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to make a truly "satisfying" game.
Not in terms of "Oh, it's dumb that Tyrion/Margaery/Jon Snoo is in this." That doesn't bother me at all, and it's to be expected from a sales perspective.
I'm talking tone.
Having played both seasons of Walking Dead and A Wolf Among Us, I can say that GoT is the bleakest feeling installment. There is no right answer. You will be filled with anxiety on every decision, and you will instantly regret whatever choice you make. It feels like there is no way to win.
And that is remarkably true to the world that GRRM built.
Westeros is a machine that inputs hope and outputs misery. It exists to chew up good people, and to shave the decent bits off run-of-the-mill bastards, shaping them into highly efficient megabastards.
And so far, the game reflects this. You don't get any wins, no matter how small. If you manage to to get an NPC to temper their usual reaction of disdain or hate with like 5% respect, that's what this game counts as a win. It's brutal.
I'm still enjoying it as another dip into a fictional world I love, but I'm not enjoying it in the sense of saying "Wow, that was fun and I would like to do that again." Not at all, really. And it's not going to get better. The best we could hope for is one cathartic moment of pushing a dagger through that fat Whitehill fuck's many chins. Even still, I doubt that House Forrester is going to be standing proud and strong come Episode 5, and no one is going to walk away from this feeling good about what happens.
"If you think this has a happy ending, you haven't been paying attention." __________ YARDS
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