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Forum nameHigh-Tech
Topic subjectRE: Some serious gripes(Mostly experienced during online play)
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=201229&mesg_id=217812
217812, RE: Some serious gripes(Mostly experienced during online play)
Posted by BrooklynWHAT, Tue Jan-05-10 11:17 PM
>
>2) The off the ball defensive AI needs to be improved. You
>can't do fucking everything yourself so when a ball is passes
>to a player off-screen, there's no way you can play effective
>D unless the computer controlled defender has actually closed
>down on the player recieving the ball. These cats will layoff
>like literally 5-7 yards and by the time I can actually see my
>player the attacker has already made a pass under no
>harrasment. This is one of the major reasons it's really hard
>to play solid defense and the pacing is so quick...because
>your entire midfield defense is non-existent. Also, the
>defensive ai on corner kicks is just absolutely mind-boggling.
>I can't even count hoe many times I've seen an attacker wide
>open off a corner because his marker ran to some other spot
>for god knows what reason.

To add to that, its astonishing how easy it is to get a counter off a corner. the defenders show no urgency in getting back

but yeah, this is mainly my qualm w/ running a 4-3-3. theres no benefit to wasting a 4th forward for the sake of (logically of course) dedicating a man to strengthen the center. if the AI played tighter it'd be worth it. but as is, its just a waste of a forward or winger

>
>3) Player reaction AI. Many times I'll see a rebound
>opportunity or a a chance to gain possession go to waste
>because the comp controlled players simply won't react. I'm
>sitting there manually switching between players of course but
>again, when you're online and thst split second reaction makes
>all the difference, its really frustrating.
>

agreed. thats the shit that gets me ready to chuck a controller into a wall

>4) Manual switching. First, when I have it on manual, I expect
>my cursor to never be changed...yet for some reason, often on
>long passes, it gets switched. Also, the actual switching
>seems like a cotdamn crapshoot because half the time it
>doesn't switch to
>the player in the closest spot to stop the incoming attack or
>get a rebound or track
>down the ball. I have no idea how the CPU is determining who
>to switch to but many
>times it doesn't give you the player you want to control.
>
>All this adds up to online play that is very repetitive and
>unrealistic.

pretty much. it always feels like the game puts you a step behind on defense even though you fully recognize the threat.