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Forum nameHigh-Tech
Topic subjectI'm guessing not...
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=293239&mesg_id=299981
299981, I'm guessing not...
Posted by wallysmith, Wed Jun-22-16 09:09 AM
If the core of what you like about Destiny is the persistent player progression, this game isn't like that.

And if you don't like TF2, Overwatch is very much like that.

Like (classic) TF2, the entire game is available right out the box. No characters or skills to unlock, no pay walls to get past, no sense of login progression. It's all team-based class shooter, and the progression is almost entirely your skill level. There are a shit ton of unlocks via XP though, but those are entirely cosmetic.



Edit: I will say though, that part of what makes the game so good is The Blizzard Polish. Team games (shooters especially) are often toxic to newcomers but there are a number of tweaks to the formula to make things far more friendly:

- Voice chat can only go to your own team
- No KDR leaderboard; you can only view your own stats. You can see which players on either team are "on fire" though; this is to encourage counterpicking. And being "on fire" is based on a huge list of things, not just kills
- At the end of matches there's a vote system for the best player of the match, and the metrics are usually based on the role of your hero, not just kills (damage absorbed, HP healed, times your special was used, etc.)
- Kills in the game are given out generously; just participating in an elimination counts towards your KDR and Final Blows are a separate stat

Besides all that stuff, the netcode, matchmaking and transparency with the community are all absolutely stellar. The whole experience with the game is enjoyable, not just the gameplay itself. If you enjoy PvP aspects of shooters without all the griefing, then Overwatch may still be up your alley. Blizzard has always been known to make games that are "easy to learn, hard to master", and this game is no exception.