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Forum nameHigh-Tech
Topic subjectRE: got two hours in earlier today
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=293816&mesg_id=296823
296823, RE: got two hours in earlier today
Posted by jimaveli, Sun Jul-26-15 11:02 AM
MAN! Good info. I was off the scene until last night. I got in for somewhere between 5-10 minutes..I just got training room and that's it. I went for Nash because I wanted to see how slow he was. I figured he'd be the type that can be played fast once you get comfortable with what is straight up safe, safe because of shock, and/or safe because folks don't know that it isn't really safe yet. AKA he's prolly gonna have a run where folks think he's broken before the herd goes to him and folks have no choice but to figure him out and wait for the nerfs.

I also wanna see Birdie.

Jimaveli: killer of low-end jabbity jab jab offense..if you're good with it, I'm toast.

>SFV impressions so far : not bad, stuck in training mode and
>i got matches every 10 minutes
>
>Ryu
>1. Feels like 3s but just a tad slower, very easy hit
>confirms, good dash. all his poke strings from 3s work here,
>much more dirtier here tho, in 3s you would fish for short
>short super, now you fish low short into stand jab link into
>stand strong link into his fierce roundhouse combo or low
>roundhouse. different moveset, same concept
>2. V Trigger is very useful, can cancel from low fierce to
>extend combo or use far away and zone ala ST, he is pretty
>deadly full screen and upclose
>3. Parry is good but not a gamebreaker
>4. EX Hurricane Kick is a good wake up option, acts like the
>old HK supers from the Alpha series
>
>Birdie
>1. Think of having the T Hawk vortex with the ambiguous
>crossup into SPD nonsense / a safe Balrog jab dash punch / SF2
>like regular throw priority..you can mash on throw while in
>blockstun while decent upclose and get his throw..ridiculous
>2. easy to use / alot of tricks
>3. V Trigger is strong, turns his Bull Rush into multi hits,
>fierce one on block doesnt seem safe
>4. V Skill easy go charge up, get a grab or knockdown and fill
>your meter eaily
>
>Chun Li
>1. Well rounded, good pokes, good foot speed, can play awesome
>footsies
>2. low forward into Super feels like 3S Ken SA3 low forward
>into super, once you see the animation of the hit you can
>finish the buffer, if you get a counter hit, you get enough
>time ala 3S Chun Li SA2 low forward into super
>3. V Trigger has alot of shennanigans,you can knock the
>opponent down and then setup an ambiguous jumping forward that
>can hit front or back, and then go into V Trigger launch again
>then rinse an repeat, if your character doesnt have a wake up
>option, good luck
>
>Overall game feels fun / a good break from SF4 / more based on
>an upclose to mid range fight / feels like a mix of ST because
>of the high damage and how fast you charge both of your gauges
>and 3S because of the upclose ground game and the fast
>dashing