I'm afraid of playing this for a few hours then getting bored with it. I never did much with the LBP level creators, but the pad should make this a lot more intuitive. Kind of feel bad that I haven't finished Super Mario World though, I should get on that...
I'm afraid of playing this for a few hours then getting bored with it. I never did much with the LBP level creators, but the pad should make this a lot more intuitive. Kind of feel bad that I haven't finished Super Mario World though, I should get on that...
>I'm afraid of playing this for a few hours then getting bored >with it. I never did much with the LBP level creators, but the >pad should make this a lot more intuitive.
Never really got down with any level creator stuff except for Excite Bike haha.
Still, it looks cool and I'm pretty sure you get to play other people's uploaded levels, right? I could see me doing that if there's some sort of way for users to vote on the best fan creations.
__ I don't like the beat anymore because its just a loop. ALC didn't FLIP IT ENOUGH!
Flip it enough? Flip these. Flip off. Go flip some f*cking burgers.(c)Kno
Allied State of the National Electric Beat Treaty Organization (NEBTO)
19. "Ended up getting it because I like to lie to myself" In response to Reply # 4
Pretty cool. A friend of mine came over last weekend and spent 3 hours making a course haha.
It's interesting learning what makes a fun and/or challenging level. What's "fair" hard vs. "unfair" hard. I'm guilty of initially throwing in everything because it was there, but I caught on fast that the levels I liked playing from other makers were the one's that didn't do that and instead had tricky jumps or required good timing.
__ I don't like the beat anymore because its just a loop. ALC didn't FLIP IT ENOUGH!
Flip it enough? Flip these. Flip off. Go flip some f*cking burgers.(c)Kno
Allied State of the National Electric Beat Treaty Organization (NEBTO)
20. "Fair hard is when the player knows that it's their fault" In response to Reply # 19
that they've failed, and they'll then make the necessary adjustments to progress. It's definitely not fun playing a level that has a thousand things on screen that could kill you, but yeah overall it's very interesting to see what kind of levels people have been making. The expert mode for 100 Mario Challenge is brutal though, I doubt I can complete that. Good thing you only need to play normal to unlock the mystery costumes.
5. "My 11 year old is going on a tirade about immediate game updates LOL" In response to Reply # 0
He finally opened the game and put it in and then comes out his room like can you believe this? Here we go again. How come they don't launch these games when they're ready? I have to wait for this to update out of the box! I'm tired of this!
Man I was rolling. I'm like son, that's just how these developers are operating these days.
9. "*sigh* always check your goods before leaving the store" In response to Reply # 0
I was on the way home before I realised they didn't even put the damn game and artbook in the box (I got the LE with the amiibo which was there), pretty careless on my behalf.
18. "Not mine but check out this one" In response to Reply # 0
Spike Top Domain – 01 (368D-0000-004A-A869)
We need more creative levels like this one (hint: learn to spin jump). The difficulty is perfect too, it's challenging but it makes the player learn as they go along. So much better than the shit courses that has like 50 enemies on screen at once, as a way to make it 'hard'.