305538, Wildlands is a great great game. Ghost Mode is infuriating Posted by HecticHavoc, Sat Feb-27-21 05:29 PM
>ghost recon: wildlands >------------------------- >despite my general disinterest for open world checklist games >GR:W really sucked me in. this is mostly due to the >incredible world design. it has the standard >every-conceivable-biome-packed-into-a-20-km²-area open world >design but the detail and transitions between biomes make the >world feel truly believable. i have spent hours flying around >the world in a helicopter, forsaking fast travel, because >exploring and opening the map up is so rewarding visually. >it's quite astounding. the gunplay is fine and improves as >you acquire new guns and components. many of the most >effective guns are only available by spending real world money >— which is kind of rotten — but there are still way more >guns than anyone would ever need attainable just by playing >through the game. it does have a mercenaries: playground of >destruction "deck of 52" feel to it but locating, drawing out, >and eliminating the targets is usually tedious and >unrewarding. to this end i have mostly spent my in game time >traversing the map, collecting new guns and components, taking >down enemy camps and bases, and ignoring the story missions >almost completely. i have found the game to be extremely >enjoyable when played like this
This is a phenomenal single player game. I beat the main story twice and dabbled in many ghost mode affairs, usually not lasting past 30 hours. I would fly in helicopters even tho every GM player says not to, and I ended up jumping out of the heli and killing myself bc the heli fell on me. Stopped playing it entirely after another frustrating GM death-glitch. may even start some more. one of my all time favorite shooters.
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