49. "RE: Yup. People went too hard on it imho" In response to In response to 48 Mon Mar-20-17 02:29 PM by bearfield
>As long as the Mass Effects basics are there; divergent >storylines, great characters, missions/storylines that had >'heft' ill deal with some clunky fire and animation. Lets >not act like the OG trilogy was killing it with the >playability or the graphics, lol. Shit was Grand Theft Auto >level of clunkiness, but like GTA the fun factor made all that >shit not matter in the end.
i think the animation "clunkiness" matters more in mass effect since you spend a significant portion of the game (~50%? more?) watching these characters act at each other. the acting and animation in the original trilogy weren't perfect by any means but they were believable. ME:A's acting and characters come off as amateurish and approaching the uncanny valley, respectively
but maybe it's something you get used to over time and the high quality of the combat and writing offset the apparent low quality of the "interacting with people" part of the gameplay