69391, RE: you needed 2 simultaneous kicks to jump up from level 3. Posted by LA2Philly, Thu Jul-22-10 01:12 PM
>i believe Yusef or Eames mentioned this when Cobbs brings up >the idea of jumping down to level 3 with such a heavy >sedative.
I honestly do not remember that.
>the music was to warn the dreamer that the kick is about to >occur and when to kick.
Right, it's the countdown to coordinate the kicks. >
>once Arthur heard the music, he set up the explosives to >detonate at the same time the van hits the bridge. they miss >this kick. why HE doesn't wake up from it? i can only guess >that the kick wasn't strong enough. (i need some of this >sedative! got lean?) the free-fall into the water was the >fail-safe. since Ariadne designed it this way, Arthur knows >how much time he has before the van hits. i believe he says he >has X minutes. this was needed to sync his elevator kick with >the van to water impact.
Yeh, why wouldn't JLG wake up? If that was the planned kick, then he should have been kicked back to level 1 when the van started falling right?
>why they designed a kick in level 3? idk. maybe in case level >4 wasn't limbo? i have no clue. maybe another fail-safe? >either way, i think Eames had music too.
They were never planning on going into a level 4.....Leo says that they are done once Fischer died, Ariadne is the one who brings up the idea of going to a level 4/limbo.
>but yes, the kicks had to be "simultaneous". otherwise, Arthur >wouldn't have waited 'til the final second to kick them down >the elevator.
They have to be simultaneous because of how dangerous the kicks are....he has to make them wake up from level 3 before the crumbling building actually kills them.
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