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You ain't lied. I went through a little bit of a SF museum over this weekend. I played a lotta IV (hell...I have that game on PS3, XB360, and PS4 now...ridiculous). I played Alpha Anthology (PS2). I spent some time with 3S (XB360) too. I even rolled up on ST and the HD remix (XB360...and got worked).
IV...maaaan, it is such a game. It is 'so easy' to start off but there is soooooo much you can do with so many characters. The bad part is that it can be played in a VERY low-brow manner as folks try to ape what they see in tourneys with much better players at the helm.
Jabbity jab jab as someone's whole offense makes me sad. I get why tourney cats do it when they do it. At their level, there's really no option. I also totally understand that they elevated it by closing out/finishing jabbity jab setups when they land. And then there's the speed of mindgames of true pokes, footsies and all of that. What I see online is not really that tho. It is mostly people mindlessly crouch jabbing no matter what the situation is because that is all they know to do when they aren't trying to throw or EX their character's best moves...that is VERY different. I don't luv that.
I wish I could make myself parry with regularity on 3S. I really do. But I find myself eating crazy damage trying to wax off/wax on..even from the computer...I'm so scrubby on 3S it ain't even funny but I just dig that game.
I felt true sadness with Dictator Super Psycho Crusher'd me to death on Alpha 3.
>but if we're talking about broad strokes, it can be true for >literally every other genre too. > >little differences can make similar games feel and play vastly >different, though. > >just think about the Street Fighter franchise alone. each >iteration of the game is pretty similar from a distance, but >there's a reason why ST players don't fuck with 3rd Strike, >and why '09ers don't understand anything before SF4. > >or look at KI, which started out as a glorified SF4 mod but >has since established itself as an entirely different beast. > >Rising Thunder looks, in these clips, very similar to what >Capcom is trying to do with SFV, but god is in the details. As >a fan of the genre, I want as many great games as the >community can sustainably support, because the little things >each title adds is what's really interesting about these >games.
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