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59769, Devs reveal Revolution Specs? (swipe) Posted by chillinCHiEF, Fri Mar-31-06 12:09 AM
http://revolution.ign.com/articles/699/699118p1.html
-------------------------------------- Revolution's Horsepower Studios give us the inside scoop on the clock rates for Broadway and Hollywood. How do the CPU and GPU stack up on paper?
by Matt Casamassina
March 29, 2006 - Nintendo president Satoru Iwata has said that his company is not interested in waging a technology war against Microsoft and Sony, whose next generation consoles promise more power and in turn high-definition graphics. The Big N's still-codenamed Revolution system is in contrast designed to be quiet, small and affordable. Nintendo has invested millions in an innovative new controller that has the potential to permanently change the way people play games - for the better, the company hopes. As a result, players would be hard-pressed to find any Nintendo executive willing to go on the record about Revolution technical specs. In fact, former Nintendo of Europe marketing chief, Jim Merrick, indicated in an interview last year that the company may never divulge details on Revolution's horsepower to the public.
Obviously, Nintendo is unable to take the same approach with game studios, many of whom are currently working with Revolution development hardware and in possession of finalized system specifications. IGN Revolution is in regular contact with software houses making titles for Nintendo's new generation system. Last year we relayed to our readers initial system specs based on insider reports. Today, we present updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, which are provided to Nintendo by IBM and ATI respectively.
For today's report we spoke to a variety of trusted development sources, all of whom are in possession of Revolution development hardware - some more finalized than others. The studios who updated us with this information have asked to remain anonymous for obvious reasons, but we can verify that the specifications forwarded to us are current and come by way of either official Nintendo documentation or benchmark tests with working Revolution kits.
Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox. However, it's important to remember that there is no way to accurately gauge the performance difference between GCN's PowerPC-based architecture and the the Intel-based CPU of Xbox. Further, even if we could, these numbers are only one part of the equation.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated.
"The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.
"The external RAM can be accessed as quickly as the main RAM, which is a nice touch," a developer we spoke with alleged.
Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo's new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense.
In early 2004, Nintendo's former president Hiroshi Yamauchi said that it was unnecessary to accelerate the release of next generation consoles; that current machines were more than adequate. The Big N announced that it would release a series of peripherals to extend the life of GameCube, but only halfheartedly supported the approach with limited microphone and bongo-enhanced titles.
Sources close to Nintendo have, however, told IGN Revolution that the company was experimenting with in-development GameCube controllers very similar to Revolution's freestyle-style unit. The problem research and development faced at the time was that these controllers encountered unavoidable latency issues, which made them nearly incompatible with fast-paced software. Apparently the Big N overcame this particular hurdle.
Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation.
A spokesperson for ATI had no comment, except to say that the provider was excited to be working with Nintendo on the Hollywood GPU.
IGN Revolution contacted Nintendo of America for comment, but the company did not return our query in time for publish. --------------------------------------
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59770, heh Posted by soul creator, Fri Mar-31-06 12:21 AM
kind of what I expected I suppose. I figured it'd be somewhat of an extension to the gamecube since they want to have 100% backwards compatibility, low power, low price, small space, deemphasizing processing power, etc.
should be an interesting holiday season. It will be a nice change of pace to probably be able to get a system and two games for under $300.
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59771, i finally figured out the perfect analogy Posted by soul creator, Fri Mar-31-06 01:35 AM
MS/Sony = Big Boi Nintendo = Andre 3000
new zelda = last track on The Love Below nintendogs, brain training, animal crossing, etc. = everything else on The Love Below
am I right???
lol
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59772, smh...lol Posted by jetblack, Fri Mar-31-06 01:42 AM
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59858, ha! Posted by 58impala, Fri Mar-31-06 06:37 PM
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59777, This is what I figured Posted by ChampD1012, Fri Mar-31-06 07:53 AM
I saw the Revolution having around the power of the original Xbox.
Its all about progression, and Nintendo achieved that.
The games will still look great..... and the gameplay will be on point...
That's all that matters to me...
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59793, Visuals don't matter that much Posted by Fisticuffs, Fri Mar-31-06 11:30 AM
We had an xbox, ps2, and gamecube yet me and my roommates played nothing but N64 Goldeneye.
gameplay>>>>>>>>>>>graphics
It's a smart strategy because there's little monetary risk. If 360 or ps3 fail to meet sales estimations they're fucked.
If Rev is a success they'll make a stronger system the next go round.
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59794, gameplay + graphics >>>>>> gameplay Posted by soul creator, Fri Mar-31-06 11:32 AM
heh
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59795, Goldeneye>>>>>>>Perfect Dark 360 Posted by Fisticuffs, Fri Mar-31-06 11:46 AM
How many great game have been released for 360 so far?
a lot of times devs focus on graphics 1st. I don't need to see Shaq's sweat. that's smoke and mirrors.
Until we see a Rev game we can comment much. I'm sure the games will look great.
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59799, RE: Goldeneye>>>>>>>Perfect Dark 360 Posted by soul creator, Fri Mar-31-06 12:08 PM
>How many great game have been released for 360 so far? > >a lot of times devs focus on graphics 1st. I don't need to see >Shaq's sweat. that's smoke and mirrors. > >Until we see a Rev game we can comment much. I'm sure the >games will look great.
I currently own about 5 retail games for my 360 and have enjoyed all of them, alongside the 5 or 6 Xbox Live Arcade games I own. Oblivion is currently in the top 20 all-time on gamerankings. Ghost Recon has been pulling down 9.0+ ratings. Lot of other games fall into the solid 8.0-9.0 range. *shrug* And I like Perfect Dark Zero, lol (I missed out on the Goldeneye time period, so I haven't played any of the multiplayer, though it is a great game for its time...at least the single player)
there's nothing inherently wrong with focusing on graphics first...if you already have strong gameplay to back it up. They are *video* games you know, lol. It's not like you can only have one or the other anyway. Seeing shaq's sweat shouldn't be the #1 priority in a game, but if you've already got a strong gameplay foundation, that extra touch of realism (especially if it's supposed to be a basketball sim) could make a difference from a pretty good game to a great one.
I'm sure Rev games will look decent, and have some great games but let's not act like new controller + weaker system automatically equals better games. It's still in the hands of developers either way.
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59824, thats only true if you factor in nostalgia Posted by Rjcc, Fri Mar-31-06 03:31 PM
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|
59805, gameplay + creativity >>>>>> gameplay + graphics Posted by 58impala, Fri Mar-31-06 01:22 PM
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59806, ok, gameplay + graphics + creativity >>>>> gameplay + creativity Posted by soul creator, Fri Mar-31-06 01:24 PM
why ya'll keep trying to remove the video from video games? lol
No one's disputing all that. But last time I checked, we're not playing board games. It's not like I'm saying get rid of gameplay to focus on graphics...
"processing power" does more than just graphics anyhoo, so it's not like that's the sole reason for them (they're the most visible result, for obvious reasons)
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59811, i'm sayin. while the rev will have some really fun and innovative games,... Posted by bearfield, Fri Mar-31-06 01:57 PM
they won't be on the level of oblivion or the next-gen gta or the next gen final fantasy, graphically or in terms of size/scope/immersion. THAT'S what the power of ps3 and 360 is good for. drawing you in deeper and making games more believable
also i'm still mad that the rev will have NO hd support. fuck you, nintendo!
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59816, Wrong Posted by Fisticuffs, Fri Mar-31-06 02:37 PM
>they won't be on the level of oblivion or the next-gen gta or >the next gen final fantasy, graphically or in terms of >size/scope/immersion. THAT'S what the power of ps3 and 360 is >good for. drawing you in deeper and making games more >believable >
Power does not neccessarily make a greater game. That's like saying an MPC4000 makes better beats then an SP1200. A clever developer can overcome hardware limitations. As for immersion Zelda OoT and Metroid Prime were some of the best in that area. Shit, 16bit Chrono Trigger is better then all the new FF games. Look at Shadow of the Collossus. It's not the greatest looking game but it's immersive because the developers created a good story and a world that fit it.
There's a million games that look great and play like shit.
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59817, and there's a million games that look great and play great Posted by soul creator, Fri Mar-31-06 02:43 PM
so...
And I like how you named games that were all considered technical marvels for their time to somehow prove that graphics don't matter. Ocarina of Time and Metroid Prime are generally considered near the top of their respective generation's games, technology wise.
overcoming technological hurdles is all well and good, but how about not putting the hurdles there in the first place?
Power doesn't necessarily mean a better game, but lack of power doesn't guarantee better games either. Take Shadow of the Colossus, lock the frame rate at 60fps or something, smooth out all the jagged edges and shimmering, and you'll have a much better game than the original version.
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59822, RE: and there's a million games that look great and play great Posted by Fisticuffs, Fri Mar-31-06 03:21 PM
>so... > >And I like how you named games that were all considered >technical marvels for their time to somehow prove that >graphics don't matter. Ocarina of Time and Metroid Prime are >generally considered near the top of their respective >generation's games, technology wise. >
lol
I tried to sneak that past you.
>overcoming technological hurdles is all well and good, but how >about not putting the hurdles there in the first place? >
PRICE. ps3 will at least be $400 so if the Rev is $150 people will buy it. I'm not copping a 360 or ps3 at those prices. You shouldn't need a 100gig hard drive, blu ray, and HD TV to enjoy a game.
I thought the current systems were fine visually anyway.
>Power doesn't necessarily mean a better game, but lack of >power doesn't guarantee better games either. Take Shadow of >the Colossus, lock the frame rate at 60fps or something, >smooth out all the jagged edges and shimmering, and you'll >have a much better game than the original version. >
All I'm sayng is I'm tired of seeing pics and fmv's and going crazy only to read weak reviews after the game drops. I'm more into gameplay then graphics. My DS is holding me down.
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59825, RE: and there's a million games that look great and play great Posted by soul creator, Fri Mar-31-06 03:48 PM
>>so... >> >>And I like how you named games that were all considered >>technical marvels for their time to somehow prove that >>graphics don't matter. Ocarina of Time and Metroid Prime >are >>generally considered near the top of their respective >>generation's games, technology wise. >> > >lol > >I tried to sneak that past you. > >>overcoming technological hurdles is all well and good, but >how >>about not putting the hurdles there in the first place? >> > >PRICE. ps3 will at least be $400 so if the Rev is $150 people >will buy it. I'm not copping a 360 or ps3 at those prices. You >shouldn't need a 100gig hard drive, blu ray, and HD TV to >enjoy a game. > >I thought the current systems were fine visually anyway.
well, the systems are fine visually...in 2005-2006. Just like Zelda: OoT was fine visually...in 1998. You can still remember it as a great game for its time, but it has been surpassed, visually.
And I understand the whole price thing and Nintendo trying to reach the mass market, and it may actually work but for them. But I'm speaking from a gamer and developer standpoint, not a business standpoint. And video games are still software, and they are directly influenced by technology available. Ask any developer whether they like 100MB of ram compared to 512MB...they'll all laugh, lol. They may still bite the bullet and develop for it because of other things, but that doesn't mean they have to like it.
you don't "need" any of those other features to enjoy a game, but they can help. You don't "need" an S-Video/Composite cable for gaming, but that doesn't mean I would be happy with Nintendo only using RF adapters for their system (extreme, but you get the idea).
And a core 360 is $299.99...which is exactly the same cost as a PSX and a PS2 when they first launched, and those systems were decently sucessful (hah). Also, it's not like the price will stay the same for the next 4 years. It just means that userbase gradually increases, instead of having huge numbers right off the bat. Nintendo is hoping they can get huge numbers right off the bat. We'll see if it works (Didn't quite work for Dreamcast and Gamecube)
>>Power doesn't necessarily mean a better game, but lack of >>power doesn't guarantee better games either. Take Shadow of >>the Colossus, lock the frame rate at 60fps or something, >>smooth out all the jagged edges and shimmering, and you'll >>have a much better game than the original version. >> > >All I'm sayng is I'm tired of seeing pics and fmv's and going >crazy only to read weak reviews after the game drops. I'm more >into gameplay then graphics. My DS is holding me down. >
My DS is holding me down also (I just bought Animal Crossing today, lol)...doesn't mean I have to "like" the lower specs though. I just accept it and focus on other areas. For example, Mario Kart DS apparently didn't have battle mode online because of technical reasons. I would've paid $200 for a DS if it meant closer to PSP specs alongside the touch screen/mic/etc (but still good battery life). Now, handhelds are different since you kind of expect low power and good battery life, but in a home console coming 5 years after your original one, and will possibly be released after both of your competitors it just seems strange to intentionally go for far(and if this report is remotely true, faaaaaaaaar) weaker specs. Cheap is one thing, but this is pretty low for a late 2006 system, lol.
The only thing that would've happened is that Nintendo may not have made as much of a profit that way, but I'm not a Nintendo shareholder, so...
gimme powerful hardware, *and* that funky new controller!
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59837, Nintendo knows what they are doing... Posted by ChampD1012, Fri Mar-31-06 04:41 PM
i'm not concerned at all at how the games will look... they will be comparable to alot of the 360 and ps3 games... b/c some of the 360 games graphically isn't that big of a upgrade 4 the money you pay... thats just my opinion...
i think xbox360 will be a great system when its all said and done... but right now... for me it can wait...
ps3 has the chance to takeover... but i have a feeling thats going to get derailed...
but if the rev comes out at 150, with the games costing 50 a pop...
its a rap for me...
i can actually spend 500 on a launch and comeback with more than 1 game...more like 5-6 games...
it'll bring more value to me...
whichever system that ends up being the fighting game system will get my support between x360 and ps3...
The Revolution already has mine.
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59841, RE: Nintendo knows what they are doing... Posted by soul creator, Fri Mar-31-06 05:05 PM
>i'm not concerned at all at how the games will look... >they will be comparable to alot of the 360 and ps3 games...
no. Well, maybe...if you're using "Gun" and "Tony Hawk's American Wasteland" as your representative sample of 360 and PS3 games. I understand what Nintendo is going for, so it doesn't really matter as much in the end...but no.
>b/c some of the 360 games graphically isn't that big of a >upgrade 4 the money you pay... >thats just my opinion...
some of them aren't, but a lot of them are...kinda like any system. It's not necessarily worth it to you (which is cool...being an early adopter isn't for everyone), but it is a clear improvement over older games.
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59848, See, I think it will have limited HD support Posted by chillinCHiEF, Fri Mar-31-06 05:47 PM
like if certain devs want it they can put it in, it just won't be required.
I mean, if the PS2 was able to do 1080i in certain games (ie. Gran Turismo 4) then I'm sure a system at least 3 times as powerful can do 720p.
Unless you meant HD as in hard drive. If so, peep:
http://www.culture.joystiq.com/2006/03/29/nintendo-revolution-to-support-external-hdds-and-other-3rd-party-s/
"Revolution to support external HDDs & other 3rd party storage devices"
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59850, the thing is, nintendo would have to release at least an hd cable Posted by Rjcc, Fri Mar-31-06 05:48 PM
and juding by what they did to the gamecube (stripping the hd out from later revisions), I dunno if they will
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59862, Yea, I hope they do Posted by chillinCHiEF, Fri Mar-31-06 07:41 PM
Not that I even have an HDTV yet...
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59863, there were rumors of it hooking up to a computer monitor Posted by soul creator, Fri Mar-31-06 07:43 PM
and VGA monitor equals at least 480p, so they'd have to have component cables also (assuming the monitor thing is true)
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59852, that's what would make sense to me Posted by soul creator, Fri Mar-31-06 06:00 PM
I'm sure Mario Party 9 And Animal Crossing on Revolution would run perfectly fine in 1080i, lol. They're not exactly the most technologically mind-blowing games ever.
The original xbox had a few 720p and 1080i games, so it's not like the only way to get higher resolutions is through a $400 system. If Rev is gonna have some "simplistic" games they want me to play, at least give me the best possible picture quality, for those folks who do have better setups.
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59831, Newsflash Posted by ChampD1012, Fri Mar-31-06 04:33 PM
Something will always take a hit...
And if it I have to chose, the graphics can take a hit.
My favorite game on xbox 360 when i owned one was Geometry Wars Evolved.....
I played that shit more than anything else that system had to offer...
PDZero....good but eh...should have been better and its very broken CoD2... i can get on PC Madden... me and my roommate still finds CRUCIAL bugs to it to this day... it shouldn't have been relased
give me gameplay over everything else...b/c ultimately that's what its about...
Nintendo didn't sell over 2 billion games off graphics...
And you know what the funny thing is... there WILL be games on Revolution that will outlook games on the 360 and PS3... we saw it in last gen...
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59844, Nintendo has made a lot of technically amazing games Posted by soul creator, Fri Mar-31-06 05:19 PM
that are fun to play, largely as a result of technology. Games are software...they have to be designed and engineered.
Put Mario 64 on an SNES and it's not the same game. Put Super Metroid or Link to the Past on the NES and you will have to drastically downgrade it. Put Metroid Prime on the N64 and it might as well not be the same game. Put Super Mario Brothers 3 on Atari 2600...and it'd be horrible
All those games were a direct result of increased processing power opening up new things. And they're all Nintendo games. And are all considering some of the best looking games ever made within their respective time periods. So yes, technology and processing power has played a large role in how Nintendo executes their ideas. Now they're putting that idea into their controller, which is perfectly fine...but I would be much more comfortable (speaking as a developer and a gamer) with a larger increase, especially when it comes to RAM. I knew it'd be much lower than other systems, but I was thinking 192-256MB, lol.
But anyhoo, Nintendo will make their billions of profits, and when 2010 comes around, we'll finally have that powerful system to go along with their controller, lol.
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59857, big difference between snes & n64 Posted by 58impala, Fri Mar-31-06 06:34 PM
anyhow games are at a good enough level graphics & power wise
i want to see more fun and innovate games
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59859, boo @ good enough Posted by soul creator, Fri Mar-31-06 06:53 PM
>anyhow games are at a good enough level graphics & power >wise > >i want to see more fun and innovate games
until real-time games start looking like pixar movies and Final Fantasy Advent Children with every object reacting physically correctly, technology won't be "good enough"
increased technology doesn't inherently mean more or less innovation...just as a lack of technology doesn't mean more or less innovation (and in certain cases, can hurt it). Increased processing power gives folks more tools to work with. Doesn't mean every single game has to be Halo or Final Fantasy, but at least you can have the Halo's and Final Fantasies, and the "simpler" games all on one console.
That said, their new controller gives developers an interesting tool to work with...but don't assume "oh well, might as well just stop with technology"
That sounds like some "who will ever need a GB of hard drive space?" type stuff. Don't settle, demand it all! lol
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59829, fuck the dumb shit Posted by soul creator, Fri Mar-31-06 03:55 PM
http://www.bobross.com/news.cfm
Revolution = copped
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59830, OH SHIT FAM. that nigga slimmjongill is gonna go nuts Posted by Rjcc, Fri Mar-31-06 04:00 PM
FREE CHAI VANG!
YOU'VE READ MY FILE NIGGA (c) Jack 'Mufuckin' Bauer
http://rjcc.stumbleupon.com - what I'm looking at
www.hdbeat.com - the other stuff i'm looking at
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59834, so niggas can make happy little trees in games now? Posted by jetblack, Fri Mar-31-06 04:39 PM
we are indeed in the future my friends. wow.
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59849, oh snap. dude from the Boondocks. Posted by chillinCHiEF, Fri Mar-31-06 05:48 PM
___________________________ myspace: http://www.myspace.com/chief_cornbread my blog: http://livefromphiladelphia.blogspot.com/
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59860, This is why Sony delayed the PS3 Posted by Fisticuffs, Fri Mar-31-06 07:10 PM
.
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59861, fuck halo. bob ross = killer app Posted by Rjcc, Fri Mar-31-06 07:16 PM
FREE CHAI VANG!
YOU'VE READ MY FILE NIGGA (c) Jack 'Mufuckin' Bauer
http://rjcc.stumbleupon.com - what I'm looking at
www.hdbeat.com - the other stuff i'm looking at
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59949, gyeah. Posted by Jesse Badgreen, Sat Apr-01-06 06:25 PM
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59958, and why did 12 niggas inbox me about this? Posted by HighNoon, Sat Apr-01-06 11:29 PM
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59976, hahahaha Posted by 58impala, Sun Apr-02-06 12:56 PM
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59952, not even passed the gigahertz mark? Posted by The Damaja, Sat Apr-01-06 09:05 PM
i mean we knew they were going to be lower than its rivals... but who was expecting them to be THAT low? (well, IGN did report speculation about it a few months ago)
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59953, but are you coppin? Posted by jetblack, Sat Apr-01-06 09:12 PM
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59957, well, these MIGHT not be final Posted by chillinCHiEF, Sat Apr-01-06 10:29 PM
but I don't think MHz tells the whole story anyway.
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60005, Its a power-pc chip so i'll give it more power than an xbox Posted by ChampD1012, Sun Apr-02-06 08:29 PM
b/c the xbox had a freakin pentium 3 in it
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60010, i suppose they're thinking devs will b able 2 fully exploit it immediately Posted by The Damaja, Sun Apr-02-06 09:28 PM
since it's basically just a gamecube on steroids they already know how to develop for it whereas the xbox360 and ps3 are pretty unfamiliar architectures so maybe the 1st gen Rev games will look as good as the rivals
but still... couldn't they have gotten G5 chips
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60028, Nope.... Posted by ChampD1012, Mon Apr-03-06 07:10 AM
>but still... couldn't they have gotten G5 chips
Apple's main reason for leaving IBM Power-PC chips is b/c they ran too hot. And the Rev is sleek as hell. So a G5 would make it worse when it comes to running hot...
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60002, man they have a virtual reality controller, who gives a fuck about... Posted by Ice Kareem, Sun Apr-02-06 06:41 PM
graphics really its 2006,
that shit is so peripheral to gameplay, back in the day it was important because the leaps in graphics were huge but its so marginal these days.
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60004, consoles process more than just graphics Posted by soul creator, Sun Apr-02-06 08:10 PM
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60489, i never noticed any slow down on the gamecube, Posted by Ice Kareem, Fri Apr-07-06 03:57 PM
if thats wat ur talking about, if not enlighten me
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60494, nah I'm just saying Posted by soul creator, Fri Apr-07-06 04:15 PM
graphical output is only one part of what a console does. It can determine
size of the world you're in amount of objects in the world whether these objects are physically accurate (if that's what you're going for) extent of AI "amount" of AI input processing positional audio extra background features (voice chat, system dashboards, etc.)
or whatever. Not saying a Revolution would be horribly crippled in these categories, but relatively speaking, it will be limited. CPU and RAM in a console are not there just to solely spit out graphics.
Some may say what we have now is "good enough", but that's short sighted imo.
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THE SONY HATE IS STRONG WITH THIS ONE: http://youtube.com/watch?v=xURflJaEeAM&search=killzone%20fake
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60507, point taken, that makes sense Posted by Ice Kareem, Fri Apr-07-06 05:16 PM
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60502, Nintendo has a bad track record of introducing revolutonary technology.... Posted by HighVoltage, Fri Apr-07-06 04:35 PM
case and point... the Virtual boy.
http://img.epinions.com/images/opti/fe/ee/gameHardwareClassicConsolesAllNintendo_VirtualBoy-resized200.jpg
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60504, lol Posted by soul creator, Fri Apr-07-06 04:57 PM
in fairness, they popularized D-Pads and Analog Sticks on consoles (dunno if they were necessarily first, but easily the most remembered), so there is some precedent for new control devices on their end.
-- xbox live tag: soul shot ya http://live.xbox.com/member/soul%20shot%20ya
THE SONY HATE IS STRONG WITH THIS ONE: http://youtube.com/watch?v=xURflJaEeAM&search=killzone%20fake
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60508, thats not even fair tho man, Posted by Ice Kareem, Fri Apr-07-06 05:18 PM
like what about the nes in general, that was unprecedented
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60581, the virtual boy is NOT a track record. Posted by PlanetInfinite, Sat Apr-08-06 04:08 PM
name more than one thing nintendo fucked up on other than the fucking virtual boy. i'm tired of fucking people bringing up some shit that came out 15 years ago.
--------------------- "teeth grinding experience" -jus http://www.myspace.com/thievinstealberg
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60759, it was a joke... calm down. Posted by HighVoltage, Mon Apr-10-06 05:07 PM
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60762, 64 DD Posted by chillinCHiEF, Mon Apr-10-06 05:28 PM
___________________________ Wassup my ninja?
http://www.myspace.com/chief_cornbread
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60764, forgot about that one. Posted by HighVoltage, Mon Apr-10-06 05:34 PM
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60011, can someone explain why they can't have more ram? Posted by The Damaja, Sun Apr-02-06 09:45 PM
88 magabytes? isn't ram cheap? i know consoles don't need as much, but hasn't the xbox360 got 32MB set aside for handling XBLive? Does that mean Nintendo wont be going in for that? plus no hard drive? wont this be troublesome for large open game worlds?
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60013, nintendo doesn't care about that Posted by soul creator, Sun Apr-02-06 10:18 PM
they're thinking about advertising on oprah...you think a 40 year old woman cares about large open game worlds? lol
in all seriousness though, the amount of RAM was the weird thing to me. Developers love RAM...you can never have too much of it. But...they're going for the price advantage, even if it means skimping on certain things
-- new xbox live tag: soul shot ya http://live.xbox.com/member/soul%20shot%20ya
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60018, It's been said you can just use a USB hard drive Posted by chillinCHiEF, Sun Apr-02-06 11:42 PM
you don't need any special equipment, so you should be able to do better than $100 for a 20GB jawn. ___________________________ myspace: http://www.myspace.com/chief_cornbread
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60772, i'm sure there's more to it than cost Posted by Rex, Mon Apr-10-06 06:34 PM
like the type of ram they use (it's not just your standard dimm), the size of the modules, the frequency they run at aka temperature, etc.
when all is said and done and soldered onto the mainboard, they have to take into account the overall system size since they're trying to fit a bunch of shit into a really small package.
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60487, first solid Revolution game info to be in Game Informer? Posted by soul creator, Fri Apr-07-06 03:22 PM
http://www.gameinformer.com/News/Story/200604/N06.0407.1251.24078.htm
looks kinda dope...
http://www.endangeredgamer.blogspot.com/
-- xbox live tag: soul shot ya http://live.xbox.com/member/soul%20shot%20ya
THE SONY HATE IS STRONG WITH THIS ONE: http://youtube.com/watch?v=xURflJaEeAM&search=killzone%20fake
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60497, Are those actual screen shots? Posted by chillinCHiEF, Fri Apr-07-06 04:18 PM
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60498, the debate rages on! Posted by soul creator, Fri Apr-07-06 04:23 PM
Some people have said "target renders", but some have also mentioned why GI would have an 11 page article full of "target renders". Some folks are saying that it could be an on-rails game, so the backgrounds are pre-rendered (Kinda like the old Resident Evils). So I dunno. Either way, I'm glad they're taking the "virtual arm" concept thing with the gun. Sounds pretty tight.
Lot of Nintendo fans are breathing a sigh of relief though, haha.
-- xbox live tag: soul shot ya http://live.xbox.com/member/soul%20shot%20ya
THE SONY HATE IS STRONG WITH THIS ONE: http://youtube.com/watch?v=xURflJaEeAM&search=killzone%20fake
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60503, I see Posted by chillinCHiEF, Fri Apr-07-06 04:38 PM
Yea, I can imagine people who were worried about graphics would calm down after seeing that. Those scans look great.
Hopefully I'll get that issue of GI in the mail soon.
I'm still interested in seeing how other non-fps games will work. Something like this game with guns & swords seems like a no-brainer, but I wanna now how that Wi-Fi Smash Bros in gonna work.
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60505, for smash brothers i could see just using traditional controls Posted by soul creator, Fri Apr-07-06 05:01 PM
kinda like on Mario Kart, they didn't go crazy with "touch screen steering!" or anything. Just regular controls, with easier menu navigation and the map. Maybe some remote gestures could be for certain special movies or something.
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THE SONY HATE IS STRONG WITH THIS ONE: http://youtube.com/watch?v=xURflJaEeAM&search=killzone%20fake
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60532, think about smacking folks with the controller tho Posted by hype_phb, Fri Apr-07-06 07:52 PM
that would be dope. A quick flick of the wrist and you bust out a power move or something. I doubt Nintendo will go with a traditional control for SSB, though; that's bound to be one of, if not the biggest game launching with the Rev....they'd have to be retarded not to use it as a showcase for their controller....
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60534, I guess I see it more as a showpiece for their online service Posted by soul creator, Fri Apr-07-06 08:17 PM
(kinda like Mario Kart was for DS) not necessarily the controls. I have a strong feeling that a Mario platformer is gonna be the main controller showpiece.
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THE SONY HATE IS STRONG WITH THIS ONE: http://youtube.com/watch?v=xURflJaEeAM&search=killzone%20fake
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60537, I could see that. Posted by hype_phb, Fri Apr-07-06 09:18 PM
But shit, at this point I want EVERYTHING to use that damn controller.
*looks around for his E3 registration*
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60500, that's dope. Posted by jetblack, Fri Apr-07-06 04:27 PM
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60499, This could be great... Posted by hype_phb, Fri Apr-07-06 04:23 PM
I'm really hoping Nintendo does well with this. I think they will. If they let Sony/MS slug it out and play their role as "the other console", ie. let people choose between the other 2 but pick up a Rev too 'cause it's cheap, then they'll be set. As for the specs, hell, numbers don't mean that much in the age of inflated specs. Nintendo has always been honest about their numbers, instead of the Sony over-inflated hype machine. If we're looking at games that are prettier versions of Resident Evil 4 (best looking game of the past few years IMHO) then I'll be happy.
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60519, Ubisoft are overrated to fuckery, though Posted by The Damaja, Fri Apr-07-06 06:46 PM
i mean splinter cell is str8 @$$
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60526, Hmm...looks like these are screen shots Posted by chillinCHiEF, Fri Apr-07-06 07:09 PM
http://gonintendo.com/?p=1920 ___________________________ What's up my ninja?
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60509, imagine an online multiplayer (halo type) game, where ur usin swords... Posted by Ice Kareem, Fri Apr-07-06 05:20 PM
and u just run around and fight people with your sword, controlled by that controller.... that would be dope.... i just blew my own mind
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60510, lol. it's revolutionary. Posted by jetblack, Fri Apr-07-06 05:25 PM
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60536, Nintendo should hire me based on the strength of this idea alone Posted by Ice Kareem, Fri Apr-07-06 08:57 PM
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60511, red steel is supposed to have multiplayer Posted by soul creator, Fri Apr-07-06 05:29 PM
-- xbox live tag: soul shot ya http://live.xbox.com/member/soul%20shot%20ya
THE SONY HATE IS STRONG WITH THIS ONE: http://youtube.com/watch?v=xURflJaEeAM&search=killzone%20fake
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60565, i was just reading the developers blog for this FPS 'No End Soon' Posted by The Damaja, Sat Apr-08-06 12:51 PM
a couple of the programmers started up a discreet unofficial web log to share plans for a shooting game and ask the readers to submit ideas they'd like to see encorporated into the game
the intersting points are as follows
1. the guy talked about the game worlds being massive, bigger than anything in the current generation 2. the guy was saying Mr Reggae was going to announce a big secret about the Revolution (probably about the controller) at the GDC event, but one of the rivals (presumably Sony) announced something at the last moment which meant he had to delay his announcement till E3. I'm guessing it's because Sony delayed the PS3 or something, so Nintendo don't want to give them a chance to steal their ideas. The blogger hinted it was something to do with the changes to the controller and the N.E.S. *shrug* 3. A few weeks later, the dude got fired for breaking his Non Disclosure Agreement with Nintendo. He said the game's still in development but that this turn of events is unfortunate not just for him personally but for the game - which would become apparent at E3, apparently. I'm guessing all the ideas that were submited by readers have been removed by Nintendo or something.
The blog has been since shut down (only way i could read it was with Google's cache). They never revealed what company they were from.
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60569, OH SHIT - the plot thickens - coded messages & virtual reality Posted by The Damaja, Sat Apr-08-06 02:32 PM
on the final post the programmer(s) made on their blog before being 'fired', i noticed that some seemingly random letters were written in bold type. I looked again and wondered if they spell out a message when put together. They do:
'virtual reality movie george lucas theatre reggie marketing'
This obviously means that Mr Reggie the nintendo marketing director was going to make an announcment involving virtual reality and George Lucas. I googled this anyway and some other people have noticed it too.
As you may know, Lucas has been a recent supporter of 3D movies, saying he's working on re-releasing Star Wars in that format. LucasArts and Nintendo have always had a good relationship... plus George Lucas was quoted as saying that when his 3D star wars comes out, there's also a 'japanese console maker' who will support the films (i cant remember if he said with games). What does it mean? Revolution to launch with another Star Wars exclusive? Revolution to provide playback for new 3D movies? Revolution to support virtual reality graphics in the games themselves? Through the use of glasses? (http://www.in-three.com/)
To those who mocked me last year when I suggested Nintendo would be smart to run with virtual reality graphics - 'told you so' letters will be in the post the moment this is confirmed.
I'd like to add to my previous post that the user-submitted ideas probably haven't been removed by nintendo... i misinterpreted the blogger, he just meant that when E3 comes round, you'll see the game in action and finally have proof that it is real and that he's not a prankster.
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60574, Who else thinks Rev + 360 at xmas might give PS3 a big headache? Posted by kwez, Sat Apr-08-06 02:57 PM
If the 360 has a strong bunch of next gen games come November, AND has a price cut and is on shelves along with a low cost "fun" system like the Rev...won't Sony have a hard time convincing the casual gamer that the PS3 is a great deal? I mean the first batch of PS3 games will be nothing special by then as is customary, plus it'll be the most expensive console out by far.
I'm just speculating on when the Rev is coming out. Something tells me that MS planned it like this from the very start, kinda like brewing up the perfect storm, using Nintendo as an unwitting accomplice.
****************************************** <--- I'm a check writer, you royalty recievers © Hov!
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60577, MS and Nintendo negotiated this plan when they bought Rare Posted by soul creator, Sat Apr-08-06 03:18 PM
why do you think MS lets Rare still develop GBA and DS games?
THE PLOT THICKENS
(haha)
But yeah, in a roundabout way, that's a possibility how it could work out.
-- xbox live tag: soul shot ya http://live.xbox.com/member/soul%20shot%20ya
THE SONY HATE IS STRONG WITH THIS ONE: http://youtube.com/watch?v=xURflJaEeAM&search=killzone%20fake
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60578, I don't know why... Posted by ChampD1012, Sat Apr-08-06 03:30 PM
but i see Rare making games for Revolution...
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60582, *shrug* Posted by Rjcc, Sat Apr-08-06 04:12 PM
sony has competition is all this means.
the company is really riding on the success of ps3/blu-ray so you know they're going to come out firing.
that said, with likely lower priced competitors on the market at the same time they'll prolly have to pull off the best marketing campaign ever but shit, they've done it before.
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60587, this all adds up to a very cheap product Posted by ficus, Sat Apr-08-06 05:40 PM
nintendo is gonna sell a lot of them.
--- usually i'm a hooligan for the money yeah i'm eatin' but i got a tapeworm in my tummy
weezy f baby
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60748, RE: Devs reveal Revolution Specs? (swipe) Posted by koan, Mon Apr-10-06 03:19 PM
...i think one of the fun parts comes about when this system gets applied to puzzle and sports games...
think about it...
bowling first person boxing game (two controllers, tilt to move, jab to punch, other combos to dodge, etc) golf cricket/baseball
...those alone make for a system that's worth buying just for party entertainment... then think of what the lunatics at ninty are gonna come up with having had two years or more's experience with the damned thing...
~~~~~ http://koanism.textamerica.com/
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60757, Red Steel details (swipe) Posted by Fisticuffs, Mon Apr-10-06 04:55 PM
It's a game about vengeance. You are an american male, and when your girlfriend is kidnapped, you discover her father, Sato, actually is a Yakuza boss. Sato's worst enemy, Tokal, kidnapped Sato's daughter to exchange her for a legendary and extremely valuable katana (yes, that will be your sword). Sato tries to attack Tokal's clan, but he fails and is injured. Before dying, he gives you the sword and asks you to save her daughter. So you have a sword and no skills. The game isn't only about searching for Tokal and killing him, but also learning new skills for the final showdown. That's kind of funny, cause we'll need to learn to master the remote, too.
Gameplay elements and other info
1. Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005. 2.Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title 3.Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller 4.During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza" 5.The first third of the game will be all about being "brutal by necessity" 6.You will be less precise and favor more devastating weapons (machine guns) 7.As you progress and become more precise, smaller guns will be used 8."The goal...is to use five bullets to kill five enemies" 9."When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful" 10."When you fight brutally, the sounds around you grow increasingly more intense" 11."Audio feedback" 12.Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases 13.When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies 14.Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial 15.By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc) 16.Respect plays a MAJOR part in the game 17.Flailing your sword isn't a smart idea 18.Specific motions with the controller will trigger combos (in the final game) 19.Tracing an X in the air, for instance, will unleash a devastating attack 20.You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed 21.New moves will be taught to you by two mentors in the game 22.One will teach you gun tactics, and another will teach sword tactics 23.If you don't show the proper respect to them, they won't help you 24.Friendly/respectful interaction is tied to the controller 25.You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side 26.You show extra respect by bowing to the masters 27.Ubisoft is still coming up with other interactions 28."You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior" 29.Staying in the master's good graces is key: they give you missions that can be tackled in any order 30.You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang 31.You have to prove you are worthy to them by battling them and sparing their lives. 32.You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him 33.You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes 34.Training sessions are offered by the two masters so you can hone your skills 35. Spliscreen mulplayer and online.
About multiplayer
1.Split screen multiplayer with traditional deathmatches 2.Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3 3.They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet 4.Revolution works by placing a small sensor bar either above or below any TV 5.You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller 6."Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't haveto make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants"
Quotes from Game Informer
1.The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails. 2.Level consisted of shooting ranges that popped out from behind cover: "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire" 3."Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill." 4."Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller" 5.Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller 6.You can aim at a target as quickly as you can move your hand 7.In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit." 8.While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds
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60765, wow Posted by chillinCHiEF, Mon Apr-10-06 05:34 PM
this game sounds great ___________________________ Wassup my ninja?
http://www.myspace.com/chief_cornbread
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61753, Famitsu reported that a sequel to NiGHTS is in the works for the Rev Posted by The Damaja, Wed Apr-19-06 12:16 PM
developed by the sonic team
it was in the rumour column though
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