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Forum nameHigh-Tech
Topic subjectexactly
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=301275&mesg_id=301385
301385, exactly
Posted by bearfield, Tue Dec-13-16 11:44 AM
>but I get it. there are people out there that JUST WANNA PLAY
>THE GAME, especially older (and some younger) crowds that grew
>up on games where the closest thing to a narrative was "Are
>you a bad enough dude to save the President?" or "go plug this
>box into this box and find out if that other box turns these
>two boxes into a calculator" IF THAT. The idea of Uncharted is
>an afront to their sensibilities and I think that's
>understandable.

i have no doubt my aversion to narrative-heavy games is rooted in my atari and nes upbringing. i'm perfectly happy with interesting mechanics, snappy controls, and strong presentation. unskippable cut scenes are the worst. generally speaking, video game writing is heavy handed and hampered by the medium. i'd prefer to get my narrative kicks elsewhere. it's worth noting that some games do narrative well like the soulsborne series (implicit narrative) and that weird phenomenon of that one side quest being way better than the main story arc (bethesda games, mass effect, etc.)