Go back to previous topic | Forum name | High-Tech | Topic subject | The Matrix Awakens: An Unreal Engine 5 Experience (YouTube link) | Topic URL | http://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=305970 |
305970, The Matrix Awakens: An Unreal Engine 5 Experience (YouTube link) Posted by obsidianchrysalis, Sun Dec-12-21 08:02 PM
https://youtu.be/WU0gvPcc3jQ
Apparently, this is all rendered from the game engine, sans a couple of cut scenes - likely during the scenes featuring The Construct.
I don't play games anymore but this might get me back. The graphics look remarkable, especially since this is at the demo stage. I imagine that developers will further refine and optimize this software over time.
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305972, this thing is cool 'cause you can touch it, the demo last year was wilder Posted by Nodima, Sun Dec-12-21 09:04 PM
https://www.youtube.com/watch?v=qC5KtatMcUw
I still remember watching that and thinking I don't even care if Naughty Dog doesn't have any more story to tell, I need one more Uncharted from them ASAP
'Cause if this engine can do what's in THAT video, I can only imagine what the proprietary stuff is gonna kick out
~~~~~~~~~ "This is the streets, and I am the trap." � Jay Bilas http://www.popmatters.com/pm/archive/contributor/517 Hip Hop Handbook: http://tinyurl.com/ll4kzz
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305978, I do think I like the demo you linked to more. Posted by obsidianchrysalis, Tue Dec-14-21 02:15 AM
The Matrix Awakened seems to have expanded on the scope of the demo you posted. With more moving parts, there are more broken parts.
But I imagine once developers get their hands on this, the sky is going to be the limit.
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305973, I didn't even think about getting in a car Posted by Rjcc, Mon Dec-13-21 01:18 AM
www.engadgethd.com - the other stuff i'm looking at
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305986, RE: I didn't even think about getting in a car Posted by upUPNorth, Fri Dec-17-21 09:39 AM
But you were supposed to get in Dynamic Accidents?!
I get that I'm overreaching, but the one thing I was hoping this demo was going to show was the ability to have all the building be actual buildings that you could somehow walk in, even if they were just hallways of doors like the Matrix for now lol. Just one of those things games in cities always feels like they lack.
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305975, AMAZING!!! Posted by My_SP1200_Broken_Again, Mon Dec-13-21 02:36 PM
...but it gets boring pretty quick since it's not a game with missions besides the first car chase ..but HOLY SHIT it looks AMAZING.
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305976, Hopefully this will serve as a benchmark Posted by Numba_33, Mon Dec-13-21 04:49 PM
for other game developers planning to use the same game engine for the PS5.
My actual interest in this Matrix game is on the fence because I haven't watched the other Matrix sequels and I have a fleeting suspicion this game might be pretty to look at, but will be shallow and boring in terms of the gameplay. Hopefully I am wrong in that latter assessment.
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305977, This isn't going to be a game. This is Epic Special Projects Posted by Nodima, Mon Dec-13-21 07:59 PM
One benefit of all that Fortnite money is they got to double down on Unreal 5 and create an internal team whose only point is to prove concepts; Unreal is probably still more well-known than Unity but Unity has a much, much larger market share because it's so much better suited for small teams and small games.
https://www.eurogamer.net/articles/digitalfoundry-2021-inside-the-matrix-awakens-previewing-the-future-of-gaming-graphics
This is the really eye-opening part, though the whole thing is worth a read:
"But what the team are looking to emphasise is how dynamic this system is and the opportunities this gives to developers. The Matrix Awakens was created by a relatively small team with around 20 to 30 people handling the assets and around 50 to 70 staff members in the team as a whole. Towards the end of the project, the project Slack channel increased to around 200 members as further personnel - such as marketing - entered the conversation. However, the process of creating the demo itself has led to significant optimisation to the point where if the project was rebooted from scratch, it could be achieved much more quickly.
Jerome Platteux explains: "Now, we will be so much faster, we're building the track when we are on the train itself - and sometimes we're building the train at the same time." Michal Valient adds that, "We're building the train... and the train's on fire.""
So there's a lot of caveats in there about things they did almost intentionally just to prove it was running on your console, like frame drops between camera jump cuts, or not working too hard on the physics engine's damage model for cars so it would feel less like a finished product.
But yea, this is playable on home consoles which is pretty wild for a tech demo, you almost never see a company that confident in their engine that they let the general public fuck around with it. The other demo I posted above is also playable behind closed doors for devs looking to license Unreal 5, but Epic's done working on them
~~~~~~~~~ "This is the streets, and I am the trap." � Jay Bilas http://www.popmatters.com/pm/archive/contributor/517 Hip Hop Handbook: http://tinyurl.com/ll4kzz
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305988, Thank you for that info Posted by Numba_33, Fri Dec-17-21 03:24 PM
Oddly enough, I still have the same mindset I had in my original post. The level of graphical detail I saw from the demo was quite impressive, but I can see actual gameplay being somewhat dull.
Pretty cool how malleable and collaborative this effort seems to be.
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305985, Downloaded the demo on my PS5...really good... Posted by soulfunk, Fri Dec-17-21 09:36 AM
the engine is incredibly smooth, and the graphics are just so clean. Also cool how they let you play with the layers and options in the engine...
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305987, I took a screenshot on the second tallest building Posted by upUPNorth, Fri Dec-17-21 02:23 PM
where one of the signs was, of the ventilation and all that stuff on top. Even getting as close as the flying cam let you, it looked like a real picture. The level of detail is crazy.
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