305839, STRIIIIIIIIIIVE!? Posted by jimaveli, Wed Oct-06-21 10:22 AM
Yeah, a frustrating thing about Strive is that some of the 'rules' of fighting games don't apply. Things that 'seem' unsafe can be made safe by a roman cancel, dust, or some kind of special cancel.
On one hand, it is a different game so it isn't fair to expect it to work like Street Fighter. On the other, fuck Axl! And Chipp!
>the elder scrolls: skyrim: special edition: the phoenix >flavour >-------------------------------------------------------------------- >modded skyrim on PC. using wabbajack >(https://www.wabbajack.org/#/) and the phoenix flavour >(https://thephoenixflavour.com/tpf/wabbajack/). wabbajack is >a sort of auto compiler for modlists for various games, mostly >bethesda games like the elder scrolls and fallout series. the >phoenix flavour is a modlist that combines 700+ mods to give >skyrim a fresh coat of paint (textures, models, LOD, etc.), >bug fixes, and some gameplay and systems overhauls. it's >vanilla skyim but it looks way better, plays way better, and >functionally offers a new experience. wabbajack is remarkably >easy and the single best experience i've had modding an elder >scrolls game. all you have to do is load the modlist, create >a few folders, and hit go and everything is downloaded and >sorted for you. it's great and reminiscent of oscuro's >obilvion overhaul for PC oblivion. (fun fact: oscuro was >eventually hired by bethesda/obsidian and worked on fallout: >new vegas!) > >playing a massively modded skyrim is still a singularly >wonderful experience. i'm truly enjoying playing it and >getting completely immersed, losing my sense of self for hours >at a time. it's an amazing feeling that is much needed at the >moment. i'm playing a thalmor mage, specializing in >conjuration and destruction magic. my gameplan for most >encounters is use the dragon shout that lets you detect living >beings around you, then summmon 3 high level monsters to deal >with the enemies as i down invisibility potions and hit >stragglers with daggers laced with paralyze poision > > >magic: the gathering arena >------------------------------ >free to play and very generous version of magic: the >gathering. i hadn't played MTG since maybe 1997 when i gave >up because i was getting outclassed by folks with more >disposable income than me spending massive amounts of money on >the game. MTGA somewhat offsets this long-standing pay-to-win >problem by letting you earn free stuff — packs, cards, >currency to buy packs and cards, "wildcards" — by simply >playing matches. there are also a gang of promo codes that >give you free packs. i think you can get something like 20 >free packs if you use all the promo codes. it's very friendly >to new players. the events, card drafts, and general game >loop (play → get xp + currency → get cards and packs → >make decks) is a nice daily grind for me. i have a black and >white control/angels deck that has a very strong life >gain/creature generation function that i'm able to get going >with some regularity. it's fun when i win and there are >essentially no penalties for losing > > >spelunky 2 >------------ >playing this in earnest now, trying to progress through the >levels. i hit a wall with the ps4 version but something about >the responsiveness on PC at 120 fps makes it seem like it's >easier to play > > >tetris effect: connected >-------------------------- >looks and sounds amazing on my new PC and monitor > > >scarlet nexus + code vein >---------------------------- >i tried. they are both free on game pass. they feel like >lite takes on better games, draped in bad anime. i don't like >how they play and they look kind of drab > > >guilty gear strive >------------------- >flirted with obtaining celestial a few times. this game makes >me too frustrated when i lose to play it regularly. i can't >reliably execute a reversal DP and ky's DP is trash anyway (12 >frame startup, can be thrown) so i end up rage quitting when i >feel like i made the right choice but my move doesn't come out >and i end up taking 50% damage >
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