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Subject: "Tactical/Strategy turn-based RPG digest: Multiplayer edition....." Previous topic | Next topic
NoDrawls McGraw
Member since Jun 24th 2007
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Fri Feb-28-14 03:03 AM

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"Tactical/Strategy turn-based RPG digest: Multiplayer edition....."
Fri Feb-28-14 03:05 AM by NoDrawls McGraw

  

          

This post can dynamically evolve into a living document.

The basic loose premise is:

Console gaming-wise,
In the proverbial "current-gen" age, and also as we pivot to the "next-gen" age, why have developers merely scratched the surface of multiplayer-potential in regards to turn-based tactical/strategy RPG's?

Dis shit has been boggling my mind EVERY SINCE THE PS3 DROPPED!

Follow where I'm goin' wit dis, ....Lets take XCOM for an example:

DOPE ASS GAME, ....yet the multiplayer was/is underwhelming as shit if you ask me. Dig it, could you imagine how wickedly dope XCOM's multiplayer would be if dem ninjaz provided persistent squad/batallion management ALA Tom Clancy's EndWar?....

Ya'll see the picture I'm starting to paint?

Like, just as Firaxis dropped the stand-alone expansion, "Enemy Within", they should've went balls-out and dropped stand-alone multiplayer so as to focus more energy and resources on creating a truly DEEP persistent MP that rivals the deep nature of the campaign squad/batallion management.

I'll let ^ ^ ^that up there marinate on ninjaz and move along to other games for discussion.

--------------------------------------

Final Fantasy Tactics:

Similar musings,
In a period where we're seeing a lot of classic titles remastered in HD, .....FAM, could you imagine, not only how dope a HD-remastered FFTactics would be, but also my ninjaz, how dope it'd be if it had a stand-alone MP game world where your squad/batallion was dynamically persistent?.....

Again, peep the picture that I'm splattering paint on:
Multiplayer, as its been employed in more recent times(RPG-wise), has had a very elementally past-gen implementation in this otherwise neo-gen gaming environment and its somewhat frustrating to behold.

On the flip, I could simply be under-exposed to a whole lot of RPG's that DO have these MP elements, if so, feel free to put me up on game.
Matter-fak, this why I need to keep my mind open to PC-gaming 'cus, tho I'm not currently a PC-gamer, I get the impression that they're miles ahead when it comes to RPG-multiplayer so we can touch on this too if such is the case.

Share thoughts 'n such....



https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
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Topic Outline
Subject Author Message Date ID
I wouldn't mind playing FFT right now. I need to finish making
Mar 01st 2014
1
I doubt FFT would run on a retropie.
Jun 23rd 2014
8
      i think there's a ps1 emulator
Jul 23rd 2014
16
Been playing FOnline Reloaded
Mar 01st 2014
2
Keep an eye out for Wasteland 2...
Mar 03rd 2014
3
I'm looking into this as well.
Mar 03rd 2014
4
Dogs of War online, dig it. *logs in file for future ref....
Mar 03rd 2014
5
This point right here.....
Mar 26th 2015
20
Finally dnld'd Dogs of War,....joint is pretty dope so far...
May 24th 2015
29
Okay cool, Ima have to check for this on the sneak.
Mar 03rd 2014
6
Divinity: Original Sin definitely has my attention now
Jun 23rd 2014
7
Muthafukka, dat shit looks DOPE!
Jun 29th 2014
11
FYI, 15 hrs left to get Divinity for 20% off...
Jun 29th 2014
13
This... is an engrossing game.
Jul 07th 2014
14
Cot damn, hilarious
Jul 10th 2014
15
tag for later
Jun 23rd 2014
9
I'm still playing Shadowrun on the PC so....*yeshrug* nm
Jun 25th 2014
10
Enter...Front Missions 4.
Jun 29th 2014
12
A youtube link of the combat-linking I was referring to:
Oct 14th 2016
53
Update: Copped new laptop, specs worthy for PC gaming....
Feb 27th 2015
17
Pillars of Eternity is sitting on 93 at Metacritic...
Mar 26th 2015
18
Good Lookin' out.
Mar 28th 2015
21
what laptop did you get?
Mar 26th 2015
19
      Copped a relatively inexpensive Acer with good specs.
Mar 28th 2015
22
Finally fuckin beat Tactics Ogre....
Apr 25th 2015
23
Damn you got me wanting to find this again nm
May 04th 2015
24
      Bruh, ....its WORTH IT.
May 04th 2015
25
           playing it right now
May 04th 2015
26
                haha,.....Thas whassup!
May 04th 2015
27
Just copped the PC version of XCOM.
May 08th 2015
28
This is definitely something I'm gonna be checking for...
Sep 16th 2015
30
Just might be dat NEXT shit!
Sep 22nd 2015
31
Two games for turn-based heads...
Jan 19th 2016
32
Damn! I just bust off in my drawlz!
Jan 25th 2016
33
XCOM2 is gonna be bananas, but don't sleep on DD
Jan 28th 2016
34
      ugh. the stress mechanism is too much
Feb 01st 2016
35
           One of the first habits I needed to break...
Feb 01st 2016
36
           yeah, one of the first things i started to do
Feb 01st 2016
38
                If you abandon...
Feb 01st 2016
39
                     thanks. i'm at like 95% abandonment rate of the easy dungeons
Feb 01st 2016
40
                          Consider those training runs.
Feb 01st 2016
41
           One more thing...
Feb 01st 2016
37
darkest dungeon is pretty good
Feb 01st 2016
42
      Those runs are so gratifying.
Feb 02nd 2016
45
XCOM 2 is getting great reviews so far
Feb 02nd 2016
43
I know it sold like shit on console...
Feb 02nd 2016
44
I really want it on console too. Wish Enemy Within was back compat
Feb 05th 2016
48
This shit sounds awesome
Feb 04th 2016
46
      yeah, i just got comfortable with DD, but i'm xcom through and through
Feb 05th 2016
47
New Fire Emblem this week
Feb 16th 2016
49
I would jump on every single FE release...
Feb 16th 2016
n/m double post
Feb 16th 2016
50
Atlas Reactor available now...
Oct 05th 2016
51
Lookin forward to it......
Oct 10th 2016
52

Bruce Belafonte
Member since Jan 14th 2008
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Sat Mar-01-14 05:52 AM

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1. "I wouldn't mind playing FFT right now. I need to finish making"
In response to Reply # 0


  

          

that RetroPi

http://youtu.be/5o37GORoKUQ

#htpw

  

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stravinskian
Member since Feb 24th 2003
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Mon Jun-23-14 03:19 PM

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8. "I doubt FFT would run on a retropie."
In response to Reply # 1


          


I love my retropie, but as I get more and more into it, I find that NES is really the only major console it'll emulate without issue. SNES is sometimes flawless, but sometimes seriously problematic.

Anyway, nothing beyond the 16-bit generation has been playable for me, even with maximum overclocking, and I gather that's generally how it goes. The emulation *software* can handle more modern systems, but the ARM chip just isn't up to doing them justice. At least that's my experience. Your mileage may vary. I've heard there are a few hardware variations that can have an effect on all this (for example, I'm not sure my power setup is providing enough power for overclocking to work well).

  

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Bruce Belafonte
Member since Jan 14th 2008
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Wed Jul-23-14 11:26 AM

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16. "i think there's a ps1 emulator"
In response to Reply # 8


  

          

i've run it on my little android tablet.

http://youtu.be/5o37GORoKUQ

#htpw

  

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jetblack
Member since Nov 14th 2004
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Sat Mar-01-14 07:39 PM

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2. "Been playing FOnline Reloaded"
In response to Reply # 0


  

          

It's an online game based on Fallout 1 and 2. It's pretty illegal. Not supported or endorsed by Bethesda and/or Interplay. It's free and pretty fun.

---
Stoicism and chill.
---
Stay +.
---

  

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wallysmith
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3. "Keep an eye out for Wasteland 2..."
In response to Reply # 2


  

          

... currently in paid beta on Steam.

If you're into the old school Fallout style, then this will be right up your alley. I'm really excited for this one.

As to the original post, Dogs of War Online sounds like something you *might* be interested in, but it's also free to play and sounds like it might be pay-to-win. I haven't played it myself, but reviews seem mixed. Persistent parties for turn-based games looks to be a pretty rare thing.

  

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jetblack
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4. "I'm looking into this as well."
In response to Reply # 3


  

          

Looks promising.

---
Stoicism and chill.
---
Stay +.
---

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Mon Mar-03-14 03:29 PM

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5. "Dogs of War online, dig it. *logs in file for future ref...."
In response to Reply # 3


  

          

https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Thu Mar-26-15 08:27 PM

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20. "This point right here....."
In response to Reply # 3
Thu Mar-26-15 08:28 PM by NoDrawls McGraw

  

          

>>Persistent parties for
>>turn-based games looks to be a pretty rare thing.

^ ^ ^That is EXACTLY what I would like to see changed/reversed.
I think that persistent-party-management should be a staple at this point, ya dig.

Its like this,.....
Kats LOVE to rank up their character(s) via the accumulation of EXP right?.....
Developers need to apply this concept to the party-dynamic as well.
This generates a greater incentive for players in the turn-based tactical RPG milieu.



https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Sun May-24-15 06:33 PM

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29. "Finally dnld'd Dogs of War,....joint is pretty dope so far..."
In response to Reply # 3


  

          

...although I had a hard time finding an online opponent so as it stands now, I've only had a tutorial skirmish. Can't wait to get
a live opponent tho.


https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Mon Mar-03-14 03:31 PM

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6. "Okay cool, Ima have to check for this on the sneak."
In response to Reply # 2


  

          

https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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wallysmith
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Mon Jun-23-14 12:12 PM

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7. "Divinity: Original Sin definitely has my attention now"
In response to Reply # 0


  

          

http://youtu.be/Mea7Pa3rhJU

Apparently a throwback to the old Infinity Engine games (Baldur's, Neverwinter Nights, etc.) but updated engine for modern gamers.

Also robust co-op options; not just in combat, but both players supposedly have influence over where the story goes.

Super in-depth gameplay look:

https://www.youtube.com/watch?v=nDaYWfqJD3g

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Sun Jun-29-14 03:46 AM

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11. "Muthafukka, dat shit looks DOPE!"
In response to Reply # 7


  

          

https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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wallysmith
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13. "FYI, 15 hrs left to get Divinity for 20% off..."
In response to Reply # 11
Sun Jun-29-14 08:42 PM by wallysmith

  

          

... on the Steam encore sale, and the game officially releases tomorrow.

Can't help it, I bit the bullet... shit.

  

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wallysmith
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14. "This... is an engrossing game."
In response to Reply # 11


  

          

Haven't had a chance to put in as much time as I want to yet, but I've really dug everything so far... really feels like a modernized version of the older Infinity Engine games. Absolute must play if you loved Baldur's Gate and its ilk.

  

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wallysmith
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15. "Cot damn, hilarious"
In response to Reply # 7


  

          

http://i.imgur.com/Zxd1gM2.jpg

Not about to gimp my game going full on telekinesis but the fact that this is possible is fucking hilarious

  

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ShinobiShaw
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9. "tag for later"
In response to Reply # 0


  

          

http://soundcloud.com/djshinobishaw
http://www.rareformnyc.com
http://twitter.com/DJShinobiShaw
https://twitter.com/RareFormNYC
PSN: ShinobiShaw

"Arm Leg Leg Arm How you doin?" (c)T510

  

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DVS
Member since Sep 13th 2002
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10. "I'm still playing Shadowrun on the PC so....*yeshrug* nm"
In response to Reply # 0


  

          

.

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Waldorf and Statler Vol 4:CONAN IS OUT NOW!!!: http://waldorfandstatler.bandcamp.com

and don't forget to check "DVS 4 ALDERMAN"

http://windimoto.bandcamp.com/album/dvs-4-alderman-bandcamp-exclusive-expanded-editio

  

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NoDrawls McGraw
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Sun Jun-29-14 04:02 AM

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12. "Enter...Front Missions 4."
In response to Reply # 0
Sun Jun-29-14 04:06 AM by NoDrawls McGraw

  

          

IMHO, this might be the most intuitively-realized tactical-RPG combat system that Square-soft ever employed.

Like, my ninjaz, in terms of your squad,...you was able to link player-to-player reactive combat abilities in terms of both, pro-offensive pre-counter measures AND counter-attack options on some:

"if John takes enemy fire than Mike will provide counter-fire on the enemy that shot at John" type shit.

-or-

"if John shoots at an enemy than Mike will automatically provide support fire on the same enemy"

...and so forth.

Yo, XCOM came CLOSE to ^ ^ ^this, but their execution was nowhere as efficient as Front Mission 4. I propose, an HD-remastered multi-player-enabled FM4 would blow XCOM SMOOTH outta the water. That combat system was TOO FUCKIN' THORO. The headz that know, .....KNOW what I'm talkin' about. The next-gen NEEDS this type of cerebral approach to gameplay.

This might be a rant by the way...but fuck it.
All in favor of an HD FM4, post under here............




https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Fri Oct-14-16 06:44 PM

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53. "A youtube link of the combat-linking I was referring to:"
In response to Reply # 12


  

          

https://youtu.be/opJEF5LuUGE?t=7m4s

Now granted, there exist other tactical-RPG's with combat-linking, I
think Front Mission 4 was the acme of it.


Matter-fak, maybe some of ya'll can list some other tactical RPGs
that had great combat-linking. That can make for a good portion of this digest.




https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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NoDrawls McGraw
Member since Jun 24th 2007
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17. "Update: Copped new laptop, specs worthy for PC gaming...."
In response to Reply # 0


  

          

Yo, while I'm waiting to cop my PS4, my laptop will hold me
down in the gaming department so I'm re-uppin' this post so ya'll ninjaz
can drop jewel on a PC-gaming greenthumb such as myself.

Katz listed some good strategy titles in here already that I plan on
referring to so go'head and list some mo'.

Copped the PC-version of Endwar a couple weeks back and am sold on how
fluid RTS gaming is with a mouse as opposed to a controller. Can't wait to play Ruse on this bitch!

Feel free to put me up on additional PC strategy games that I needz ta be fuckin' wit'!

Holla......






https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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wallysmith
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18. "Pillars of Eternity is sitting on 93 at Metacritic..."
In response to Reply # 17


  

          

not sure if you were ever a Baldur's Gate fan, but the game was kickstarted by a lot of the same dudes.

http://www.metacritic.com/game/pc/pillars-of-eternity

  

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NoDrawls McGraw
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21. "Good Lookin' out. "
In response to Reply # 18


  

          

>not sure if you were ever a Baldur's Gate fan, but the game
>was kickstarted by a lot of the same dudes.

Naw, I'm completely new to this franchise/dev-team but I think I
read something on Pillar'sOE in a PCgaming mag at the grocery store a few months back. Matter-fak I'm certain of it and the pics looked dope.

>http://www.metacritic.com/game/pc/pillars-of-eternity

Bet, Ima holla at ^dis.

https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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ShinobiShaw
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19. "what laptop did you get?"
In response to Reply # 17


  

          

http://soundcloud.com/djshinobishaw
http://www.rareformnyc.com
http://twitter.com/DJShinobiShaw
https://twitter.com/RareFormNYC
PSN: ShinobiShaw

"Arm Leg Leg Arm How you doin?" (c)T510

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Sat Mar-28-15 12:10 PM

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22. "Copped a relatively inexpensive Acer with good specs."
In response to Reply # 19


  

          

So far, only game I got is Clancy's Endwar.
Finna cop XCOM and Ruse next, den start freakin with some of the
titles that Kats are listing in here.



https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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NoDrawls McGraw
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23. "Finally fuckin beat Tactics Ogre...."
In response to Reply # 0


  

          

And a ninja STILL ain't done. Joint got a gang of bonus quests and content after completing the campaign. Already looking forward to the 2nd playthrough so I can max out my Shinobi and Rune Fencers(Mage-knights).



For those who never got around to copping, ....money well-spent.





https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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DVS
Member since Sep 13th 2002
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24. "Damn you got me wanting to find this again nm"
In response to Reply # 23


  

          

.

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Waldorf and Statler Vol 4:CONAN IS OUT NOW!!!: http://waldorfandstatler.bandcamp.com

and don't forget to check "DVS 4 ALDERMAN"

http://windimoto.bandcamp.com/album/dvs-4-alderman-bandcamp-exclusive-expanded-editio

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Mon May-04-15 11:15 AM

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25. "Bruh, ....its WORTH IT."
In response to Reply # 24


  

          

I am SOOOO not bullshittin' when I say that its a shitload of things to do AFTER the campaign. Let alone, this game has multiple endings depending on previous choices made but I'm sure you knew that.

Its not a stretch to say that I can feasibly see myself running
through the campaign another 3/4 times just onna strength!

If you get around to diggin' it back up, you won't be disappointed, Fam!



https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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DVS
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Mon May-04-15 11:26 AM

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26. "playing it right now"
In response to Reply # 25


  

          

http://www.letsplaysnes.com/play-tactics-ogre-let-us-cling-together-english-translation-online/?play=true#content

THE INTERNET IS AWESOME

D

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Waldorf and Statler Vol 4:CONAN IS OUT NOW!!!: http://waldorfandstatler.bandcamp.com

and don't forget to check "DVS 4 ALDERMAN"

http://windimoto.bandcamp.com/album/dvs-4-alderman-bandcamp-exclusive-expanded-editio

  

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NoDrawls McGraw
Member since Jun 24th 2007
12122 posts
Mon May-04-15 07:51 PM

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27. "haha,.....Thas whassup!"
In response to Reply # 26


  

          

And I feel you, I'm thinking of downloading the PCSX2 emulator(PS2) so that I can play Front Missions 4 on my PC.

Not sure yet, tho.


https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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NoDrawls McGraw
Member since Jun 24th 2007
12122 posts
Fri May-08-15 02:46 PM

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28. "Just copped the PC version of XCOM."
In response to Reply # 0


  

          

Feels great to be re-united with this game. My weekend is pretty much a wrap now.

If any of ya'll fux with the PC version and wanna get some matches in, Holla at me.....




https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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wallysmith
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Wed Sep-16-15 11:03 PM

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30. "This is definitely something I'm gonna be checking for..."
In response to Reply # 0
Wed Sep-16-15 11:04 PM by wallysmith

  

          

I'm a bit leery at the F2P, but the model has matured these days to a point where it doesn't usually mean pay-to-win. In any case, Atlas Reactor sounds like a really interesting unexplored gameplay archetype

http://www.polygon.com/2015/9/16/9338539/atlas-reactor-gameplay-preview-hands-on-fantastic

Partial swipe:

Atlas Reactor comes to us via Trion Worlds, a developer primarily known for massively multiplayer games such as Rift. While Atlas Reactor is online-focused, it's not massive in any sense of the word. It's a game about teams of opponents fighting on mostly symmetrical maps, not unlike Dota 2 or the aforementioned League of Legends. It is, in almost every sense, a change of pace for Trion.

It's also turn-based.

Here's how the game works in what is currently Atlas Reactor's primary mode: At the start of a match, each player picks a hero character (known as a "freelancer") to control. Teams can be made up of as few as two players or as many six on each side. Trion is still tweaking balance and figuring out what feels best.

Matches consist of turns where each player plots out the action they want to perform. But unlike most turn-based multiplayer games, each player is taking their turn at the same time in Atlas Reactor. And although turn-based often translates as slow and contemplative, Trion wants games to move at a good clip, so there's a tight time limit to how long each turn lasts — in the match I played, it was 30 seconds.

When each player has finished inputting their choices for the turn, everyone's actions play out simultaneously. That may sound messy, and it certainly could be in practice, but Atlas Reactor handles it smartly by splitting actions into a number of distinct phases.

Remember, again, that actually inputting actions is its own segment of gameplay. When those actions play out is determined by which of the following phases it falls under.

First is the prep phase. In this phase, players can put buffs on their team or debuffs on the enemy team, or lay traps that can catch players in the following phases. In my game, I played as a gunslinger named Lockwood, who was able to toss down mines during this phase to catch unsuspecting opponents off guard.

The dash phase comes second. In most cases in Atlas Reactor, attacks take place before movement. However, if you know you're about to get devastated by an enemy attack, you can activate a dash ability to hop out of the way before an attack goes off. These abilities tend to have a cooldown time of many turns, so they can only be used sparingly.

In the third phase, known as the blast phase, attack abilities are activated. No attacks in Atlas Reactor are targeted; rather, everything is aimed in a general direction, meaning well-placed attacks can often hit multiple enemies, while a poorly-executed blast could miss altogether.

And finally, after everything, is the move phase. Every character can perform one action and one "move" per turn, with different characters being able to move across the map at different speeds.

  

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NoDrawls McGraw
Member since Jun 24th 2007
12122 posts
Tue Sep-22-15 12:28 AM

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31. "Just might be dat NEXT shit!"
In response to Reply # 30


  

          

The footage looks very promising.




https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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wallysmith
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32. "Two games for turn-based heads..."
In response to Reply # 0
Tue Jan-19-16 05:59 PM by wallysmith

  

          

Darkest Dungeon - gothic rogue-like procedural, gotta balance your party's sanity among other things, with perma-death and high difficulty. Official release today for PC (20% off until Feb 2nd), TBA for PS4

Trailer: https://www.youtube.com/watch?v=h-mXN3akTPU&feature=youtu.be

XCOM 2 - Hope this game doesn't need an intro, this time you're the underdog and need to fight off our alien overlords. Apparently the devs learned a lot from the Long War guys, and added in a ton of stuff for more variety. This comes out Feb 6th

Retaliation trailer: https://www.youtube.com/watch?v=j0qHZG1-rEg

Definitely gonna pick up both of these, I may wait on XCOM though because as soon as I grab that I'm gonna disappear for a while


Edit: The Long War guys started their own studio too ->

http://www.destructoid.com/the-xcom-long-war-mod-team-is-making-its-own-game-330310.phtml

  

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NoDrawls McGraw
Member since Jun 24th 2007
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Mon Jan-25-16 07:02 PM

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33. "Damn! I just bust off in my drawlz!"
In response to Reply # 32


  

          

XCOM2 is finna single-handedly assassinate my productivity
for 2k16. Its a WRAP!




https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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wallysmith
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Thu Jan-28-16 12:20 PM

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34. "XCOM2 is gonna be bananas, but don't sleep on DD"
In response to Reply # 33


  

          

It's perfect for the kind of gamer that wants challenging games like XCOM/FTL/Dark Souls, etc and it's also great for people that dig tactics games like Fire Emblem and Tactics Ogre. I've put in a lot of time in this since release and I can't wait till I get home to jump back in. It's got an amazing HP Lovecraft-style aesthetic that really fits the mechanics and atmosphere of the game.

The premise is you're the owner of your ancestor's run down hamlet, trying to restore it and expunge the evil underneath it. You do this by recruiting heroes and sending them on dungeon runs to gather resources to eventually take on the "Darkest Dungeon" underneath your castle. Your heroes level up, upgrade skills, typical RPG stuff. Unlike most other RPG's where you just manage their health though, here you also manage their sanity.

Stress management is the core mechanic of the game. It's affected by every system in the game: combat, team composition, resting in the town, etc. When you crit the enemy, you reduce stress, when you get crit'ed you gain stress. When your Abomination (werewolf) shapeshifts for more combat prowess he stresses out the rest of your party. When your Crusader explores that stack of books and get a bad roll, he learns that knowledge can be a dangerous thing. To mitigate stress your Jester can sing a song in battle or your Houndmaster's dog can comfort him in camp. Then when they're back in town your heroes can pray (for the God Fearing), gamble (unless they're a Known Cheat) or hit the brothel (Nymphomaniac) to relieve high levels of stress. But if your hero hits high stress they can become Paranoid or Fearful, where every little action can accelerate their own or their teammates' stress levels. And if they're at Death's Door when they hit max stress they get a heart attack and immediately die.

Combat revolves around positioning, team synergy and efficiency. The Leper is the best front-line tank but if your team is surprised and he gets shuffled to the back, he can do nothing until he plods back to the front. On the other hand the highly mobile Grave Robber has a powerful backline attack that moves her to the front then can switch to a stunner that moves her back so she can use her poison darts on their mage. As a general rule of thumb you want to take down the backline stressors first before tackling the meat shields in the front. Healing is easy, it's fixing the mental health that can get pricey.

What's also great is how creative the devs are. Back in the beta players found an exploit with certain skills/heroes that made hitting backline casters cake, so instead of just nerfing those skills they implemented a corpse mechanic. When enemy frontliners die, they used to disappear, moving backliners into range of your frontliners. Now deaths leave corpses, which decompose on their own in a few rounds or you can hit them to clear them. There are also skills that can clear all corpses but they tend to have less general utility than other skills. It was an elegant solution helped by how active they are with the community.

But yeah, great game, well worth the $20 if you're into these types of games. Like XCOM or Dark Souls, it's very nerve-wracking but every victory, big or small, is extremely gratifying. Because you know what it feels like to lose your A-squad to those fucking Mutons or losing 10k souls and five humanity to some bullshit ass skeletons. It was painful but you know what to do next time to prevent it from happening again. So while losing your favorite Hellion from a squad wipe was brutal, at least you know there's a fresh set of recruits coming off the stagecoach next week to send through the meat grinder...

  

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pdafunk
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Mon Feb-01-16 09:37 AM

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35. "ugh. the stress mechanism is too much"
In response to Reply # 34


  

          

i get what they were going for, but if i've got to spend 3-4K every mission just to get everyone's stress down it's not a lot of fun. you've got otherwise weak enemies whose only attack is to inflict 20 stress, turning what should be a cakewalk of a battle into a battle with the potential to make two party members go crazy.

it would be one thing if you could just not adventure with heroes and their stress would go down in town (albeit more slowly), or if the bonuses to stress during dungeon crawls were somewhat on par with the penalties (getting 20 stress from a torch going out, when i have plenty in inventory? then stress should go back down when i light a torch.

or separate out combat stress from long-term stress. i don't know. maybe i'm playing it wrong. but if you can't complete two dungeon crawls without replacing the entire team (due to death or stress), it takes a lot of the fun out of it.

------
"I can't promise I'll try. But I'll try to try."

  

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wallysmith
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Mon Feb-01-16 11:21 AM

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36. "One of the first habits I needed to break..."
In response to Reply # 35
Mon Feb-01-16 11:27 AM by wallysmith

  

          

is approaching this game like your typical RPG. Do NOT get attached to your team. Your heroes are like your gold or crests; they're a resource to leverage, not something to protect. If you get a bad run and a bunch of guys going crazy, boot 'em all and start fresh! This is why upgrading the stagecoach early on is important. I suggest upgrading it until you get at least 4 new heroes each week, then expanding your roster to at least 18/21 people (then eventually to 25 once you're starting to do medium/long dungeons regularly). Also note that your heroes relieve 5 stress each week while idling at your hamlet. If you have a big enough roster then you can let them sit for several weeks without spending cash to relieve their stress.

Pay close attention to the quirks that your different heroes have though. Good general quirks are like +SPD, ____ Explorer/Scrounger/Adventurer, +PROT are all good, while +Melee or +Ranged is good for those types of classes respectively. Some negative quirks to be wary of are anything -Mania, because they will screw you out of loot, blight/bleed/disease themselves, basically do potentially bad things with the curios you come across. Curious, Guilty Consicence and Compulsive are all the worst versions of this as they aren't limited to the type of curio. Kleptomania is awful because they'll actually steal loot from you. If fresh meat comes off the stagecoach with any of these four, I won't even consider them for my roster, regardless of whatever good quirks they have. It's not worth the early cash to remove a bad quirk if they haven't earned a spot on your roster (Reynauld I'm looking at you, you thieving asshole).

As for combat, party composition is everything. There are countless combinations that work well together, but that means there are also countless that are terrible. One of the most important factors for any party is the ability to hit all enemy levels (especially the backline). Don't try to AOE down enemy parties, it's better to focus fire single targets to death. Study the enemy skills to see which ones cause stress, and make them your priority. It's usually the backline guys, but some are not, like the fat bandit in the Weald. After the stressors are dead, focus fire on the offensive bombers, then finally kill the tanky HP sponges.

For party examples, if you're running a Leper in the front make sure you have a Bounty Hunter or Occultist with him so you can pull their backline forward. But if you have a Hellion (with Iron Swan that can hit their backline) then feel free to add a pure DPS class like Arbalest or Highwayman. Also pay attention to Mark/Bleed/Blight synergies. Arbalest/Occultist/Bounty Hunter/Hellion is a fantastic Mark party that can hit all lines, high DPS and has a healer. For the Cove (which has high %PROT enemies), Plague Doctor/Grave Robber/Abomination/your favorite frontliner make a great party because the enemies are weak to Blight. Note that Blight and Bleed stack, so it's not unusual to get 8-10dmg per round on the trash mobs you find there. You'll get a feel for what kind of parties you like, the early stages are great for experimenting. Remember, EVERYONE is expendable in the beginning, don't start investing serious gold into them until you've taken them on several missions.

Your first few times are always rough, but don't let it get you down. Remember, progress in this game is measured by your hamlet, not your heroes. If you get shitty RNG that wipes out your team, you get fresh recruits each week but you don't lose your hamlet progress. Once you get a couple runs in where everyone is healthy with little to no stress things will start clicking for you and you'll be rolling. Until you hit start hitting bosses and Veteran dungeons, hah... sigh.

But yeah feel free to ask questions... I've read up a lot on the game and have a pretty decent handle on a lot of the mechanics.

Edit: Also, if you've got a fair bit of loot and have some guys you want to keep but are near death/affliction, there's no shame in abandoning the quest. It's worse to get a squad wipe on guys you've put some gold into than it is to get some stress damage on the shame of going back home. At least you get to keep your loot and don't lose your investments. In this game, it's an actual skill to recognize when you feel you can press your luck and when you should bounce. As a rule of thumb, pay attention to your gold before entering the dungeon then count your stacks when considering if you should abandon. Did you make a profit? If so, then it might be worth it to leave and take the stress hit. You've got next week to make up for it.

  

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pdafunk
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Mon Feb-01-16 01:12 PM

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38. "yeah, one of the first things i started to do"
In response to Reply # 36


  

          

was to count loot before a mission to make sure i got a decent return. if you abandon a mission do you get to do it again, or is it gone? i noticed that i abandoned one in the ruins and after that i only had missions available in the weald.

i'll try to take more of a cold mercenary approach to start, but i imagine that eventually you need to start investing in skills upgrades for your "favorite" characters.

also, i don't think i've ever been able to camp, which would help reduce some of the in-campaign stress.

------
"I can't promise I'll try. But I'll try to try."

  

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wallysmith
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Mon Feb-01-16 02:04 PM

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39. "If you abandon..."
In response to Reply # 38


  

          

I don't think the mission is there to do again, at least in terms of layout and enemy/curio/obstacle spawn points. Most of the missions are random except for bosses, and they reroll after an attempt at a dungeon. The available missions are always a function of your average level... once you start having some guys hit level 2 you'll start seeing level 3 Veteran dungeons. Do not attempt those yet until you can get your weapons/armor to level 3 though.

> but i imagine that eventually you need to start investing in skills upgrades for your "favorite" characters.

Yup. Once you get the hang of clearing dungeons with minimal stress, start investing gold into skills/gear. Prioritize the hamlet upgrades that reduce costs because you will be spending a LOT of gold on these.

And once you start going on Medium/Long dungeons, you'll have some big runs where you can bring home 15-20k in gold. At this point it might be a good idea to start targeting guys for your A (and B, and C) squads. You can then start leveraging your Sanitarium for their quirks. Bad quirks are cheaper to remove than locking in your good quirks so early on you may just want to remove the bad instead of locking in the good. Note the red skull next to bad quirks... if you take someone on a run and they end up using that bad quirk a couple times then it can get locked in, making it much more expensive to remove at the Sanitarium. Removing/locking in quirks also become much more expensive once they hit level 3, then level 5. So there's a balancing risk/reward act if you want to save money treating quirks when they're younger but at the risk of them dying early.

> also, i don't think i've ever been able to camp, which would help reduce some of the in-campaign stress.

Camping is only available on Medium (once) and Long (twice) dungeons. Agreed, some of the Medium runs you'll do are actually easier than Short runs because you can camp. Some classes' camp skills are fantastic for relieving a ton of stress.

  

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pdafunk
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40. "thanks. i'm at like 95% abandonment rate of the easy dungeons"
In response to Reply # 39


  

          

so i've got my work cut out for me

------
"I can't promise I'll try. But I'll try to try."

  

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wallysmith
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Mon Feb-01-16 04:29 PM

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41. "Consider those training runs."
In response to Reply # 40


  

          

It's a really, really great feeling to get that first "clean" run (little stress, no deaths) under your belt once you learn the ropes. Your team synergy is everything. You don't always need a healer if you have high DPS and can just stun/crit everything before getting seriously hurt. Make sure you can hit positions 3 and 4. Sometimes juggling groups (using skills like Grave Robber's Lunge/Shadow Fade, Highwayman's Point Blank Shot/Duelist's Advance, Jester's Finale/Solo, etc.) can be really powerful but make sure the other heroes have attacks from multiple positions too.

Also note that each area has particular strengths and weaknesses. For example, don't try to bleed in the Ruins (skeletons don't bleed) and don't try to blight in the Weald (high blight resistance).

  

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wallysmith
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Mon Feb-01-16 12:50 PM

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37. "One more thing... "
In response to Reply # 35


  

          

I would recommend going into *most* of the game blind as personal discovery is a big part of the game, but one thing I would use as reference are the different curios:

http://darkestdungeon.gamepedia.com/Curio

It's a pain in the ass to keep track of the one item that interacts with a curio, and not worth the headache when experimenting goes wrong (since using a wrong item loses it).

  

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bearfield
Member since Mar 10th 2005
8049 posts
Mon Feb-01-16 05:51 PM

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42. "darkest dungeon is pretty good"
In response to Reply # 32


  

          

i'm on week 13. my intent was to go into this game fairly blind. the giant bomb quick looks are the only things i've seen/read on this game and they don't really go into specifics on character builds and party composition. i'm enjoying the learning curve so far. it's kind of easy right now so i'm going into dungeons with only a few torches trying to get good loot. i got a very rare trinket on my week 12 run so the "semi-torchless" strategy seems to be working. the run previous to that ended with me completing the objective with one character on death's door with bleed and blight. somehow my party managed to kill the final enemy on the turn before the severely afflicted character's turn. i was very worried opening the chest would count as a turn but it my party was able to get the loots and leave the dungeon wholly intact. it was a great feeling

  

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wallysmith
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Tue Feb-02-16 10:23 AM

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45. "Those runs are so gratifying."
In response to Reply # 42


  

          

When you're teetering on the edge of losing someone, every crit or dodge gets your adrenaline going. I've had characters several survive 3 or 4 straight death's door attacks and others fail their first save. Such a nailbiting game, hah

  

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Paps_Smear
Member since Feb 02nd 2009
4254 posts
Tue Feb-02-16 07:37 AM

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43. "XCOM 2 is getting great reviews so far"
In response to Reply # 0


  

          

I'm excited, now I know where my entire weekend is going.

=================
Official Okay-Super Villain™

I only play the games that I win at -
Gamertag: Innovator
PSN: DurtyGambino
Steam: Durty Gambino
Twitch.tv/durtygambino

  

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wallysmith
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Tue Feb-02-16 10:18 AM

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44. "I know it sold like shit on console..."
In response to Reply # 43


  

          

but I REALLY wish they made a console version. I played with a controller and my PC hooked up to my TV for the first game and it's definitely the superior control scheme.

But now that I'm in a new spot my TV is nowhere near my PC and I hate gaming at a desk.

XCOM 2 demands long gaming sessions, so I'm kinda bummed

  

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WarriorPoet415
Member since Sep 30th 2003
17895 posts
Fri Feb-05-16 10:33 AM

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48. "I really want it on console too. Wish Enemy Within was back compat"
In response to Reply # 44


  

          

I really love Enemy Within but hate having to hook up my old 360. Really hoping they make this newest Xcom for console by year's end. Looks great, but I hate PC gaming.
______________________________________________________________________________

cscpov.blogspot.com

"There's a fine line between persistence and foolishness..."
-unknown

"To Each His Reach"

  

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wallysmith
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Thu Feb-04-16 02:35 PM

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46. "This shit sounds awesome"
In response to Reply # 43


  

          

http://www.pcgamer.com/xcom-2-guide/

I want to put in some work on DD before this drops, but I'm getting really tempted...

  

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pdafunk
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Fri Feb-05-16 10:25 AM

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47. "yeah, i just got comfortable with DD, but i'm xcom through and through"
In response to Reply # 46


  

          

i would prefer an xbox one version of this game, but at least this way i'll have access to mods.

------
"I can't promise I'll try. But I'll try to try."

  

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Paps_Smear
Member since Feb 02nd 2009
4254 posts
Tue Feb-16-16 01:32 PM

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49. "New Fire Emblem this week"
In response to Reply # 0


  

          

Friday

Fire Emblem: Fates

Released as three games, Conquest, Birthright, and Revelation. Each giving you a different paths in the game with different outcomes.

=================
Official Okay-Super Villain™

I only play the games that I win at -
Gamertag: Innovator
PSN: DurtyGambino
Steam: Durty Gambino
Twitch.tv/durtygambino

  

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wallysmith
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Tue Feb-16-16 01:58 PM

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"I would jump on every single FE release..."


  

          

if it weren't on a damn mobile system. I played the hell outta Path of Radiance and Radiant Dawn, such great games.

I received a PSP late in its lifespan but barely used it. I get that these types of games don't require all the power on the consoles, but still sucks for fans of the game that don't have a DS.

  

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wallysmith
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Tue Feb-16-16 01:58 PM

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50. "n/m double post"
In response to Reply # 49
Tue Feb-16-16 01:59 PM by wallysmith

  

          

.

  

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wallysmith
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Wed Oct-05-16 12:07 PM

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51. "Atlas Reactor available now..."
In response to Reply # 0


  

          

Dammit, this game looks sick, but I'm only a handful of hours into XCOM 2.... HMMMMMMMMMM

https://www.atlasreactorgame.com/en/2016/10/atlas-reactor-is-live-the-reaction-has-begun/

  

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NoDrawls McGraw
Member since Jun 24th 2007
12122 posts
Mon Oct-10-16 04:30 AM

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52. "Lookin forward to it......"
In response to Reply # 51


  

          

I smoov fucked around and dnld'd the PPSSPP emulator so that I can play Tactics Ogre on my PC. Best decision I've made thus far.

Even in 2k16, I'm still claiming it, Tactics Ogre, best tactical turn-based rpg EVER!

Such a dope game, both gameplay and story-wise....

Thanks for plugging Atlas Reactor tho, Bruh.
Ima check for this because the youtube clips of it look pretty damn DOPE!




https://chriswind.bandcamp.com/track/massage

"You can take an African out of Africa, but you can't take Africa out of the African"
Afro-Americana/Afro-Caribbana/Afro-Latino unite. We are ALL Black!

  

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