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mid band compression,..
even if i dont do anything, its like the mids are transparent,.. everything is the lo, an hi frequencies,..
because of that,(atleast my perception) sound objects dont sound as "centered" there isnt enough density, everything sounds "light"
in its inverse though,.. the thermal transcoding aspect of digital allows for better "placement of sound object, in regards to dimensional field,..
i think that for some movie stuff (surround), bi-aural encoding of phase transient components of signal monitored/recorded is more precise,..even though to the machine and human such boundaries should be of phase incoherence(however it still shimmers as photo optical plane), there is still some relative charge displacement the discernable to recording monitoring mechanism,...
i took my zoom h4 recorder, turn off the mono mix,.. put the wav setting on 96kHz Sampling rate, 24 bits and then walked around in a circle,.. turned in directions and shouted, whispered,..
the sound images recorded were extremely dimensional. typically signals 180 degrees off axis there would just be a proximity affect(lo freq) but the microphone and its processing schema was some how picking up angular frequencies conveying precise details of the sound kinetic motion. "shadow" front/backwards masking,...
in x amount years it would be interesting to see if there is ever a music print for blu-ray,..
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