Go back to previous topic | Forum name | High-Tech | Topic subject | see, Yuke's/THQ is getting like EA w/Madden. | Topic URL | http://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=82502&mesg_id=83294 |
83294, see, Yuke's/THQ is getting like EA w/Madden. Posted by Dr Claw, Fri Nov-17-06 04:00 PM
fuckin' up the core but adding bells and whistles every year.
They finally fixed the Submission shit in SVR, took it even further with SVR06 (by changing nearly every submission to type A or B...though, not like DOR where ALL of them were like that)
But the steps back...
They locked divas out of all the "special" match types (First Blood, The Doc can live with, but some of those others are garbage. If you're gonna make them suck, don't put them in the game at all, ITDO)
Starting with SVR, a lot of the "non"-WWE finishers and moves started to disappear.
Better animated moves (the old, non taunting Rock Bottom, the non-taunting Book End, the old, non taunt, non pin Tombstone Piledriver) were replaced with SHIT...
...yet Triple H had 3 different Pedigrees (the OG, the Crap-i-gree he does now, and the "RVD" Pedigree).
the CAWs looked absolutely excellent in SvR06 (you can make a damn near classic Rock) but compared to the parts/pieces and layers allowed in Shut Your Mouth and Here Comes The Pain? PB&J. They got rid of 2 toned items for solid colors.
Hell, they need to bring back mix and match hair (like they had in Just Bring It).
All those idiotic paisley patterns and shit are garbage. If you wanna make some real wrestlers, you have to get a little too creative.
And they play a little too safe trying to prevent people from making "nude" CAWs (if you make those, you're a lame-o anyway).
>But I can tell you why...WWE WAS BETTER BACK THEN!
It was. That game had the best roster of all SmackDown games. Goldberg, Brock, (Heel) Rock, Austin, HBK, plus a grip of ECW/WCW dudes that just signed? Orton, Jericho, Benoit, Booker T, Goldust, the legends... The Doc even thinks the Hurricane was in that joint. That game was the best roster of any US-bound wrestling game ever. All it needed was Bret Hart to make it complete.
>Here's what they need to do: >-work on the effing AI >-don't rely on the WWE writing team >-make the story makes sense
that was one thing that was messed up. Until now, they had a way of making better storylines than WWE. Now, they're making things as idiotic, or even more. Last year's "ECW" storyline kicked ASS. It was better than what they had done with the real "ECW".
>-make it so that if you decided to side with your enemy, it >makes sense. That said...they should have a way you can turn >on your tag team partner.
Yeah, The Doc is hearing that even "heel" type wrestlers have to go the clean route in the storylines. Were there not so many blasted voices invested in the game, they could change it back to the old way, where at least there were a good number of branches of the storyline based on which route one took.
>-HCTP had the best storyline length of all the games. It >wasn't too short and it wasn't too long (though I prefer the >Madden style of playing for however long you want, but I guess >that wouldn't work if new characters keep coming in...)
If they took HCTP, added the gameplay innovations, nixed the restrictions, and added the "fair" element that Day of Reckoning had (its failure was in the 10 000 years it took for cats to get up from moves they hit...but the game was rather balanced otherwise)...they would have the G.O.A.T. title
every year they take the steps they need, but just omit ones that weren't broken.
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