296823, RE: got two hours in earlier today Posted by jimaveli, Sun Jul-26-15 11:02 AM
MAN! Good info. I was off the scene until last night. I got in for somewhere between 5-10 minutes..I just got training room and that's it. I went for Nash because I wanted to see how slow he was. I figured he'd be the type that can be played fast once you get comfortable with what is straight up safe, safe because of shock, and/or safe because folks don't know that it isn't really safe yet. AKA he's prolly gonna have a run where folks think he's broken before the herd goes to him and folks have no choice but to figure him out and wait for the nerfs.
I also wanna see Birdie.
Jimaveli: killer of low-end jabbity jab jab offense..if you're good with it, I'm toast.
>SFV impressions so far : not bad, stuck in training mode and >i got matches every 10 minutes > >Ryu >1. Feels like 3s but just a tad slower, very easy hit >confirms, good dash. all his poke strings from 3s work here, >much more dirtier here tho, in 3s you would fish for short >short super, now you fish low short into stand jab link into >stand strong link into his fierce roundhouse combo or low >roundhouse. different moveset, same concept >2. V Trigger is very useful, can cancel from low fierce to >extend combo or use far away and zone ala ST, he is pretty >deadly full screen and upclose >3. Parry is good but not a gamebreaker >4. EX Hurricane Kick is a good wake up option, acts like the >old HK supers from the Alpha series > >Birdie >1. Think of having the T Hawk vortex with the ambiguous >crossup into SPD nonsense / a safe Balrog jab dash punch / SF2 >like regular throw priority..you can mash on throw while in >blockstun while decent upclose and get his throw..ridiculous >2. easy to use / alot of tricks >3. V Trigger is strong, turns his Bull Rush into multi hits, >fierce one on block doesnt seem safe >4. V Skill easy go charge up, get a grab or knockdown and fill >your meter eaily > >Chun Li >1. Well rounded, good pokes, good foot speed, can play awesome >footsies >2. low forward into Super feels like 3S Ken SA3 low forward >into super, once you see the animation of the hit you can >finish the buffer, if you get a counter hit, you get enough >time ala 3S Chun Li SA2 low forward into super >3. V Trigger has alot of shennanigans,you can knock the >opponent down and then setup an ambiguous jumping forward that >can hit front or back, and then go into V Trigger launch again >then rinse an repeat, if your character doesnt have a wake up >option, good luck > >Overall game feels fun / a good break from SF4 / more based on >an upclose to mid range fight / feels like a mix of ST because >of the high damage and how fast you charge both of your gauges >and 3S because of the upclose ground game and the fast >dashing
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