Street Fighter (1987) SFII WW SFII CE SFII HF Super SFII Super Turbo Alpha 1 Alpha 2 Alpha 3 SFIII New Generation Second Impact 3rd Strike
Straight arcade ports (no console only games like Alpha 2 Gold or Ultra SFII). Online play. Ranked and casual. Developed by Digital Eclipse, the same team that did the first Mega Man Legacy Collection and the Disney Afternoon Collection. They’ve made their name by being dedicated to classic game preservation:
“Online Play - Have the desire to duke it out against fighters around the world? Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! In addition to Ranked and Casual Matches, up to four players can join a lobby where they can play against the CPU while waiting for their next match – a throwback to those days of waiting for a second player to challenge you in the arcades. Each of these titles will have their own global leaderboard to ensure bragging rights can be proved. Online play also features “rewind” technology that provides low-latency matches with the ability to adjust your own input latency via the in-game menu.“
“Rewind technology” is a weird way to say “rollback,” so it might be some fuckery, but it sounds legit. Probably not GGPO, though. They would just come out and say it if it was.
Kinda sucks that only a third of the games are online. They got the major ones, though. Alpha 2 and Second Impact online too would have been perfect.
7. "The Switch is mainly Wi-Fi" In response to Reply # 0
if I'm not mistaken, so I'm curious how Switch to non-Switch matches will run since I'd have to guess there's a lot more room for lag dealing with a Wi-Fi dependent connection. I suppose this isn't that big a deal since I'd imagine the folks that will put serious time and attention into playing these games competitively online are a very niche market.
"Sean sparks like John Starks, nah, Sean ball like John Wall" - Rest In Power Forever Sean Price.
10. "y'all come get this necro work in 3rd strike" In response to Reply # 0 Mon Dec-11-17 03:33 PM by bearfield
i'm going to be studying sugiyama matches for the next 5 months
hopefully my progression in guilty gear will have made me a better street fighter player. i have developed a better understanding of general fighting game concepts (oki, abare, frame advantage, etc.) due to playing GG a few hours/week for most of this year. i definitely feel like i'm better at fighting games due to my GG experience
that said, when i try to play sfv it feels very slow, unresponsive, and limited. i can't instant air dash, there are no weird character-specific mechanics (v-trigger?), and SF generally feels more neutral based than GG. my character in GG has no neutral and is entirely based on 3/4 screen corner carry into corner oki setplay. i may not be able to adjust. we'll see how it goes
13. "HDR was hella divisive. I doubt they’ll do that again." In response to Reply # 11
Street Fighter consistently had the best spritework throughout the ‘90s, so it’s not like you can really “upgrade” them graphics. All you can do is change them. Changing to something that ain’t demonstrably better is not worth it.
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