306126, Unfortunately the platforming just is what this series is Posted by Nodima, Mon Mar-07-22 06:07 PM
Especially now that they have that "free climb" system on the cliffsides (it sounds kinda silly because it's still set grab points, but once you play enough you can pretty intuitively tell what's climbable and what's not IMO) they really make Aloy glue to stuff
But even in the first game, jumping gaps with climb points has always felt weird because the game is so determined to make sure you hit that grab point that it will always lock Aloy onto that spot even if it COULD calculate your jump will bridge the gap on its own
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