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Forum nameHigh-Tech
Topic subjectRE: big patch on 10.15
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=305505&mesg_id=305863
305863, RE: big patch on 10.15
Posted by jimaveli, Thu Oct-21-21 04:10 PM
>https://www.guiltygear.com/ggst/jp/pdf/en_110.pdf
>
>apparently there are some mistranslations in the EN notes so
>some stuff might be inaccurate. seems good overall; universal
>changes look to be more buff than nerf
>
>nerfs
>• damage from OP specials or combo starters
>• pressure — looks like abare was buffed and faultless
>defense was definitely buffed
>• guard crush
>
>buffs
>• server connection on startup 😎
>• throw teching
>• universal anti-air (6P)
>• special inputs
>• reversals
>• projectiles — ky's grounded stun edge might be usable!
>• fautless defense
>• burst
>• roman cancel
>• air combos — gatlings, dash cancels, and counter hits
>added to some jump buttons
>• counter hit combos
>• combos started from RC

It feels faster. That is for sure. And I haven't seen much that has made me feel like throws are less amazing/techable, but maybe I haven't put enough time on it.