2017
62
I finished it.
Dec 26th 2017
63
Dope. Did you get a chance to do Frozen Wilds yet?
Dec 28th 2017
64
      Yeah, I did that before I finished the main game.
Dec 28th 2017
65
           You do get some armor in FW that is helpful though
Dec 29th 2017
66
Just finished the main story. Was about to start FW but I also just
Dec 30th 2017
67
RE: Horizon: Zero Dawn (Ps4)
Aug 05th 2018
68
I picked this up a while ago.
Aug 05th 2018
69
coming to PC soonish
Jan 16th 2020
70
need this
Jan 17th 2020
71
It's not the worst thing in the world
Jan 20th 2020
72
      sony can make more money by being platform-agnostic
Jan 21st 2020
73
           Sony probably thinks the same thing
Jan 28th 2020
74

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