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Besides all the nostalgic shit, this is genuinely a good and entertaining game.
Yes, the 12-year old in me is like, "EAT TRAILER BITCH" when hitting Prime's trailer attack or when doing his ode to the Power Geyser. I kind of wish the TV show was more like this.
In fact, it reminds me a lot of my favorite Transformers-related game prior to the Cybertron series: the simply named "Transformers" on PS2. It was actually based on the Micron Legend/Armada series that aired sometime in the 2000s. It was much your usual run and shoot 3D platforming, but with Transformers-specific things like transforming and the "Pokemon" aspect of the Minicons. Where this game rises above that standard (and Cybertron) is that this game is much more colorful and vibrant than any of those games. Might be a consequence of having a Japanese developer. I am notoriously biased for the 16-bit era of gaming, where Japan dominated, and everything wasn't so fucking Christopher Nolan movies dark and serious. The "serious" tone of the aforementioned Transformers games was much appreciated then, however. In comparison to the source material, especially. The series on which the PS2 "Transformers" game was based was a total mess, made even messier in translation (thanks to Hasbro and the realities of "trademark protection"). The game actually eschewed all of the dumb stuff and basically made it a much involved "Autobots vs. Decepticons" kind of deal. There were even nods to the original series, in dialogue and otherwise. Like this game, original voice actors were used where possible, which added to the appeal. So that Devastation follows in those footsteps, with more colors (literal and metaphorical) is much appreciated.
The only thing that bothers me about the gameplay is the rate at which I have to "camera correct". There's a lot of depth, a lot of fun; I'm sure this will be familiar to those who have played other Platinum games, but much of the mechanics are Transformers-specific. Now that I've had time to play more of the cast (I haven't made it to Grimlock), I'm really starting to catch the nuances.
There's a lot to do. Side missions, weapon collections, Easter eggs, weapon synthesis, learning the various combos and mechanics. Even though, on the face, everything is simple and intended for the player to get used to a "continuous" session (without pausing). There's also "levelling up", so there's also grinding to do.
(side note: fuck Seekers, I hate having to deal with flying ass Decepticons)
This is, for the most part, the Transformers game long-time fans have been waiting for.
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