35. "RE: There is a difference though." In response to In response to 34
>Comparing a now-optional peripheral with Live is apples and >oranges. We *know* multiplayer drives sales; why else would >companies try to shoehorn multiplayer modes into single player >games? Bioshock and Mass Effect, I'm looking at you.
there's no reason why kinect can't drive sales. it did on the 360. > >Live is also an all-encompassing service that provides a >multitude of entertainment services outside of multiplayer... >whereas the Kinect has limited functionality outside of highly >niche games and voice commands. On top of that, Live is >basically mandatory to enjoy a game like Call of Duty, whereas >Kinect's functionality will (likely) never be.
Live wasn't about anything other than multiplayer until 2008, and now it's mostly about multiplayer again. If you can sell a game that's basically useless without Live without worry about the size of the audience, you can sell a game that relies on kinect, which has a much larger portion of the audience.
> >For the record, I'm not saying the Kinect is "dead" by any >means.
I'm just saying that MS thought a lot harder about its >functionality than its gaming applications.
not sure if you said what you wanted to say here, but I disagree.