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Lobby High-Tech topic #146990

Subject: "You haven't played TEAM FORTRESS 2? Why not?!" Previous topic | Next topic
LeroyBumpkin
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Thu Apr-17-08 11:27 AM

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"You haven't played TEAM FORTRESS 2? Why not?!"


  

          

No lie, Team Fortress 2 from The Orange Box is a more fulfilling multiplayer online experience than Halo 3.

There, I've said it.

I know there are a grip of people on here (ikemoses, tenery, xangeluvr, etc) that haven't moved the cursor down to the end of the menu screen when they load up Half Life 2 because all the chaos going on is confusing. This weekend I'm challenging you guys to get online for a short crash course in Team Fortress 2.

I've played many hours of Halo 3 and while it has a much MUCH more sophisticated matchup screen (something I hope they implement in the next Team Fortress installment), overall IN MY OPINION it just doesn't compare. Yes, both titles have team based games like capture the flag and such. However Team Fortress separates itself with the variety of characters that break up the monotony. The character class system keeps the game fresh. I had got kinda bored with the Engineer, so I'm trying to learn how to dominate with the Heavy. My brother just learned how to use the Spy (which is probably the most difficult). What makes the "teamwork" fun is when you pair characters together (like the Heavy and the Medic or a Pyro with an Engineer). And what's nice is that each character balances each other out. It's like a game of rock, paper, scissors so no one character dominates the other.

I have 3 main problems with TF2.

1. There haven't been any new maps since the game was released. I'm hoping they drop a ton of new content before the summer. But knowing Valve...

2. Some people have taken advantage of some cheats, and Valve has yet to fix it. They're not major, just annoying.

3. Like Gears of War, it's not always easy for a new person to jump in and learn. My brother had to teach me a few things here and there and it really helped to have someone show me the ropes.

If you have The Orange Box (and a 360) and you want to get an idea of what's going on with Team Fortress 2, let's play this Saturday.

https://digife.com

  

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Topic Outline
Subject Author Message Date ID
i completely agree with this
Apr 17th 2008
1
on dustbowl.
Apr 17th 2008
2
Exactly...
Apr 17th 2008
6
RE: i completely agree with this
Apr 17th 2008
3
SCREENSHOTS!! (huge)
Apr 17th 2008
4
I support this support. TF2 is dope.
Apr 17th 2008
5
i think you and i are the only PS3 TF2 players
Apr 17th 2008
11
now that you west coast
Apr 17th 2008
7
bet.
Apr 17th 2008
9
      RE: bet.
Apr 17th 2008
10
I like it, I don't like it better than halo tho
Apr 17th 2008
8
takes too long to respawn
Apr 17th 2008
12
10-15 seconds is too long?
Apr 17th 2008
13
more like 30 sec
Apr 17th 2008
17
Right...plus..
Apr 18th 2008
22
7-10 secs. and i'm back in there.
Apr 18th 2008
26
      thats is too long tho..
Apr 18th 2008
29
           see reply #13
Apr 19th 2008
30
It's the only game on Orange Box I haven't touched
Apr 17th 2008
14
dude... u gotta try it
Apr 17th 2008
15
Play it then get back to us.
Apr 17th 2008
16
      Wasn't feeling it
Apr 20th 2008
48
           getting a good room can be a challenge, but once you do...
Apr 20th 2008
49
i thought it was lame
Apr 18th 2008
18
RE: i thought it was lame
Apr 18th 2008
21
you know what's great about the graphic style?
Apr 18th 2008
23
RE: i thought it was lame
Apr 18th 2008
24
this right here...
Apr 18th 2008
25
      i miss the strategic stuff in Halo
Apr 18th 2008
27
a) the design was purposeful.
Apr 18th 2008
28
quiet rooms are the worst thing you can get in the game
Apr 20th 2008
38
but you liked Lady In The Water
Apr 22nd 2008
54
      BOOSH!
Apr 22nd 2008
60
Is the console version going to get the new game mode?
Apr 18th 2008
19
eventually. pricing is the issue.
Apr 18th 2008
20
New video: Meet the Scout
Apr 19th 2008
31
360?
Apr 19th 2008
32
yes, sir
Apr 19th 2008
33
      I just added you.
Apr 19th 2008
34
           go for it...
Apr 19th 2008
35
people misplay the scout so badly i want to puke
Apr 19th 2008
36
only 360 online game I would say I'm "good" at
Apr 20th 2008
37
Dustbowl is my spot too!
Apr 20th 2008
39
Dustbowl is ALL about supporting each other
Apr 20th 2008
40
i'm on tonight probably around 8
Apr 20th 2008
41
      If I'm on, I can help you out -- there's TONS of info, though
Apr 20th 2008
44
2Fort and Dustbowl are the ones i'm best at...
Apr 20th 2008
42
      I'm gonna watch this Lakers game, but then I got nothing but time
Apr 20th 2008
43
           Yeah, after the Lakers/Nuggets game...
Apr 20th 2008
45
                Well I can't stand to watch anymore, I'm going online
Apr 20th 2008
46
                     they're only down 13...ha ha.
Apr 20th 2008
47
so just FYI I set my kill record against you in our first match
Apr 20th 2008
50
we couldn't get out
Apr 20th 2008
51
helpful hint #1 -- heavies can eliminate turrets w/o taking damage
Apr 22nd 2008
52
interesting hints...
Apr 22nd 2008
55
hint #2 -- once your sapper is on, it's okay to take the costume off
Apr 22nd 2008
53
hint #3 -- the only thing that matters on 2Fort is scoring the inte
Apr 22nd 2008
56
I don't play 2fort a lot..
Apr 23rd 2008
63
      defense is a necessary part of winning on 2Fort...
Apr 23rd 2008
64
           haha it pisses me off so bad
Apr 23rd 2008
65
                ^ i agree with all this
Apr 24th 2008
66
hint #4 -- swing your wrench early, swing your wrench often
Apr 22nd 2008
57
I'll be on tonight.
Apr 22nd 2008
58
i figured i'd contribute some offense tips for 2fort
Apr 22nd 2008
59
cosign on every point, with a little commentary
Apr 22nd 2008
61
      RE: cosign on every point, with a little commentary
Apr 22nd 2008
62

universally_speaking
Member since Jan 09th 2005
3586 posts
Thu Apr-17-08 11:51 AM

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1. "i completely agree with this"
In response to Reply # 0


  

          

>No lie, Team Fortress 2 from The Orange Box is a more
>fulfilling multiplayer online experience than Halo 3.

I've said this NUMEROUS times, epesically on that HalfLife2/Portal/TF2 thread.

My only problems that i have with it are:
1. The current lack of more maps.
2. Not many people that I know play TF2 (even tho i highly recommend that they go out and get this game).

Also, I havent had my share of run in with cheaters yet.

Seriously, if more people I know would play this game, I wouldnt play Halo 3 as much (which hasnt been much anyway).

  

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LeroyBumpkin
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Thu Apr-17-08 12:03 PM

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2. "on dustbowl."
In response to Reply # 1


  

          


>Also, I havent had my share of run in with cheaters yet.

Ever heard of skywalking? On DUSTBOWL on the first check point somehow you can set up a sentry in the air. It's a pain to shoot down. I don't know how they get up there but...

>Seriously, if more people I know would play this game, I
>wouldnt play Halo 3 as much (which hasnt been much anyway).

Exactly. The game is much better when you know everybody. Especially when you're on the same team. I'm hoping we can grab some of these cats before GTA comes out. Otherwise it'll probably be too late.

https://digife.com

  

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universally_speaking
Member since Jan 09th 2005
3586 posts
Thu Apr-17-08 12:49 PM

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6. "Exactly..."
In response to Reply # 2


  

          

> I'm hoping we can
>grab some of these cats before GTA comes out. Otherwise it'll
>probably be too late.

I actually bought the new Halo maps the other day, fully realizing that i'm only gonna play them for about the 2 weeks until GTA comes out.

But I'm down for a TF2 match sometime.

I'm usually a Demoman/Engineer.

  

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Amon
Member since Jan 01st 2006
2047 posts
Thu Apr-17-08 12:09 PM

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3. "RE: i completely agree with this"
In response to Reply # 1


          


>My only problems that i have with it are:
>1. The current lack of more maps.

This is my only gripe.

Other than that, I agree with LB.

  

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Phat_Bastard
Member since Oct 16th 2003
3775 posts
Thu Apr-17-08 12:43 PM

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4. "SCREENSHOTS!! (huge)"
In response to Reply # 0


  

          

http://img293.imageshack.us/img293/2656/ctfmach40010bl5.png
http://img73.imageshack.us/img73/1801/ctfmach40012br0.png
http://img240.imageshack.us/img240/3388/cplabor0000wf5.png
http://img292.imageshack.us/img292/9508/ctf2fort0002fd2.png

_____________________________________________________________

DROkayplayer™ 2004: I forgot to change my sig.

  

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jetblack
Member since Nov 14th 2004
44804 posts
Thu Apr-17-08 12:43 PM

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5. "I support this support. TF2 is dope."
In response to Reply # 0


  

          

the network sucks still but I still get a few games in.
Demoman, the Heavy and the Spy... Awesomeness.

TF2 is that shit. If you have a 7th generation console or a Windows PC you need to cop Orange Box. "Best value in gaming history" ... Its true.

Cop.

---
Stoicism and chill.
---
Stay +.
---

  

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J_Stew
Member since Jul 06th 2002
22363 posts
Thu Apr-17-08 06:02 PM

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11. "i think you and i are the only PS3 TF2 players"
In response to Reply # 5


          

my psn id is thuggthizzle, hit me up, i play pretty often

  

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xangeluvr
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Thu Apr-17-08 01:35 PM

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7. "now that you west coast"
In response to Reply # 0


  

          

let me know when you will be on. saturday is no good because of the UFC, but sunday night maybe around 7 or 8 is the best for me. you can show me the basics like your bro did and we'll go from there.

GamerTag and PSN: PokeEmAll

  

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LeroyBumpkin
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Thu Apr-17-08 04:24 PM

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9. "bet."
In response to Reply # 7


  

          

I'll be on Sunday off and on.

Once you know what you're doing, it's tight.

https://digife.com

  

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xangeluvr
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Thu Apr-17-08 04:46 PM

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10. "RE: bet."
In response to Reply # 9


  

          

cool cool. i def need a new MP game cuz i'm tired of COD4 even with the new maps. i may try halo again with the new maps at some point too.

GamerTag and PSN: PokeEmAll

  

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Rjcc
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Thu Apr-17-08 01:42 PM

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8. "I like it, I don't like it better than halo tho"
In response to Reply # 0


          


FREE CHAI VANG!

YOU'VE READ MY FILE NIGGA (c) Jack 'Mufuckin' Bauer



www.engadgethd.com - the other stuff i'm looking at

  

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drugs
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Thu Apr-17-08 06:18 PM

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12. "takes too long to respawn"
In response to Reply # 0


  

          

it's okay but id rather play COD4.

  

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J_Stew
Member since Jul 06th 2002
22363 posts
Thu Apr-17-08 06:40 PM

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13. "10-15 seconds is too long?"
In response to Reply # 12


          

there's a reason for that though, its a CTF based game, if you're playing D, its not fair to someone on offense if they just killed you, and got the intelligence, and you pop right back up and they have to kill you again, 10-15 seconds is just right

  

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drugs
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Thu Apr-17-08 08:10 PM

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17. "more like 30 sec"
In response to Reply # 13


  

          

  

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LeroyBumpkin
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Fri Apr-18-08 12:13 PM

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22. "Right...plus.."
In response to Reply # 13


  

          

...while I'm waiting to respawn, I'm switching the camera to look at what my teammates are doing. Or if I'm an engineer, I watch my sentry gun kill two or three guys. Next thing I know, I'm back in the game.

https://digife.com

  

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jetblack
Member since Nov 14th 2004
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Fri Apr-18-08 04:41 PM

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26. "7-10 secs. and i'm back in there."
In response to Reply # 12


  

          

y'all some impatient summuhmuhs.

---
Stoicism and chill.
---
Stay +.
---

  

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My_SP1200_Broken_Again
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Fri Apr-18-08 09:44 PM

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29. "thats is too long tho.."
In response to Reply # 26


  

          

< Live Mixshow - Thurs 11PM/EST >
https://twitch.tv/djchiefone

----Mixtape Archives-----
https://soundcloud.com/djchiefone

  

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LeroyBumpkin
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Sat Apr-19-08 02:04 PM

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30. "see reply #13"
In response to Reply # 29


  

          

https://digife.com

  

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chillinCHiEF
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Thu Apr-17-08 07:14 PM

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14. "It's the only game on Orange Box I haven't touched"
In response to Reply # 0


  

          

I beat everything else, but that just doesn't look interesting to me.
_________________________
Help me raise fund to fight MS!:
http://tinyurl.com/2n53wu

Philly, check this out:
http://livefromphiladelphia.blogspot.com/

  

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universally_speaking
Member since Jan 09th 2005
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Thu Apr-17-08 07:57 PM

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15. "dude... u gotta try it"
In response to Reply # 14


  

          

  

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jetblack
Member since Nov 14th 2004
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Thu Apr-17-08 08:06 PM

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16. "Play it then get back to us."
In response to Reply # 14


  

          

---
Stoicism and chill.
---
Stay +.
---

  

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chillinCHiEF
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48. "Wasn't feeling it"
In response to Reply # 16


  

          

I've never been into online games where you gotta go find a room and all that other shit.

I like the Halo-style "pick a general gametype and it finds a game for you" thing.
_________________________
Help me raise fund to fight MS!:
http://tinyurl.com/2n53wu

Philly, check this out:
http://livefromphiladelphia.blogspot.com/

  

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celery77
Member since Aug 04th 2005
25307 posts
Sun Apr-20-08 08:06 PM

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49. "getting a good room can be a challenge, but once you do..."
In response to Reply # 48


  

          

matchmaking is easily the worst part of TF2.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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The Damaja
Member since Aug 02nd 2003
18637 posts
Fri Apr-18-08 11:00 AM

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18. "i thought it was lame"
In response to Reply # 0


  

          

like

a) i would have preferred normal graphics
b) don't like the way it controlled, characters moving about to frantically, too hard to hit things
c) no one was talking
d) no one seemed to have got to grips with using the classes and stuff. it looked like 12 people messing around and maybe 3 or 4 knowing what to do and dominating

--------------------
Why do you choose to mimic these wack MCs?
Why do you choose to listen to R&B?

"There are obviously many things which we do not understand, and may never be able to." Leela

*puts emceeing in a box*

  

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LeroyBumpkin
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Fri Apr-18-08 12:11 PM

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21. "RE: i thought it was lame"
In response to Reply # 18


  

          

>a) i would have preferred normal graphics

Actually the toon graphics engine is one of the aspects I love about it. It has a completely different look than all the other fps:multiplayer games.

>d) no one seemed to have got to grips with using the classes
>and stuff. it looked like 12 people messing around and maybe 3
>or 4 knowing what to do and dominating

If this was when the game first came out, then I understand. But now most people are communicating when I play.

https://digife.com

  

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Phat_Bastard
Member since Oct 16th 2003
3775 posts
Fri Apr-18-08 12:35 PM

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23. "you know what's great about the graphic style?"
In response to Reply # 21


  

          

you can tell what class a player is just by looking at him. also, the dynamic facial expressions keep me cracking the fuck up the whole time i'm playing.

When the heavy has a big grin on his face while shouting "What kind of man sends a baby to kill me?"

Comedy.

_____________________________________________________________

DROkayplayer™ 2004: I forgot to change my sig.

  

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J_Stew
Member since Jul 06th 2002
22363 posts
Fri Apr-18-08 03:53 PM

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24. "RE: i thought it was lame"
In response to Reply # 18


          

b) its a fast paced game that requires a decent amount of skill, definitely a learning curve, this is a plus to me not a negative, the frantic mass mayhem atmosphere is much more fun than sit and snipe type games imo

d) the quality of play is much better now than it was a couple of months ago, people still do stupid stuff all the time that pisses me off but thats any shooter on public servers. there are tons of regulars that actually play with the objectives in mind(actually playing offense or defense and just not DMing people all the time)

the plus side to me is that there is so much strat to this game compared to most shooters, so when you play against good players the way the game changes and evolves, even within a period of minutes, is pretty cool

  

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LeroyBumpkin
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Fri Apr-18-08 04:39 PM

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25. "this right here..."
In response to Reply # 24


  

          

>the plus side to me is that there is so much strat to this
>game compared to most shooters, so when you play against good
>players the way the game changes and evolves, even within a
>period of minutes, is pretty cool

...is exactly how I feel. Playing against good quality players is fun. Dustbowl is my favorite map, and this one dude built a sentry in a spot I would have never thought to build one. Afterwards in the lobby I told dude, "Man, you got me good with that sentry. Good placement."

He he was like, "I can't take credit for it, I learned the hard way just like you."

It's those types of relationships that make the game solid. One other time I ran with a group of guys for three maps! By the third map we had a system set, and it was great. But like you said for every pro player there's somebody out there doing crazy stuff, but when you play enough I think it all evens out. Again, this is why I prefer the Halo 3 matchup system.

https://digife.com

  

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The Damaja
Member since Aug 02nd 2003
18637 posts
Fri Apr-18-08 06:56 PM

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27. "i miss the strategic stuff in Halo"
In response to Reply # 25


  

          

i mean, most of the games i play are still highly coordinated, but i only ever play deathmatch now, which lacks the variety of big team battle

cause they messed up by crippling big team battle when the game first came out, making it unranked, and only 2 or 3 maps to play on, so i ditched it. and now team slayer is the one i take seriously

but halo 2 big team, which had loads of maps (coag, containment, headlong, turf, zanzibar, terminal, waterworks, relic) was so much fun

i had so many tricks up my sleeve with that one. my favourite being misleading the other team over the proximity chat. 'HEY GUYS LETS SNEAK IN THE FRONT DOOR' or the crazy warthog runs you could pull off by driving inside buildings

--------------------
Why do you choose to mimic these wack MCs?
Why do you choose to listen to R&B?

"There are obviously many things which we do not understand, and may never be able to." Leela

*puts emceeing in a box*

  

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PlanetInfinite
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Fri Apr-18-08 07:38 PM

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28. "a) the design was purposeful."
In response to Reply # 18


  

          

they all have strong shades and silhouettes so you can tell who you're facing even from far away.

which is a great feature because it helps you develop some sort of strategy rather than just running up on someone and discovering "whoops, they have a rocket launcher.

------------------------------------------
http://irreverentbastard.wordpress.com

  

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celery77
Member since Aug 04th 2005
25307 posts
Sun Apr-20-08 02:45 AM

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38. "quiet rooms are the worst thing you can get in the game"
In response to Reply # 18


  

          

good lord there's nothing fucking worse than quiet games. I'll play a whole night with dead silent motherfuckres, and oh my god it pisses me off so bad. I'll talk my head off, I'll see them taking advantage of what I'm telling them, but still when I ask questions for myself I get no feedback.

Once you're in a good room with people talking -- damn -- it gets so ridiculously fun.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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RobOne4
Member since Jun 06th 2003
56697 posts
Tue Apr-22-08 02:11 AM

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54. "but you liked Lady In The Water"
In response to Reply # 18


  

          

your opinion doesnt count for shit

November 8th, 2005 The greatest night in the history of GD!

  

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chillinCHiEF
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Tue Apr-22-08 07:22 PM

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60. "BOOSH!"
In response to Reply # 54


  

          


_________________________
Hey OKP, help me raise funds to fight MS!:
http://tinyurl.com/2n53wu

Philly, check this out:
http://livefromphiladelphia.blogspot.com/

  

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Phat_Bastard
Member since Oct 16th 2003
3775 posts
Fri Apr-18-08 11:11 AM

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19. "Is the console version going to get the new game mode?"
In response to Reply # 0


  

          

the new maps? what about the new medic achievements and unlockable guns? they are also buffing up engineers too.

i can see how you can get bored with the console versions, fun as the stock rotation of maps are you can only play dustbowl/2fort so many times before you get sick of it.

it would do gamers who purchased Orange Box on the 360/PS3 a real injustice to leave them hanging like that because the new Payload game mode sounds fun as hell.

if anything the ps3 version should at least get access to some of the more popular custom maps (mach4, lazytown) as they set a precedent with Unreal in allowing user created content in there.

_____________________________________________________________

DROkayplayer™ 2004: I forgot to change my sig.

  

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jetblack
Member since Nov 14th 2004
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Fri Apr-18-08 11:24 AM

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20. "eventually. pricing is the issue."
In response to Reply # 19


  

          

---
Stoicism and chill.
---
Stay +.
---

  

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universally_speaking
Member since Jan 09th 2005
3586 posts
Sat Apr-19-08 02:55 PM

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31. "New video: Meet the Scout"
In response to Reply # 0


  

          

http://www.gametrailers.com/player/33024.html



anyone still up for some TF2 later?

  

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LeroyBumpkin
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32. "360?"
In response to Reply # 31


  

          

https://digife.com

  

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universally_speaking
Member since Jan 09th 2005
3586 posts
Sat Apr-19-08 03:00 PM

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33. "yes, sir"
In response to Reply # 32


  

          

tag: OMAC gtX

  

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LeroyBumpkin
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34. "I just added you."
In response to Reply # 33


  

          

I'll be on in about an hour or so.

https://digife.com

  

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universally_speaking
Member since Jan 09th 2005
3586 posts
Sat Apr-19-08 03:36 PM

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35. "go for it..."
In response to Reply # 34


  

          

i'll send u a msg when i get on

  

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J_Stew
Member since Jul 06th 2002
22363 posts
Sat Apr-19-08 05:48 PM

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36. "people misplay the scout so badly i want to puke"
In response to Reply # 31


          

same thing with spy, of course it only pisses me off when they re on my team

  

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celery77
Member since Aug 04th 2005
25307 posts
Sun Apr-20-08 02:42 AM

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37. "only 360 online game I would say I'm "good" at"
In response to Reply # 0


  

          

I've played that thing so damn much.

And okay I'm a little weak on Well and Granary, I just haven't quite found the secrets to dominating, but oh my god I'm fucking MURDER on Dustbowl, and I have gotten so bored with 2Fort that generally I just fuck around on there and try to do things like backstab snipers until they drop the server.

I'm a horrible scout, but I can dominate with almost everything else, given it's the right map and the right team I'm working against.

I was playing like a crack fiend for a while, but I started getting online and getting frustrated with my teammates if they weren't up to snuff, and I play for fun, not to get stressed out, so I moved games. There's only so much one player can do if they're not getting support from their squad.

But find me on Live -- same username as here (celery77) -- and invite me if you see me online (no matter what I'm playing). I know all the damn tricks, I'm telling you...

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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LeroyBumpkin
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39. "Dustbowl is my spot too!"
In response to Reply # 37


  

          

All three of those maps are real fun.

I don't mess with 2fort too much and I can't stand the tree house looking map.

But yo, I'll add you.

If we can get a team together of people on here, talking and communicating of course, we could run the table on dustbowl.

https://digife.com

  

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celery77
Member since Aug 04th 2005
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Sun Apr-20-08 10:07 AM

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40. "Dustbowl is ALL about supporting each other"
In response to Reply # 39


  

          

doesn't matter how many tricks you know, or what your rocket game is like, or how nasty you are with a pyro or anything, you just can't accomplish shit unless the team is working together. That's why I'd get frustrated when people were just playing terribly on there, because I'd be getting my ass handed to me by organized teams that I KNEW I could play better against if it wasn't for my team.

But yeah -- engineers need someone to support them, spies need someone to back them up, pyros need someone to distract people, heavies need medics, demomen need to know what they're doing and all that. But if you have a good team on there, damn man ... funnest game I've played in so long.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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xangeluvr
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Sun Apr-20-08 12:10 PM

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41. "i'm on tonight probably around 8"
In response to Reply # 39


  

          

somebody needs to show me the ropes. ya'll are getting me hyped for this game.

GamerTag and PSN: PokeEmAll

  

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celery77
Member since Aug 04th 2005
25307 posts
Sun Apr-20-08 01:57 PM

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44. "If I'm on, I can help you out -- there's TONS of info, though"
In response to Reply # 41


  

          

There are so many little tricks, depending on map, class, and your opposition. It takes a long time to soak it all up, but if you find me online, I can talk you through the basics pretty well.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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universally_speaking
Member since Jan 09th 2005
3586 posts
Sun Apr-20-08 12:38 PM

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42. "2Fort and Dustbowl are the ones i'm best at..."
In response to Reply # 37


  

          

i really NEED to get used to the other ones tho.

I'll be on today, since i 'missed' out on yesterday when i said i was going to.

Just post up whens the best time for all yall. I should be good for anything after 4pm CT.

  

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celery77
Member since Aug 04th 2005
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Sun Apr-20-08 01:55 PM

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43. "I'm gonna watch this Lakers game, but then I got nothing but time"
In response to Reply # 42


  

          

so like 4-5pm PST works for me.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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LeroyBumpkin
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45. "Yeah, after the Lakers/Nuggets game..."
In response to Reply # 43


  

          

...I'm down.

https://digife.com

  

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celery77
Member since Aug 04th 2005
25307 posts
Sun Apr-20-08 04:06 PM

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46. "Well I can't stand to watch anymore, I'm going online"
In response to Reply # 45


  

          

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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LeroyBumpkin
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47. "they're only down 13...ha ha."
In response to Reply # 46


  

          

I'm on my way.

my brother is playing.

add him: Walter B1478

I'll start a game and invite you.

https://digife.com

  

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celery77
Member since Aug 04th 2005
25307 posts
Sun Apr-20-08 08:08 PM

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50. "so just FYI I set my kill record against you in our first match"
In response to Reply # 0


  

          

25 kills as the engineer on that turret by the shack, eclipsing my previous record of 24. My team was pretty good at supporting me, but you guys were pretty disorganized, too.

We should play some more, there's plenty of little tricks I can teach you. I tried to play some rounds after that, but getting into quiet rooms was just driving me nuts again.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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LeroyBumpkin
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Sun Apr-20-08 08:23 PM

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51. "we couldn't get out"
In response to Reply # 50


  

          

well placed sentry guns can put a hold on an entire team.

plus, I'm a horrible spy.

we could have used you in the other game.

https://digife.com

  

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celery77
Member since Aug 04th 2005
25307 posts
Tue Apr-22-08 01:30 AM

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52. "helpful hint #1 -- heavies can eliminate turrets w/o taking damage"
In response to Reply # 0
Tue Apr-22-08 01:34 AM by celery77

  

          

It's actually the easiest way in the entire game to eliminate a turret.

You know that huge aiming cone you get as a heavy? Everything within that cone takes damage as you're firing. Also notice how it's huge? It's possible to hide yourself from the turrets view as you can still give it damage.

So this is what you do -- you hold down LT so that you're moving very slowly, and you inch your way around a corner that has a turret on the other side. What you'll get is about 20% of your cone on the turret, not too much more or else it will see you, and then just start firing. Whatever is in your cone will take damage, so as long as some portion of the turret is in there, you will be slowly eliminating it, even if it isn't super visible. Under optimum conditions you can eliminate a turret within 2-4 seconds and you shouldn't take a single point of damage.

This is best in close quarters (think basically anywhere on 2Fort, some selected Dustbowl spots, selected spots on other maps, too). If the turret is too far away, it will be difficult to do all the damage necessary to eliminate it. You pretty much have to sneak right around the corner on it.

What your weak against while using this tactic is other people defending the turret -- while you're firing on it you're absolutely a sitting duck. You're also weak against an engineer repairing the turret as you're firing on it, because they can repair roughly as fast as you can cause damage with only 20% of your cone. If an engineer is there, you either need to find a way to eliminate them, or else just fire until they run out of metal (hopefully they don't have a dispenser set up next to them -- if they do, kill that first if possible).

But against inexperienced engineers who leave their guns unattended? A simple bit of angling and using the large damage cone to your advantage, you can eliminate any turret in the game, and never take a single point of damage. I've won entire 2Fort rounds with this tactic alone, it's a good one.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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universally_speaking
Member since Jan 09th 2005
3586 posts
Tue Apr-22-08 09:32 AM

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55. "interesting hints..."
In response to Reply # 52


  

          

thx for both.

  

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celery77
Member since Aug 04th 2005
25307 posts
Tue Apr-22-08 01:47 AM

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53. "hint #2 -- once your sapper is on, it's okay to take the costume off"
In response to Reply # 0
Tue Apr-22-08 01:47 AM by celery77

  

          

See that turret? See how it's the only one on the level at the moment? See how the dumb-ass engineer is running off somewhere else doing something unimportant because he thinks he can hammer your sapper off right quick no matter what happens?

This is what you do -- throw that sapper on, then pull out your piece and start firing. Yeah, it takes your costume off, but once your sapper is on, it really doesn't matter. That turret isn't doing shit while it's on there.

So the turret loses life from the sapper, then you fire two or three bullets in it, and it effectively kills it twice as fast. Any time you catch an engineer napping and running around somewhere besides his gun, and there's no other turrets looking over the turret you're sapping, this is more or less a guaranteed solo kill of a turret. You can knife it, too, if you want -- I'm not really sure what does more damage, but the main point is you don't have to just watch your sapper do all the work.

It also works occasionally, even if an engineer is standing directly over their gun, to sap, then pull out your knife super mega quick, then knife the engineer in the back as they start swinging their wrench toward the turret. This is an extremely difficult bit of timing -- you have to sap, press down for knife, then pull the trigger all before the engineer can pull off a hammer swing, but man when it works you are the super duper, mega alpha spy.

The main point being -- once the sapper is on the turret, your costume is free to go. Lots of ways to use this, but any spy who just stands and watches their sapper are generally suckers, and aren't going to succeed against skilled engineers.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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celery77
Member since Aug 04th 2005
25307 posts
Tue Apr-22-08 03:12 PM

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56. "hint #3 -- the only thing that matters on 2Fort is scoring the inte"
In response to Reply # 0


  

          

the main point here is, actually destroying turrets is often a red herring. Got an enemy gun overlooking the courtyard? In most 2Fort matches it's a gift, because that stupid gun won't see you when you walk the intel up the spirals stairs and then drop through the grate on the right. As long as you can get into the basement undetected, destroying it before you go in is a non-issue.

The thing is if you attack that gun on the way in, it will alert the enemy to your presence. The engineers will see if you sap, whether you destroy the gun or not. So what you do is save a full bar of invisibility for when you approach the courtyard, cloak, head upstairs, then downstairs again before turning visible again, and walk into a hopefully unguarded basement. The enemy has no clue you're there, until you actually pick up the intel, and hopefully you can scramble it out while they're still confused.

It's also possible to bypass a courtyard gun with a soldier by rocket-jumping up through the grating and then heading into the spiral stairs. Courtyard guns are really useless against skilled opponents, all they really do is temporarily slow them down. Organized teams can react properly when the intel is picked up, but in many 2Fort matches it's also possible to rob the intel from stupid engineers before they know what's happening.

If there is a gun in the basement? Again, it doesn't matter if you destroy it, just that you get past it. So you get down there, and there's some dumb engineer desperately trying to get his 10 turret kill achievement manning the basement defenses. What you do is walk in, put a sapper on the gun, grab the intel while the gun is useless, and book it like a madman out of the center room. Between the time it takes that stupid engineer to run to save his gun, you can round the basement corners and be out of its sight before it becomes active again. So he has a nice, shiny gun, and you have the intel headed upstairs. It really doesn’t matter if you finished it off or not.

I've single-handedly dominated matches as a spy without ever scoring a single point. I'd sneak in, grab the intel, get it upstairs, and then die somewhere near the bridge, only to have more lethal teammates come to get it and ferry it the rest of the way home. The main thing is clearing the basement, because once it's out of there, it takes a HUGE effort to keep a good team from taking it home.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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LeroyBumpkin
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Wed Apr-23-08 12:47 PM

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63. "I don't play 2fort a lot.."
In response to Reply # 56


  

          

... but when I do, and there are a lot of people playing, I just like keeping the other team out. I hook up with a Pyro, Sniper or an Engineer and just play defense.

Now if the team is small, then yeah I go after the intelligence, but most of the time I play D.

https://digife.com

  

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celery77
Member since Aug 04th 2005
25307 posts
Wed Apr-23-08 07:54 PM

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64. "defense is a necessary part of winning on 2Fort..."
In response to Reply # 63


  

          

you just have to make sure there's some balance. You generally will never need more than 2 engineers, or 1 engineer + 1 pyro / demo who are DEDICATED in the basement, and you should be able to hold the intel more or less interminably.

I often spends rounds as pyro only on that map, and just cruise through my own base torching whoever I run into, grabbing health whenever I need it, and just frustrating the other team. An engineer with a pyro like that on their side is forever thankful, too.

Snipers, on the other hand, are basically useless on 2Fort. There's only a few maps where they really serve any great strategic purpose. Mainly they're fun to play, but ineffective as far as wins / losses goes.

The problem is sometimes I get sick and tired when my team is shitty as all git out on offense, so I end up switching classes just to prove a ponit ... of course, once I'm done roaming my own halls, all of a sudden our intel is heading the wrong direction ... there's a careful balance to be struck, but yeah, just strictly playing defense is generally a good thing, just as long as SOMEONE worthwhile is going into the enemy base from time to time.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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J_Stew
Member since Jul 06th 2002
22363 posts
Wed Apr-23-08 11:12 PM

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65. "haha it pisses me off so bad"
In response to Reply # 64


          

when you're on D holding it down with a couple other cats, and when you go on O they totally fall apart. i also HATE it when no one will be an engy, or our engies wanna be all cute and all 3 of them put turrets in the opponent's base only for us to give up easy captures because no one even bothers to set up a D in our own base.

i also hate it when its a smaller game like 5 on 5 or 6 on 6, and its pretty much O vs D(one team playing each) and some jackass decides to switch to scout and get caps because he knows everyone on the other team is O, yet he doesnt have enough heart to join the O team and go against a tough defense

  

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universally_speaking
Member since Jan 09th 2005
3586 posts
Thu Apr-24-08 08:09 AM

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66. "^ i agree with all this"
In response to Reply # 65


  

          

  

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celery77
Member since Aug 04th 2005
25307 posts
Tue Apr-22-08 06:08 PM

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57. "hint #4 -- swing your wrench early, swing your wrench often"
In response to Reply # 0
Tue Apr-22-08 06:08 PM by celery77

  

          

One of the biggest giveaways of underskilled engineers is they don't know one of the basics -- hitting stuff with your wrench while it's building doubles the building speed. All those guys throwing down turrets then running the other direction to do something else? Chumps, all of them, and I get nervous for my team when I see it happen.

You can increase the build speed of your guns, of your dispenser, even your teleports by crouching and swinging toward the ground, by wrenching while they're under construction.

And here's the other thing every engineer needs to know -- your wrench doesn't work exclusively on your equipment. If there's another engineer on your team, help them at every opportunity possible by wrenching their items under construction, breaking sappers for them, repairing their equipment after they die, etc. There is more to life than your turret's kill count.

Also on defense maps, often times it's a better strategy to get one lvl. 3 turret up instead of two lvl. 1s. So you see your teammate throw a turret down and you still have 200 metal from the respawn? Go hammer his joint up while he runs back to get more metal. Then when it's your turn to get more metal, he's hammering it up while you're hitting the lockers. If two engineers with full metal and a nearby dispenser focus on one gun, you can go from zero to lvl. 3 in about 4-5 seconds, more than enough to beat back a respawning surge. Two engineers not working together and throwing up weak lvl. 1s at different spots, though, the next wave can come and mop up against the weak damage and low health bars of the ineffective turrets.

Also don't forget you can repair even while your turret is taking damage. A lvl. 3 turret has a fairly impressive health bar. If you see your turret under attack, crouch behind that badboy and start hammering. Just hold down RT and don't stop swinging, you'll need all of your metal to keep up. Ideally you also have a dispenser nearby feeding you health and metal, all while swinging your wrench, to help stave off the attack. Holler like a spoiled child into the microphone that your team needs to come back you up, and you can hold off pretty large onslaughts without ever losing your gun.

The main point? The wrench is the most important weapon an engineer has. Use it on your stuff as its building, use it to repair anything you can repair, and use it on your allies structures as well. You can't just build the shit and then leave it to fend for itself.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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LeroyBumpkin
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Tue Apr-22-08 06:53 PM

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58. "I'll be on tonight."
In response to Reply # 0


  

          

dustbowl.

https://digife.com

  

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J_Stew
Member since Jul 06th 2002
22363 posts
Tue Apr-22-08 07:05 PM

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59. "i figured i'd contribute some offense tips for 2fort"
In response to Reply # 0


          

offense:

1. the general idea on offense is to get the intelligence and take it back to your base, deathmatching(DMing) and fighting along the way that doesnt help accomplish this goal is useless. the goal is to drag out the briefcase as far as you can before you die, and as quickly as possible. once someone drops the intelligence its paramount that your team just keeps getting touches and eventually drags it out

2. beginning game scout rush, all offensive players should spawn as scouts. there is a very good chance one of you can capture or at least get the intelligence out of the basement before the other team can properly set up.

3. take the intelligence up the spiral, unless no one is guarding the ramp room(no turrets, etc). you are more likely to die taking it up the spiral but it is much easier for your teammates(and yourself once you respawn) to get the intelligence from the top of the spiral area than it is to get it from the ramp room when their whole team starts to defend. and my fucking god don't ever take the intelligence thru the waterway(this makes me want to switch teams and hunt you down the rest of the game), it takes WAY too long and if you get killed down there, its very easy for the defense to set up and make sure it returns to base.

4. if you're a heavy class and you have the intelligence, drop it and let a light class take it, those extra few seconds you save might win the game for you.

5. people who misplay spy and scout. if you're a scout, you should never be fighting(DMing) the other team, show me a scout who is good at killing demos and soldiers and i'll show you someone who doesnt know how to play scout. the exceptions to this are of course you want to shoot someone in the back pointblank and kill them instantly, and also if you have an opposing scout backtracking and chasing you(which is super lame but people do it), you'll pretty much have to turn around and fight them as they are too fast to run from. overall your job is to drag intelligence, as far and as fast as possible, let your offensive soldier do the killing.
a good offensive spy is trying to sneak past everyone, grab the intel, and drag it as far as possible before being killed. a bad spy will spend a bunch of time trying to sap turrets and backstab people who arent even between them and the intel. spy is one of the highest scoring classes when played IMPROPERLY, when i see a spy with a huge score i pretty much think their an idiot(or they just dont care about actually winning the game and just want to boost their rankings, which is fine on a public server)

6. let your offensive soldier(s) do the dirty work. these are the guys that will wreck the whole other team. let them destroy everything in their path as the scouts and spies sneak and run by unscathed. if you have 2 good offensive soldiers, your spy and scout should not be doing much other than running or sneaking, dragging intel, and dying

7. on offense if you aren't dying a lot you probably arent playing properly, all that matters is the capture, not your kill to death ratio, points, or anything like that. if as a scout, you kill 3 people and get killed 37 times but cap it 3 times against a tough defense, you DOMINATED them

8. as soldier, you should be rocketjumping the deck or the grate EVERY trip, unless there is simply zero defense on the ground floor of the base. you're simply too slow and too easy of a target to traipse through the whole base without taking tons of damage or being killed. now if there is a demo piping the deck or a good soldier guarding it, then you may have to go grate or go thru the ramp room. rocketjumping the grate is pretty tough. if there is too much going on in the yard, you may have to go water, you dont want to get caught up DMing in the yard when you need to be in the other teams base fucking them up. unlike the scout and spy, you need to be concerned with killing everything that walks, and of course turrets, dispensers, teleporters, anything the enemy team is using. you're too slow to run from anyone, so you need to kill anything you see. if you only rocketjump and kill a turret and an engy in the main room by their respawn, you have done your job and if you have competent spies and scouts(this is a huge if of course lol) you're going to get a lot of captures

if this is helpful let me know and i'll write a defensive one and a general advanced tips and tricks type one

  

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celery77
Member since Aug 04th 2005
25307 posts
Tue Apr-22-08 07:40 PM

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61. "cosign on every point, with a little commentary"
In response to Reply # 59


  

          

>offense:
>
>1. the general idea on offense is to get the intelligence and
>take it back to your base, deathmatching(DMing) and fighting
>along the way that doesnt help accomplish this goal is
>useless. the goal is to drag out the briefcase as far as you
>can before you die, and as quickly as possible. once someone
>drops the intelligence its paramount that your team just keeps
>getting touches and eventually drags it out

Exactly -- never let the timer go below 60 seconds on the intel. Even if you have to completely waste a life to go in as an invisible spy, touch the intel and immediately die, it needs to be done so the soldiers / heavies / demos of your team can make it to the relevant point and do the damage necessary to keep it moving. Once the intel is outside of the basement, though, it should NEVER return until you capture it.

>2. beginning game scout rush, all offensive players should
>spawn as scouts. there is a very good chance one of you can
>capture or at least get the intelligence out of the basement
>before the other team can properly set up.

This strat is kinda weak. I generally choose a heavy or pyro right off the bat and set up to kill incoming scouts. Once the initial scout rush is beaten back (read: 1 spawn of a scout), this strategy is useless for the rest of the game. Does it occasionally work? Yeah, like maybe 50% of the time, but it only gets you 1 point and it's not exactly what to hang your hat on as far as overall strategy goes.

>3. take the intelligence up the spiral, unless no one is
>guarding the ramp room(no turrets, etc). you are more likely
>to die taking it up the spiral but it is much easier for your
>teammates(and yourself once you respawn) to get the
>intelligence from the top of the spiral area than it is to get
>it from the ramp room when their whole team starts to defend.
>and my fucking god don't ever take the intelligence thru the
>waterway(this makes me want to switch teams and hunt you down
>the rest of the game), it takes WAY too long and if you get
>killed down there, its very easy for the defense to set up and
>make sure it returns to base.

Spiral can be closed off by a good defensive team as well, by defending either end and preventing touches on the intel. I usually choose the ramp based on the team tendencies I'm up against.

>5. people who misplay spy and scout. if you're a scout, you
>should never be fighting(DMing) the other team, show me a
>scout who is good at killing demos and soldiers and i'll show
>you someone who doesnt know how to play scout. the exceptions
>to this are of course you want to shoot someone in the back
>pointblank and kill them instantly, and also if you have an
>opposing scout backtracking and chasing you(which is super
>lame but people do it), you'll pretty much have to turn around
>and fight them as they are too fast to run from. overall your
>job is to drag intelligence, as far and as fast as possible,
>let your offensive soldier do the killing.
>a good offensive spy is trying to sneak past everyone, grab
>the intel, and drag it as far as possible before being killed.
>a bad spy will spend a bunch of time trying to sap turrets and
>backstab people who arent even between them and the intel. spy
>is one of the highest scoring classes when played IMPROPERLY,
>when i see a spy with a huge score i pretty much think their
>an idiot(or they just dont care about actually winning the
>game and just want to boost their rankings, which is fine on a
>public server)

PREACH!! People who look at kill ratios don't know what they're doing.

Although, I have to say I've been running into scouts on Dustbowl who operate exclusively as medic killers -- sneaking up behind and picking them off with superior speed -- and they're pretty effective when played well.

>8. as soldier, you should be rocketjumping the deck or the
>grate EVERY trip, unless there is simply zero defense on the
>ground floor of the base. you're simply too slow and too easy
>of a target to traipse through the whole base without taking
>tons of damage or being killed. now if there is a demo piping
>the deck or a good soldier guarding it, then you may have to
>go grate or go thru the ramp room. rocketjumping the grate is
>pretty tough. if there is too much going on in the yard, you
>may have to go water, you dont want to get caught up DMing in
>the yard when you need to be in the other teams base fucking
>them up. unlike the scout and spy, you need to be concerned
>with killing everything that walks, and of course turrets,
>dispensers, teleporters, anything the enemy team is using.
>you're too slow to run from anyone, so you need to kill
>anything you see. if you only rocketjump and kill a turret and
>an engy in the main room by their respawn, you have done your
>job and if you have competent spies and scouts(this is a huge
>if of course lol) you're going to get a lot of captures

Sometimes you need the extra 50 health, though, so it depends. Plus if you miss the grate, and have to try again, you're kinda fucked for that life because you'll be upstairs with 100 health, which takes away the soldier's biggest advantage, his health. But overall, soldiers don't utilize the rocket jump enough, I agree.

___________

HOPE!
https://vine.co/v/i7JjIBL3Qix
https://vine.co/v/i7JtqEFwxDu

  

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J_Stew
Member since Jul 06th 2002
22363 posts
Tue Apr-22-08 08:15 PM

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62. "RE: cosign on every point, with a little commentary"
In response to Reply # 61


          

the scout rush is only at spawn, if it works 50 percent of the time thats a great success(against a good team thats great). of course you go back to other classes after the initial rush. this has always been SOP for top clans going back to the TFC days, especially post bhop era

i prefer the spiral against a good team because you can usually get it to the top of the spiral before you die. then rjump your soldiers thru the grate or deck, take out any turrets, possibly getting a touch, and if all goes well drop down with the intel thru the grate and out the door. a spy can often get enough movement with the intel that he can keep dragging it out thru the grate area. there is so much cover in that area that its easy for offensive players to avoid turrets and sticky bombs, and if they havent built a turret yet a scout can cruise right thru via the deck.

i know as a D soldier i HATE defending intel at the top of the spiral(mid spiral very easy to defend of course) compared to the top of the stairs in the ramp room, it seems someone always slips thru and eventually drags it out. guarding intel in the ramp room you can see everyone coming a mile away, i think its way easier to defend there. against a weak team or average players its not so bad to go up the stairs, especially as a scout or a soldier.

geez i wish they oppose2k, SD2, torch2, openfire(best map ever) or mulch trench on TF2

  

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