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Subject: "Biggest graphical jump between consoles" Previous topic | Next topic
LeroyBumpkin
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Wed May-23-18 07:26 PM

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"Biggest graphical jump between consoles"


  

          

With the news from Sony that the PS5 (or whatever it's going to be called)
is "at least 3 years away", I got to thinking about this console generation
compared to the previous.

In the article below they stated that this generation for Sony
was the longest they've gone between consoles (8 years).

Was there a big graphical jump between the PS3/XBOX 360 vs. the PS4/XB1?
Or a better question, what console launch had the biggest graphical jump?



ARTICLE
The next PlayStation is at least three years away.
https://www.polygon.com/2018/5/23/17384050/ps5-release-date-sony

@dseals | @digife
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Topic Outline
Subject Author Message Date ID
PS1/N64/Saturn to GC/DC/PS2/Xbox
May 23rd 2018
1
This generation jump would get my vote
May 23rd 2018
2
Define the 3D consoles era.
May 24th 2018
3
RE: PS1/N64/Saturn to GC/DC/PS2/Xbox
May 25th 2018
4
I legit skipped the entire generation because of this:
May 25th 2018
5
I wouldn't say graphics got worse.
May 31st 2018
9
polygons were fucking amazing
Jun 04th 2018
11
y'all crazy
May 25th 2018
6
      i'll never forget playing Mario 64 in a Toys R Us preview display
May 28th 2018
8
      RE: y'all crazy
Jun 04th 2018
10
colecovision > NES brought the industry back from the dead
May 27th 2018
7
When I went from Atari 5200 to NES my jaw dropped
Jun 04th 2018
12

IkeMoses
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Wed May-23-18 07:46 PM

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1. "PS1/N64/Saturn to GC/DC/PS2/Xbox"
In response to Reply # 0
Wed May-23-18 07:47 PM by IkeMoses

  

          

The first batch of 3D consoles were horrendous and get worse by the year.

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obsidianchrysalis
Member since Jan 29th 2003
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Wed May-23-18 09:04 PM

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2. "This generation jump would get my vote"
In response to Reply # 1


  

          

The most comfortable and wisest people are those who watch their health when they are healthy; guard their country when it is untroubled; and cultivate their fields well when weeds are nonexistent or scarce. - Reverend Dosung Yoo

  

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LeroyBumpkin
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Thu May-24-18 12:39 PM

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3. "Define the 3D consoles era."
In response to Reply # 1
Thu May-24-18 12:40 PM by LeroyBumpkin

  

          

Are you talking N64/PS2/XBOX?

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Wonderl33t
Member since Jul 11th 2002
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Fri May-25-18 12:53 PM

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4. "RE: PS1/N64/Saturn to GC/DC/PS2/Xbox"
In response to Reply # 1


  

          

This has to be it. Hell, going from SNES/Genesis to N64/PS1, graphics got WORSE.
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IkeMoses
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Fri May-25-18 01:01 PM

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5. "I legit skipped the entire generation because of this:"
In response to Reply # 4


  

          

>This has to be it. Hell, going from SNES/Genesis to N64/PS1,
>graphics got WORSE.

Didn't own a console at all from like 1997-2005.

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squeeg
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Thu May-31-18 06:41 PM

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9. "I wouldn't say graphics got worse."
In response to Reply # 4
Thu May-31-18 06:42 PM by squeeg

  

          

But Genesis and SNES games have definitely aged better. Going back to well-designed 2D graphics is far easier than returning to early 3D forays. Detailed sprites with good art direction will always beat out primitive polygons.


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Rjcc
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Mon Jun-04-18 02:24 PM

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11. "polygons were fucking amazing"
In response to Reply # 4


  

          

even the shitty low-res 3d we had on saturn and playstation made games look more like the way you'd always imagined them.

www.engadgethd.com - the other stuff i'm looking at

  

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will_5198
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Fri May-25-18 09:21 PM

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6. "y'all crazy"
In response to Reply # 1


  

          

the first-gen 3D consoles were an *amazing* jump. you went from StarFox, where you could count the number of polygons, to something like Wipeout (first-generation PS1)? stunningly different.

when new games came out, the majority of the reviews were solely about the graphics! everyone was slack-jawed for years, and then just when you thought you hit a standard, something like Tekken 3 would come out and blow you away again.

PS1/Saturn/N64 have definitely aged the worst because of frame rate (30 FPS used to be acceptable, and even into the 20s was standard) and high resolution advances. but that era was a graphical marvel for the time.

--------

  

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wrecknoble
Member since Mar 15th 2005
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Mon May-28-18 12:04 PM

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8. "i'll never forget playing Mario 64 in a Toys R Us preview display"
In response to Reply # 6


  

          

before the console even came out

I was 12 years old at the time and went in with my dad to buy a birthday gift for a classmate's upcoming party

I had been following all the news I could about the "Ultra 64" and was an avid Nintendo head with a subscription to Nintendo Power etc

and playing Mario 64 blew me the f** away. god damn. it was so impressive that even my dad was like "when does this system come out?" and ended up letting me pre-order it

we had a rule in the house that we couldn't buy the next gen console unless we sold the previous gen one first, and you can bet that my older brother and I started posting up ads at our local grocery store bulletin board the very next day lol

i think all the graphical advances since then have been built upon the foundation set by the N64 and PS1

but that leap from 2D side-scrolling and "faux" 3D (ala Star Fox) to full on 360 degree movement (Mario 64) was INSANE

this archived IGN article sums it up nicely:

----

http://ca.ign.com/articles/2011/09/24/nintendo-64-launching-a-legacy

Changing the Game:

On June 23, 1996 -- the system's launch day in Japan -- the N64 became the first home console in history to feature an analog stick as its primary control scheme for interfacing with video games. Three months later, on September 29, the system would make its way to North America. No one at the time knew quite what an impact this new control scheme would have on this burgeoning industry, but it wouldn't take the world long to figure it out.

Though now it seems the transition from D-pad to analog was a no-brainer, at the time it was a bold move to say the least. Atari and Sony had flirted with the technology in the past, each releasing some form of precursor to the concept. However, the only game company that can claim to have pioneered and popularized the now-standard control device for three-dimensional games is Nintendo.

It was a gamble, as the company effectively wagered the success of an entire system on this gray piece of plastic. If gamers had rejected it in favor of the D-pad, their shiny new system would have lost the one thing that allowed it to shine above the competition. The company as a whole might have faded into obscurity.

Luckily for Nintendo, the gamble paid off.

This new controller, which marked a huge departure from the NES and SNES days, allowed gamers to aim with precision, and to manipulate game worlds and characters more accurately than ever before. Unlike Nintendo's patented D-pad, which only supported eight different directional inputs, the analog stick allowed for full 360-degree control. Console gamers could now affect 3D games in ways that previously only PC gamers could, as well as in ways that no gamer had before.

The One That Started it All:

While having only one thumbstick on a home console controller now seems blasphemous, when the system first launched it was a revolution. This new control scheme did more than just affect the games themselves -- it started an enduring trend in console development. A year and four days after the announcement of the N64's control set-up, Sony unleashed the Dual Analog controller, a device that worked fine for the Playstation, but wouldn't fully realize its potential until the release of the PlayStation 2.

The original thought that lead to the revolutionary dual analog set up can essentially be boiled down to, "Hey, what if there were two of those things?" As such, even the almighty dual analog setup can attribute its standardization to the N64's analog stick.

Though Nintendo would eventually go on to challenge the concept with the use of motion controls for its wildly successful Wii system, a dual analog interface is still the preferred control method for video games (even Nintendo is jumping back on board with the upcoming Wii U). In other words, this one, seemingly trivial innovation in many ways defined modern gaming. Not too shabby, right?

The Birth of New Gaming Opportunities:

While considered by many to now be outdated, the N64 controller was at first a dream come true for gamers, even allowing for the creation of new gameplay types. It also offered the first real chance to successfully craft a first-person shooter for anything other than a mouse and keyboard. The ease of aiming with the analog stick helped popularize the first person shooter genre on home consoles, with the fan favorite GoldenEye 007 becoming the first successful non-PC based shooter.

Super Mario 64, a title we'll discuss at length in a future article, was the true revolution in play control that the world was waiting for. This game set the standard for how a character should interact with a 3D environment and, more importantly, what it should feel like for the player to maneuver said character. In fact, it's still considered by many to be the largest leap forward in play control any single game has ever made. That's why it's no surprise that many top developers, such as Gabe Newell and Cliff Bleszinski, have stated that the game was a huge influence to them as creators.

Although developers tinkered with the idea of three-dimensional graphics on the Super Nintendo, they had never wielded the proper technology to fully realize their dreams. Even if the Super Nintendo had come equipped with the horsepower to pull it off, it still would not have been the same without a thumbstick. It took a device like that and a game like Mario 64 to show gamers (as well as game creators) what they could expect from 3D games.

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Wonderl33t
Member since Jul 11th 2002
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Mon Jun-04-18 10:28 AM

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10. "RE: y'all crazy"
In response to Reply # 6


  

          

It's true that my take is somewhat hindsight, but I'm also very biased toward good sprite graphics. Even at in the day of the N64 I couldn't understand why people liked the 9 FPS tornado of triangles better than sprites. Titles like Star Fox and Wave Race blew me away at the time, though, no doubt.

>the first-gen 3D consoles were an *amazing* jump. you went
>from StarFox, where you could count the number of polygons, to
>something like Wipeout (first-generation PS1)? stunningly
>different.
>
>when new games came out, the majority of the reviews were
>solely about the graphics! everyone was slack-jawed for years,
>and then just when you thought you hit a standard, something
>like Tekken 3 would come out and blow you away again.
>
>PS1/Saturn/N64 have definitely aged the worst because of frame
>rate (30 FPS used to be acceptable, and even into the 20s was
>standard) and high resolution advances. but that era was a
>graphical marvel for the time.


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My_SP1200_Broken_Again
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Sun May-27-18 12:16 AM

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7. "colecovision > NES brought the industry back from the dead"
In response to Reply # 0


  

          

...a game like SMB, Metroid or Zelda was some shit I couldn't even imagine in 1982 when i thought DKjr on coleco was THE shit...


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Lach
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Mon Jun-04-18 04:12 PM

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12. "When I went from Atari 5200 to NES my jaw dropped"
In response to Reply # 7


  

          

First time messing with Gyromite and I was hooked.
My shock moments after that was in this order
Wave Rave on N64,
Soul Calibur on Dreamcast
Tekken Tag on PS2
Call of Duty 2 on Xbox 360 in HD since it was the first console game I saw in HD.

Now graphics don't wow me in the same fashion but damn do AC Origins and God War 4 look incredible in 4K.

  

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