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|Topic subject||Street Fighter V season 3 / 2018|
303209, Street Fighter V season 3 / 2018|
Posted by Wonderl33t, Thu Jan-11-18 11:48 AM
New year, new season, new post...
Season 3 DLC characters: Sakura, Blanka, Falke, Cody, G, Sagat
Season 3 patch notes - apparently, the Capcom Unity blog post and the PDF file are missing things that the other one has, so here are both:
There are tons of individual character changes...wow. I'm not sure that I like having so many changes at once. I feel like there will be a shock period where we have to adjust to many simple interactions behaving differently.
Another couple of great additions are a player 2 rematch option, and in practice mode, you can activate color shading that indicates frame advantage. This really surprised me because I thought part of the Street Fighter mythos was letting the mathmeticians figure out the frames. MK and KI have had frame data and hitboxes in practice mode for years. But better late than never.
Another interesting change is that an extra hit of scaling was added for combos extended by V trigger (I'm looking at you, Laura v trigger combos who seem to have no scaling at all).
And of course, the new V triggers and combo extenders are the real meat of season 3 changes. Feel free to discuss your character's changes (apologies to those who started to on the old thread).
Zeku changed nothing significant. It looks like he was built to be set for season 3, which is logical. For Guile, the only noteworthy things I see are a nerf to bazooka knee, which is/was OP, and an increase in the forward movement of sobat. They also increased the startup of backfist, so this makes it seem like they're forcing the use (aka spam) of sobat over that of backfist, which Guile players should have been doing anyway.
Here we go.
303213, Laura's changes are so tasteful.|
Posted by IkeMoses, Thu Jan-11-18 06:08 PM
She got serious nerfs.
St.MK is only a whiff punish button now. A very good one, but it's not going to be the 5 frame terror it was in Season 2.
The system-wide VT combo scaling takes the teeth out of the dreaded Laura Special. That along with her Trigger I being 3 bars now should dead the "robbery character" thing.
Not to mention, most of her frame traps are gone and she got hit with the command throw nerf (an extra 8 frames of recovery on whiff) without receiving any damage or positioning buffs (like Mika).
But she got serious buffs too. St.MP is one of the anti-air buttons to get that system-wide blessing. Canceling claps into Trigger is dope, and clap dash cancels in VT I are going to be nutso (even though they drain 50% of the meter). VT I EX claps are damn near Aegis Reflectors now because they last all day.
VT II looks fun, but hard to use right now.
All in all, they addressed all the things that makes it suck to play against Laura without making her a bad character AND giving her some extra toys to play with.
303214, I like what I saw from the training mode additions.|
Posted by will_5198, Thu Jan-11-18 06:23 PM
I've always thought that frame advantage/disadvantage is one of the hardest things to grasp when you start playing people who know what they're doing. making it visually easier to understand is a step.
Ken looks worse but we'll see. hard to tell since the patch notes are so vague -- any hitbox/hurtbox change could be a buff or nerf since they offered no explanation.
fuck Rashid. fuck Abigail. fuck Guile.
303223, I been playing around with Ken lately|
Posted by Mafamaticks, Sat Jan-13-18 01:52 PM
I'm worried about that too. But the SRK and Tatsu damage increases are cool. Increased walk speed is always a nice buff
303222, Still waiting on Sagat but...|
Posted by Mafamaticks, Sat Jan-13-18 12:36 PM
Ryu looks like he's gonna benefit from the system changes and the nerfed characters more than anything else.
He does have Donkey kick, which means I don't have to spend meter to hit confirm on a crouching opponent.
VT2 will put the fear in people, which will allow me to throw fireballs and control space. Or parry and crumple for 250 damage if you feeling froggy.
EX Fireball V-Trigger cancel is nice. Fireballs in VT1 are even better.
He's still too honest for this game but he should be more viable this time around.
Back in season 1 grapplers were complaining about SRKs because they couldn't run their mixups, and Capcom nerfed SRKs system wide. Chickens came home to roost, cause now they got added recovery frames on a whiffed command throw.
303224, I don’t think the command throw nerf is that bad|
Posted by IkeMoses, Sat Jan-13-18 02:20 PM
It allows punishes off of back jumps, but command throws have always been high risk/high reward. Whiffing them is always a blow up.
The only thing we won’t see now is stuff like Mena baiting Tokido into back jumping and punishing with CA. He won’t be able to recover in time for that.
303226, They just snuck out a dope VTII showcase|
Posted by IkeMoses, Sat Jan-13-18 03:30 PM
It’s 20 minutes long, but there are timestamps for the characters you want to skip to.
303228, Eff it. Ordered AE on disc|
Posted by spenzalii, Sun Jan-14-18 05:23 PM
Looks like the SFV game we should have got from the jump (at least feature wise). Probably get the S3 pass too and see what the game is hitting for finally. Played more IV in the last year
303230, I'm actually hype for the upgrades.... Tuesday can't come fast enough|
Posted by Dr Claw, Sun Jan-14-18 07:18 PM
303233, Dang, 14.2GB download|
Posted by chillinCHiEF, Tue Jan-16-18 03:38 PM
Shoulda got that damn gigabit internet.
303234, I woke up and checked to preload, and it was all ready to go...|
Posted by IkeMoses, Tue Jan-16-18 03:55 PM
but i had to go to work so i didn't even get to do training mode :(
303235, G might be Q after all:|
Posted by IkeMoses, Tue Jan-16-18 04:39 PM
303339, that would be cool.|
Posted by normal35762, Mon Feb-05-18 11:40 AM
303238, after this finished downloading, I started this game...|
Posted by Dr Claw, Tue Jan-16-18 10:33 PM
and man, it was so hype. I had seen that intro before on YouTube or whatnot, but watching it at home just made it feel like "damn... this is an event".
From a presentation aspect they've gone all out to embellish things.
using Sakura now. she's kinda... awkward.
303239, Yeah, they polished the shit out of this, kudos|
Posted by BigReg, Tue Jan-16-18 11:07 PM
The UI layout is basically the same but because of the change in icons/design choices feels easier to read. The character fight screen feels hype; the intro like you mentioned. I am amped to dive right the fuck back in
Hopefully MvC:Infinate can get the same treatment in 2019, lol.
303240, Polished is a good word for it|
Posted by spenzalii, Wed Jan-17-18 12:31 AM
I'll dig in more over the week, especially the arcade mode, but the presentation is quite lovely and the modes make it feel more like a complete game rather than a $60 beta or eSport only title.
Need to recharge my fightstick tonight and get back to it
303241, feels like an actual 1.0 release | PC fight stick recommendations?|
Posted by bearfield, Wed Jan-17-18 04:41 PM
love the changes to the UI. the character models seem to have additional polish as well but that might be due to me finally getting some time with the PC version after watching matches being played on ps4 via twitch
i think kolin is the character for me. i like her ground oki bc it reminds of my main in guilty gear (ramlethal). not crazy about backdash moves though. i could never master those in any fighting game
i cannot play this game on DS4 or XOne controllers. can anyone recommend an entry level stick for PC? just looking for something to get the job done but also doesn't feel like mushy with bad, shallow buttons
303242, Kolin set-ups are looking dirty this season|
Posted by will_5198, Wed Jan-17-18 04:50 PM
I have a way outdated 360 Hori stick I use on PC -- no fancy Sanwa buttons/levers but it's gotten the job done for 1,000 combined hours between USF4/SFV (and a few light, salty tosses across the room).
the Hori RAP series are cool. I don't like the stock matte buttons but you can get those switched out (Arcade Shock does it for you: https://arcadeshock.com/collections/hori-arcade-sticks/ps4). personally I want to get a Razer Panthera next.
Posted by bearfield, Thu Jan-18-18 03:00 AM
i think oki is currently my favorite thing about fighting games. i'm not great at it but i love it
>I have a way outdated 360 Hori stick I use on PC -- no fancy
>Sanwa buttons/levers but it's gotten the job done for 1,000
>combined hours between USF4/SFV (and a few light, salty tosses
>across the room).
apparently i still own a functioning hori ex2 for the 360 and it just works when you plug it into the pc. game plays much better now
303256, re: PC sticks|
Posted by Dr Claw, Thu Jan-18-18 08:15 PM
>i cannot play this game on DS4 or XOne controllers. can
>anyone recommend an entry level stick for PC? just looking
>for something to get the job done but also doesn't feel like
>mushy with bad, shallow buttons
back in the day I used to use the X360 SFIV SE + some kind of driver (for X360 controllers... it's been a long while though). HRAP4Kai works on PC (as well as PS3/4)
I have one of those, need to go try it out on MAME
303243, everybody is *really* going to hate Abigail this year|
Posted by will_5198, Wed Jan-17-18 06:22 PM
WTF was Capcom doing with this character
303244, Capcom wants Cool Kid to make CapCup for the ratings.|
Posted by IkeMoses, Wed Jan-17-18 06:35 PM
303245, the salt when I eat one of his VT command grabs|
Posted by will_5198, Wed Jan-17-18 06:38 PM
I will lose five more matches in a row after that just thinking about it
303246, Ryu is life right now|
Posted by Mafamaticks, Thu Jan-18-18 12:01 AM
After poking people with fireballs all day and then landing a donkey kick that sends them back to the other end of the screen?
I know niggas is tight about that lol
303247, he looks so fun yo|
Posted by IkeMoses, Thu Jan-18-18 01:55 AM
303248, since S3 (and the game, really) is still offense-heavy it makes sense if|
Posted by will_5198, Thu Jan-18-18 02:43 AM
he's a tank, like Guile. an old-school shoto wall.
I might mess with him myself. Ken got left behind with his second V-Trigger.
303250, Ken’s VTII leads to hella damage tho|
Posted by IkeMoses, Thu Jan-18-18 03:56 AM
just don’t try to use it as an anti-air because you’ll die.
303253, yeah I'm still trying to figure out how to use it|
Posted by will_5198, Thu Jan-18-18 03:53 PM
you could always pop VT1 relatively safely. VT2 has a lot of the same confirms but you actually have to confirm it. the fact you can't AA using VT2 into big damage is a turn-off.
mashing full shinryuken into CA is kinda nice, but that's a lot of resources to sit on. like I said, I got to play with it more but overall I think VT1 is going to be the better choice for most every match-up.
303254, I gave up on Ken's VT2|
Posted by Mafamaticks, Thu Jan-18-18 08:03 PM
I'm gonna wait and see if someone else can do something with but for now i only use it to punish Guile's booms
303255, Wait... he got the Dray Kick? Let me check this out|
Posted by Dr Claw, Thu Jan-18-18 08:11 PM
303260, At the moment|
Posted by Numba_33, Fri Jan-19-18 04:56 PM
Ryu and Abigail are the only characters that have moves that literally bounce the opponent off the edge of the screen back towards you and can allow for further hits, correct? Does R.Mika have that capability? I'm surprised she doesn't have a move where she bounces you off the screen and you can command grab the opponent into a DDT or something to that effect.
303265, she did, in 2016|
Posted by will_5198, Fri Jan-19-18 10:24 PM
>I'm surprised she doesn't have a
>move where she bounces you off the screen and you can command
>grab the opponent into a DDT or something to that effect.
and it was a big pile of bullshit. she can only do it when you're in the corner now.
303251, WTF at this shit|
Posted by Kira, Thu Jan-18-18 11:14 AM
Why did they nerf all the easy ways to make fight money?
Is Kolin always so annoying to deal with? I say this as someone that mains Ed by the way. HATE on me, I dare you.
Free previewing a character needs to be a thing from now on. What's the verdict on Zeku?
303252, Because people who just bought AE would have gotten everything free|
Posted by IkeMoses, Thu Jan-18-18 12:53 PM
They already got two seasons worth of characters out the gate. Keeping FM the way it was would have basically given seasons 3, 4, and 5 to them free.
I’m not exaggerating. I earned 1.8 million FM, enough for 18 characters, before AE dropped by just doing the story modes and easy survival with all the characters. I only completed normal survival with two characters, and I’ve never completed hard or extreme survival at all. I did all of season 1’s trials, but I didn’t finish the season 2 trials for four characters. So I earned three seasons for free (in two seasons) while leaving a lot of shit on the table.
As it stands now, new players can easily do the easy single player shit and earn enough FM for four characters. Then they can level up those four to earn the other two.
303258, how does v-trigger activation/canceling work?|
Posted by bearfield, Fri Jan-19-18 03:17 PM
can you only do it out of certain attacks? is it not a true cancel and closer to a string? i'm definitely treating it like a guilty gear roman cancel, which i'm fully aware is a different thing, but old habits die hard
when i'm watching pro matches i generally see the activation/cancel out of a crush counter but i assume they're doing that as a confirm. when i actually play the game and try to activate/cancel v-trigger it seems like i can only do it after certain attacks
still adjusting to the pace of this game. it's very slow but it's still kind of tricky to confirm anything. 3 hit combos take off 33% health. defensive options are pretty weak. i'm trying to re-learn footsies but it's not going well
303259, you can VT cancel most normals|
Posted by IkeMoses, Fri Jan-19-18 04:02 PM
but only some specials. it depends on the character.
the frame advantage you're at upon activation is also dependent on what you used to cancel into VT. so you might get a true combo afterward or you might just be in a favorable position.
you're using Kolin, right?
i don't think she can VT cancel most of her specials, but she can with her v-skill and her v-skill target combos for the most part.
303261, RE: you can VT cancel most normals|
Posted by bearfield, Fri Jan-19-18 05:01 PM
>but only some specials. it depends on the character.
i think this is my problem. i keep trying to cancel out of specials. i should be looking for confirms from normals into cancels
>the frame advantage you're at upon activation is also
>dependent on what you used to cancel into VT. so you might get
>a true combo afterward or you might just be in a favorable
right. i'm starting to see how it works. do people VT cancel for frame trapping purposes? edit: i guess the activation animation would defeat the purpose of frame trapping. is there any other non-combo circumstance where one would VT cancel?
>i don't think she can VT cancel most of her specials, but she
>can with her v-skill and her v-skill target combos for the
what do you mean by this? she can cancel her specials and target combos in VT mode?
303262, RE: you can VT cancel most normals|
Posted by IkeMoses, Fri Jan-19-18 05:51 PM
>right. i'm starting to see how it works. do people VT cancel
>for frame trapping purposes? edit: i guess the activation
>animation would defeat the purpose of frame trapping. is
>there any other non-combo circumstance where one would VT
you can VT cancel for combo extensions or to make something that's unsafe on block safe. those are the two most common uses. people are usually fishing for a hit confirm so they can get a big combo with their VT activation.
the activation animation is not a factor because the opponent is frozen during it (you can actually eat an opponent's inputs with a VT activation).
>>i don't think she can VT cancel most of her specials, but
>>can with her v-skill and her v-skill target combos for the
>what do you mean by this? she can cancel her specials and
>target combos in VT mode?
No, I'm talking about the activation into V-Trigger. Kolin can't cancel most of her specials into V-Trigger, but I think she can off of her V-Skill parry and her target combos.
303263, They're done something with the latency or frame buffer or negative edge.|
Posted by IkeMoses, Fri Jan-19-18 06:10 PM
I don't know what it is.
Laura's Step Elbow, the f+HP move, used to be very hard to do WITHOUT the follow up. So it was a very risky thing to do on block. The Step Elbow alone is safe, only -2 on block. But the target combo is -8, so you're basically eating heavy buttons every time you miss the confirm.
Since AE, though? I never get the target combo when I don't want it. And my execution is SLOPPY. Other Lauras in the discord are swearing it has something to do with the input latency rumors.
303264, S2 felt off like that to me as well.|
Posted by will_5198, Fri Jan-19-18 10:23 PM
gotten used to S3 pretty quick, but I'm sure they did something
303266, i'm not complaining. it feels good to finally not get blown up|
Posted by IkeMoses, Fri Jan-19-18 10:46 PM
for my messy inputs.
now i just get blown up for my messy neutral game.
303269, how are we dealing with Abigail's VT2?|
Posted by will_5198, Sat Jan-20-18 05:33 PM
I messed around in training and Ken can only dash up throw or CA. neutral jump works but the timing is tight because the hitbox is so huge.
it's dejin + psycho crusher with unlimited armor. move is fucked!
303270, Forward jump if he does it raw.|
Posted by IkeMoses, Sat Jan-20-18 06:19 PM
I don’t know about the unblockable set ups yet, though.
303273, dang i'm a scrub|
Posted by bearfield, Mon Jan-22-18 03:45 PM
coasted up to ultra bronze and now i'm having a lot of trouble making meaningful progress. a lot of it is matchup-specific. i don't know how to fight character x bc i'm encountering x for the first time. i've seen a million ryus and sakuras. 80+ matches in and i've only seen one kolin, and there are probably 15 characters i haven't fought against yet. i'm also being fairly predictable and not playing a good neutral game. once i get a knockdown and my setups going i'm usually good but input errors and wakeup reversals can end that pretty quickly
i forgot how counter-y street fighter is. most of the game seems to be punishing unsafe attacks. there are universal strategies that everyone (at least in bronze) seems to use. there is a a LOT of turtle-ing and running away. ground oki setups are unreliable with the way street fighter handles knock down tech-ing. i'm having fun though
303274, RE: dang i'm a scrub|
Posted by will_5198, Mon Jan-22-18 08:23 PM
>i don't know how to fight character x bc
>i'm encountering x for the first time.
yeah, most of early ranked is figuring out how to beat the cheap/unknown stuff. I don't like to lab so I get hit by anything that's more advanced than Gold level.
>i've seen a million
>ryus and sakuras. 80+ matches in and i've only seen one
>kolin, and there are probably 15 characters i haven't fought
the newest character always gets a lot of play. Ryu is forever popular; probably the match-up I am most comfortable with aside from a Ken mirror because I've played it the most. Kentards are everywhere as well.
once you get to Silver you'll see a lot more character variety.
>i forgot how counter-y street fighter is. most of the game
>seems to be punishing unsafe attacks. there are universal
>strategies that everyone (at least in bronze) seems to use.
Bronze is about who can not kill themselves first. and you'll get out of Silver just by learning all your punishes.
>there is a a LOT of turtle-ing and running away. ground oki
>setups are unreliable with the way street fighter handles
>knock down tech-ing. i'm having fun though
it's got its flaws (as do most every SF) but I love it nonetheless. it's fun and accessible to me.
303275, thanks for the advice|
Posted by bearfield, Mon Jan-22-18 11:17 PM
>it's got its flaws (as do most every SF) but I love it
>nonetheless. it's fun and accessible to me.
i do like that it's not as intense as something like guilty gear or blazblue. i love playing GG with my main but that game can be mentally and physically draining. SFV offers a lot of the same kinds of problems for me to solve but it's a little less demanding. the mind games are still there. fast reactions are still needed. it's a lighter experience, which is fine
303285, I'm about to make the switch to Ken|
Posted by Mafamaticks, Wed Jan-24-18 04:31 PM
Ryu is effective but he's a lot like Tim Duncan. I get to style on niggas with Ken. And I still get to throw fireballs
303288, man, you might as well skip right ahead to Akuma.|
Posted by IkeMoses, Wed Jan-24-18 07:54 PM
303294, on paper yeah|
Posted by Mafamaticks, Thu Jan-25-18 11:57 AM
but Akuma don't have overhead to tatsu to SRK
303289, from a full screen away|
Posted by will_5198, Wed Jan-24-18 08:53 PM
>And I still get to throw fireballs
Ken's fireball game is a risky poke/death wish
Ken forever tho
303293, Fireballs are life yo|
Posted by Mafamaticks, Thu Jan-25-18 11:56 AM
I like outsmarting people in neutral more than winning so I always gravitate to fireball characters. It's the best and the worst poke in the game depending on how well you can place them.
If you place them well they just get frustrated and jump into a SRK, then you broke them. If you don't then you just eat jump in combos all day.
Posted by Wonderl33t, Thu Jan-25-18 12:14 PM
I've been training up on young Zeku ever since we ran into each other on casual matchmaking last week or whenever it was. Damn your fireball game. Lol.
303297, his Ryu sonned me BEFORE AE DROPPED|
Posted by IkeMoses, Thu Jan-25-18 12:50 PM
by just chucking plasma in my face.
i think our set ended up being like 15-5. haha
303301, I could wax poetic for hours about them|
Posted by Mafamaticks, Fri Jan-26-18 09:51 AM
it's a really interesting concept within Street Fighter. You literally live or die by how well you throw them.
303308, Your fireball control is very impressive|
Posted by IkeMoses, Fri Jan-26-18 03:34 PM
Considering their relative weakness in SFV.
303312, RE: Your fireball control is very impressive|
Posted by Wonderl33t, Sat Jan-27-18 07:11 PM
Yeah. The risk-reward of fireball is really bad in V, so the commitment to them is very impressive.
303309, Which season was this?|
Posted by Numba_33, Fri Jan-26-18 04:39 PM
Was this the second season, when Ryu was one of the weakest tiered characters?
303310, yeah, it was last month when Ryu was trash|
Posted by IkeMoses, Fri Jan-26-18 04:59 PM
303292, Ken finally got another dope costume though.|
Posted by will_5198, Thu Jan-25-18 10:23 AM
that Monster Hunter is top-level.
Posted by Dr Claw, Thu Jan-25-18 12:38 PM
>Ryu is effective but he's a lot like Tim Duncan. I get to
>style on niggas with Ken. And I still get to throw fireballs
this is basically the best description of Ryu and Ken ever
303298, Don't forget Evo JP is this weekend, y'all.|
Posted by IkeMoses, Thu Jan-25-18 06:55 PM
303299, all killers. |
Posted by will_5198, Fri Jan-26-18 02:07 AM
- F-Champ may be a shithead but gotdamn his Sim is beautiful to watch. Sim's new VT looks like it has a ton of potential, which is great considering how neutered VT1 became.
- Seth Killian on the mic for SFV!
- Momochi gone to the Karin side...
303300, will there be any kolin players there?|
Posted by bearfield, Fri Jan-26-18 03:58 AM
does poongko still play her?
i would love to see her played by someone who knows what they are doing so i can get a better idea of how to play her effectively
303302, Momochi. I meant to say Kolin, not Karin.|
Posted by will_5198, Fri Jan-26-18 10:11 AM
303304, Momochi won a tourney with Kolin|
Posted by Mafamaticks, Fri Jan-26-18 10:26 AM
and he played some matches with her yesterday.
From what I saw, his VT2 Kolin is silent murder. I'm sad he dropped Ken but her buttons are a better fit for him.
303311, look up DNG Tachikawa. he's beasting with Kolin this weekend|
Posted by IkeMoses, Fri Jan-26-18 07:50 PM
Poongko's been using her today too.
303314, Juri won Evo.|
Posted by IkeMoses, Sun Jan-28-18 06:48 AM
Think about your existence.
Daigo vs. Tokido was a classic too.
303315, felt like Evo 2017 during grand finals.|
Posted by will_5198, Sun Jan-28-18 12:10 PM
young kid getting broken over two sets by the veteran master.
303316, Infil's Juri was relentless|
Posted by BigReg, Sun Jan-28-18 02:15 PM
Good match; particularly funny since one of the grips ive been reading post AE is how Juri still sucks, lol
303330, minor bug fix already on its way.|
Posted by will_5198, Thu Feb-01-18 10:38 PM
already killed Abigail's VT2. .
◇Bug: During the forward movement of the max-charge Metro Crash, Abigail gained an unintended number of armor hits.
◇Fix: Fixed so that Abigail will have two hits of armor during the forward-movement attack portion of max-charge Metro Crash.
303333, That is mighty, mighty fast|
Posted by Numba_33, Fri Feb-02-18 10:02 AM
I wonder if that'll drop before Sagat is available. I'm guessing Capcom doesn't want any carnage in top level tournaments. Good on them.
303335, that patch will drop this month|
Posted by IkeMoses, Fri Feb-02-18 02:38 PM
i wouldn’t expect Sagat before like October, tho.
303337, RE: That is mighty, mighty fast|
Posted by Wonderl33t, Sun Feb-04-18 02:02 PM
Yeah. Bug fixes get released as soon as they're ready. Balance patches have a more calculated release time.
303358, Blanka reveal trailer |
Posted by Laz aka Black Native, Mon Feb-12-18 04:23 PM
303359, I'm dying that he got a command grab.|
Posted by IkeMoses, Mon Feb-12-18 05:41 PM
303365, He looks like a very fun character.|
Posted by Numba_33, Tue Feb-13-18 10:30 AM
I wish I could play this game so I could pick this character up. Also looks like he'll induce a ton of salt, especially from projectile based characters, outside of Guile since I don't think all of his booms has a long recovery frames, but I could be wrong there.
Also, I could be wrong once again, but did that preview show any of his moves with armor, so does his electricity serve as armor?
303369, No armor moves, but his VTI gives him a guardbreak move.|
Posted by IkeMoses, Tue Feb-13-18 06:08 PM
303370, He's gotta have fairly low HP to balance things out, right?|
Posted by Numba_33, Wed Feb-14-18 11:45 AM
Dude seem unbeatable in the right hands, especially if you end up in the corner. I suppose grappling based characters will be a good/great counter against him since he needs to stay close to do substantial damage. And I suppose good Dhalsim and/or Menat players will do work against him as well to keep him at distance.
303372, 1000 health and 1000 stun, so normal|
Posted by IkeMoses, Wed Feb-14-18 01:30 PM
he’ll probably be a pain online, but he doesn’t look too cheap.
303360, ranked is frustrating|
Posted by bearfield, Mon Feb-12-18 06:08 PM
i feel like a lot of the matches are a matter of me getting destroyed by whatever cheesy tactic my opponent is using while trying to find the right punish button. i'm constantly getting matched up with people with several thousand matches under their belt, which seems a little unfair considering i just eclipsed 500 matches total (i think). coming into this game a little late definitely has a lot to do with that but i still feel like i should be facing people of a similar experience level up to a certain point. maybe silver is that point? that said, i marvel at seeing someone with 10k+ matches and a 36% win rate. how does that even happen?
very rarely i will get a good match where my opponent is about the same skill level and/or experience as me and plays like a normal human. mostly the matches are against opponents with way more experience and knowledge of the game or someone who doesn't know what they're doing. sometimes both
i think i'm slowly coming to the conclusion that i really like kolin but i hate street fighter v. maybe i just hate ranked
303361, it's not just you.|
Posted by IkeMoses, Mon Feb-12-18 06:30 PM
you don't really come across people trying to play the game until you get to like Ultra Silver or Gold.
or at least that was my experience.
i think a lot of people are still trying to adjust to the new patch too. it's pretty different from the previous season. so people are probably more random than usual.
303362, tried casuals or battle lounge?|
Posted by will_5198, Mon Feb-12-18 09:56 PM
>i think i'm slowly coming to the conclusion that i really like
>kolin but i hate street fighter v. maybe i just hate ranked
303371, RE: ranked is frustrating|
Posted by Wonderl33t, Wed Feb-14-18 12:34 PM
Bronze and Silver in ranked is a looney bin. I went through the same thing when I picked up SFV online. I can't even count how many times I've been hit by a double dash-up sweep, or random low forward cancelled straight into super. It took me something like a year and a half to get out of silver.
One problem I had early on was trying to play reactively/defensively against the random wacko stuff. The problem is that it you can't win doing that - you have to make your own offense. Because if you anti air the guy four times, but he lands a fierce jump in one time for full combo, that's still a net win for him.
So the thing I had to start figuring out is when to throw out my own stuff (not just anti-airs and punishing unsafe stuff). Purist SF strategy says don't random sweep, don't push buttons on wakeup, don't wakeup DP, etc. But you actually need to do those things against the wackos because they're pushing buttons and doing stuff when they don't really have advantage. Aka fake pressure. Is someone doing a double dash up + buttons after knocking you down? Throw out a jab. There's a good chance that they don't really have the frames to do that double dash + buttons. Or is someone relentlessly walking up or dashing up? Throw out a sweep to shut it down. Is someone spamming normals in neutral? Throw out a light DP in neutral. Basically, don't be afraid to challenge their BS. And you'll find out quickly whether it's BS. If you get knocked down, and throw out that wakeup jab and get counterhit, then their pressure is real. If you land the jab, then it's either fake pressure or their timing is shit (either way is a win). You don't need to go full-on Tasmanian devil like your opponent, but you can go a little porcupine.
Another example is how I personally use Young Zeku. I mostly use him against wackos and hyperactive opponents because his stuff is so unsafe, but against an opponent who never blocks, it lands. Sweep, run slide, random shoulder. All unsafe, but they nail hyperactive opponents.
I know you didn't ask for this advice, but bronze and silver is such a madhouse, and I've been there before. I'm still not too far out of it as I'm only in regular gold. But the amount of improvement needed to beat bronzes and silvers 9/10 is not as much as it may seem.
>i feel like a lot of the matches are a matter of me getting
>destroyed by whatever cheesy tactic my opponent is using while
>trying to find the right punish button. i'm constantly
>getting matched up with people with several thousand matches
>under their belt, which seems a little unfair considering i
>just eclipsed 500 matches total (i think). coming into this
>game a little late definitely has a lot to do with that but i
>still feel like i should be facing people of a similar
>experience level up to a certain point. maybe silver is that
>point? that said, i marvel at seeing someone with 10k+
>matches and a 36% win rate. how does that even happen?
>very rarely i will get a good match where my opponent is about
>the same skill level and/or experience as me and plays like a
>normal human. mostly the matches are against opponents with
>way more experience and knowledge of the game or someone who
>doesn't know what they're doing. sometimes both
>i think i'm slowly coming to the conclusion that i really like
>kolin but i hate street fighter v. maybe i just hate ranked
303374, thanks for posting this|
Posted by bearfield, Wed Feb-14-18 10:34 PM
the combination of:
• learning the minutiae of various characters' blockstrings (why is everything so fucking safe/+ in this game?) and spacing
• the randomness of insane button mashers
• various blends of cheese
• my trash execution
• my trash ~10 year old hori ex2
was really getting to me and making me think i was very bad at this game instead of just going through growing pains. over the past 3-4 days i regressed from ranked ~89k and almost in super silver to ranked ~160k and in ultra bronze. not a good feeling at all. but reading this:
>Bronze and Silver in ranked is a looney bin. I went through
>the same thing when I picked up SFV online. I can't even
>count how many times I've been hit by a double dash-up sweep,
>or random low forward cancelled straight into super. It took
>me something like a year and a half to get out of silver.
made me feel a little better about struggling with ranked
>One problem I had early on was trying to play
>reactively/defensively against the random wacko stuff. The
>problem is that it you can't win doing that - you have to make
>your own offense. Because if you anti air the guy four times,
>but he lands a fierce jump in one time for full combo, that's
>still a net win for him.
this is my problem. i'm playing way too passively to try to read them and then when i can't read them because they're doing weird shit i get destroyed
>So the thing I had to start figuring out is when to throw out
>my own stuff (not just anti-airs and punishing unsafe stuff).
>Purist SF strategy says don't random sweep, don't push buttons
>on wakeup, don't wakeup DP, etc. But you actually need to do
>those things against the wackos because they're pushing
>buttons and doing stuff when they don't really have advantage.
> Aka fake pressure. Is someone doing a double dash up +
>buttons after knocking you down? Throw out a jab. There's a
>good chance that they don't really have the frames to do that
>double dash + buttons. Or is someone relentlessly walking up
>or dashing up? Throw out a sweep to shut it down. Is someone
>spamming normals in neutral? Throw out a light DP in neutral.
> Basically, don't be afraid to challenge their BS. And you'll
>find out quickly whether it's BS. If you get knocked down,
>and throw out that wakeup jab and get counterhit, then their
>pressure is real. If you land the jab, then it's either fake
>pressure or their timing is shit (either way is a win). You
>don't need to go full-on Tasmanian devil like your opponent,
>but you can go a little porcupine.
generally if i can get my offense going i can win because kolin's setups and mixups are pretty great, even with V-I. i struggle a lot in defense but that extends to all the fighting games i play. my neutral isn't much better, partly due to the last year or so of playing a character in guilty gear with only one good neutral button. kolin's buttons are kind of trash, too. s.MP, c.MP, s.LK, and 4HK are about it, and none of them are particularly good. i'm currently lab'ing confirms off of s.LK and s.HP just to get something consistent going in neutral when i do manage to connect
>Another example is how I personally use Young Zeku. I mostly
>use him against wackos and hyperactive opponents because his
>stuff is so unsafe, but against an opponent who never blocks,
>it lands. Sweep, run slide, random shoulder. All unsafe, but
>they nail hyperactive opponents.
>I know you didn't ask for this advice, but bronze and silver
>is such a madhouse, and I've been there before. I'm still not
>too far out of it as I'm only in regular gold. But the amount
>of improvement needed to beat bronzes and silvers 9/10 is not
>as much as it may seem.
the advice is more than welcome. thanks for the empathy and advice
303375, you gotta fight crazy with crazy|
Posted by will_5198, Wed Feb-14-18 10:56 PM
>One problem I had early on was trying to play
>reactively/defensively against the random wacko stuff. The
>problem is that it you can't win doing that - you have to make
>your own offense.
opponent waking up with sweep? dash up dragon punch after a knockdown!
303376, I love wake up command throwing fake meaties|
Posted by IkeMoses, Wed Feb-14-18 11:40 PM
303419, closing in on 1k ranked matches|
Posted by bearfield, Fri Mar-16-18 02:14 PM
i'm probably not going to continue playing once i hit 1k
currently at ~52% win rate and hovering around the ultra silver mark. i can't seem to get too deep into ultra silver without going on a bad loss streak. i don't feel bad at all about my performance considering this is the first SF game i've played since i stopped playing USFIV several years ago
the main issue i have with this game is the guessing. every reset/wakeup situation is a guessing game with serious consequences if you guess wrong and there are several resets/wakeups per match. i understand why the game is designed like this (it makes for fantastic viewing) but it's too frustrating for me to play at this level. i imagine that if i really put time in and got to gold the experience would be a little better but i'd rather devote that time to a game more suited to my tastes
the ranked matchmaking experience in SFV is easily the one of the worst online video game experiences i've ever had and it's mostly because of how this game rewards risky play. losing a round to someone who is clearly button mashing and doing wild things is maddening because it goes against my 25+ years of playing fighting games. you're not supposed to wakeup tatsu. you're not supposed to wall bounce a 5th time in a row with vega even though i've air thrown you out of the previous 4. but people do it anyway because that one time it hits they can take off more damage off one confirm than i can with 4 air throws. that's ridiculous
some people who play this game are real dirtbags. my blacklist of people who yolo/gimmick their way through a quick two rounds and then refuse a rematch numbers in the hundreds
i still have no idea how to fight several characters because i've only played against them 10-15 times. a good 30% of my matches have been against 4 characters (ryu, akuma, blanka, sakura). that's mind-boggling to me. this roster is huge. why doesn't anyone play weird characters?
i may give up on ranked and just chill in battle lounge for a little while and hope to run into people who actually want to play the game
303421, good summary.|
Posted by will_5198, Sat Mar-17-18 07:40 PM
SFV dice rolls feel worse because the damage + stun are so high. you can outplay someone, eat one random move into 300 damage, then guess right on the knockdown 50/50 or die due to the stun.
I have a lot of fun with it though, because it's otherwise pretty basic. overall it's my favorite SF to play, but won't be for everyone.
just like I love watching Third Strike but don't fuck with it due to the skill barrier (parries, charge partitioning...oh yeah and unblockables). some people hated whiffing normals for meter in Third Strike and the horribly unbalanced roster (talk about playing against the same four characters...). Alpha series was beautiful but it's got some real jacked up systems that are abused at high level. Super Turbo has some SFV bullshit x 50 and it's beloved/hated. IV was known as Sleep Fighter, Knockdown Fighter, etc.
so yeah, SFV is definitely unique in certain ways that some people like and others don't. sounds like you got enough of the experience to find out which side you fall on, which is cool.
303422, excellent points|
Posted by bearfield, Mon Mar-19-18 02:09 PM
assuming a fighting game is given to be "broken" in some way, at least SFV's "broken"-ness ties directly with the mind of the user and isn't some weird exploitable animation or mechanic. it's mostly high (and very very low) level mind games. the roster is fairly balanced for general use as well, even though some characters are highly favored over others at certain skill levels. and the barrier to entry is lower than other games because the execution is easier. it's a good game but i think it's just not for me
303424, RE: excellent points|
Posted by Wonderl33t, Tue Mar-20-18 11:21 AM
What's your CFN ID? I was going to check out a replay or two of yours, but bearfield didn't turn up anything. Only if you care to post it. No problem if not.
303425, CFN ID: Foigrias|
Posted by bearfield, Tue Mar-20-18 01:35 PM
feel free to add me
303430, RE: CFN ID: Foigrias|
Posted by Wonderl33t, Tue Mar-20-18 10:52 PM
Will do. I just watched your set of three with the Ryu where you lost the first match and won the second two. In general, you jump a bit much and sometimes give up your space advantage. And the reason it was excessive was that the Ryu wasn't throwing many fireballs, so he could have anti aired you many times. I do think you did a good job of taking the space he'd give. Several times, he walked backward half the stage, and you walked forward (or jumped, which I'd again recommend against there) to take the space he was giving you. You also had him in the corner a few times, and the only major critique I have there is that you jumped in on him a few times when you had him cornered. You give up your space advantage when you do that, and possibly put yourself in the corner. And again, this is while he's not really throwing fireballs. It's okay to jump if a guy is unscrupulously spamming fireballs. If you have any other replays you'd like checked out, please let me know. The dates are on there, so just let me know the opponent and time stamp. I'm trying to up my knowledge of the game as much as I can, and I enjoy looking at footage.
303431, thanks for the constructive criticism|
Posted by bearfield, Wed Mar-21-18 02:24 AM
i do get a little jumpy. i think it's because i practiced crossup lk → target combo → parabellum → ca so many times in training mode waiting for fights. and i love her j.hk. i'm going to try some matches without jumping, or at least only jumping when i know i'm not going to get anti air-ed
my corner control needs work too. often i just go for the above combo because it usually hits but i imagine i'd be way better off backing up a little bit to catch jump ins and controlling space with 2mp and 4hk. it's poor use of an advantageous position to just jump in and assume they won't block the crossup and i won't mess up the fairly strict timing of j.lk → 2lp to start my ca combo
i'm mostly in replays on gg and sfv to see what i did right so i can build on it but that's probably a good way to reinforce bad habits. i'm going to watch more replays of me losing and see if i can pick up on more bad habits of mine. bad habits i already know of are trying to jab anti air when they're too close (i should be using 2hp) and getting into predictable patterns when i'm pressuring. 2mp → 2mp is something i do way too much of because it tends to work but mostly because i can't quite get the spacing correct to follow up 2mp with 5lk → light parabellum, despite my ability to confirm that sequence consistently in training mode
i'll try to find some interesting or noteworthy replays for you
Posted by bearfield, Thu Apr-19-18 12:01 AM
303495, re: replays|
Posted by bearfield, Thu Apr-19-18 12:10 AM
3 good sets against opponents of similar skill tonight if you want to check them out:
11.18.18 ~11:00 PM CST
4BBE9CC75 against last_hatian
4BBE9D49C against EdNeddy
4BBE9DD19 against Domyouji
y'alls advice and constructive criticism is helping a lot. i appreciate it
303427, If you don't like that game that's fair, but let me say this.|
Posted by Mafamaticks, Tue Mar-20-18 02:25 PM
I went into SF4 thinking "oh i been playing SF since i was a kid so I should whip up on everybody." When I started losing I started to blame the game because "them niggas ain't playing REAL street fighter." I had to humble myself and relearn the game cause I been playing it wrong for years before I learned to play it right. It stuff that I don't like about the game (and still don't)
The game can't reward risky play but also at the same time have unfavorable guessing situations where one wrong move will have you face serious consequences. That contradicts itself.
You're gonna play nutty players in Gold. Shit even in Platinum. There are gonna be nutty players in Battle Lounge too. Battle Lounge ain't no Shangri-La. Shit half the time you get niggas that are way better than you joining just to troll or get some easy wins.
If you get hit with a jump in after AA'ing 4 times in a row, then you got outplayed plain and simple. It sucks and it can get frustrating, but you gotta be able to take the L and learn from it so it doesn't happen again. Don't put stock in the leagues, put stock in getting better as a player. Don't play to win, play to learn. The wins will come. You can't blame the game for having bad players. You can't expect everyone to play your game either.
Everybody loses to gimmicks until they learn how to deal with them. It happens. You have to lose to them in order to counter them later on. At the end of the day, let them keep those little bullshit wins, because it's not gonna teach them how to be a better player.
Since you're still in Silver, you won't see a lot of variety between characters. If you wanna grind match ups, you'll have to hit up the character discords.
303428, RE: If you don't like that game that's fair, but let me say this.|
Posted by bearfield, Tue Mar-20-18 03:46 PM
>The game can't reward risky play but also at the same time
>have unfavorable guessing situations where one wrong move will
>have you face serious consequences. That contradicts itself.
my opponent fishing for a crush counter or command grab on my wakeup is pretty risky and very rewarding if it works. if i guess wrong in that situation i'm screwed. if i guess correctly i can get a punish
>If you get hit with a jump in after AA'ing 4 times in a row,
>then you got outplayed plain and simple. It sucks and it can
>get frustrating, but you gotta be able to take the L and learn
>from it so it doesn't happen again. Don't put stock in the
>leagues, put stock in getting better as a player. Don't play
>to win, play to learn. The wins will come. You can't blame the
>game for having bad players. You can't expect everyone to play
>your game either.
i figured this out when i was picking up guilty gear last year. my goal in playing fighting games is to get better at them and to learn what i can from every matchup. winning is a byproduct of getting better (paraphrasing daigo)
i don't necessarily mind losing if i learned something in the match. the problem is that i don't always feel that i gained usable knowledge when i lose against someone who is playing weird or gimmicky or mashy. i didn't figure out something new about that character, just how that one person plays that character
>Everybody loses to gimmicks until they learn how to deal with
>them. It happens. You have to lose to them in order to counter
>them later on. At the end of the day, let them keep those
>little bullshit wins, because it's not gonna teach them how to
>be a better player.
i realize a lot of this is growing pains stuff and learning the animations and blockstrings of a few dozen characters takes time. it's exacerbated by the fact that i keep playing against ryu and akuma over and over. i know what those characters can do. give me a rashid (6 matches out of 1k+) or juri (~15 matches) so i can learn something new
303429, RE: If you don't like that game that's fair, but let me say this.|
Posted by Wonderl33t, Tue Mar-20-18 04:33 PM
>i don't necessarily mind losing if i learned something in the
>match. the problem is that i don't always feel that i gained
>usable knowledge when i lose against someone who is playing
>weird or gimmicky or mashy. i didn't figure out something new
>about that character, just how that one person plays that
When this happens, it helps to go back and look at the replay. That's pretty common, I think -- not being able to immediately think back and realize what went wrong.
>i realize a lot of this is growing pains stuff and learning
>the animations and blockstrings of a few dozen characters
>takes time. it's exacerbated by the fact that i keep playing
>against ryu and akuma over and over. i know what those
>characters can do. give me a rashid (6 matches out of 1k+) or
>juri (~15 matches) so i can learn something new
That is pretty frustrating. You pretty much have to seek out someone on a discord, message board etc to fight in order to level up your individual matchup knowledge for lesser-used characters. Youtube videos and reading frame data only goes so far.
Another option is to learn that character yourself and use him or her in matches. That's what I did with Rashid, and I ended up maining him for the better part of a year.
303447, Season 3.5 balance patch hits tomorrow, April 3:|
Posted by IkeMoses, Mon Apr-02-18 01:50 PM
Abby got hit with the hammer, Rashid got hit with the hammer, Laura got hit with another hammer even though she ain’t recovered from the last time.
303451, way people are talking it's like everyone got the hammer|
Posted by Dr Claw, Mon Apr-02-18 04:12 PM
people out here posting Ed's face on Dan's body (they need to give us the GOAT in the next season)
303452, Sucks for people that have to adjust in the middle of the season|
Posted by Mafamaticks, Mon Apr-02-18 05:14 PM
I don't really give a shit honestly cause I'm still waiting on Sagat. That and I can't really play as much as I want to because of work and shit.
I'm still gonna stick with Ken until then cause it's not like I'm invested in anyone else besides Sagat
303453, A grind within the grind for the pros.|
Posted by Numba_33, Tue Apr-03-18 08:20 AM
Should be interesting to see how this will affect things for the professional players since they appear to be traveling a lot more with the changes to the pro tour points and all.
Are there any professional players main-ing with Blanka yet? Dude looks like such a fun character since he can literally fly across the screen, but I have to imagine there aren't too many professional players willing to risk their earnings to experiment like that with a new character.
303455, that reads like a lot of nerfs. is this normally how SFV patches go?|
Posted by bearfield, Tue Apr-03-18 01:53 PM
i'm used to dota and guilty gear patches where they mostly lightly buff everyone and only nerf if something is game breaking or exploitable. this 3.5 changelog has a lot of "increased recovery frames" and "reduced active frames." maybe that will make blockstring pressure a little easier to deal with?
303457, This is not usual.|
Posted by IkeMoses, Tue Apr-03-18 04:21 PM
I think the general goal at Capcom, even before SFV and late into SFIV, has been to buff the weak and lightly nerf the strong to try to make every character viable.
This is a particularly nerf heavy patch very early into the season.
It’s leaving a lot of people scratching their heads.
I’m not saying the changes are bad, but they are uncharacteristically drastic.
303462, that's what we want...but|
Posted by will_5198, Wed Apr-04-18 08:25 PM
>I think the general goal at Capcom, even before SFV and late
>into SFIV, has been to buff the weak and lightly nerf the
>strong to try to make every character viable.
Capcom SFV patches in general have not made a ton of overall sense. I mean, they actually made FANG worse with the S2 patches.
303463, Yeah. I'm just saying it's been their goal|
Posted by IkeMoses, Wed Apr-04-18 09:05 PM
Not necessarily what they've accomplished.
This patch seems a little extra so soon, though.
303465, Menat :(|
Posted by will_5198, Fri Apr-06-18 12:12 PM
this might be Ken's worst match-up now. he literally has no way to get in, and she outclasses all his buttons. you have to play reckless as hell to give yourself any shot.
303466, Lost almost 1500 points and dropped back to plat since the patch.|
Posted by IkeMoses, Fri Apr-06-18 06:57 PM
I might still make diamond by the end of this season, but I'm finna be grayer than Obama.
303467, I stress too much in quick play to worry about comp|
Posted by Rjcc, Sat Apr-07-18 03:31 AM
wait, this isn't the overwatch thread,
www.engadgethd.com - the other stuff i'm looking at
303469, MIGHT AS WELL BE. the struggle is the same|
Posted by IkeMoses, Sat Apr-07-18 03:42 AM
303491, Props for sticking with Laura to do it.|
Posted by Wonderl33t, Wed Apr-18-18 04:30 PM
I should check your replays. I hardly see Lauras anymore.
303492, Don't check my replays now.|
Posted by IkeMoses, Wed Apr-18-18 05:37 PM
Give me another month or two to figure this shit out. haha It's been ugly.
303493, Lol. You got it. nm|
Posted by Wonderl33t, Wed Apr-18-18 06:08 PM
303484, Falke trailer:|
Posted by will_5198, Mon Apr-16-18 09:10 PM
smh at the animations.
S1 cast is fine, but since then it's been greatness, disasters, and a lot of in-between. Sakura is just painful to watch and Falke looks like she's made out of a cardboard cutout.
303485, first time since I really agree with the animation criticisms|
Posted by IkeMoses, Tue Apr-17-18 02:57 PM
they look weird.
hopefully it looks less weird unedited.
303488, she's animated like a KOF character |
Posted by bearfield, Wed Apr-18-18 03:07 PM
it's weirdly stiff and jumpy
303490, I got the same vibe nm|
Posted by Wonderl33t, Wed Apr-18-18 04:28 PM
303487, let's talk wakeup defense|
Posted by bearfield, Wed Apr-18-18 02:46 PM
after going through replays and taking mental notes during fights i've found that i generally lose when i find myself in the the knockdown cycle. i get knocked down, then i guess the opponent's wakeup oki. generally i guess/read wrong and have to sit through a few knockdowns until i guess/read correctly and can get back to neutral. usually i'm dead/stunned before i can accomplish that
i know there are almost always 5-6 options on wakeup: 3f/4f button, neutral jump (maybe back jump too), block (usually low), anticipated throw break, reversal (also anticipated), and backdash. my problem is that in a 3 round set against a person i've never played against i'm usually unable to catch their patterns until at least 2 rounds. i'm also still learning the oki setups for many characters since there are a several of them i have <30 matches experience against (out of ~1400!!)
so what are you supposed to do against someone like birdie or alex with great oki buttons and command throws? i feel like i can't 3f because i'll get crush countered. i can't block because i'll get command thrown. jumping gets me tagged out of the air for another reset. backdashing seems like the best bet but it's still a 50/50 situation. even against characters without command throws most wakeup situations feel like the above. i'm guessing (especially in the first 2 rounds) and when i guess wrong i eat 35% damage and a gang of stun. are you supposed to just take the throws? is this why throw looping was nerfed?
303489, RE: let's talk wakeup defense|
Posted by Wonderl33t, Wed Apr-18-18 04:28 PM
Wakeup defense is very hard, so try to not get too discouraged. I think the #1 thing that helps with wakeup defense is knowing what your opponent's options are midscreen. Not that many wakeup situations are true 50-50s where your opponent can meaty throw or strike. I would hazard that most midscreen wakeup situations are not subject to meaty throws. Many are, but I feel like that's not the majority case.
Unfortunately, knowing what your opponent's options are is very character-specific, aka requires broad game knowledge and lab time. For example, Zangief can put you in a true 50-50 after heavy SPD or EX SPD, but not light or medium SPD. That's on you to know because they all look similar, only having slight variations in the altitude of the SPD and slight variations in spacing post-attack. Also, if you get DP'd out of the air vs on the ground, your opponent has more time to get close to you because you're falling from much higher up in the air, for example. So there are also situational things like that. If you don't know whether your opponent has the frames to walkup/dashup meaty throw, then I suggest hitting buttons and see if you eat their attack. To me, it's worth risking the damage to get the knowledge.
You can also go to practice mode and re-create the sequence. Choose the character you went against, set the CPU dummy to do a wakeup 3F, then do the move and try to meaty, dash-in meaty, or whatever was happening to you in the match.
Another thing that helps a lot is to recognize tick throw situations, and this is usually point-blank crouch jab, from my experience (certainly varies). It's whatever has minimal pushback and keeps you in throw range. Get used to processing whether the meaty attack leaves you in throw range, and act accordingly. If you are in throw range, consider late tech. If not, keep blocking and watch for a walkup grab.
Here are my very quick, off-the-top wakeup option rankings -
1. block and let the pushback do the work for you. Possibly eat a throw, but it's better than getting combo'd.
2. late tech if they are in throw range (which again, is not as often as you might think).
3. delayed jab/whatever your fastest move is (although, vulnerable to shimmy just like late tech is)
4. reversal DP, but this is situational. It's best to do it when you can afford to eat the punish, or earlier in the match so that it will mess with your opponent's head more. Also, know the risk-reward. I'm much more likely to wakeup DP or wakeup super if it will win me the round. Especially if it's 0-0 or I'm up a round and I can afford to lose a round.
5. mash your fastest normal
The problem with neutral jumping is that if your opponent has good wakeup pressure, their attack will recover in time to anti air you (AA jab generally works against a point blank NJ), which puts you right back into the oki blender. So you should generally only do this if you're reading command grab. I'll do it when I'm trying to bait Giefs into wakeup super, for example.
The problem with backdashing is that if you get hit, it's a counterhit guaranteed, which means a crush counter if your opponent hits you with a CC normal. I feel like a wakeup 3F/4F is better than backdashing because you at least give yourself the chance to hit them if their timing is off. However, in the corner, the payoff of a backdash is bigger than neutral jumping because, since you have nowhere to go, it puts you at point blank range so you can punish or at least apply your own pressure and fight out of the corner. I see people do this mostly against R. Mikas.
>so what are you supposed to do against someone like birdie or
>alex with great oki buttons and command throws? i feel like i
>can't 3f because i'll get crush countered. i can't block
>because i'll get command thrown. jumping gets me tagged out
>of the air for another reset. backdashing seems like the best
>bet but it's still a 50/50 situation. even against characters
>without command throws most wakeup situations feel like the
>above. i'm guessing (especially in the first 2 rounds) and
>when i guess wrong i eat 35% damage and a gang of stun. are
>you supposed to just take the throws? is this why throw
>looping was nerfed?
I say this with zero sarcasm - step 1 is don't get knocked down. If you're at close spacing and you're afraid to throw out a button, then you should walk back, jump back, whatever (backdash is okay at longer distances) to get yourself out of the situation. Reset the spacing so you can try to start your own offense. If you choose to stand in there and hit a button, you're rolling the dice of possibly getting counterhit, knocked down, etc. You could gain from the situation, but why not reset the spacing and go for something with higher probability than 50-50? That's my outlook on it.
And to answer your last two questions, yes, you're generally better off just taking the throw, and yes, this is why throw loops were nerfed. So even in the corner, most forward throw loops are gone.
303496, good advice. seemed to work instantly tonight|
Posted by bearfield, Thu Apr-19-18 12:12 AM
see post 118
303505, RE: good advice. seemed to work instantly tonight|
Posted by Wonderl33t, Sun Apr-22-18 03:41 PM
Nothing stood out too much on the replays (part of that is my lack of knowledge of Kolin). One thing you could try to hone in is avoid whiffing normals. You didn't do it too much, but it's still one way to reduce taking unnecessary damage.
303498, yeah. this is pretty comprehensive.|
Posted by will_5198, Thu Apr-19-18 10:50 PM
>Unfortunately, knowing what your opponent's options are is
>very character-specific, aka requires broad game knowledge and
this is easiest and hardest part about wake-up defense (and higher level fighting games in general, to me). every character has a bunch of variations on what they can and cannot get away with after a knockdown. I hate labwork so I go the hard route and figure things out with experience...but as mentioned, you may be put in certain character-specific situations only a few times out of hundreds of matches.
*lots* of stuff isn't real after a knockdown; you can back-roll, backdash, 3F/4F and jump out of more stuff than you think. unfortunately you just have to do the homework to find out.
SFIV had strong throw tech and backdash options on defense (the first was an option select and the second had lots of invincibility frames due to unblockable focus attacks). SFV was made to neuter those specific defensive tactics, for better or worse.
>However, in the corner, the payoff of a backdash is bigger
>than neutral jumping because, since you have nowhere to go, it
>puts you at point blank range so you can punish or at least
>apply your own pressure and fight out of the corner. I see
>people do this mostly against R. Mikas.
yeah, backdash can save you in the corner because you can get air-reset even when hit, and fuck up their combo.
>I say this with zero sarcasm - step 1 is don't get knocked
>down. If you're at close spacing and you're afraid to throw
>out a button, then you should walk back, jump back, whatever
>(backdash is okay at longer distances) to get yourself out of
>the situation. Reset the spacing so you can try to start your
>own offense. If you choose to stand in there and hit a
>button, you're rolling the dice of possibly getting
>counterhit, knocked down, etc. You could gain from the
>situation, but why not reset the spacing and go for something
>with higher probability than 50-50? That's my outlook on it.
I would add to vary your rises when you do get knocked down. at my level, 90 percent of the time my opponent (and myself) has several go-to set-ups for quick-rises (which is the most common), but less options for normal rise and back-rolls. even if they do have those options covered, they still have to guess/read it, and the timing is usually tougher (my meaties are way easier against quick-rising, and I miss more on normal wake-ups).
303683, three seasons and two-and-a-half years later...|
Posted by will_5198, Sat Jul-07-18 05:34 PM
I need a long break from ranked now :)
303687, RE: three seasons and two-and-a-half years later...|
Posted by Wonderl33t, Tue Jul-10-18 11:01 AM
Congrats! That's great. It's quite a grind, so I'd agree that you deserve a rest.
I rarely play ranked... when I do, I usually gain 300-500 points, but the rarely part is that I rarely have the motivation to get on and grind. I'm close to super gold and my win % lately is pretty high.
303688, ranked point awards aren't good|
Posted by bearfield, Tue Jul-10-18 02:18 PM
>I rarely play ranked... when I do, I usually gain 300-500
>points, but the rarely part is that I rarely have the
>motivation to get on and grind. I'm close to super gold and
>my win % lately is pretty high.
i can go 2-1 with someone on my tier and gain maybe 50-60 points. or i can go 2-1 with someone one tier lower than me and gain only 15-25 points. and this is just based on whatever tier they happen to be in. they could have 17k matches with a 72% win rate and still be in super gold. or they could be one of those weird smurf/fighter ID reset players with 200 wins with a 95% win rate that seem to exist only to take points from you. rematching in ranked is rarely worth the effort imo
303689, I can't make myself grind ranked seriously until Sagat comes out|
Posted by Mafamaticks, Tue Jul-10-18 03:28 PM
I got tired of learning a character only to have to relearn that character when another season comes out, when ultimately I'm just waiting on Sagat anyway. I think I'm Super gold, but I been gold forever.
I haven't even played S3 yet. I don't know any changes or anything.
303690, I lost like 1000 points when S2 came out|
Posted by will_5198, Tue Jul-10-18 09:35 PM
it for sure is a grind to relearn all the fake/real frame traps and different meaties that other characters can use with every major patch. the minor pushback on Ken's LP in S3 has killed my muscle memory, since LP > TC whiffs half the time now.
303691, shit, you are just a little bit away|
Posted by will_5198, Tue Jul-10-18 09:36 PM
you might as well go for it. you've progressed more in five months than I did in 20.
303693, oh yeah i'm still going for it|
Posted by bearfield, Wed Jul-11-18 01:19 AM
my current goal in SFV is to hear the announcer say, "you are ranked in the top 10,000 players in the world." maybe "5,000"... i basically want to be able to go to a local tournament and not get washed
Posted by will_5198, Tue Jul-10-18 09:39 PM
ranked is a lot of plateauing to me -- to get Platinum (or really any rank) you can't just beat other Ultra/Super Golds, you have to beat Platinums that have 2000-3000 more points than you. that's why it's frustrating/tough getting those last 800 points at every rank level, because you have to adjust to the next rank before you even reach it.
303813, Hell yeah. Glad to see you still grinding|
Posted by IkeMoses, Fri Aug-17-18 11:07 PM
I know it ain’t easy with Ken neither.
Having been down in the gold ranks this season, I know how much of a blood bath it was.
303822, that ranked down re-grind is serious|
Posted by will_5198, Mon Aug-20-18 07:35 PM
>Having been down in the gold ranks this season, I know how
>much of a blood bath it was.
when you level down and have to rank back up, it's like some kind of hex is cast and you can *never* guess right. of course, when I start winning I'm 10/10 on wake-up dps...
Ken is still OK online but he gets absolutely murdered by a few characters. usually whenever I was close to Platinum I'd get Menat-Sim-Menat-Guile-Guile-Chun as my opponents :(
Posted by bearfield, Tue Jul-17-18 01:21 AM
i'd like to thank, in no particular order
• og wax
• hrap hayabusa
• the fine SFV players of high-tech for dispensing invaluable advice on not getting destroyed in the wakeup cycle, constructive criticism, and general encouragement. seriously, guys. thanks. i likely would not have been able to get to this point without this board :D
Posted by will_5198, Thu Jul-19-18 08:00 AM
only took six months from scratch, to boot
Diamond seems impossible (14K) but maybe I'll start the grind over for Super Platinum
303706, Good shit fam|
Posted by Mafamaticks, Sun Jul-22-18 10:39 PM
303716, man. Congrats!|
Posted by Wonderl33t, Mon Jul-30-18 09:44 AM
That's quite a jump in a short time. Great job!
>i'd like to thank, in no particular order
>• og wax
>• hrap hayabusa
>• the fine SFV players of high-tech for dispensing
>invaluable advice on not getting destroyed in the wakeup
>cycle, constructive criticism, and general encouragement.
>seriously, guys. thanks. i likely would not have been able
>to get to this point without this board :D
303814, yo!!! you made quick work of it|
Posted by IkeMoses, Fri Aug-17-18 11:08 PM
303778, G actually seems dope. more interested in him than Sagat right now.|
Posted by will_5198, Thu Aug-09-18 02:38 PM
303779, He seems like he has some interesting potential|
Posted by Sleepy, Thu Aug-09-18 06:31 PM
As a character I think he has all the tools to be awesome.
303780, RE: G actually seems dope. more interested in him than Sagat right now.|
Posted by jimaveli, Fri Aug-10-18 07:53 AM
He’s totally Gill in disguise, right?
But yeah, he seems pretty bossy and dope. I have already seen much evil with him.
303782, I feel they waited too long to get Sagat in the game|
Posted by Dr Claw, Fri Aug-10-18 09:51 AM
and then I actually use him and I'm like... "this dude ain't -really- changed"
303784, I saw someone mention on Twitter|
Posted by will_5198, Fri Aug-10-18 10:29 AM
that everyone who is excited for Sagat is going to remember he's a slow, zoning character who has to be played at perfect distances...and drop him
303787, RE: I saw someone mention on Twitter|
Posted by jimaveli, Fri Aug-10-18 01:38 PM
>that everyone who is excited for Sagat is going to remember
>he's a slow, zoning character who has to be played at perfect
>distances...and drop him
It’s a great trick to have more folks excited about G(ill).
303788, yep. i'm having a lot of success walking sagats into the corner|
Posted by bearfield, Fri Aug-10-18 03:44 PM
it shouldn't be that easy
303812, Sitting just under 9,000 LP, but I dropped down to Gold for a stretch|
Posted by IkeMoses, Fri Aug-17-18 11:07 PM
The struggle was real, but now it’s over. Probably won’t hit my goal of Diamond this season, but I’ma reach that Ultra Plat, hell or high water. Hopefully I can put a dent into it before Spider-Man comes out.
I think the game is in a great place right now. There are characters who are ass and need buffs (Gief), but this is the least top heavy the game has been. Akuma, Cammy, Menat, and Guile are strong, but they all can get touched.
G and Sagat got the game feeling brand new. GQ is gonna rob fools blind, but I think Sagat is more “real” lowkey, even if he feels too honest for SFV right now.
Hope y’all been good, yo.
303815, I'm about to start grinding ranked soon|
Posted by Mafamaticks, Sat Aug-18-18 08:39 PM
I been caught up with studying, TV shows, thotting, and Horizon Zero & Mafia 3.
303820, i'm treading water ~9k as well|
Posted by bearfield, Mon Aug-20-18 02:30 PM
this game keeps throwing unfavorable ultra gold matchups at me. they're trying to drag me down to ultra gold and i do not want to go back there! there's something about the prospect of losing a bunch of points to a lower ranked player that kills my calm and confidence. also i'm learning that i can generally wash people that have a positive win rate but anyone under 45% i have a lot of trouble beating. it's all those double dash sweeps and wakeup tatsus...
303823, I actually do better against higher ranks (to a degree)|
Posted by will_5198, Mon Aug-20-18 07:41 PM
whenever you play a rank lower than you, the salt/craziness is real
of course ultra platinums are probably saying the same about me when I follow up a blocked roundhouse into ex DP ("my turn!")
303832, man fuck this game|
Posted by bearfield, Sat Aug-25-18 10:27 PM
303833, i be playing Notorious7 a lot too. i hate fighting Falke|
Posted by IkeMoses, Sat Aug-25-18 10:39 PM
303848, i'm starting to enjoy footsies in this game|
Posted by bearfield, Thu Sep-06-18 01:02 AM
related: i hate kolin's buttons. they're all trash. medium punches are kind of ok. i don't really know how to use her standing heavy punch. i know it's a good whiff punish button but i'm not good at whiff punishing. maybe i'm using MP when i should be using HP
would love some feedback on the following matches where i emphasized neutral play:
9.6.18 ~10:40 PM CST
set vs W1NT3RS
replay id 4BFEBE211 and 4BFEBE694
set vs Se7venNin9
replay id 4BFEBF1D7 and 4BFEBF566
please ignore my input errors and failed punish attempts. i know i need to work on my wakeup defense (still). i feel like i'm missing a lot of punishes by not cancelling 2LP into ex parabellum. probably throwing too many unsafe icicles too
303849, lmao, I used to *own* this guy|
Posted by will_5198, Thu Sep-06-18 09:27 AM
>9.6.18 ~10:40 PM CST
>set vs W1NT3RS
>replay id 4BFEBE211 and 4BFEBE694
I swear, every time it was 2-0. he ranked up over me recently so I don't see him as much, but I crack up playing him because I always guess right and win all the scrambles.
304003, ran into him last night|
Posted by will_5198, Thu Oct-25-18 07:27 PM
first match he disconnected after 10 seconds
he beat me 2-1 a little later, both down to the last hit
I think it's hilarious
304000, Input lag reduced to 4.4 frames. Offline excuses gettin bodied|
Posted by IkeMoses, Wed Oct-24-18 08:58 PM
Online desync excuses is still poppin tho.
(It’s about a frame slower than USF4 on 360 and Xrd. A bit faster than Tekken 7 and DBFZ. It’s legit solid now.)
304004, yeah this is good. but the game is the game|
Posted by will_5198, Thu Oct-25-18 07:31 PM
shit, even now there are times when I can't believe I'm stunned so quickly. reduction in lag is good for elite players but if you're still waiting for SFV to play differently, you should try playing USFIV. or 3s.
304005, it benefits more than the pros|
Posted by IkeMoses, Thu Oct-25-18 08:03 PM
simple shit like anti-airing, throw teching, and reacting to dash ins are more reliable now.
it's still big boy damage. it's still strong offense and weak defense. crush counters, stun combos, VT robbery, all that. it's not for everybody. i love that shit tho. but i love ST and HF, games with legit touch of death, no mix-up necessary just one jump-in.
my biggest issue with the game is the lack of neutral, and this is a major course correction. SFV might actually have legit footsies now. already: fools doing the classic SFV neutral jump on knockdown? that's fake. shimmies are still there, but they got nerfed. dash cancels across the board is catching Ls (much to my Laura's chargin). the game got cleaner and more honest overnight.
the downside to this is that online might be worse than it's been since season 1. it seems the lag reduction is making the game more likely to desync. i haven't had many smooth matches since the update.
304006, good points|
Posted by will_5198, Thu Oct-25-18 09:36 PM
>the downside to this is that online might be worse than it's
>been since season 1. it seems the lag reduction is making the
>game more likely to desync. i haven't had many smooth matches
>since the update.
this is every update for me. can't really say when the most stable time ever was, it just seems to normalize after a while.
304097, ranked is still trash|
Posted by bearfield, Thu Dec-06-18 06:34 PM
they really need to do something about the match distribution in re lower/higher ranks. it's so hard to make meaningful progress when every match is against lower ranked players. i'm in super plat trying to grind up to ultra plat but all my matches seem to be against very low level plat players that happen to have several thousand matches more than me under their belt. it feels like it's been a week since i had a chance to take points of an ultra plat player
i hate this game sometimes. i think i care too much about the points
304100, Losing 89 points to a Plat but only taking like 67 from an Ultra Plat|
Posted by IkeMoses, Thu Dec-06-18 11:26 PM
Super Plat is a weird bottle neck.
I’m in the same grind right now.
304105, on stream smug noted that an opponent of his was playing for points |
Posted by bearfield, Fri Dec-07-18 02:53 PM
and that's why they lost. smug was playing to get better and that's why he won. i'm pretty sure i said something similar in a previous post in this thread. must have lost sight of that when i got to plat. going to play this weekend without regard for points and see how it goes
i wish there was a way to hide notification of casual/ranked matches and opponent rank. like there would just be a "find match" button and it would be functionally the same as turning on ranked and casual match search. you would learn your point loss/gain total at the end of a session/day/week. i feel like i play better when points aren't at stake or if i don't know that points are at stake. then again i might assume that every match is ranked and still get psyched out :D
304106, I tell people that all the time|
Posted by Mafamaticks, Fri Dec-07-18 03:04 PM
just play to learn. The points ain't going nowhere. Playing for points is treating the symptom instead of treating the root cause.
Also be willing to take the L to learn how to beat shit. I dropped down a whole two leagues just to learn how to SRK jumps on reaction.
Niggas ain't jumping in on me now.
304107, Oh man I legit lost like 5,000 LP when 3.5 hit. I had to learn all over again|
Posted by IkeMoses, Fri Dec-07-18 03:37 PM
I'm just now getting back to where I was before the update.
(Me playing VT2 Laura exclusively ain't helping matters either, but I'm playing to have fun and that wack ass VT2 is hella fun to land)
304109, RE: I tell people that all the time|
Posted by bearfield, Fri Dec-07-18 04:30 PM
>Also be willing to take the L to learn how to beat shit. I
>dropped down a whole two leagues just to learn how to SRK
>jumps on reaction.
i did this recently. for some reason i could not deal with rashid's non-mashed lp mixer this jerk was spamming so i took my L's, looked up "how to deal with rashid mixer" (hint: don't press anything) and then washed rashid the next time we matched up
304111, vs plat: 5 game win streak = +270 pts | 2 losses = -170 pts|
Posted by bearfield, Sat Dec-08-18 08:36 PM
this shit is broken. yes i still care about the points. yes i'm salty af
304113, I wouldn’t care about points if Plats still played the highest ranks|
Posted by IkeMoses, Sat Dec-08-18 10:42 PM
That’s all I really care about. Playing against the highest level players I can. That’s the only reason I got the Diamond goal (which I don’t think I’ll hit til next year).
Before this season started, I was playing against Master ranks. And getting bodied. But I loved it.
304114, that's definitely part of it|
Posted by bearfield, Sat Dec-08-18 11:38 PM
>That’s all I really care about. Playing against the highest
>level players I can. That’s the only reason I got the
>Diamond goal (which I don’t think I’ll hit til next
>Before this season started, I was playing against Master
>ranks. And getting bodied. But I loved it.
i can't get that much better playing the nth akuma/cammy in plat using online-friendly rushdown frame trap sequences over and over. the thing i loved most about making it to plat was getting to play more neutral and being forced to get better at it
i think my defense is just too poor to make it out rn. i might need to just ingest a bunch of L's while i learn proper defense to handle the top tier spam
304112, CFN is too bad to get invested in points|
Posted by will_5198, Sat Dec-08-18 10:30 PM
the drops, the lagging, the horrific match-making (region/points)
when it's casual it's just annoying, when you are trying to grind up it's infuriating
after I made Platinum I will probably never get on ranked again :)
304121, Y'all know I love this game, but these in-game ads are the fucking worst.|
Posted by IkeMoses, Tue Dec-11-18 06:45 PM
Even with the option to turn them off, this shit is gross.
This game deserves all the hate it gets yo.
I'm still playing it tho.
304122, ads, lootboxing, the fight money austerity|
Posted by Dr Claw, Wed Dec-12-18 11:33 AM
it really is annoying how they saddle down a good game with the little things that annoy like this.
just glad them Extra Battles finally are recycling. I went to sleep a couple weeks and missed out
and if that Gold Soldier shows up, it's Rashid time
304125, i'm going to start training for a local tournament. any tips?|
Posted by bearfield, Wed Dec-12-18 03:09 PM
tournament is in about a month. this will be my first time playing offline and competitively. i might buy SFV on ps4 to get a feel for it even though my understanding is that the lag reduction patch put PC and PS4 on even ground
304127, Inbox NoFuture4Us. I think he got the most tourney/locals experience|
Posted by IkeMoses, Wed Dec-12-18 09:49 PM
304135, Show up about a hour or a hour and a half early for casuals|
Posted by Mafamaticks, Fri Dec-14-18 04:05 PM
talk to people.
Don't beat yourself up if you go 0-2. I thought I was hot shit but my local had Steve H in it. Google him.
304136, yeah i'm not expecting to do well. mainly going for the experience|
Posted by bearfield, Fri Dec-14-18 05:12 PM
didn't consider showing up early though. thanks for the tip
304128, still got it 💪👴|
Posted by bearfield, Thu Dec-13-18 03:58 AM
need to get used to the concept of people watching me play. please check out my stream. i'll try to get a schedule going soon
304129, Them reactions! Especially that second clip. Followed.|
Posted by IkeMoses, Thu Dec-13-18 02:34 PM
304131, ex dive kick-abusing cammys hate me! 😄|
Posted by bearfield, Thu Dec-13-18 02:51 PM
304137, the sequel:|
Posted by bearfield, Sat Dec-15-18 03:53 PM
kolin is pretty good sometimes :D
304138, VT2 puts fear in your heart. One of the best triggers in the game|
Posted by IkeMoses, Sun Dec-16-18 12:06 AM
Posted by Mafamaticks, Thu Dec-13-18 08:27 PM
304139, I wanna go ahead and give Chris T a shout out|
Posted by Mafamaticks, Sun Dec-16-18 10:40 AM
He's always whining about some shit but his Ken is the gold standard.
One hit confirms, whiff punishing, pressure, all that shit. He put the work in and it's definitely paid off.
304140, yeah, respect to the Ken Army grind|
Posted by will_5198, Sun Dec-16-18 04:14 PM
I forgive the dumb stuff because he's just a college kid (I'm old)
Big Bird (when he's using Ken) is also nasty
304143, Kage trailer.|
Posted by will_5198, Mon Dec-17-18 09:59 PM
looks like Evil Ryu bullshit is back
304144, i was hoping we were done with e. ryu. and that goblin face is goofy|
Posted by IkeMoses, Mon Dec-17-18 10:23 PM
but the character is dope as fuck. mixing that little bit of oni in there did the trick.
them dropping the character and balance changes immediately after capcup was also hella appreciated. they didn’t really tweak much framewise, but everybody seems to have gotten more options (except your boy Ken WTF is they doing?)
what’s NOT appreciated tho? it’s pretty clear they’re abandoning this game now. like we might not even get a full season and that’s some bullshit.
304145, yeah Oni is a better call.|
Posted by will_5198, Mon Dec-17-18 10:40 PM
>them dropping the character and balance changes immediately
>after capcup was also hella appreciated. they didn’t really
>tweak much framewise, but everybody seems to have gotten more
>options (except your boy Ken WTF is they doing?)
giving online Ken Army too many options is like giving the Mongols assault rifles; they'll overrun the continent.
>what’s NOT appreciated tho? it’s pretty clear they’re
>abandoning this game now. like we might not even get a full
>season and that’s some bullshit.
you mean competitively? I'll admit I didn't even watch most of Capcom Cup. fuck Menat (the SFV Elena on watchability factor). I thought Sony pulling out basically derailed the FGS -> eSports bullet train.
304146, nah, i mean content updates|
Posted by IkeMoses, Mon Dec-17-18 11:03 PM
>you mean competitively? I'll admit I didn't even watch most of
>Capcom Cup. fuck Menat (the SFV Elena on watchability factor).
>I thought Sony pulling out basically derailed the FGS ->
>eSports bullet train.
they’ve confirmed cap cup 2019, but we might not get a full season of characters. looks like capcom is giving up on the game.
304148, They blew the character budget on the performances|
Posted by Mafamaticks, Tue Dec-18-18 01:29 PM
304149, Del and Qbert got their biggest checks in years.|
Posted by IkeMoses, Tue Dec-18-18 02:07 PM
304151, To perform If You Must at that|
Posted by Mafamaticks, Tue Dec-18-18 04:08 PM
that nigga made out.
304161, fuck, I just read the patch notes|
Posted by will_5198, Wed Dec-19-18 10:40 PM
>(except your boy Ken WTF is they doing?)
standing RH (slow as fuck and his only reliably confirmable poke) is getting nerfed? he builds his THREE-BAR V-TRIGGER TOO FAST so they are taking gauge away from step kick? thunder kick is punishable by everything at -6 (even though the spacing sucked and you would light tatsu wouldn't combo half the time)?
304147, RE: Kage trailer.|
Posted by jimaveli, Tue Dec-18-18 05:53 AM
>looks like Evil Ryu bullshit is back
I’m over here with the Bugs Bunny ears. Aka I don’t have enough fight money to get him. Hehe.
We will get a season 4 methinks. That just might be it tho. I wonder who they’ll give us on the way out? Sean? Dudley? Gill? Another doll? Abel? Edmond? Fei Long?
304154, when I saw this I thought it was Photoshop|
Posted by Dr Claw, Wed Dec-19-18 01:06 PM
the "Gadouken" fireballs and the weird stuff on V-Trigger make the character distinct but ....yeah, "evil Ryu"? I think they're about punting that ball.
304155, Kage is yo boy Dan, tho:|
Posted by IkeMoses, Wed Dec-19-18 02:10 PM
304156, I thought so too until I saw this here|
Posted by Mafamaticks, Wed Dec-19-18 04:23 PM
304157, Oh I wasn't saying he's a joke. Kage got SFIV combos in SFV and shit.|
Posted by IkeMoses, Wed Dec-19-18 04:25 PM
304158, I won't lie|
Posted by Mafamaticks, Wed Dec-19-18 05:54 PM
I wasn't buying into the Kage hype. Or at least as a Sagat player I don't. I haven't seen any good tools for him to use in neutral and it's not helping the fact that he's basically free lunch every time I play one.
His block strings and stomps are gimmicky and he don't really have enough life to take risks in the neutral. Once I saw that Dan palette swap that basically solidified how I felt about him. This nigga Dan on paper and in spirit.
But after seeing that shit I'll admit I'll take an L
304159, He's gonna body or get bodied.|
Posted by IkeMoses, Wed Dec-19-18 06:41 PM
I think he'll be strong, but not OP because the weaknesses you mentioned are real.
304160, Some more Kage Komedy|
Posted by Numba_33, Wed Dec-19-18 09:16 PM
304153, If anybody's interested in Kage|
Posted by Mafamaticks, Wed Dec-19-18 11:21 AM
Jibbo is labbing him
304218, I got featured on Excellent Adventures...in 2019.|
Posted by IkeMoses, Mon Jan-21-19 11:14 PM
Set begins at 19:40.
I was living up to my name and just doing it. I woulda took the set if I didn’t drop my VT combo. That left me cornered and the victim of a Gootecks Shimmy from the creator himself.
304219, i was just watching it live. you had him stressed!|
Posted by bearfield, Mon Jan-21-19 11:42 PM
i got bodied by jibbo on stream 😢. was way too intimidated to play normally:
304220, the second round of that last game tho! you was goin in|
Posted by IkeMoses, Tue Jan-22-19 12:49 AM
i woulda got hit by all of that shit.
playing jibbo as kolin must be nerve wracking since he labbed her so hard. i used to get bopped by him a lot back when he was maining Zeku.
304221, ha ha @ "shoulda added a lil' more seasoning on that combo"|
Posted by LeroyBumpkin, Tue Jan-22-19 06:29 PM
304222, Yipes cracking jokes on my matches|
Posted by IkeMoses, Tue Jan-22-19 08:10 PM
is the greatest video game achievement I’ve ever unlocked.
Posted by will_5198, Tue Jan-22-19 10:21 PM
Yipes commentating your matches is the peak online SFV experience
304224, fucking awesome|
Posted by will_5198, Tue Jan-22-19 10:22 PM
although why does Excellent Adventures look 2008 quality?
Mike Ross and all, but I was sad
304225, I think it’s just starting back.|
Posted by IkeMoses, Tue Jan-22-19 11:16 PM
There was a long hiatus, and then it was a few Smash episodes.
This was the first SFV one in a while.
I’m guessing Gootecks is trying to see if he can get it going again out in Vegas. He probably doesn’t have the set up he had in LA.
304247, DAMN IKE!|
Posted by jimaveli, Sat Feb-02-19 08:33 AM
>Set begins at 19:40.
>I was living up to my name and just doing it. I woulda took
>the set if I didn’t drop my VT combo. That left me cornered
>and the victim of a Gootecks Shimmy from the creator himself.
That was quite close. He had to Shimmy you twice. And he got openly clowned over it. He was quite shook even afterwards. If you hadn't dropped, that would've been quite close to curtains if not total curtains. He damn got it foot on the ropes style. Excellent set.
It led to him getting clowned for the entire Vega fight after. He basically bodied the Vega.
Posted by Mafamaticks, Sun Feb-03-19 08:02 AM
Good shit lol
You celeb status now
Posted by bearfield, Thu Feb-28-19 03:36 PM
hanging out in casual for a little while until i feel comfortable enough to get bank into ranked and risk my precious LP. the matches already seem better. i don't mind losing to whiff punishes and set play. it feels like i'm running into fewer spammers. ultra platinum is the new ultra gold :D
304347, ayy! i'm on a plateau i can't get out of|
Posted by IkeMoses, Thu Feb-28-19 08:36 PM
but i'm hungry for that diamond rank.
304349, i was in the Middling Mesa recently :D|
Posted by bearfield, Thu Feb-28-19 11:00 PM
went through a few good runs and one really bad one until i finally broke through. i actually got up to diamond last friday but lost 500 points the next day and had to put the game down for a little while
you know what it takes to get there since you're the HT Plat Pioneer. just keep at it until you get that run of favorable/reasonable matchups and you'll be back there in no time
304348, nice :)|
Posted by will_5198, Thu Feb-28-19 09:31 PM
304376, really enjoying diamond. getting a quite a few master and higher matchups|
Posted by bearfield, Thu Mar-07-19 04:16 PM
i 2-0'd neon... while he was fucking around with menat. lost to jibbo playing sagat. beat the person who most frequently wins my local tourney. still running into rushdown akumas and such but getting to play against folks that are way better than me is making me play better, and those matchups are occurring more often than they were in plat
304419, went to a tourney|
Posted by bearfield, Sun Mar-31-19 01:44 AM
did better than i thought i would. went 3-2, making it to losers quarterfinals
it would have been a much better experience in a larger venue. street fighter ran 2 hours behind schedule bc smash bros turnout was unexpected and there wasn't enough room for even a SFV casuals setup. the person who appeared to run the tournament (and participate in sets on multiple games!) told me they usually play in a much bigger space. i had fun playing after getting past the initial nerves. i'll be attending the next tourney in a month at the larger venue
Posted by will_5198, Sun Mar-31-19 05:41 PM
playing live (never been in a tournament) is a much different beast, I'm sure
304426, What area are you in?|
Posted by Mafamaticks, Wed Apr-03-19 11:16 AM
304427, central arkansas|
Posted by bearfield, Wed Apr-03-19 01:42 PM
not much of a scene here but there is a monthly tournament:
304553, i think i plateaued|
Posted by bearfield, Mon Jun-03-19 08:01 PM
at least for the time being
my neutral is getting better but my defense is still trash. i'm still bad at non-mp confirms. my mixups are stale. i feel unmotivated to improve even though i enjoy playing. i'm terrified of ranked because i feel like i'll regress to ultra plat and get knocked into some kind of tilted free fall all the way down to bronze
i'm going to give this a break for a little while and learn under night in-birth exe:latest
304563, What’s your regimen like? |
Posted by IkeMoses, Sun Jun-09-19 11:07 PM
How much do you train vs. grinding online?
My plateau has been going on forever.
304573, practice confirms and combos while waiting for matches|
Posted by bearfield, Mon Jun-10-19 07:51 PM
if i get washed by a tactic i'm unfamiliar with i'll set up that scenario in training mode and learn to punish it
i play late at night so it's almost a 1:1 ratio of time spent in training and matches. i feel like i practice a lot. practicing confirms is a total chore though. maybe i need to practice wakeup defense...
304567, I fucking hate training mode|
Posted by will_5198, Mon Jun-10-19 11:32 AM
it's usually just combo practice for me. I never set up scenarios or try out responses against frame-traps that kill me every time.
I should do more lobbies against characters I struggle against, but when I get on I just want to casual for 30 minutes or so.
Laura is owning me right now...why is it her turn forever :(
304574, RE: I fucking hate training mode|
Posted by bearfield, Mon Jun-10-19 07:56 PM
>it's usually just combo practice for me. I never set up
>scenarios or try out responses against frame-traps that kill
>me every time.
>I should do more lobbies against characters I struggle
>against, but when I get on I just want to casual for 30
>minutes or so.
this is where i'm at. just get some matches in and some wins. maybe i'm not as interested in improving as i need to be to take my game a step further
>Laura is owning me right now...why is it her turn forever :(
v-reversal usually does the trick. you have ex uppercut too. throw that out early enough and they should think twice about their rushdown strings
304641, lucia is legit. poison seems good. idc about honda|
Posted by bearfield, Mon Aug-05-19 02:09 PM
lucia seems like cody + sakura with a way worse projectile. the things that are really appealing about lucia to me are her long range links and her combo route possibilities. kolin has neither so it's fun to get to play around with those attributes. her VT1 is awesome but her VT2 doesn't seem that useful other than it being 2 bars (?)
poison has a half screen command throw with VT2 which might be good? it seems very easy to react to. it is novel to command throw someone out of the air from distance during a combo. the VT1 molotovs seem like they can make for cool combo extenders and oki pressure, which i love. poison's buttons are BAD but the range of her specials somewhat offsets them. her v-skill is very strange to me and it seems like a risky move. that also might be bad
honda's special move mechanics seem outdated to me. all the videos i watch of him just make me think of how i'm going to HP parry all his distance closing moves with kolin. also blanka basically does everything honda does and he does it faster. i do like the sumo splash crossups though
304647, I always liked playing Honda semi casually|
Posted by Mafamaticks, Tue Aug-06-19 08:52 AM
I haven't touched SF5 in a few months but he might be my secondary
304650, Lucia is ready to be mained. She's Cammy.|
Posted by IkeMoses, Tue Aug-06-19 01:17 PM
Well rounded and easy to use.
Honda is going to be a juggernaut in some match ups. VT II corner carry with Honda's pressure game will make quick work of lots of characters, but he's going to have really bad match-ups too. Probably gonna be hard to be consistent with him.
Poison is going to take time. I don't think she's Falke bad, or Fang gimmicky, but she's probably not going to be Menat dangerous either. I see her in that Dhalsim range. Specialists will wreck you, but there probably won't be that many of them.
304671, jibbo has a honda tech video that has me intrigued|
Posted by bearfield, Fri Aug-09-19 02:37 PM
specifically canceling/linking into hands by pianoing
i can't tell if honda's buttons are good enough to have him hang out in neutral fishing for knockdowns and setting up oki. his other specials still seem bad but they're good for getting in if you have the meter
304653, 10 win streak got me to Ultra Plat for the first time tonight|
Posted by IkeMoses, Tue Aug-06-19 09:59 PM
I been in a rut for well over a year, but I feel like I’m finally making progress. Currently got a 69% win rate over my last 100 matches when I’m usually a sub 50% player.
I think it’s from playing Sam Sho.
Never played the Sam Sho series before, but I’m in love with the new game. I love that slow tense shit. I’m playing a low tier in Darli against an army of Genjuros and barely holding on to a 40% win rate, but I think it’s making me a better fighting game player.
304654, RE: 10 win streak got me to Ultra Plat for the first time tonight|
Posted by bearfield, Wed Aug-07-19 03:46 AM
>I been in a rut for well over a year, but I feel like I’m
>finally making progress. Currently got a 69% win rate over my
>last 100 matches when I’m usually a sub 50% player.
i dropped from ~60% to less than 30% in casuals over the course of a few weeks about a month back. losing was not fun and i wasn't learning much from it so i decided to take a week or two off. when i came back to it i got my win rate in casuals back up over 50%. i do think that a lot of folks playing new characters helped me get that rate up but taking a break from the game did most of the heavy lifting
>I think it’s from playing Sam Sho.
>Never played the Sam Sho series before, but I’m in love with
>the new game. I love that slow tense shit. I’m playing a low
>tier in Darli against an army of Genjuros and barely holding
>on to a 40% win rate, but I think it’s making me a better
>fighting game player.
my understanding is samsho is almost all neutral so playing it is likely improving your overall understanding of footsies, which require a lot of patience and focus, especially in such an offensive game as SFV
i've found that playing several fighting games a great way to get better at fighting games in general, as they all share the same general concepts and mechanics but tend to specialize in a few areas. guilty gear and KOF are useful for execution; blazblue and guilty gear are good for oki; guilty gear and under night are good for combo routing; samsho, soul calibur, tekken are good for neutral, etc. if you're into a deep genre like fighting games it's good to break away every now and then and try your hand on a variant. maybe you can pull something useful from it that you can apply to the game you're taking a break from
304657, This is something I've always known in theory|
Posted by IkeMoses, Wed Aug-07-19 12:30 PM
but I'm just now understanding through practice.
>i've found that playing several fighting games a great way to
>get better at fighting games in general, as they all share the
>same general concepts and mechanics but tend to specialize in
>a few areas. guilty gear and KOF are useful for execution;
>blazblue and guilty gear are good for oki; guilty gear and
>under night are good for combo routing; samsho, soul calibur,
>tekken are good for neutral, etc. if you're into a deep genre
>like fighting games it's good to break away every now and then
>and try your hand on a variant. maybe you can pull something
>useful from it that you can apply to the game you're taking a
Your breakdown of how games concentrate on different areas of fundamentals makes a lot of sense to me too.
In the past year I've been branching out. I've grinded up to Black Belt level in 3rd Strike on the SF30th Collection. I've played a lot of SFII online too (Hyper Fighting, Super Turbo, and Ultra), to less success. And now Sam Sho has me hooked.
I'm gonna try to expand even more and give Tekken another shot and I definitely want to get in on the new Guilty Gear from jump.
304660, RE: This is something I've always known in theory|
Posted by bearfield, Wed Aug-07-19 02:22 PM
>In the past year I've been branching out. I've grinded up to
>Black Belt level in 3rd Strike on the SF30th Collection. I've
>played a lot of SFII online too (Hyper Fighting, Super Turbo,
>and Ultra), to less success. And now Sam Sho has me hooked.
>I'm gonna try to expand even more and give Tekken another shot
>and I definitely want to get in on the new Guilty Gear from
i keep hearing good things about tekken's neutral game but the button assignments flipping on side switches is weird and unnatural to me. if i'm going 3d for neutral i'll probably play soul calibur 6, especially since they finally announced a character i want to play in cassandra
i, too, am all over the next guilty gear. learning and playing GG Xrd Rev 2 in 2017 truly made me a better fighting game player. i think GG Xrd Rev2 has the best combo of mechanics and character design. it's a joy to play once you get the hang of it and it presents a wealth of options for both players in any given scenario, which makes for a layered yomi experience. also the new GG is going to be the first sequel using their revolutionary game engine so literally everything about it should improve. that's extremely promising
granblue fantasy versus is on my radar as well. it seems to be the arc systems take on street fighter and also has amazing character design due to the granblue franchise designs being baked in
it's a great time for fighting games :D
304661, I'm all the way down for Granblue too|
Posted by IkeMoses, Wed Aug-07-19 02:48 PM
The launch roster size kinda worries me with only 11 characters and nobody catching my eye yet, but the game looks too interesting to pass up.
304662, dragon ball fighterz started with ~20 and now it has 35. |
Posted by bearfield, Wed Aug-07-19 03:37 PM
granblue likely has a similar development pipeline to DBFz in re bringing characters into the game. assuming versus is successful (and it should be since granblue is huge in japan) we should see that roster double (or more!) with the next few character packs. i'm into it. give me my high quality art design fantasy jrpg fix in a fighting game. i think granblue fantasy versus will be what battle fantasia was supposed to be, only viable and successful
304672, daisuke says new gg is a "complete reconstruction"|
Posted by bearfield, Fri Aug-09-19 02:50 PM
>I'm gonna try to expand even more and give Tekken another shot
>and I definitely want to get in on the new Guilty Gear from
definitely a good time to get in
The core concept this time is unlike those of past titles — it is neither “evolution” nor “returning to the roots”; nor is it an addition or subtraction of elements to the existing title. What we’re pursuing is a brand new experience for Guilty Gear.
To achieve that goal, we’ve disassembled the current franchise into fragments and sifted out the piece that make it unique and charismatic, using those pieces to have a complete reconstruction of the franchise.
What we’re undertaking is a full-frontal confrontation with the essence of the Fighting Game genre, a tremendous challenge for Guilty Gear. It is a high-risk move on our part. However, we have an accumulation of the the plentiful resources and experience, a clear vision of our ideals, and the excitement towards a future of a new possibility. Although we do not know what this path awaits us ahead, we as the development team look forward to the future of this never-ending pursuit. In the process of this journey, we hope that we will be able to share the excitement and joy we’ve encountered with all of you.
i imagine they're going to lose some of the legacy stuff like character weight which i think only affects juggle combos that end up being character-specific, and that's just another x combo routes you have to memorize. ideally they will keep blitz, dead angle (alpha counter), faultless defense, roman cancels, bursts, and how meter doesn't carry over between rounds. just keep the mechanics that GG is known for and lose the things that don't affect gameplay in a meaningful way or are an impediment to learning the game
304676, i was already interested, but now I can’t wait to get details|
Posted by IkeMoses, Sat Aug-10-19 10:06 PM
i hope the changes don’t alienate the GG diehards, and i hope it doesn’t just mean autocombos.
stripping down to the essence is always easier said than done, but it’s something all
devs should be trying to do.
304677, Just waiting for Honda to be nerf'd |
Posted by spenzalii, Mon Aug-12-19 10:00 PM
He pretty much plays exactly like you expect since SFII. But that V-II trigger, plus the command throw and the damage it does? Definitely can see abusing that. Not sure how I feel about his special being a QCF based move instead of a charge, but so be it.
Posted by bearfield, Tue Aug-13-19 03:05 AM
i feel like this is me playing at my best. confident, patient, the right kind of risky, and thinking about my wakeup defense for once. VT2 is a complementary piecce to my play as opposed to the thing that grants me massive comebacks. i'm mostly winning in neutral, which to me was a highly coveted and seemingly impossible to obtain skill about 16 months ago
the stream host and my opponent is the guy that wins most of my locals. his yt channel (https://www.youtube.com/user/TulpaVision/playlists) is pretty nice. he has some unique tech on lucia and a lot of zeku knowledge and tech. and he's very good at fighting games. check out his read in the rashid match after his match with me. in fact me beating his zeku online was the thing that inspired me to attend my first local
i post this not as a stunt but as testament to the progress i've made over the past 18 months. i have saved replays from very early matches when i was learning the game and kolin and there is marked growth since then. the discussions here helped immensely, as did checking out the kolin discord (bravely ignoring all the pepe emoji contained within), watching a ton of momochi and uosuke matches, and learning some basic frame data from fatonline. throughout all the losses, and the steep learning curve, and the bullshit of ranked gold and platinum matches, and the rage uninstalls, i persisted because i wanted to get better. and i did!
Posted by will_5198, Tue Aug-13-19 09:58 PM
you are really out there grinding...really. congrats!
304683, your spacing was impeccable. stand roundhouse put in work!|
Posted by IkeMoses, Thu Aug-15-19 05:17 PM
loved the way you teched them throws and jab checked those dash ins too. i need to work on my defense like that. i haven't played many Lucias, but the last one was getting free run mix-ups on me all day.
i'm like 700 points away from diamond (got as high as 13,700 LP). you got me ready to grind tonight. wanna hit that rank before next week.
304684, thanks. i need to master whiff punishing now that my spacing is decent|
Posted by bearfield, Thu Aug-15-19 06:19 PM
i see a lot of instances in that match where i should have been ready with st.HP buffered into ex hands
>i'm like 700 points away from diamond (got as high as 13,700
>LP). you got me ready to grind tonight. wanna hit that rank
>before next week.
this is why i posted that clip and wrote about it :D good luck tonight. you're so close!
304685, Diamond. I got hot tonight. bearfield lit the fire!|
Posted by IkeMoses, Thu Aug-15-19 11:40 PM
I’m 8 months late to this goal, but still relieved.
I’m only 27 LP up, so it’s a good chance I’m gonna drop back down to Ultra Plat next time I play, but I’ll return to ranked anyway. I’m pretty confident I can get a couple thousand deep into Diamond before the end of this season. That’s all I want. No more rank goals after this. I just want a shot at playing the best people online I can.
We in there, for now.
304686, nice work! i'm still terrified of ranked matches|
Posted by bearfield, Fri Aug-16-19 12:20 AM
i'll get back to them eventually
i bought sfv on ps4 with the intention of learning characters like sakura and lucia and maybe honda on a clean new account. i don't want to dirty up my pc account with a bunch of learning curve losses and i like that my entire history on that account is 2 losses with balrog then 8k matches with kolin. hopefully most of the matches on ps4 will end up in battle lounge or casuals but i feel like i will need to grind up to at least plat before i start getting good with new characters. i really don't want to be "that person" that takes precious LP off folks who are legit grinding gold and silver because that shit used to get me so upset (still does!), but i think that it has to happen
304687, I think it’s possible to be respectful with a smurf account|
Posted by IkeMoses, Fri Aug-16-19 12:59 AM
I watch a lot of Vesper Arcade streams when he’s learning new characters, and he always starts back at Rookie.
He plays to learn, and he’s not just styling, playing with his food, or tea bagging the lower ranks. Even in Bronze his matches tend to be meaningful because he’s taking it seriously.
I think if you do it that way it takes the sting off the player losing the points. It might even be instructive for them, and a sample of what a match feels like when you’re playing somebody who understands the game.
I’m too lazy right now to set up a family account to test new characters out with a fresh account, but I probably should follow suit while the game is still active at the lower ranks.
304689, I just want it on record that I've only used VTII in ranked|
Posted by IkeMoses, Fri Aug-16-19 12:09 PM
since AE dropped.
Nobody uses VTII in ranked but me. It's so dumb and useless and her VTI is one of the best triggers in the game, so of course everybody else uses that.
Except me. Because I'm dumb and like to go dumb too.
I'm basically the Idom of VTII.
Posted by will_5198, Fri Aug-16-19 05:37 PM
ya'll beating Masters and shit; I can remember when I could take games off both of you :)
304696, You still can!|
Posted by IkeMoses, Fri Aug-16-19 06:19 PM
I'm slowly improving, but I'm still the same nut you played last time.
Honestly, I think the real challenge to being successful in ranked is managing stress.
I played so loose in Ultra Plat because the stakes of losing were low, and winning was so rewarding. I gained like 4,000 LP in little over a week.
I was stuck in Super Plat for months tho (and often dropped back to Platinum and even Ultra Gold) because the cost of losing was so high and a couple wins barely offset a single loss. So I was playing tense the whole time. It wasn't until I started to relax that I got over that plateau.
Like we all know the points don't matter, but you still want them damn points, and that distraction really messes with your game.
304697, yeah it's good and bad|
Posted by will_5198, Fri Aug-16-19 07:34 PM
I was more locked in during ranked matches, which can really help you get better.
but it's about dealing with those losses for me...so many times an 0-2 turns into 1-11, 4-20 streak. there are literally times when you play ranked that every single button you hit is wrong.
304698, at that point you have to stop playing|
Posted by bearfield, Fri Aug-16-19 08:25 PM
it's not quite being on tilt but it's close. i have tried to work through bad loss streaks and that only made it worse. i tend to stop playing if i hit 3-4 losses in a row because i get so frustrated that i'm not thinking clearly, and that doesn't help me win matches. just put the game down for a while, do something else, then come back to it later
304690, still not on Xbox... |
Posted by L_O_Quent, Fri Aug-16-19 01:50 PM
I thought they would have had a limited time or announce it by now but nope. I really want to play this too.
304693, it's not going to be, unfortunately.|
Posted by IkeMoses, Fri Aug-16-19 04:53 PM
at least not this generation.
there's a slim chance it might be on the next Xbox console, but even that is doubtful.
Sony put money down to get the game produced and keep it console exclusive. I can't imagine that deal lasts forever into the future, but it definitely will remain the case for as long as they're selling PS4s.
304702, yeah I figured as much by now|
Posted by L_O_Quent, Sat Aug-17-19 03:07 PM
sucks since it was so fun with IV I had it on every console I had. Just can't justify getting a PS4 this go-round when I have a Switch sucking up most of my time anyway.
304699, are there online performance issues on ps4?|
Posted by bearfield, Fri Aug-16-19 09:22 PM
not like lag or rollback but frame dropping. there are certain (most?) stages where i'm dropping several frames, to the point where it's nearly unplayable. the training mode stage is fine. every other stage seems to be a crap shoot
304705, i think so, but i haven’t seen any confirmed data for it|
Posted by IkeMoses, Sun Aug-18-19 08:23 PM
you on the base? i wouldn’t be surprised.
304707, base ps4. digital foundry confirmed performance issues|
Posted by bearfield, Mon Aug-19-19 01:02 AM
but that was in feb 2016. i guess it's still broken? pretty annoying to have to deal with it. i suppose this is why all the online tourneys are on the training mode stage
304701, low level ranked matches are crazier than i remember|
Posted by bearfield, Sat Aug-17-19 02:45 PM
full screen HK tatsus, wakeup command throws, endless guile sweeps even though i keep punishing them... maybe the matches are as wild as they were when i was learning kolin but my mind has adjusted to higher level play so this low level stuff is really throwing me for a loop. there is a real dearth of in-match adjustments down here. i might be overconsidering my game plan
sakura is fun. having a legit invincible reversal is very convenient and comforting. kolin has her ex backstep but it's only invincible for a handful of frames and it's easy to read and punish. i keep trying to punish everything with kolin buttons instead of sakura buttons so i'm giving away a few matches here and there. my punishes are pretty trash overall but i'll get better. fireballs are fun to use but sakura's have too much windup and recovery for them to be effective. i keep switching between vt1 and vt2 depending on the matchup but i think i need to stick with one to learn all the combos
304706, is the craziness stressful to return to?|
Posted by IkeMoses, Sun Aug-18-19 10:02 PM
or is it more relaxing, allowing you just to work on learning your character?
304708, it's a toss up. some folks genuinely want to play|
Posted by bearfield, Mon Aug-19-19 01:05 AM
and some folks have 10k matches with akuma yet are still somehow in super silver and toy with you until they can end the round with a raging demon. the variance in skill is way greater down here. i like diamond because most folks are at least competent and know how to play, e.g. punishes, frame traps, oki, etc. the matches are getting better as i get into higher ranks but it's not really an environment conducive to learning. i might have to hit up discord or reddit for some learning-friendly battle lounge matches
304704, lost my Diamond to Nephew|
Posted by IkeMoses, Sun Aug-18-19 08:21 PM
it was comedy because it was my first match of the day and as soon as i saw Kolin on the screen i thought to myself, “watch this be Nephew or some shit.” haha
i took a round tho! and i got back to Diamond with my next match, but this is about to be a journey haha
304709, who is the highest ranked player you're taken games/sets/matches from?|
Posted by bearfield, Mon Aug-19-19 01:32 AM
i tend to favorite anyone who is master ranked or above irrespective of the outcome of the match because i'm more likely to get better playing folks that are way better than me. i've taken matches off tauntbutton, shin_aku_ma_lvl2, and neon. idom wrecked me with his poison. it feels great to run into super high level players — the ones you see on SFV highlight vids — and hold your own against them
304713, I got a lot of wins against FGC personalities|
Posted by IkeMoses, Mon Aug-19-19 12:21 PM
like UltraDavid, LowTierGod, Nuggy Bunny, and Gootecks, but none of them are really high ranking SFV players.
I think I beat Alex Myers once...or BrenttIsCool. One of them WNF dudes. I was hype at the time, but forgot who it was.
I feel like my set with Nephew was competitive, even though he won 2-0. I've had decent sets like that with AutoMattock too, no wins tho. I gave Arturo a scare once, but he didn't give me my runback.
To this day, the person with the most perfects against me is Danny Pham. Danny Pham is my nemesis, and he don't even know it. If I ever beat him I'm going to do the loneliest popoff.
304720, I guess you can add Bushin Style now|
Posted by IkeMoses, Tue Aug-20-19 10:30 PM
I took the first game off him with no loss. I guess that put him in his feeling because he proceeded to teabag and body me for the next four rounds straight.
304722, i need to be on the west coast|
Posted by bearfield, Wed Aug-21-19 04:29 PM
i'm in CST and bc of my work schedule i generally don't get on until after midnight. there are not a lot of folks in this region playing in the first place, much less that late, and the other region i usually get matched with is ET and those folks are even less likely to be up that late. it's tough getting quality matches sometimes, which is why i spend so much time in the training room and fighting weird latin america players with trash connections
304723, my region is definitely privileged with high level players|
Posted by IkeMoses, Thu Aug-22-19 01:19 AM
but you might be able to get decent matches with even more top players than us, since you’re within range of three major regions.
i think the time slot might be a bigger factor for you than your location. after midnight is crickets even out here, that and casuals is a lot less active at the higher ranks.
304743, SnakeEyez beats my ass every night, but I finally took a match from him|
Posted by IkeMoses, Fri Sep-06-19 11:41 AM
304734, stuck in the silver mines and back to hating ranked|
Posted by bearfield, Fri Aug-30-19 11:43 PM
i keep getting hit by the following:
• random mashed out supers in the middle of my blockstrings
• reset players with < 100 wins and 95% win rate
• wakeup sweeps
every time i get some momentum going there is this string of matches involving alternating extremely skilled players contrasted with folks like that one sagat who spent half the match jumping and i lose like 500 points. whiff punishes on one end and whiffed supers on the other. the incongruity is dizzying. it's a net bad experience and makes learning overly difficult. you shouldn't have to fight through an unpredictable gang in the streets (silver, gold) when you're just trying to walk to the school (plat and up). spending more time in casuals should help
i think i still like sakura but i can't really play neutral with her. s.HK is great. i have no idea how you whiff punish with b.HP. i need to grind s.LK confirms. i see players using LP and LK confirms with her a lot but i'm not super comfortable in that range with her just yet. sakura does weirdly have a handy cr.MP > s.LK > dp combo that is identical one of kolin's more useful combos. at least that carried over. her VT1 combos are very cool. VT1 is kind of tough to wrap my mind around. players like nauman use it as frame trapping tool but i can't seem replicate that spacing. i'm confident i can be good with sakura but it might require more labbing that i'm comfortable with. we'll see how it goes
304735, have you tried your Sakura on your main account in casuals?|
Posted by IkeMoses, Mon Sep-02-19 12:11 AM
maybe playing against players who are more fundamentally solid will help you learn how to strategize with her.
if you’re in silver ranks with her you already have the basics down, it might help to switch it up. lower ranks can be so unpredictable, it might be harder to learn there than just getting blown up by high level players using their mains.
my win rate has dropped significantly since hitting diamond so i’m getting frustrated more too, but the math is so favorable that i’m cruising to super diamond anyway. already at 17k. i’m trying to hit 20k in a couple weeks so i can have almost a couple months at that rank before the next major update in november.
304736, is CFN just regressing or is the player base smaller|
Posted by will_5198, Mon Sep-02-19 03:28 PM
the last few months it's seemed SUPER shitty most of the time
304744, It's def less people playing this season|
Posted by IkeMoses, Fri Sep-06-19 11:43 AM
They did server maintenance on Monday, but honestly I haven't seen much of a difference good or bad. People have been complaining about the servers a lot since the big update, but it feels like it always does to me.
304792, yeah and I'm in casuals|
Posted by will_5198, Sun Sep-15-19 10:12 PM
the nights I get on now I see the same rotation of people the entire time
304780, Super Diamond. Gone from 10,000 LP to 20,000 LP in 6 weeks.|
Posted by IkeMoses, Fri Sep-13-19 10:32 AM
Wasn’t expecting that since I’m not playing more (the same 5 or 6 hours a week as normal) and it took me 18 months to hit my first 10,000 LP...
And then I was stuck around 10,000 LP FOR ALMOST TWO DAMN YEARS.
Feels good. Having fun making some of my favorite players salty. Lots of other games I wanna play coming out, so I’m gonna dial back a bit. Also thinking about playing less ranked and actually using training mode for once.
Posted by bearfield, Fri Sep-13-19 01:37 PM
nice work! i might have to go back to kolin on PC to catch up with you
304788, Do it, man. Diamond is hella forgiving.|
Posted by IkeMoses, Fri Sep-13-19 04:12 PM
Posted by will_5198, Sun Sep-15-19 10:12 PM