301774, RE: I've been seeing a lot of SF5 doesn't have a neutral lately Posted by Wonderl33t, Thu Feb-09-17 09:59 AM
Sure, the neutral exists, but it's very depleted, imo. This game involves tons of guessing due to super fast moves that are unreactable at anything closer than full screen. And a lot of these moves are safe, which encourages the guessing game even more.
I understand the intent. Capcom wants you to have to take a risk to get big damage or create an advantageous situation. In IV, you only have to land one poke, cancel into fireball, and hit confirm into FADC for a huge combo, which is an extremely low-risk opener. So I can't say I have a solution to what I am complaining about, but the complaint is there nonetheless.
>I don't buy it. The neutral is different, with crush counters >and stubby hitboxes on normals, but it's there. You can still >whiff punish, counter poke, and space like any other game. > >I will say whiff punishing is more anticipatory/read based >than reaction based in 5, but you can still do it. > >Also this has been around in almost every game vs. Sim. Here's >an example in 4. > >https://www.youtube.com/watch?v=-qlAaEQo0L0 > >You could always counter poke or whiff punish Sim's buttons >like that. This doesn't prove there's a lack of neutral in 5. >
______________________________ http://i.imgur.com/Gj5Wy56.jpg
|