Go back to previous topic | Forum name | High-Tech | Topic subject | RE: The only things changed in a streamlined sense, that I've heard are: | Topic URL | http://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=251297&mesg_id=263964 |
263964, RE: The only things changed in a streamlined sense, that I've heard are: Posted by bearfield, Mon Oct-24-11 07:11 PM
>-Cuirass and Greaves are now one whole armor piece. Gloves, >Boots and Helmet are still interchangable.
ah. i misunderstood. good to know that i'll be able to stack enchantments on armor, which is the only reason i would want more armor pieces. theoretically they could just give us one armor piece and a comparable number of slots to put enchanted gems/rocks/whatevers in
>So far the changes have been all for the better without >destroying the core RPG experience nad in my opinion adding a >robust amount of tactical options with the sprint and dual >wielding stuff.
i'm pretty skeptical of the tactial possibilities in this game; it is bethesda, after all. something tells me that at some point in the game i'll be able to kill a powerful enemy by standing on a rock, just out of reach, chipping away at its health with spells or a long-range weapon. also, a lot of running backwards...
that said, dual wielding will add a lot to the game. i'm imagining a magic-using character dual wielding an enchanted shield that will freeze/slow/paralyze enemies on block (left hand) and a series of stacking damage-over-time spells (right hand)
>Now I'd like to see what they do in regards to rings and >necklaces. I hope they are still in. I wonder how many rings >or necklaces you can wear and if they'll add bracelets or >anything of that sort.
again, enchantment stacking is the name of the game here. i'm guessing there will be fewer accessories than oblivion in order to keep it simple
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