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Forum nameHigh-Tech
Topic subjectOG SF4 was great out the gate really
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=298857&mesg_id=298875
298875, OG SF4 was great out the gate really
Posted by BigReg, Wed Feb-17-16 03:00 PM
>I'm trying to think back to when SIV launched. I know there
>were modes that were missing, and the balance and the roster
>were nowhere near what it is now (and that's before factoring
>in the obligatory Super, Arcade, and Ultra editions that were
>subsequently released). I can't remember whether or not I was
>as disappointed in the issues the OG SFIV had in comparison to
>what we've got on SF V

It was missing lobbies which was a big deal (so is this version, lol) and very minor things (people were mad at the missing bonus stages). The biggest problem was that the online code was just OK, but it was at least playable. on the flipside you had your arcade, trials, generic SF4 storyline, etc along with more characters. It put SF back on the map even with casuals.

The problem here is I don't get what they are aiming for because while aiming for the FGC is great, you NEED casuals even if its just to sell copies of the game. Its unfortunate that arguably Capcom's flagship title, at least the biggest fighting game in the world, kinda limps sadly out of the gate.