53. "RE: all that stuff sounds fine but how are the mechanics and systems?" In response to In response to 52
The Witcher games aren't known for having fantastic combat, but it works.
You pretty much have to switch up for each encounter. If you're playing it like a button masher then you pretty much have to play on easy. People forget you can parry, or dodge. The other games you really had a roll to get out of the way. In this game the roll takes you too far away so they want you to focus on the dodge or parry and block more.
Some enemies disappear, you may have to lay down a sign so they can't do that once inside of it, all the while moving away from their attacks.
It's not the deepest fighting system, and coming fresh off of Bloodborne I had to adjust myself. But with so much going on in this game, even though the mechanics aren't a perfect 10 I would still rate it an 8. There is a lot you have to think about with certain encounters, especially if you're playing on one of the harder difficulties.
It works here though, which is why this game is so amazing to me. For them to cram this much story in, and still have a decent although not perfect combat system says a lot.
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