217812, RE: Some serious gripes(Mostly experienced during online play) Posted by BrooklynWHAT, Tue Jan-05-10 11:17 PM
> >2) The off the ball defensive AI needs to be improved. You >can't do fucking everything yourself so when a ball is passes >to a player off-screen, there's no way you can play effective >D unless the computer controlled defender has actually closed >down on the player recieving the ball. These cats will layoff >like literally 5-7 yards and by the time I can actually see my >player the attacker has already made a pass under no >harrasment. This is one of the major reasons it's really hard >to play solid defense and the pacing is so quick...because >your entire midfield defense is non-existent. Also, the >defensive ai on corner kicks is just absolutely mind-boggling. >I can't even count hoe many times I've seen an attacker wide >open off a corner because his marker ran to some other spot >for god knows what reason.
To add to that, its astonishing how easy it is to get a counter off a corner. the defenders show no urgency in getting back
but yeah, this is mainly my qualm w/ running a 4-3-3. theres no benefit to wasting a 4th forward for the sake of (logically of course) dedicating a man to strengthen the center. if the AI played tighter it'd be worth it. but as is, its just a waste of a forward or winger
> >3) Player reaction AI. Many times I'll see a rebound >opportunity or a a chance to gain possession go to waste >because the comp controlled players simply won't react. I'm >sitting there manually switching between players of course but >again, when you're online and thst split second reaction makes >all the difference, its really frustrating. >
agreed. thats the shit that gets me ready to chuck a controller into a wall
>4) Manual switching. First, when I have it on manual, I expect >my cursor to never be changed...yet for some reason, often on >long passes, it gets switched. Also, the actual switching >seems like a cotdamn crapshoot because half the time it >doesn't switch to >the player in the closest spot to stop the incoming attack or >get a rebound or track >down the ball. I have no idea how the CPU is determining who >to switch to but many >times it doesn't give you the player you want to control. > >All this adds up to online play that is very repetitive and >unrealistic.
pretty much. it always feels like the game puts you a step behind on defense even though you fully recognize the threat.
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