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Forum namePass The Popcorn Archives
Topic subjectWhy is CGI so expensive?
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=23&topic_id=42506
42506, Why is CGI so expensive?
Posted by Mr Mech, Sat Sep-23-06 06:14 AM
Aren't you just paying for more man hours as oppose to hiring thousands of extras, building elaborate sets or going to exotic locations? I don't understand where all the money goes.

Mech
42507, Well, my take on it is this:
Posted by Bridgetown, Sat Sep-23-06 10:25 AM
The equipment is VERY expensive, is both time and labor intensive, requires techincal and artistic know how, and still calls for a rather large group of people to use the equipment and liaise between them and management.

I mean, to get little bobby to make a 3D model on his pentium 4 doesn't cost much... but it would look like asscrap.

So, sometimes it is far less than using actual actors, sometimes not.

That's just what I think, though.

--Maurice
42508, i think the cost to hire a CGI company to do the work
Posted by HighVoltage, Sat Sep-23-06 10:50 AM
and the time it takes to do complex scenes is pricey.
42509, RE: Why is CGI so expensive?
Posted by Nukkapedia, Sat Sep-23-06 12:14 PM
- CGI crew animators, programmers, modelers, texturers, renderers, scene planners, storyboarders, administrative staff, animation director, animation producer, compositors, etc. The staff could be anywhere from maybe 20 to maybe 200.

- Professional grade CGI equipment is not cheap. A single license of Autodesk Maya (the industry standard) is $2000; and of course you need far more than just one license. And then you have to factor in the costs of the computer equipment (high end computers, network servers, render servers, electric bill, IT staff).

- A lot of clients tend to want to constantly change things around in CGI, since they think it's so easy to make changes. So they're never satisfied.

- If this is CGI for a live-action film, you have to do a LOT of work to make it look seamless. A lot of a lot of render tests, material creation, programming tricks, compositing tricks, etc. Granted, you have to do all of that for an all-CGI piece as well, but the integration always complicated things.
42510, Isn't the expensive equipment already purchased?
Posted by Mr Mech, Sat Sep-23-06 01:20 PM
That's why I say it boils down to man hours because all the infastructure should already exist right? Or are they developing new hardware and software for almost every project?

MEch
42511, i've wondered the same thing
Posted by zero, Sat Sep-23-06 01:48 PM
its not like ILM has to go out and buy new shit every movie. is the man power THAT expensive? i guess if you have 200 guys on the crew, it adds up fast
42512, well ILM isn't exactly using the same shit they've been using
Posted by navajo joe, Sat Sep-23-06 01:53 PM
since True Lies

and the demands of the scenes/sequences vary from film to film so i'm sure they are developing new stuff constantly

and no, location shooting isn't cheaper
ask michael mann
42513, Well, actually...
Posted by Bridgetown, Sat Sep-23-06 04:23 PM
>its not like ILM has to go out and buy new shit every movie.

It sorta IS like ILM has to go out and buy new shit every movie. Much the same way that someone into gaming has to buy a new console/CPU/graphics card every one or two years, the equipment necessary to pull off cutting edge shit is going to go through upgrades.

Like Nukkapedia said, what was enough to pull off a cute little dream sequence a few years ago won't be nearly enough to pull off the new Jurassic Park.

--Maurice
42514, now you know comprutas become obsolete within six months...lol
Posted by Nukkapedia, Sat Sep-23-06 01:55 PM
In all seriousness, though, yes -- some films do indeed require software and hardware upgrades. If your crew is doing a few comp effects for a romantic comedy, and some quick animated cats for a dream sequence, it's gonna take some significant upgrading to be able to do Jurrassic Park IV.
42515, read post #3 - even if you take out costs of equipment, the work is still...
Posted by eldealo, Sun Sep-24-06 02:43 PM
complex and time consuming.

movies evolve, plans change for all kinds of reasons and cgi teams are expected to roll with those changes and make constant corrections.
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42516, read post #3 - even if you take out costs of equipment, the work is still...
Posted by eldealo, Sun Sep-24-06 02:44 PM
complex and time consuming.

movies evolve, plans change for all kinds of reasons and cgi teams are expected to roll with those changes and make constant corrections. even just by watching the special features discs on most big movies will give a decent idea as to why it costs so much. you have several sequences that have constant cgi work. why should it be cheap?


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Check out my brother's band if you have a sec.

http://www.myspace.com/romeobleu

http://cdbaby.com/cd/romeoblue

His cd is also on i-tunes. http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?p=6317794&s
42517, I need some context. Are you looking for some CGI for a project?
Posted by Nukkapedia, Sat Sep-23-06 01:57 PM
(b/c if you are, I have homeboy that needs work)
42518, well im no expert, but id imagine
Posted by dba_BAD, Sat Sep-23-06 02:03 PM
that in order to be competative, cgi relies on the absolute latest technology

brand new technology tends to be expensive regardless of the form
42519, The real question should be why CGI looks so whack now
Posted by Tiger Woods, Sat Sep-23-06 03:54 PM

the CGI in "Jurassic Park" looked more real than the CGI in "Revenge of the Sith". Something's not right there.

42520, RE: The real question should be why CGI looks so whack now
Posted by Nukkapedia, Sat Sep-23-06 06:42 PM
>the CGI in "Jurassic Park" looked more real than the CGI in
>"Revenge of the Sith". Something's not right there.
>
>

...probably because different people did it?
42521, RE: The real question should be why CGI looks so whack now
Posted by Bridgetown, Sun Sep-24-06 02:12 PM
>>the CGI in "Jurassic Park" looked more real than the CGI in
>>"Revenge of the Sith". Something's not right there.
>>
>>
>
>...probably because different people did it?

Well, there's that aspect, but it was so vastly overdone in ROTS.

--Maurice
42522, if you woulda listened to the Favreau interview, you'd know
Posted by REDeye, Sat Sep-23-06 04:02 PM
Ha.

Anywho, the main reason costs escalate (as opposed to why costs are high to begin with) is because directors make changes in the middle of production. Sometimes it's for legitimate reasons, usually it's because people don't do enough previsualization and just stick with their decisions. Ideally, they "make the film" before they make the film. A lot of work is done based on previsualizaiton and other early work done. Then to change later means redoing a lot of that. Man-hours is probably the main factor in that. But it's expensive because it means hiring more people to do the same work, and paying overtime (these are unions, you know) to get it done faster than normal because dates are already locked in. Along with hiring more people, you're getting more hardware to do the work faster too.

When used correctly, CGI can be a huge cost cutter. Things are rarely used correctly in Hollywood.

RED
http://arrena.blogspot.com
42523, actually, that's the exact reason I'm asking...
Posted by Mr Mech, Sat Sep-23-06 10:58 PM
I was listening to interview on The Business podcast. He basically made it sound like doing shit in camera was cheaper then CGI even with sticking to what's decided in pre production.

Shockingly good interview by the way. I learned a lot.

Mech
42524, It depends upon the specific effect in question.
Posted by Nukkapedia, Sat Sep-23-06 11:44 PM
Was he reffering to a specific type of film effect he was trying to achieve?
42525, Is was more like a general thing he was saying...
Posted by Mr Mech, Sun Sep-24-06 04:23 PM
But he also made it very clear that if you stick to a plan, CGI can save you a lot of money. I seriously suggest you listen to the interview, it really is informative (as is the show in general):
http://www.kcrw.com/show/tb

Mech
42526, Ha, I figured as much after I posted that.
Posted by REDeye, Sun Sep-24-06 12:07 AM
Yeah, I was surprised myself by the depth of the interview. I thought it would some 5 minute gloss-over.

So, I think it just comes down to the manhours. You figure if you're doing it in camera, there might be some cost to building miniatures, puppets and puppeteers, that sort of thing, but basically you're paying for the same crew you'd normally use for a shoot.

With CGI, you're paying the usual amount for the crew on the shoot, and then a whole separate crew to work on the same sequences of the movie.

RED
http://arrena.blogspot.com
42527, plus, with in camera effects, a lot of the stuff is handeled in pre-production
Posted by Mr Mech, Sun Sep-24-06 04:26 PM
And I'm not sure if there is overtime in pre-production.

Mech
42528, it's a highly-specialized service...
Posted by ternary_star, Sat Sep-23-06 06:55 PM
they can charge whatever the market allows
42529, pixels got electrons to feed! shit ain't cheap. /nm/
Posted by jetblack, Sat Sep-23-06 09:02 PM
42530, lol...this is funny stuff...
Posted by obsidianchrysalis, Sun Sep-24-06 12:00 AM
42531, What I wanna know is...
Posted by chief1284, Sun Sep-24-06 06:13 AM
why nearly all CGI looks rubbish? Case in point - compare Blade Runner (done with models) to say Fifth Element. Which looks more real?

I feel like we've gone backwards with all this CGI (Except animation)
42532, RE: What I wanna know is...
Posted by Bridgetown, Sun Sep-24-06 10:56 AM
>why nearly all CGI looks rubbish? Case in point - compare
>Blade Runner (done with models) to say Fifth Element. Which
>looks more real?
>
>I feel like we've gone backwards with all this CGI (Except
>animation)

YES, YES, YES. I've been saying that for years.

--Maurice
42533, but there are so many things you can do with CGI
Posted by Nukkapedia, Sun Sep-24-06 04:48 PM
that just cannot be done with analogue techniques.

I'm sure "Blade Runner" and "The Fifth Dimension" are going for differnt types of effects as it is anyways. There's no way you could make "The Fifth Dimension" the way it is without CGI.
42534, I'm all for CGI... done sparingly and/or tastefully.
Posted by Bridgetown, Mon Sep-25-06 12:08 AM
And the Star Wars prequels were so NOT tastefully done that it was much more a distraction than a breakthrough.

Back when they used models for Eps 4-6? Yeah, that shit looked like a true "space opera", to use a term. The rebel ships looked used and weatherbeaten, and the Imperial fleet was imposing and massive.

However, both Lord of the Rings and Jurassic Park truly proved that CGI can work well with actual human interaction.

--Maurice
42535, I bet you don't even notice most CGI
Posted by Nopayne, Sun Sep-24-06 01:41 PM
Alot of things are enhanced subtly using cgi in movies. I think it's just when filmakers go effects crazy that it gets out of hand.

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42536, That I can believe
Posted by chief1284, Mon Sep-25-06 05:48 AM
And I agree CGI can have its place. BUT I really think on the whole studios should start bringing models back. I mean back to the example of Blade Runner, imagine if that were made today. Theres no way they'd use models - and in my opinion theres no way they could get CGI to look as good as that film (which was made when??? 1982?).
42537, i figured it's because you need to hire artists to do every detail
Posted by The Damaja, Sun Sep-24-06 09:08 AM
not just people who draw but people who do 3d modelling and animation
and like practically every frame needs to be rendered individually
so you need a massive team, who are all very skilled

i assumed thats what it was
42538, Think about this: Why did Mortal Kombat Annihilation look so wack? n/m
Posted by Doc Maestro, Sun Sep-24-06 12:40 PM
42539, on the real: research, faster render farms, new software and puppets. /nm/
Posted by jetblack, Sun Sep-24-06 03:38 PM
42540, lmao @ puppets.
Posted by Nukkapedia, Sun Sep-24-06 04:44 PM
42541, you know them ILM/BlueSky/Pixar got puppets!
Posted by jetblack, Sun Sep-24-06 11:18 PM
mad puppets son!

ventriloquiy gone wild.
42542, puppets and models >>> any CGI I've ever seen
Posted by Tiger Woods, Sun Sep-24-06 08:27 PM