1. "cop it. it's $15. it's a fucking masterpiece." In response to Reply # 0
Darkstalkers gave birth to a lot of anime-style fighters (all those Arc Systems Works games), but i think Skullgirls is the first to really do that series some justice.
it succeeds where a BlazBlue or a Arcana Heart doesn't not because it has a super innovative gameplay approach, but because it just focuses on the essentials.
no wacky inputs, the flexibility of six attack buttons, no comeback mechanic, and only one meter bar to build.
this shit is all about combos. you can accuse it of being super mashy, because you can string almost any group of normals together into a combo. i mean everything combos. if you think of it, that shit probably combos. i don't know what that's going to do to high level play, but as i sit here trying to figure the game out, it's fucking fun.
infinites are at once possible and easily escapable. the game kinda encourages you to constantly mix shit up and improvise, because all the characters feel wide open.
which is needed because there are only 8 of them.
y'all know this shit, though.
more than Darkstalkers it feels like the early Capcom Vs. games. X-Men Vs. Street Fighter or MSH vs. SF...just not broken, but what do i know?
all i know is i wish the MvsC series was more like this than the epileptic Saturday morning cartoon shit it is now.