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>is an interesting idea. It would be kind of a alternate >reality where the events of the sequel might 'affect' the >reality of the original. > >How much is the game similar to the movie in the style of the >movie? > >You said that the game is a detective story like the original >movie, but how was the game different than the movie as far as >the amount of action or any kind of structure like that?
They directly rendered all the iconic architecture, ads, buildings.
This was McCoy's apartment: http://i.ytimg.com/vi/evrToRdvzWo/hqdefault.jpg
it WAS the movie, and had a lot of the same moral dilemmas, it was just a different plot that had as much focus on the operations of the department and BEING a Blade Runner as the replicant existential questions itself. McCoy comes across almost everyone Deckard does, sometimes before and sometimes after, in an effort to figure out why a small band of replicants are so blatantly breaking specific laws.
From the Wiki (if you don't mind spoiling yourself on a 15 year old game that totally won't be inspiration for the film):
The game is set in Los Angeles, in November 2019, shortly after the beginning of the film.
The protagonist, Ray McCoy, is a rookie Blade Runner under the command of Lieutenant Guzza. True to the film, the environment is dystopian and heavily-polluted. McCoy is tasked with tracking down a group of replicants, who are suspected of murdering animals — a crime nearly as heinous as murdering humans, since most animal species are extinct, and real specimens are exceedingly rare. He investigates a number of crime scenes, employing various techniques typical of detectives to gather information. The game emphasizes the concept of choice on the part of the player; key among these is the option of 'retiring' every last replicant, or letting them escape.
During his investigations, McCoy encounters a black market gun runner who assists rogue replicants by providing them with weapons. Soon afterwards, he is framed for the murder of a civilian by the crooked Lieutenant Guzza, who considers him dangerous to his illicit business at the police station. Forced into hiding, McCoy explores the dark, decrepit underworld of LA, and makes contact with the replicant twins Luther and Lance, former genetic designers for the Tyrell Corporation, who are now working to extend their own lifespans, as well as those of all other replicants. From them, McCoy receives a detailed report containing evidence of Guzza's corruption. He uses this information to blackmail Guzza and force him to set his falsified record straight. The two men meet in the city sewers for the exchange, where Guzza is wounded by replicant gunfire. At this point, the player must decide to either run away or finish the lieutenant off.
There are thirteen endings, influenced by the player's actions throughout the game. These endings are variations on three major themes; the player can believe McCoy is human, and hunt down the replicants; be persuaded that he's a replicant himself, and side with them against the other Blade Runners; or stay neutral, and flee the city, either alone or with some of the other characters.
Links to film The game's script writers, David Yorkin and David Leary, produced a story that takes place at the same time as the film and also features some of the same characters. Also included in the game are landmarks from the film, such as the dominating Tyrell Corporation pyramid structures, the Bradbury Building, and the LAPD's cylindrical skyscraper.
When the game begins, Deckard has already been sent off on his own assignment, and although McCoy and Deckard never actually meet, so as to remain consistent with the film's plot, the player will encounter numerous references to Deckard's activities. For example, when visiting the Tyrell building, Rachael mentions that she has already spoken to another Blade Runner and Tyrell himself tells McCoy, "as I explained to Mr. Deckard earlier, I've given the Nexus 6 a past." Another example is one of Izo's pictures, taken at Animoid Row, which shows Deckard in the background. Additionally, while searching the Yukon hotel, McCoy discovers Det. Holden's badge and Guzza questions how Deckard missed it, going on to say, "Deckard, he feels too much, ya' know? He's too far along that curve."
~~~~~~~~~ "This is the streets, and I am the trap." � Jay Bilas http://www.popmatters.com/pm/archive/contributor/517 Hip Hop Handbook: http://tinyurl.com/ll4kzz
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