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Forum nameHigh-Tech
Topic subjectSame here, and for example
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=281905&mesg_id=282559
282559, Same here, and for example
Posted by Paps_Smear, Tue May-21-13 01:18 PM
Say we have a stealth class that can activate a camo for a few secs but to not make it overpowered it has a long cool down.

Well to counter that there could be a class with a piece of equipment that disrupts that but has a limited range.

You could place that near your best players so they don't get stealth killed and can rack up those high end kill streaks.

That's where we can benefit the "team" aspect of TDM games and it forces other players to play differently due to what you're going up against. It encourages smarter gameplay rather than just non stop run and gun only.

Image it's a popular camping spot and you can throw something out of sight that fucks up sniper scopes and makes the area uncampable unless destroyed by a certain weapon.